pcsx2/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts

18897 lines
920 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="af_ZA" sourcelanguage="en_US">
<context>
<name>AboutDialog</name>
<message>
<location filename="../AboutDialog.ui" line="14"/>
<source>About PCSX2</source>
<translation>Oor PCSX2</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="69"/>
<source>SCM Version</source>
<extracomment>SCM= Source Code Management</extracomment>
<translation>SCM Weergawe</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="79"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="105"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="51"/>
<source>Website</source>
<translation>Webtuiste</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="53"/>
<source>Support Forums</source>
<translation>Diens Forums</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="55"/>
<source>GitHub Repository</source>
<translation type="unfinished">GitHub Repository</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="57"/>
<source>License</source>
<translation>Lisensie</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="59"/>
<source>Third-Party Licenses</source>
<translation type="unfinished">Third-Party Licenses</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="109"/>
<source>View Document</source>
<translation type="unfinished">View Document</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="131"/>
<source>File not found: %1</source>
<translation type="unfinished">File not found: %1</translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation type="unfinished">RetroAchievements Login</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation type="unfinished">RetroAchievements Login</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>Sleutel asseblief jou naam en wagwoord vir retroachievements.org onder in. Jou wagwoord sal nie in PCSX2 gestoor word nie, 'n toegangsteken sal geskep en gebruik word.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
<source>User Name:</source>
<translation>Gebruikersnaam:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
<source>Password:</source>
<translation>Wagwoord:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
<source>Ready...</source>
<translation>Gereed...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="25"/>
<source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation type="unfinished">&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="30"/>
<source>&amp;Login</source>
<translation>&amp;TekenAan</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="43"/>
<source>Logging in...</source>
<translation>Вход...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="73"/>
<source>Login Error</source>
<translation>Aantekeningsfout</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="74"/>
<source>Login failed.
Error: %1
Please check your username and password, and try again.</source>
<translation type="unfinished">Login failed.
Error: %1
Please check your username and password, and try again.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="75"/>
<source>Login failed.</source>
<translation>Aantekening het gefaal.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="83"/>
<source>Enable Achievements</source>
<translation type="unfinished">Enable Achievements</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
<source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?</source>
<translation type="unfinished">Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="95"/>
<source>Enable Hardcore Mode</source>
<translation type="unfinished">Enable Hardcore Mode</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="96"/>
<source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?</source>
<translation type="unfinished">Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="112"/>
<source>Reset System</source>
<translation type="unfinished">Reset System</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="113"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation type="unfinished">Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="42"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<source>Enable Achievements</source>
<translation>Aktiveer Prestasies</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="63"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<source>Enable Hardcore Mode</source>
<translation>Aktiveer Hardcore Modus</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="49"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>Test Unofficial Achievements</source>
<translation>Toets Onamptelike Prestasies</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="171"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<source>Enable Sound Effects</source>
<translation>Aktiveer Klankeffekte</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
<source>Notifications</source>
<translation>Kennisgewings</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="109"/>
<location filename="../Settings/AchievementSettingsWidget.ui" line="155"/>
<source>5 seconds</source>
<translation>5 sekondes</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="188"/>
<source>Account</source>
<translation>Rekening</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="214"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="162"/>
<source>Login...</source>
<translation>Teken Aan...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="207"/>
<source>View Profile...</source>
<translation>Beskou Profiel...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="29"/>
<source>Settings</source>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="35"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<source>Enable Spectator Mode</source>
<translation type="unfinished">Enable Spectator Mode</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<source>Enable Encore Mode</source>
<translation type="unfinished">Enable Encore Mode</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="118"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<source>Show Achievement Notifications</source>
<translation type="unfinished">Show Achievement Notifications</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="164"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<source>Show Leaderboard Notifications</source>
<translation type="unfinished">Show Leaderboard Notifications</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="178"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Enable In-Game Overlays</source>
<translation type="unfinished">Enable In-Game Overlays</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="194"/>
<source>Username:
Login token generated at:</source>
<translation type="unfinished">Username:
Login token generated at:</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="232"/>
<source>Game Info</source>
<translation>Speletjie inligting</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="248"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 gebruik Retro-Prestasies vir 'n prestasiedatabasis en vir opvolging van vordering. Om Prestasies te gebruik, skep asseblief 'n profiel op &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Om die lys van prestasies te beskou in 'n speletjie, druk die snelknoppie vir &lt;span style=&quot; font-weight:600;&quot;&gt;Maak die Pouse Blad oop&lt;/span&gt; en kies &lt;span style=&quot; font-weight:600;&quot;&gt;Prestasies&lt;/span&gt; vanaf die blad.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>Unchecked</source>
<translation>Nie gekontroleer nie</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>Wanneer geaktiveer, sal PCSX2 aanneem dat alle prestasies gesluit is en nie enige bereiking-kennisgewings vir die bediener stuur nie.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation>Wanneer geaktiveer, sal PCSX2 alle prestasies van die onamptelike stelle lys. Neem asseblief kennis dat hierdie prestasies nie opgevolg is deur RetroAchievements nie, so dit word elke keer herbereik.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation>&quot;Uitdaging&quot; mode vir prestasies, opvolging van ranglyste ingesluit. Dit deaktiveer save state, kulle en vertragingsfunksies.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Checked</source>
<translation>Gekontroleer</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation type="unfinished">Plays sound effects for events such as achievement unlocks and leaderboard submissions.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation type="unfinished">Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation type="unfinished">When enabled and logged in, PCSX2 will scan for achievements on startup.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<source>Displays popup messages on events such as achievement unlocks and game completion.</source>
<translation type="unfinished">Displays popup messages on events such as achievement unlocks and game completion.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
<translation type="unfinished">Displays popup messages when starting, submitting, or failing a leaderboard challenge.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<source>When enabled, each session will behave as if no achievements have been unlocked.</source>
<translation type="unfinished">When enabled, each session will behave as if no achievements have been unlocked.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="120"/>
<source>Reset System</source>
<translation type="unfinished">Reset System</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="121"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation type="unfinished">Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</translation>
</message>
<message numerus="yes">
<location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="141"/>
<source>%n seconds</source>
<translation type="unfinished">
<numerusform>%n seconds</numerusform>
<numerusform>%n seconds</numerusform>
</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="154"/>
<source>Username: %1
Login token generated on %2.</source>
<translation type="unfinished">Username: %1
Login token generated on %2.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="157"/>
<source>Logout</source>
<translation type="unfinished">Logout</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="161"/>
<source>Not Logged In.</source>
<translation type="unfinished">Not Logged In.</translation>
</message>
</context>
<context>
<name>Achievements</name>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1054"/>
<source>Hardcore mode will be enabled on system reset.</source>
<translation type="unfinished">Hardcore mode will be enabled on system reset.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1836"/>
<location filename="../../pcsx2/Achievements.cpp" line="1876"/>
<source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
<translation type="unfinished">{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1447"/>
<source>Hardcore mode is now enabled.</source>
<translation type="unfinished">Hardcore mode is now enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1012"/>
<source>{} (Hardcore Mode)</source>
<translation type="unfinished">{} (Hardcore Mode)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1020"/>
<source>{0}, {1}.</source>
<translation type="unfinished">{0}, {1}.</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1021"/>
<source>You have unlocked {} of %n achievements</source>
<comment>Achievement popup</comment>
<translation type="unfinished">
<numerusform>You have unlocked {} of %n achievements</numerusform>
<numerusform>You have unlocked {} of %n achievements</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1024"/>
<source>and earned {} of %n points</source>
<comment>Achievement popup</comment>
<translation type="unfinished">
<numerusform>and earned {} of %n points</numerusform>
<numerusform>and earned {} of %n points</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1082"/>
<source>{} (Unofficial)</source>
<translation type="unfinished">{} (Unofficial)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1106"/>
<source>Mastered {}</source>
<translation type="unfinished">Mastered {}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1108"/>
<source>{0}, {1}</source>
<translation type="unfinished">{0}, {1}</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1109"/>
<source>%n achievements</source>
<comment>Mastery popup</comment>
<translation type="unfinished">
<numerusform>%n achievements</numerusform>
<numerusform>%n achievements</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1111"/>
<source>%n points</source>
<comment>Mastery popup</comment>
<translation type="unfinished">
<numerusform>%n points</numerusform>
<numerusform>%n points</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1130"/>
<source>Leaderboard attempt started.</source>
<translation type="unfinished">Leaderboard attempt started.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1149"/>
<source>Leaderboard attempt failed.</source>
<translation type="unfinished">Leaderboard attempt failed.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1168"/>
<source>Your Time: {}{}</source>
<translation type="unfinished">Your Time: {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1169"/>
<source>Your Score: {}{}</source>
<translation type="unfinished">Your Score: {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1170"/>
<source>Your Value: {}{}</source>
<translation type="unfinished">Your Value: {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1178"/>
<source> (Submitting)</source>
<translation type="unfinished"> (Submitting)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1344"/>
<source>Achievements Disconnected</source>
<translation type="unfinished">Achievements Disconnected</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1345"/>
<source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
<translation type="unfinished">An unlock request could not be completed. We will keep retrying to submit this request.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1358"/>
<source>Achievements Reconnected</source>
<translation type="unfinished">Achievements Reconnected</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1359"/>
<source>All pending unlock requests have completed.</source>
<translation type="unfinished">All pending unlock requests have completed.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1448"/>
<source>Hardcore mode is now disabled.</source>
<translation type="unfinished">Hardcore mode is now disabled.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1752"/>
<source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
<translation type="unfinished">Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1835"/>
<location filename="../../pcsx2/Achievements.cpp" line="1875"/>
<source>Confirm Hardcore Mode</source>
<translation type="unfinished">Confirm Hardcore Mode</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2091"/>
<source>Active Challenge Achievements</source>
<translation type="unfinished">Active Challenge Achievements</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2216"/>
<source> (Hardcore Mode)</source>
<translation type="unfinished"> (Hardcore Mode)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2229"/>
<source>You have unlocked all achievements and earned {} points!</source>
<translation type="unfinished">You have unlocked all achievements and earned {} points!</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1201"/>
<source>Your Time: {0} (Best: {1})</source>
<translation type="unfinished">Your Time: {0} (Best: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1202"/>
<source>Your Score: {0} (Best: {1})</source>
<translation type="unfinished">Your Score: {0} (Best: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1203"/>
<source>Your Value: {0} (Best: {1})</source>
<translation type="unfinished">Your Value: {0} (Best: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1207"/>
<source>{0}
Leaderboard Position: {1} of {2}</source>
<translation type="unfinished">{0}
Leaderboard Position: {1} of {2}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1330"/>
<source>Server error in {0}:
{1}</source>
<translation type="unfinished">Server error in {0}:
{1}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1879"/>
<source>Yes</source>
<translation type="unfinished">Yes</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1880"/>
<source>No</source>
<translation type="unfinished">No</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2234"/>
<source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
<translation type="unfinished">You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2282"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2283"/>
<source>Locked</source>
<translation type="unfinished">Locked</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2284"/>
<source>Unlocked</source>
<translation type="unfinished">Unlocked</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2285"/>
<source>Unsupported</source>
<translation type="unfinished">Unsupported</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2286"/>
<source>Unofficial</source>
<translation type="unfinished">Unofficial</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2287"/>
<source>Recently Unlocked</source>
<translation type="unfinished">Recently Unlocked</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2288"/>
<source>Active Challenges</source>
<translation type="unfinished">Active Challenges</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2289"/>
<source>Almost There</source>
<translation type="unfinished">Almost There</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2391"/>
<source>{} points</source>
<translation type="unfinished">{} points</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2391"/>
<source>{} point</source>
<translation type="unfinished">{} point</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2343"/>
<source>XXX points</source>
<translation type="unfinished">XXX points</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2442"/>
<source>Unlocked: {}</source>
<translation type="unfinished">Unlocked: {}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2609"/>
<source>This game has {} leaderboards.</source>
<translation type="unfinished">This game has {} leaderboards.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2625"/>
<source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
<translation type="unfinished">Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2641"/>
<source>Show Best</source>
<translation type="unfinished">Show Best</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2641"/>
<source>Show Nearby</source>
<translation type="unfinished">Show Nearby</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2666"/>
<source>Rank</source>
<translation type="unfinished">Rank</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2671"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2675"/>
<source>Time</source>
<translation type="unfinished">Time</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2676"/>
<source>Score</source>
<translation type="unfinished">Score</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2677"/>
<source>Value</source>
<translation type="unfinished">Value</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2689"/>
<source>Date Submitted</source>
<translation type="unfinished">Date Submitted</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2750"/>
<source>Downloading leaderboard data, please wait...</source>
<translation type="unfinished">Downloading leaderboard data, please wait...</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2769"/>
<location filename="../../pcsx2/Achievements.cpp" line="2778"/>
<source>Loading...</source>
<translation type="unfinished">Loading...</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2931"/>
<location filename="../../pcsx2/Achievements.cpp" line="2950"/>
<source>Leaderboard download failed</source>
<translation type="unfinished">Leaderboard download failed</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1030"/>
<location filename="../../pcsx2/Achievements.cpp" line="2241"/>
<source>This game has no achievements.</source>
<translation type="unfinished">This game has no achievements.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="884"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation type="unfinished">Failed to read executable from disc. Achievements disabled.</translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="41"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="42"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="62"/>
<source>Rounding Mode</source>
<translation type="unfinished">Rounding Mode</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="62"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="97"/>
<source>Chop/Zero (Default)</source>
<translation type="unfinished">Chop/Zero (Default)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="62"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished">Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="64"/>
<source>Division Rounding Mode</source>
<translation type="unfinished">Division Rounding Mode</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="64"/>
<source>Nearest (Default)</source>
<translation type="unfinished">Nearest (Default)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="64"/>
<source>Determines how the results of floating-point division is rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished">Determines how the results of floating-point division is rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="66"/>
<source>Clamping Mode</source>
<translation type="unfinished">Clamping Mode</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="66"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>Normal (Default)</source>
<translation type="unfinished">Normal (Default)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="66"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished">Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="69"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Enable Recompiler</source>
<translation type="unfinished">Enable Recompiler</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="69"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="79"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="70"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
<translation type="unfinished">Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<source>Wait Loop Detection</source>
<extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
<translation type="unfinished">Wait Loop Detection</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="74"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation type="unfinished">Moderate speedup for some games, with no known side effects.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
<source>Enable Cache (Slow)</source>
<translation type="unfinished">Enable Cache (Slow)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
<source>Interpreter only, provided for diagnostic.</source>
<translation type="unfinished">Interpreter only, provided for diagnostic.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="79"/>
<source>INTC Spin Detection</source>
<extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
<translation type="unfinished">INTC Spin Detection</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation type="unfinished">Huge speedup for some games, with almost no compatibility side effects.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Enable Fast Memory Access</source>
<translation type="unfinished">Enable Fast Memory Access</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
<translation type="unfinished">Uses backpatching to avoid register flushing on every memory access.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
<source>Pause On TLB Miss</source>
<translation type="unfinished">Pause On TLB Miss</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
<translation type="unfinished">Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
<source>Enable 128MB RAM (Dev Console)</source>
<translation type="unfinished">Enable 128MB RAM (Dev Console)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Exposes an additional 96MB of memory to the virtual machine.</source>
<translation type="unfinished">Exposes an additional 96MB of memory to the virtual machine.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>VU0 Rounding Mode</source>
<translation type="unfinished">VU0 Rounding Mode</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
<translation type="unfinished">Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="97"/>
<source>VU1 Rounding Mode</source>
<translation type="unfinished">VU1 Rounding Mode</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="97"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
<translation type="unfinished">Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>VU0 Clamping Mode</source>
<translation type="unfinished">VU0 Clamping Mode</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished">Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>VU1 Clamping Mode</source>
<translation type="unfinished">VU1 Clamping Mode</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished">Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
<source>Enable Instant VU1</source>
<translation type="unfinished">Enable Instant VU1</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation type="unfinished">Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
<translation type="unfinished">Enable VU0 Recompiler (Micro Mode)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enables VU0 Recompiler.</source>
<translation type="unfinished">Enables VU0 Recompiler.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
<source>Enable VU1 Recompiler</source>
<extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
<translation type="unfinished">Enable VU1 Recompiler</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
<source>Enables VU1 Recompiler.</source>
<translation type="unfinished">Enables VU1 Recompiler.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>mVU Flag Hack</source>
<extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
<translation type="unfinished">mVU Flag Hack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation type="unfinished">Good speedup and high compatibility, may cause graphical errors.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
<translation type="unfinished">Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Enable Game Fixes</source>
<translation type="unfinished">Enable Game Fixes</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="122"/>
<source>Automatically loads and applies fixes to known problematic games on game start.</source>
<translation type="unfinished">Automatically loads and applies fixes to known problematic games on game start.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
<source>Enable Compatibility Patches</source>
<translation type="unfinished">Enable Compatibility Patches</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
<source>Automatically loads and applies compatibility patches to known problematic games.</source>
<translation type="unfinished">Automatically loads and applies compatibility patches to known problematic games.</translation>
</message>
</context>
<context>
<name>AdvancedSystemSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="53"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation type="unfinished">Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="63"/>
<source>EmotionEngine (MIPS-IV)</source>
<extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
<translation type="unfinished">EmotionEngine (MIPS-IV)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="69"/>
<source>Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation type="unfinished">Rounding Mode:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="232"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
<source>Nearest</source>
<translation type="unfinished">Nearest</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="82"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="237"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="338"/>
<source>Negative</source>
<translation type="unfinished">Negative</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="242"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="343"/>
<source>Positive</source>
<translation type="unfinished">Positive</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="131"/>
<source>Clamping Mode:</source>
<extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
<translation type="unfinished">Clamping Mode:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="288"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
<source>None</source>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="293"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="362"/>
<source>Normal (Default)</source>
<translation type="unfinished">Normal (Default)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="92"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="348"/>
<source>Chop/Zero (Default)</source>
<translation type="unfinished">Chop/Zero (Default)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="100"/>
<source>Division Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation type="unfinished">Division Rounding Mode:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="108"/>
<source>Nearest (Default)</source>
<translation type="unfinished">Nearest (Default)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="123"/>
<source>Chop/Zero</source>
<translation type="unfinished">Chop/Zero</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="139"/>
<source>None</source>
<comment>ClampMode</comment>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="149"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="303"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="372"/>
<source>Extra + Preserve Sign</source>
<extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
<translation type="unfinished">Extra + Preserve Sign</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="154"/>
<source>Full</source>
<translation type="unfinished">Full</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
<source>Wait Loop Detection</source>
<translation type="unfinished">Wait Loop Detection</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="389"/>
<source>Enable Recompiler</source>
<translation type="unfinished">Enable Recompiler</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="178"/>
<source>Enable Fast Memory Access</source>
<translation type="unfinished">Enable Fast Memory Access</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="185"/>
<source>Enable Cache (Slow)</source>
<translation type="unfinished">Enable Cache (Slow)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="192"/>
<source>INTC Spin Detection</source>
<translation type="unfinished">INTC Spin Detection</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="199"/>
<source>Pause On TLB Miss</source>
<translation type="unfinished">Pause On TLB Miss</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="206"/>
<source>Enable 128MB RAM (Dev Console)</source>
<translation type="unfinished">Enable 128MB RAM (Dev Console)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
<source>Vector Units (VU)</source>
<extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
<translation type="unfinished">Vector Units (VU)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="224"/>
<source>VU1 Rounding Mode:</source>
<translation type="unfinished">VU1 Rounding Mode:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="257"/>
<source>mVU Flag Hack</source>
<translation type="unfinished">mVU Flag Hack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
<source>Enable VU1 Recompiler</source>
<translation type="unfinished">Enable VU1 Recompiler</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="271"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation type="unfinished">Enable VU0 Recompiler (Micro Mode)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="278"/>
<source>Enable Instant VU1</source>
<translation type="unfinished">Enable Instant VU1</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="298"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="367"/>
<source>Extra</source>
<translation type="unfinished">Extra</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="311"/>
<source>VU0 Clamping Mode:</source>
<translation type="unfinished">VU0 Clamping Mode:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
<source>VU0 Rounding Mode:</source>
<translation type="unfinished">VU0 Rounding Mode:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
<source>VU1 Clamping Mode:</source>
<translation type="unfinished">VU1 Clamping Mode:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="383"/>
<source>I/O Processor (IOP, MIPS-I)</source>
<translation type="unfinished">I/O Processor (IOP, MIPS-I)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="399"/>
<source>Game Settings</source>
<translation type="unfinished">Game Settings</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="405"/>
<source>Enable Game Fixes</source>
<translation type="unfinished">Enable Game Fixes</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="412"/>
<source>Enable Compatibility Patches</source>
<translation type="unfinished">Enable Compatibility Patches</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="422"/>
<source>Frame Rate Control</source>
<translation type="unfinished">Frame Rate Control</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="428"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="438"/>
<source> hz</source>
<extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
<translation type="unfinished"> hz</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="448"/>
<source>PAL Frame Rate:</source>
<translation type="unfinished">PAL Frame Rate:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="455"/>
<source>NTSC Frame Rate:</source>
<translation type="unfinished">NTSC Frame Rate:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="465"/>
<source>PINE Settings</source>
<translation type="unfinished">PINE Settings</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="487"/>
<source>Slot:</source>
<translation type="unfinished">Slot:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="494"/>
<source>Enable</source>
<translation type="unfinished">Enable</translation>
</message>
</context>
<context>
<name>AudioExpansionSettingsDialog</name>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="14"/>
<source>Audio Expansion Settings</source>
<translation type="unfinished">Audio Expansion Settings</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="20"/>
<source>Circular Wrap:</source>
<translation type="unfinished">Circular Wrap:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="51"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="466"/>
<source>30</source>
<translation type="unfinished">30</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="60"/>
<source>Shift:</source>
<translation type="unfinished">Shift:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="91"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="171"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="211"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="251"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="291"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="331"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="371"/>
<source>20</source>
<translation type="unfinished">20</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="100"/>
<source>Depth:</source>
<translation type="unfinished">Depth:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="131"/>
<source>10</source>
<translation type="unfinished">10</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="140"/>
<source>Focus:</source>
<translation type="unfinished">Focus:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="180"/>
<source>Center Image:</source>
<translation type="unfinished">Center Image:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="220"/>
<source>Front Separation:</source>
<translation type="unfinished">Front Separation:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="260"/>
<source>Rear Separation:</source>
<translation type="unfinished">Rear Separation:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="300"/>
<source>Low Cutoff:</source>
<translation type="unfinished">Low Cutoff:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="340"/>
<source>High Cutoff:</source>
<translation type="unfinished">High Cutoff:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="411"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="429"/>
<source>Block Size:</source>
<translation type="unfinished">Block Size:</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="29"/>
<source>Configuration</source>
<translation type="unfinished">Configuration</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="35"/>
<source>Driver:</source>
<translation type="unfinished">Driver:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="50"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<source>Expansion Settings</source>
<translation type="unfinished">Expansion Settings</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="106"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
<source>Stretch Settings</source>
<translation type="unfinished">Stretch Settings</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
<source>Buffer Size:</source>
<translation type="unfinished">Buffer Size:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="125"/>
<source>Maximum latency: 0 frames (0.00ms)</source>
<translation type="unfinished">Maximum latency: 0 frames (0.00ms)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="135"/>
<source>Backend:</source>
<translation type="unfinished">Backend:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="92"/>
<location filename="../Settings/AudioSettingsWidget.ui" line="163"/>
<source>0 ms</source>
<translation type="unfinished">0 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="216"/>
<source>Controls</source>
<translation type="unfinished">Controls</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="222"/>
<source>Output Volume:</source>
<translation type="unfinished">Output Volume:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="256"/>
<location filename="../Settings/AudioSettingsWidget.ui" line="305"/>
<source>100%</source>
<translation type="unfinished">100%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
<source>Fast Forward Volume:</source>
<translation type="unfinished">Fast Forward Volume:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="334"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
<source>Mute All Sound</source>
<translation type="unfinished">Mute All Sound</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="206"/>
<source>Synchronization:</source>
<translation type="unfinished">Synchronization:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
<source>TimeStretch (Recommended)</source>
<translation type="unfinished">TimeStretch (Recommended)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="199"/>
<source>Expansion:</source>
<translation type="unfinished">Expansion:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="182"/>
<source>Output Latency:</source>
<translation type="unfinished">Output Latency:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="170"/>
<source>Minimal</source>
<translation type="unfinished">Minimal</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="192"/>
<source>Output Device:</source>
<translation type="unfinished">Output Device:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
<source>Synchronization</source>
<translation type="unfinished">Synchronization</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
<source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
<translation type="unfinished">When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="188"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="218"/>
<source>Default</source>
<translation type="unfinished">Default</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="101"/>
<source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
<translation type="unfinished">Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
<source>Output Latency</source>
<translation type="unfinished">Output Latency</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="105"/>
<source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
<translation type="unfinished">Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
<source>Resets output volume back to the global/inherited setting.</source>
<translation type="unfinished">Resets output volume back to the global/inherited setting.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
<source>Resets output volume back to the default.</source>
<translation type="unfinished">Resets output volume back to the default.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
<source>Resets fast forward volume back to the global/inherited setting.</source>
<translation type="unfinished">Resets fast forward volume back to the global/inherited setting.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
<source>Resets fast forward volume back to the default.</source>
<translation type="unfinished">Resets fast forward volume back to the default.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="296"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="297"/>
<source>%1%</source>
<translation type="unfinished">%1%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
<source>N/A</source>
<extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
<translation type="unfinished">N/A</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="87"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="88"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="495"/>
<source>%</source>
<translation type="unfinished">%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="95"/>
<source>Audio Backend</source>
<translation type="unfinished">Audio Backend</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="96"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
<translation type="unfinished">The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="258"/>
<source>%1 ms</source>
<translation type="unfinished">%1 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
<source>Buffer Size</source>
<translation type="unfinished">Buffer Size</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
<source>Output Volume</source>
<translation type="unfinished">Output Volume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="108"/>
<source>Controls the volume of the audio played on the host.</source>
<translation type="unfinished">Controls the volume of the audio played on the host.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="109"/>
<source>Fast Forward Volume</source>
<translation type="unfinished">Fast Forward Volume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
<source>Controls the volume of the audio played on the host when fast forwarding.</source>
<translation type="unfinished">Controls the volume of the audio played on the host when fast forwarding.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation type="unfinished">Prevents the emulator from producing any audible sound.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<source>Expansion Mode</source>
<translation type="unfinished">Expansion Mode</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<source>Disabled (Stereo)</source>
<translation type="unfinished">Disabled (Stereo)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
<source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
<translation type="unfinished">Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
<source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
<translation type="unfinished">These settings fine-tune the behavior of the FreeSurround-based channel expander.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
<source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
<translation type="unfinished">These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="266"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<source>Reset Volume</source>
<translation type="unfinished">Reset Volume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="315"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
<source>Reset Fast Forward Volume</source>
<translation type="unfinished">Reset Fast Forward Volume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="238"/>
<source>Unknown Device &quot;%1&quot;</source>
<translation type="unfinished">Unknown Device &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="265"/>
<source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
<translation type="unfinished">Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="273"/>
<source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
<translation type="unfinished">Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="283"/>
<source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
<translation type="unfinished">Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="289"/>
<source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
<translation type="unfinished">Maximum Latency: %1 ms (minimum output latency unknown)</translation>
</message>
</context>
<context>
<name>AudioStream</name>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="154"/>
<source>Null (No Output)</source>
<translation type="unfinished">Null (No Output)</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="155"/>
<source>Cubeb</source>
<translation type="unfinished">Cubeb</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="156"/>
<source>SDL</source>
<translation type="unfinished">SDL</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="192"/>
<source>Disabled (Stereo)</source>
<translation type="unfinished">Disabled (Stereo)</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="193"/>
<source>Stereo with LFE</source>
<translation type="unfinished">Stereo with LFE</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="194"/>
<source>Quadraphonic</source>
<translation type="unfinished">Quadraphonic</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="195"/>
<source>Quadraphonic with LFE</source>
<translation type="unfinished">Quadraphonic with LFE</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="196"/>
<source>5.1 Surround</source>
<translation type="unfinished">5.1 Surround</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="197"/>
<source>7.1 Surround</source>
<translation type="unfinished">7.1 Surround</translation>
</message>
<message>
<location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="289"/>
<location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="301"/>
<source>Default</source>
<translation type="unfinished">Default</translation>
</message>
</context>
<context>
<name>AudioStretchSettingsDialog</name>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="14"/>
<source>Audio Stretch Settings</source>
<translation type="unfinished">Audio Stretch Settings</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="20"/>
<source>Sequence Length:</source>
<translation type="unfinished">Sequence Length:</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="51"/>
<source>30</source>
<translation type="unfinished">30</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="60"/>
<source>Seekwindow Size:</source>
<translation type="unfinished">Seekwindow Size:</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="91"/>
<source>20</source>
<translation type="unfinished">20</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="100"/>
<source>Overlap:</source>
<translation type="unfinished">Overlap:</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="131"/>
<source>10</source>
<translation type="unfinished">10</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="171"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="189"/>
<source>Use Quickseek</source>
<translation type="unfinished">Use Quickseek</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="196"/>
<source>Use Anti-Aliasing Filter</source>
<translation type="unfinished">Use Anti-Aliasing Filter</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../AutoUpdaterDialog.ui" line="17"/>
<location filename="../AutoUpdaterDialog.cpp" line="477"/>
<location filename="../AutoUpdaterDialog.cpp" line="542"/>
<source>Automatic Updater</source>
<translation type="unfinished">Automatic Updater</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="59"/>
<source>Update Available</source>
<translation type="unfinished">Update Available</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="68"/>
<source>Current Version: </source>
<translation type="unfinished">Current Version: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="75"/>
<source>New Version: </source>
<translation type="unfinished">New Version: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="82"/>
<source>Download Size: </source>
<translation type="unfinished">Download Size: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="110"/>
<source>Download and Install...</source>
<translation type="unfinished">Download and Install...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="117"/>
<source>Skip This Update</source>
<translation type="unfinished">Skip This Update</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="124"/>
<source>Remind Me Later</source>
<translation type="unfinished">Remind Me Later</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="178"/>
<location filename="../AutoUpdaterDialog.cpp" line="671"/>
<source>Updater Error</source>
<translation type="unfinished">Updater Error</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="389"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation type="unfinished">&lt;h2&gt;Changes:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="423"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation type="unfinished">&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="433"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation type="unfinished">&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="460"/>
<source>Savestate Warning</source>
<translation type="unfinished">Savestate Warning</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="461"/>
<source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
<translation type="unfinished">&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="478"/>
<source>Downloading %1...</source>
<translation type="unfinished">Downloading %1...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="543"/>
<source>No updates are currently available. Please try again later.</source>
<translation type="unfinished">No updates are currently available. Please try again later.</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="561"/>
<source>Current Version: %1 (%2)</source>
<translation type="unfinished">Current Version: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="562"/>
<source>New Version: %1 (%2)</source>
<translation type="unfinished">New Version: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="563"/>
<source>Download Size: %1 MB</source>
<translation type="unfinished">Download Size: %1 MB</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="564"/>
<source>Loading...</source>
<translation type="unfinished">Loading...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="671"/>
<source>Failed to remove updater exe after update.</source>
<translation type="unfinished">Failed to remove updater exe after update.</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
<source>BIOS Directory</source>
<translation type="unfinished">BIOS Directory</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
<source>PCSX2 will search for BIOS images in this directory.</source>
<translation type="unfinished">PCSX2 will search for BIOS images in this directory.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="50"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="57"/>
<source>Reset</source>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="69"/>
<source>BIOS Selection</source>
<translation type="unfinished">BIOS Selection</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="90"/>
<source>Open BIOS Folder...</source>
<translation type="unfinished">Open BIOS Folder...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="97"/>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="116"/>
<source>Filename</source>
<translation type="unfinished">Filename</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="121"/>
<source>Version</source>
<translation type="unfinished">Version</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="132"/>
<source>Options and Patches</source>
<translation type="unfinished">Options and Patches</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="140"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
<source>Fast Boot</source>
<translation type="unfinished">Fast Boot</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="147"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
<source>Fast Forward Boot</source>
<translation type="unfinished">Fast Forward Boot</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
<source>Patches the BIOS to skip the console&apos;s boot animation.</source>
<translation type="unfinished">Patches the BIOS to skip the console&apos;s boot animation.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="36"/>
<source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
<translation type="unfinished">Removes emulation speed throttle until the game starts to reduce startup time.</translation>
</message>
</context>
<context>
<name>BreakpointDialog</name>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="41"/>
<source>Create / Modify Breakpoint</source>
<translation type="unfinished">Create / Modify Breakpoint</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="78"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="84"/>
<location filename="../Debugger/BreakpointDialog.ui" line="236"/>
<source>Execute</source>
<translation type="unfinished">Execute</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="91"/>
<location filename="../Debugger/BreakpointDialog.ui" line="157"/>
<source>Memory</source>
<translation type="unfinished">Memory</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="116"/>
<source>Address</source>
<translation type="unfinished">Address</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="138"/>
<source>0</source>
<translation type="unfinished">0</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="165"/>
<source>Read</source>
<translation type="unfinished">Read</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="175"/>
<source>Write</source>
<translation type="unfinished">Write</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="185"/>
<source>Change</source>
<translation type="unfinished">Change</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="196"/>
<source>Size</source>
<translation type="unfinished">Size</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="215"/>
<source>1</source>
<translation type="unfinished">1</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="242"/>
<source>Condition</source>
<translation type="unfinished">Condition</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="270"/>
<source>Log</source>
<translation type="unfinished">Log</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="280"/>
<source>Enable</source>
<translation type="unfinished">Enable</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="97"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="112"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="129"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="137"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="97"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="129"/>
<source>Invalid address &quot;%1&quot;</source>
<translation type="unfinished">Invalid address &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="112"/>
<source>Invalid condition &quot;%1&quot;</source>
<translation type="unfinished">Invalid condition &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="137"/>
<source>Invalid size &quot;%1&quot;</source>
<translation type="unfinished">Invalid size &quot;%1&quot;</translation>
</message>
</context>
<context>
<name>BreakpointModel</name>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="46"/>
<source>Execute</source>
<translation type="unfinished">Execute</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="57"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="80"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="82"/>
<source>--</source>
<translation type="unfinished">--</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="65"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="65"/>
<source>Disabled</source>
<translation type="unfinished">Disabled</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="69"/>
<source>Read</source>
<translation type="unfinished">Read</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="72"/>
<source>Write(C)</source>
<extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
<translation type="unfinished">Write(C)</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="72"/>
<source>Write</source>
<translation type="unfinished">Write</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="207"/>
<source>TYPE</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">TYPE</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="210"/>
<source>OFFSET</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">OFFSET</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="213"/>
<source>SIZE / LABEL</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">SIZE / LABEL</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="216"/>
<source>INSTRUCTION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">INSTRUCTION</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="219"/>
<source>CONDITION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">CONDITION</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="222"/>
<source>HITS</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">HITS</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="225"/>
<source>X</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">X</translation>
</message>
</context>
<context>
<name>CDVD</name>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="282"/>
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
<translation type="unfinished">Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="391"/>
<source>Saving CDVD block dump to &apos;{}&apos;.</source>
<translation type="unfinished">Saving CDVD block dump to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="421"/>
<source>Precaching CDVD</source>
<translation type="unfinished">Precaching CDVD</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="28"/>
<source>Audio</source>
<translation type="unfinished">Audio</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="30"/>
<source>Mode 1</source>
<translation type="unfinished">Mode 1</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="32"/>
<source>Mode 2</source>
<translation type="unfinished">Mode 2</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="34"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="198"/>
<source>Precaching is not supported for discs.</source>
<translation type="unfinished">Precaching is not supported for discs.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="276"/>
<source>Required memory ({}GB) is the above the maximum allowed ({}GB).</source>
<translation type="unfinished">Required memory ({}GB) is the above the maximum allowed ({}GB).</translation>
</message>
</context>
<context>
<name>ColorPickerButton</name>
<message>
<location filename="../ColorPickerButton.cpp" line="42"/>
<source>Select LED Color</source>
<translation type="unfinished">Select LED Color</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
<source>Virtual Controller Type</source>
<translation type="unfinished">Virtual Controller Type</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
<source>Bindings</source>
<translation type="unfinished">Bindings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
<source>Settings</source>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
<source>Macros</source>
<translation type="unfinished">Macros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
<source>Automatic Mapping</source>
<translation type="unfinished">Automatic Mapping</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
<source>Clear Mapping</source>
<translation type="unfinished">Clear Mapping</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="37"/>
<source>Controller Port %1</source>
<translation type="unfinished">Controller Port %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="198"/>
<source>No devices available</source>
<translation type="unfinished">No devices available</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="208"/>
<source>Clear Bindings</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation type="unfinished">Clear Bindings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="210"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation type="unfinished">Are you sure you want to clear all bindings for this controller? This action cannot be undone.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="239"/>
<source>Automatic Binding</source>
<translation type="unfinished">Automatic Binding</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="240"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_DualShock2</name>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
<source>D-Pad</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">D-Pad</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
<source>Down</source>
<translation type="unfinished">Down</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
<source>Left</source>
<translation type="unfinished">Left</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
<source>Up</source>
<translation type="unfinished">Up</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
<source>Right</source>
<translation type="unfinished">Right</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
<source>Left Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Left Analog</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
<source>Large Motor</source>
<translation type="unfinished">Large Motor</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
<source>L2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">L2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
<source>R2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">R2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
<source>L1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">L1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
<source>R1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">R1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
<source>Face Buttons</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Face Buttons</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
<source>Cross</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Cross</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
<source>Square</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Square</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
<source>Triangle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Triangle</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
<source>Circle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Circle</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
<source>Right Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Right Analog</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
<source>Small Motor</source>
<translation type="unfinished">Small Motor</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
<source>L3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">L3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
<source>R3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">R3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
<source>Pressure Modifier</source>
<translation type="unfinished">Pressure Modifier</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
<source>Analog</source>
<translation type="unfinished">Analog</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Guitar</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
<source>Yellow</source>
<translation type="unfinished">Yellow</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
<source>PushButton</source>
<translation type="unfinished">PushButton</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
<source>Red</source>
<translation type="unfinished">Red</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
<source>Green</source>
<translation type="unfinished">Green</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
<source>Orange</source>
<translation type="unfinished">Orange</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
<source>Strum Up</source>
<translation type="unfinished">Strum Up</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
<source>Strum Down</source>
<translation type="unfinished">Strum Down</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
<source>Blue</source>
<translation type="unfinished">Blue</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
<source>Whammy Bar</source>
<translation type="unfinished">Whammy Bar</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
<source>Tilt</source>
<translation type="unfinished">Tilt</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Popn</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
<source>Yellow (Left)</source>
<translation type="unfinished">Yellow (Left)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
<source>Yellow (Right)</source>
<translation type="unfinished">Yellow (Right)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
<source>Blue (Right)</source>
<translation type="unfinished">Blue (Right)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
<source>Blue (Left)</source>
<translation type="unfinished">Blue (Left)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
<source>Red</source>
<translation type="unfinished">Red</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
<source>Green (Right)</source>
<translation type="unfinished">Green (Right)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
<source>White (Left)</source>
<translation type="unfinished">White (Left)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
<source>Green (Left)</source>
<translation type="unfinished">Green (Left)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
<source>White (Right)</source>
<translation type="unfinished">White (Right)</translation>
</message>
</context>
<context>
<name>ControllerCustomSettingsWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="709"/>
<source>Restore Default Settings</source>
<translation type="unfinished">Restore Default Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="681"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="685"/>
<source>Select File</source>
<translation type="unfinished">Select File</translation>
</message>
</context>
<context>
<name>ControllerGlobalSettingsWidget</name>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="127"/>
<source>SDL Input Source</source>
<translation type="unfinished">SDL Input Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="140"/>
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation type="unfinished">The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="133"/>
<source>Enable SDL Input Source</source>
<translation type="unfinished">Enable SDL Input Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation type="unfinished">DualShock 4 / DualSense Enhanced Mode</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
<source>XInput Source</source>
<translation type="unfinished">XInput Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="252"/>
<source>Enable XInput Input Source</source>
<translation type="unfinished">Enable XInput Input Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="75"/>
<source>DInput Source</source>
<translation type="unfinished">DInput Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="88"/>
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
<translation type="unfinished">The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="81"/>
<source>Enable DInput Input Source</source>
<translation type="unfinished">Enable DInput Input Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="101"/>
<source>Profile Settings</source>
<translation type="unfinished">Profile Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation type="unfinished">When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="117"/>
<source>Use Per-Profile Hotkeys</source>
<translation type="unfinished">Use Per-Profile Hotkeys</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="159"/>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="221"/>
<source>Controller LED Settings</source>
<translation type="unfinished">Controller LED Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="172"/>
<source>Enable SDL Raw Input</source>
<translation type="unfinished">Enable SDL Raw Input</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="179"/>
<source>Enable IOKit Driver</source>
<translation type="unfinished">Enable IOKit Driver</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="186"/>
<source>Enable MFI Driver</source>
<translation type="unfinished">Enable MFI Driver</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
<source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation type="unfinished">The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
<source>Controller Multitap</source>
<translation type="unfinished">Controller Multitap</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation type="unfinished">The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
<source>Multitap on Console Port 1</source>
<translation type="unfinished">Multitap on Console Port 1</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
<source>Multitap on Console Port 2</source>
<translation type="unfinished">Multitap on Console Port 2</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="196"/>
<source>Mouse/Pointer Source</source>
<translation type="unfinished">Mouse/Pointer Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="202"/>
<source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
<translation type="unfinished">PCSX2 allows you to use your mouse to simulate analog stick movement.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="224"/>
<source>Settings...</source>
<translation type="unfinished">Settings...</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="214"/>
<source>Enable Mouse Mapping</source>
<translation type="unfinished">Enable Mouse Mapping</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="262"/>
<source>Detected Devices</source>
<translation type="unfinished">Detected Devices</translation>
</message>
</context>
<context>
<name>ControllerLEDSettingsDialog</name>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
<source>Controller LED Settings</source>
<translation type="unfinished">Controller LED Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
<source>SDL-0 LED</source>
<translation type="unfinished">SDL-0 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
<source>SDL-1 LED</source>
<translation type="unfinished">SDL-1 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
<source>Enable DualSense Player LED</source>
<translation type="unfinished">Enable DualSense Player LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
<source>SDL-2 LED</source>
<translation type="unfinished">SDL-2 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
<source>SDL-3 LED</source>
<translation type="unfinished">SDL-3 LED</translation>
</message>
</context>
<context>
<name>ControllerMacroEditWidget</name>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
<source>Binds/Buttons</source>
<translation type="unfinished">Binds/Buttons</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
<source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
<translation type="unfinished">Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="51"/>
<source>Pressure</source>
<translation type="unfinished">Pressure</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
<source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
<translation type="unfinished">For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="171"/>
<source>100%</source>
<translation type="unfinished">100%</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
<source>Trigger</source>
<translation type="unfinished">Trigger</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="111"/>
<source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
<translation type="unfinished">Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="124"/>
<source>Press To Toggle</source>
<translation type="unfinished">Press To Toggle</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="142"/>
<source>Deadzone:</source>
<translation type="unfinished">Deadzone:</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="183"/>
<source>Frequency</source>
<translation type="unfinished">Frequency</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="191"/>
<source>Macro will toggle every N frames.</source>
<translation type="unfinished">Macro will toggle every N frames.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="198"/>
<source>Set...</source>
<translation type="unfinished">Set...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="390"/>
<source>Not Configured</source>
<translation type="unfinished">Not Configured</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="395"/>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="400"/>
<source>%1%</source>
<translation type="unfinished">%1%</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="407"/>
<source>Set Frequency</source>
<translation type="unfinished">Set Frequency</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="407"/>
<source>Frequency: </source>
<translation type="unfinished">Frequency: </translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="434"/>
<source>Macro will not repeat.</source>
<translation type="unfinished">Macro will not repeat.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="436"/>
<source>Macro will toggle buttons every %1 frames.</source>
<translation type="unfinished">Macro will toggle buttons every %1 frames.</translation>
</message>
</context>
<context>
<name>ControllerMacroWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="278"/>
<source>Controller Port %1 Macros</source>
<translation type="unfinished">Controller Port %1 Macros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="287"/>
<source>Macro %1
%2</source>
<extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured</extracomment>
<translation type="unfinished">Macro %1
%2</translation>
</message>
</context>
<context>
<name>ControllerMappingSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
<source>Controller Mapping Settings</source>
<translation type="unfinished">Controller Mapping Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
<source>Ignore Inversion</source>
<translation type="unfinished">Ignore Inversion</translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
</context>
<context>
<name>ControllerMouseSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
<source>Mouse Mapping Settings</source>
<translation type="unfinished">Mouse Mapping Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
<source>Y Speed</source>
<translation type="unfinished">Y Speed</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
<source>10</source>
<translation type="unfinished">10</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
<source>X Speed</source>
<translation type="unfinished">X Speed</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
<source>Inertia</source>
<translation type="unfinished">Inertia</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
<source>X Dead Zone</source>
<translation type="unfinished">X Dead Zone</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
<source>Y Dead Zone</source>
<translation type="unfinished">Y Dead Zone</translation>
</message>
</context>
<context>
<name>ControllerSettingsWindow</name>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
<source>PCSX2 Controller Settings</source>
<translation type="unfinished">PCSX2 Controller Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="73"/>
<source>Editing Profile:</source>
<translation type="unfinished">Editing Profile:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="96"/>
<source>New Profile</source>
<translation type="unfinished">New Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="107"/>
<source>Apply Profile</source>
<translation type="unfinished">Apply Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="118"/>
<source>Delete Profile</source>
<translation type="unfinished">Delete Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
<source>Mapping Settings</source>
<translation type="unfinished">Mapping Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="140"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="209"/>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="91"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="105"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="118"/>
<source>Create Input Profile</source>
<translation type="unfinished">Create Input Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
<source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.
Enter the name for the new input profile:</source>
<translation type="unfinished">Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.
Enter the name for the new input profile:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="101"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="146"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="192"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="529"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="101"/>
<source>A profile with the name &apos;%1&apos; already exists.</source>
<translation type="unfinished">A profile with the name &apos;%1&apos; already exists.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
<source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
<translation type="unfinished">Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
<source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
<translation type="unfinished">Do you want to copy the current hotkey bindings from global settings to the new input profile?</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="146"/>
<source>Failed to save the new profile to &apos;%1&apos;.</source>
<translation type="unfinished">Failed to save the new profile to &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="156"/>
<source>Load Input Profile</source>
<translation type="unfinished">Load Input Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
<source>Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</source>
<translation type="unfinished">Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="181"/>
<source>Delete Input Profile</source>
<translation type="unfinished">Delete Input Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
<source>Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</source>
<translation type="unfinished">Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="192"/>
<source>Failed to delete &apos;%1&apos;.</source>
<translation type="unfinished">Failed to delete &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="210"/>
<source>Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</source>
<translation type="unfinished">Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="385"/>
<source>Global Settings</source>
<translation type="unfinished">Global Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="418"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="473"/>
<source>Controller Port %1%2
%3</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation type="unfinished">Controller Port %1%2
%3</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="420"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="475"/>
<source>Controller Port %1
%2</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation type="unfinished">Controller Port %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="436"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="493"/>
<source>USB Port %1
%2</source>
<translation type="unfinished">USB Port %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="446"/>
<source>Hotkeys</source>
<translation type="unfinished">Hotkeys</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="507"/>
<source>Shared</source>
<extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
<translation type="unfinished">Shared</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="529"/>
<source>The input profile named &apos;%1&apos; cannot be found.</source>
<translation type="unfinished">The input profile named &apos;%1&apos; cannot be found.</translation>
</message>
</context>
<context>
<name>CoverDownloadDialog</name>
<message>
<location filename="../CoverDownloadDialog.ui" line="14"/>
<source>Download Covers</source>
<translation type="unfinished">Download Covers</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="38"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation type="unfinished">PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="50"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="63"/>
<source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
<translation type="unfinished">By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="73"/>
<source>Use Serial File Names</source>
<translation type="unfinished">Use Serial File Names</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="80"/>
<source>Waiting to start...</source>
<translation type="unfinished">Waiting to start...</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="95"/>
<location filename="../CoverDownloadDialog.cpp" line="86"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="105"/>
<source>Close</source>
<translation type="unfinished">Close</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="64"/>
<source>Download complete.</source>
<translation type="unfinished">Download complete.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="86"/>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
</context>
<context>
<name>CpuWidget</name>
<message>
<location filename="../Debugger/CpuWidget.ui" line="42"/>
<source>Registers</source>
<translation type="unfinished">Registers</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="100"/>
<source>Functions</source>
<translation type="unfinished">Functions</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="137"/>
<source>Module</source>
<translation type="unfinished">Module</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="142"/>
<source>Version</source>
<translation type="unfinished">Version</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="147"/>
<source>Count</source>
<translation type="unfinished">Count</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="164"/>
<source>Refresh</source>
<translation type="unfinished">Refresh</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="171"/>
<source>Filter</source>
<translation type="unfinished">Filter</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="181"/>
<source>Memory Search</source>
<translation type="unfinished">Memory Search</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="293"/>
<source>Memory</source>
<translation type="unfinished">Memory</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="348"/>
<source>Breakpoints</source>
<translation type="unfinished">Breakpoints</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="380"/>
<source>Threads</source>
<translation type="unfinished">Threads</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="418"/>
<source>Active Call Stack</source>
<translation type="unfinished">Active Call Stack</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="462"/>
<source>Saved Addresses</source>
<translation type="unfinished">Saved Addresses</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="329"/>
<source>Breakpoint List Context Menu</source>
<translation type="unfinished">Breakpoint List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="333"/>
<location filename="../Debugger/CpuWidget.cpp" line="474"/>
<source>New</source>
<translation type="unfinished">New</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="341"/>
<source>Edit</source>
<translation type="unfinished">Edit</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="347"/>
<location filename="../Debugger/CpuWidget.cpp" line="685"/>
<location filename="../Debugger/CpuWidget.cpp" line="892"/>
<source>Copy</source>
<translation type="unfinished">Copy</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="352"/>
<location filename="../Debugger/CpuWidget.cpp" line="537"/>
<source>Delete</source>
<translation type="unfinished">Delete</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="361"/>
<location filename="../Debugger/CpuWidget.cpp" line="510"/>
<location filename="../Debugger/CpuWidget.cpp" line="698"/>
<location filename="../Debugger/CpuWidget.cpp" line="905"/>
<source>Copy all as CSV</source>
<translation type="unfinished">Copy all as CSV</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="371"/>
<location filename="../Debugger/CpuWidget.cpp" line="517"/>
<source>Paste from CSV</source>
<translation type="unfinished">Paste from CSV</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="683"/>
<source>Thread List Context Menu</source>
<translation type="unfinished">Thread List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="769"/>
<location filename="../Debugger/CpuWidget.cpp" line="843"/>
<source>Demangle Symbols</source>
<extracomment>&quot;Demangling&quot; is the opposite of &quot;Name mangling&quot;, which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++</extracomment>
<translation type="unfinished">Demangle Symbols</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="730"/>
<location filename="../Debugger/CpuWidget.cpp" line="813"/>
<source>Copy Function Name</source>
<translation type="unfinished">Copy Function Name</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="741"/>
<location filename="../Debugger/CpuWidget.cpp" line="819"/>
<source>Copy Function Address</source>
<translation type="unfinished">Copy Function Address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="493"/>
<location filename="../Debugger/CpuWidget.cpp" line="751"/>
<location filename="../Debugger/CpuWidget.cpp" line="828"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="375"/>
<location filename="../Debugger/CpuWidget.cpp" line="523"/>
<source>Load from Settings</source>
<translation type="unfinished">Load from Settings</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="382"/>
<location filename="../Debugger/CpuWidget.cpp" line="530"/>
<source>Save to Settings</source>
<translation type="unfinished">Save to Settings</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="485"/>
<location filename="../Debugger/CpuWidget.cpp" line="758"/>
<location filename="../Debugger/CpuWidget.cpp" line="834"/>
<source>Go to in Memory View</source>
<translation type="unfinished">Go to in Memory View</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="501"/>
<source>Copy Address</source>
<translation type="unfinished">Copy Address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="501"/>
<source>Copy Text</source>
<translation type="unfinished">Copy Text</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="783"/>
<location filename="../Debugger/CpuWidget.cpp" line="857"/>
<source>Module Tree</source>
<translation type="unfinished">Module Tree</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="890"/>
<source>Stack List Context Menu</source>
<translation type="unfinished">Stack List Context Menu</translation>
</message>
</context>
<context>
<name>DEV9DnsHostDialog</name>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
<source>Network DNS Hosts Import/Export</source>
<translation type="unfinished">Network DNS Hosts Import/Export</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
<source>Select Hosts</source>
<translation type="unfinished">Select Hosts</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
<source>OK</source>
<translation type="unfinished">OK</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
<source>Selected</source>
<translation type="unfinished">Selected</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
<source>Url</source>
<translation type="unfinished">Url</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
<source>Address</source>
<translation type="unfinished">Address</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
</context>
<context>
<name>DEV9SettingsWidget</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
<source>Ethernet</source>
<translation type="unfinished">Ethernet</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
<source>Ethernet Device:</source>
<translation type="unfinished">Ethernet Device:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="45"/>
<source>Ethernet Device Type:</source>
<translation type="unfinished">Ethernet Device Type:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="59"/>
<source>Intercept DHCP</source>
<translation type="unfinished">Intercept DHCP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="145"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="68"/>
<source>Enabled</source>
<comment>InterceptDHCP</comment>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="85"/>
<source>Subnet Mask:</source>
<translation type="unfinished">Subnet Mask:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="92"/>
<source>Gateway Address:</source>
<translation type="unfinished">Gateway Address:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="99"/>
<location filename="../Settings/DEV9SettingsWidget.ui" line="120"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
<source>Auto</source>
<translation type="unfinished">Auto</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="106"/>
<source>Intercept DHCP:</source>
<translation type="unfinished">Intercept DHCP:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="127"/>
<source>PS2 Address:</source>
<translation type="unfinished">PS2 Address:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="141"/>
<source>DNS1 Address:</source>
<translation type="unfinished">DNS1 Address:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="155"/>
<source>DNS2 Address:</source>
<translation type="unfinished">DNS2 Address:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="173"/>
<source>Internal DNS</source>
<translation type="unfinished">Internal DNS</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="181"/>
<source>Add</source>
<translation type="unfinished">Add</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="188"/>
<source>Delete</source>
<translation type="unfinished">Delete</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="195"/>
<source>Export</source>
<translation type="unfinished">Export</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="202"/>
<source>Import</source>
<translation type="unfinished">Import</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="209"/>
<source>Per game</source>
<translation type="unfinished">Per game</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="231"/>
<source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
<translation type="unfinished">Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="261"/>
<source>Enabled</source>
<comment>InternalDNSTable</comment>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="274"/>
<source>Hard Disk Drive</source>
<translation type="unfinished">Hard Disk Drive</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="302"/>
<source>Enable 48-Bit LBA</source>
<translation type="unfinished">Enable 48-Bit LBA</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="361"/>
<source>HDD File:</source>
<translation type="unfinished">HDD File:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="313"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
<source>40</source>
<translation type="unfinished">40</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="342"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
<source>120</source>
<translation type="unfinished">120</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="368"/>
<source>HDD Size (GiB):</source>
<translation type="unfinished">HDD Size (GiB):</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
<source>Enabled</source>
<comment>HDD</comment>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="280"/>
<source>Browse</source>
<translation type="unfinished">Browse</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="375"/>
<source>Create Image</source>
<translation type="unfinished">Create Image</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="31"/>
<source>PCAP Bridged</source>
<translation type="unfinished">PCAP Bridged</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="32"/>
<source>PCAP Switched</source>
<translation type="unfinished">PCAP Switched</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="33"/>
<source>TAP</source>
<translation type="unfinished">TAP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="34"/>
<source>Sockets</source>
<translation type="unfinished">Sockets</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="39"/>
<source>Manual</source>
<translation type="unfinished">Manual</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="41"/>
<source>Internal</source>
<translation type="unfinished">Internal</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="240"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="896"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="142"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="143"/>
<source>Url</source>
<translation type="unfinished">Url</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
<source>Address</source>
<translation type="unfinished">Address</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="424"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
<source>Hosts File</source>
<translation type="unfinished">Hosts File</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="425"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="459"/>
<source>ini (*.ini)</source>
<translation type="unfinished">ini (*.ini)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="448"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="468"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="497"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="518"/>
<source>DNS Hosts</source>
<translation type="unfinished">DNS Hosts</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="449"/>
<source>Exported Successfully</source>
<translation type="unfinished">Exported Successfully</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="469"/>
<source>Failed to open file</source>
<translation type="unfinished">Failed to open file</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="498"/>
<source>No Hosts in file</source>
<translation type="unfinished">No Hosts in file</translation>
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<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="519"/>
<source>Imported Successfully</source>
<translation type="unfinished">Imported Successfully</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="528"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="556"/>
<source>Per Game Host list</source>
<translation type="unfinished">Per Game Host list</translation>
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<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="529"/>
<source>Copy global settings?</source>
<translation type="unfinished">Copy global settings?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="557"/>
<source>Delete per game host list?</source>
<translation type="unfinished">Delete per game host list?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="610"/>
<source>HDD Image File</source>
<translation type="unfinished">HDD Image File</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="612"/>
<source>HDD (*.raw)</source>
<translation type="unfinished">HDD (*.raw)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
<source>2000</source>
<translation type="unfinished">2000</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
<source>100</source>
<translation type="unfinished">100</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="690"/>
<source>Overwrite File?</source>
<translation type="unfinished">Overwrite File?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="691"/>
<source>HDD image &quot;%1&quot; already exists.
Do you want to overwrite?</source>
<translation type="unfinished">HDD image &quot;%1&quot; already exists.
Do you want to overwrite?</translation>
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<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="708"/>
<source>HDD Creator</source>
<translation type="unfinished">HDD Creator</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="709"/>
<source>HDD image created</source>
<translation type="unfinished">HDD image created</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="934"/>
<source>Use Global</source>
<translation type="unfinished">Use Global</translation>
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<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="940"/>
<source>Override</source>
<translation type="unfinished">Override</translation>
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<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="36"/>
<source>GS</source>
<translation type="unfinished">GS</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="42"/>
<source>Draw Dumping</source>
<translation type="unfinished">Draw Dumping</translation>
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<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="50"/>
<source>Dump GS Draws</source>
<translation type="unfinished">Dump GS Draws</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="57"/>
<source>Save RT</source>
<translation type="unfinished">Save RT</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="64"/>
<source>Save Frame</source>
<translation type="unfinished">Save Frame</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="71"/>
<source>Save Texture</source>
<translation type="unfinished">Save Texture</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="78"/>
<source>Save Depth</source>
<translation type="unfinished">Save Depth</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="87"/>
<source>Start Draw Number:</source>
<translation type="unfinished">Start Draw Number:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="101"/>
<source>Draw Dump Count:</source>
<translation type="unfinished">Draw Dump Count:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="118"/>
<source>Hardware Dump Directory:</source>
<translation type="unfinished">Hardware Dump Directory:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="125"/>
<source>Software Dump Directory:</source>
<translation type="unfinished">Software Dump Directory:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="137"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="158"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="144"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="165"/>
<source>Open...</source>
<translation type="unfinished">Open...</translation>
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</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="14"/>
<source>PCSX2 Debugger</source>
<translation type="unfinished">PCSX2 Debugger</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="64"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="73"/>
<source>Run</source>
<translation type="unfinished">Run</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="72"/>
<source>Step Into</source>
<translation type="unfinished">Step Into</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="75"/>
<source>F11</source>
<translation type="unfinished">F11</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="83"/>
<source>Step Over</source>
<translation type="unfinished">Step Over</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="86"/>
<source>F10</source>
<translation type="unfinished">F10</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="94"/>
<source>Step Out</source>
<translation type="unfinished">Step Out</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="97"/>
<source>Shift+F11</source>
<translation type="unfinished">Shift+F11</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="108"/>
<source>Always On Top</source>
<translation type="unfinished">Always On Top</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="111"/>
<source>Show this window on top</source>
<translation type="unfinished">Show this window on top</translation>
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<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="64"/>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
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<context>
<name>DisassemblyWidget</name>
<message>
<location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
<source>Disassembly</source>
<translation type="unfinished">Disassembly</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="663"/>
<source>Copy Address</source>
<translation type="unfinished">Copy Address</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="665"/>
<source>Copy Instruction Hex</source>
<translation type="unfinished">Copy Instruction Hex</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="684"/>
<source>NOP Instruction(s)</source>
<translation type="unfinished">NOP Instruction(s)</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="687"/>
<source>Run to Cursor</source>
<translation type="unfinished">Run to Cursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="695"/>
<source>Follow Branch</source>
<translation type="unfinished">Follow Branch</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="701"/>
<source>Go to in Memory View</source>
<translation type="unfinished">Go to in Memory View</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="202"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="704"/>
<source>Add Function</source>
<translation type="unfinished">Add Function</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="256"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="706"/>
<source>Rename Function</source>
<translation type="unfinished">Rename Function</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="708"/>
<source>Remove Function</source>
<translation type="unfinished">Remove Function</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="51"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="70"/>
<source>Assemble Error</source>
<translation type="unfinished">Assemble Error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="51"/>
<source>Unable to change assembly while core is running</source>
<translation type="unfinished">Unable to change assembly while core is running</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="58"/>
<source>Assemble Instruction</source>
<translation type="unfinished">Assemble Instruction</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="166"/>
<source>Go to address</source>
<translation type="unfinished">Go to address</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="176"/>
<source>Go to address error</source>
<translation type="unfinished">Go to address error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="176"/>
<source>Invalid address</source>
<translation type="unfinished">Invalid address</translation>
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<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="194"/>
<source>Add Function Error</source>
<translation type="unfinished">Add Function Error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="194"/>
<source>A function entry point already exists here. Consider renaming instead.</source>
<translation type="unfinished">A function entry point already exists here. Consider renaming instead.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="203"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="217"/>
<source>Function will be (0x%1) instructions long.
Enter function name</source>
<translation type="unfinished">Function will be (0x%1) instructions long.
Enter function name</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="256"/>
<source>Function name</source>
<translation type="unfinished">Function name</translation>
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<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="262"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="273"/>
<source>Rename Function Error</source>
<translation type="unfinished">Rename Function Error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="262"/>
<source>Function name cannot be nothing.</source>
<translation type="unfinished">Function name cannot be nothing.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="273"/>
<source>No function / symbol is currently selected.</source>
<translation type="unfinished">No function / symbol is currently selected.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="323"/>
<source>Restore Function Error</source>
<translation type="unfinished">Restore Function Error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="323"/>
<source>Unable to stub selected address.</source>
<translation type="unfinished">Unable to stub selected address.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="667"/>
<source>&amp;Copy Instruction Text</source>
<translation type="unfinished">&amp;Copy Instruction Text</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="672"/>
<source>Copy Function Name</source>
<translation type="unfinished">Copy Function Name</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="678"/>
<source>Restore Instruction(s)</source>
<translation type="unfinished">Restore Instruction(s)</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="681"/>
<source>Asse&amp;mble new Instruction(s)</source>
<translation type="unfinished">Asse&amp;mble new Instruction(s)</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="689"/>
<source>&amp;Jump to Cursor</source>
<translation type="unfinished">&amp;Jump to Cursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="692"/>
<source>Toggle &amp;Breakpoint</source>
<translation type="unfinished">Toggle &amp;Breakpoint</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="698"/>
<source>&amp;Go to Address</source>
<translation type="unfinished">&amp;Go to Address</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="712"/>
<source>Restore Function</source>
<translation type="unfinished">Restore Function</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="717"/>
<source>Stub (NOP) Function</source>
<translation type="unfinished">Stub (NOP) Function</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="722"/>
<source>Show &amp;Opcode</source>
<translation type="unfinished">Show &amp;Opcode</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="737"/>
<source>%1 NOT VALID ADDRESS</source>
<translation type="unfinished">%1 NOT VALID ADDRESS</translation>
</message>
</context>
<context>
<name>EmptyGameListWidget</name>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="30"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="65"/>
<source>Add Game Directory...</source>
<translation type="unfinished">Add Game Directory...</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="102"/>
<source>Scan For New Games</source>
<translation type="unfinished">Scan For New Games</translation>
</message>
</context>
<context>
<name>EmuThread</name>
<message>
<location filename="../QtHost.cpp" line="1001"/>
<source>Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</source>
<translation type="unfinished">Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1010"/>
<source>Slot: %1 | %2 | EE: %3% | GS: %4%</source>
<translation type="unfinished">Slot: %1 | %2 | EE: %3% | GS: %4%</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1041"/>
<source>No Image</source>
<translation type="unfinished">No Image</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1043"/>
<source>%1x%2</source>
<translation type="unfinished">%1x%2</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1055"/>
<source>Game: %1 FPS</source>
<translation type="unfinished">Game: %1 FPS</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1062"/>
<source>Video: %1 FPS (%2%)</source>
<translation type="unfinished">Video: %1 FPS (%2%)</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1117"/>
<source>Game: %1 (%2)
</source>
<translation type="unfinished">Game: %1 (%2)
</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1125"/>
<source>Rich presence inactive or unsupported.</source>
<translation type="unfinished">Rich presence inactive or unsupported.</translation>
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<message>
<location filename="../QtHost.cpp" line="1129"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation type="unfinished">Game not loaded or no RetroAchievements available.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1537"/>
<location filename="../QtHost.cpp" line="1557"/>
<location filename="../QtHost.cpp" line="1565"/>
<location filename="../QtHost.cpp" line="1599"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
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<message>
<location filename="../QtHost.cpp" line="1537"/>
<source>Failed to create HTTPDownloader.</source>
<translation type="unfinished">Failed to create HTTPDownloader.</translation>
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<message>
<location filename="../QtHost.cpp" line="1545"/>
<source>Downloading %1...</source>
<translation type="unfinished">Downloading %1...</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1558"/>
<source>Download failed with HTTP status code %1.</source>
<translation type="unfinished">Download failed with HTTP status code %1.</translation>
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<message>
<location filename="../QtHost.cpp" line="1566"/>
<source>Download failed: Data is empty.</source>
<translation type="unfinished">Download failed: Data is empty.</translation>
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<message>
<location filename="../QtHost.cpp" line="1600"/>
<source>Failed to write &apos;%1&apos;.</source>
<translation type="unfinished">Failed to write &apos;%1&apos;.</translation>
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</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="29"/>
<source>Speed Control</source>
<translation type="unfinished">Speed Control</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="48"/>
<source>Normal Speed:</source>
<translation type="unfinished">Normal Speed:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
<source>System Settings</source>
<translation type="unfinished">System Settings</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="139"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
<source>Enable Cheats</source>
<translation type="unfinished">Enable Cheats</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="35"/>
<source>Slow-Motion Speed:</source>
<translation type="unfinished">Slow-Motion Speed:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="55"/>
<source>Fast-Forward Speed:</source>
<translation type="unfinished">Fast-Forward Speed:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="146"/>
<source>Enable Multithreaded VU1 (MTVU)</source>
<translation type="unfinished">Enable Multithreaded VU1 (MTVU)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="153"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<source>Enable Host Filesystem</source>
<translation type="unfinished">Enable Host Filesystem</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="160"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<source>Enable Fast CDVD</source>
<translation type="unfinished">Enable Fast CDVD</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="167"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<source>Enable CDVD Precaching</source>
<translation type="unfinished">Enable CDVD Precaching</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="174"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
<source>Enable Thread Pinning</source>
<translation type="unfinished">Enable Thread Pinning</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="190"/>
<source>EE Cycle Skipping:</source>
<translation type="unfinished">EE Cycle Skipping:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="114"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
<source>Disabled</source>
<translation type="unfinished">Disabled</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="119"/>
<source>Mild Underclock</source>
<translation type="unfinished">Mild Underclock</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="124"/>
<source>Moderate Underclock</source>
<translation type="unfinished">Moderate Underclock</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="129"/>
<source>Maximum Underclock</source>
<translation type="unfinished">Maximum Underclock</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="183"/>
<source>EE Cycle Rate:</source>
<translation type="unfinished">EE Cycle Rate:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="75"/>
<source>50% (Underclock)</source>
<translation type="unfinished">50% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="80"/>
<source>60% (Underclock)</source>
<translation type="unfinished">60% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="85"/>
<source>75% (Underclock)</source>
<translation type="unfinished">75% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="90"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="108"/>
<source>100% (Normal Speed)</source>
<translation type="unfinished">100% (Normal Speed)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="95"/>
<source>130% (Overclock)</source>
<translation type="unfinished">130% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="100"/>
<source>180% (Overclock)</source>
<translation type="unfinished">180% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="105"/>
<source>300% (Overclock)</source>
<translation type="unfinished">300% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="200"/>
<source>Frame Pacing / Latency Control</source>
<translation type="unfinished">Frame Pacing / Latency Control</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="206"/>
<source> frames</source>
<extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
<translation type="unfinished"> frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="219"/>
<source>Maximum Frame Latency:</source>
<translation type="unfinished">Maximum Frame Latency:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="228"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Use Host VSync Timing</source>
<translation type="unfinished">Use Host VSync Timing</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="235"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<source>Sync to Host Refresh Rate</source>
<translation type="unfinished">Sync to Host Refresh Rate</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="242"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<source>Optimal Frame Pacing</source>
<translation type="unfinished">Optimal Frame Pacing</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="249"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<source>Vertical Sync (VSync)</source>
<translation type="unfinished">Vertical Sync (VSync)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="52"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="98"/>
<source>Normal Speed</source>
<translation type="unfinished">Normal Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="99"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation type="unfinished">Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="102"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="105"/>
<source>User Preference</source>
<translation type="unfinished">User Preference</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
<source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
<translation type="unfinished">Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="112"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
<translation type="unfinished">Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
<source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
<translation type="unfinished">Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation type="unfinished">Automatically loads and applies cheats on game start.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
<source>Allows games and homebrew to access files / folders directly on the host computer.</source>
<translation type="unfinished">Allows games and homebrew to access files / folders directly on the host computer.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="102"/>
<source>Fast-Forward Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation type="unfinished">Fast-Forward Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="98"/>
<source>100%</source>
<translation type="unfinished">100%</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="103"/>
<source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
<translation type="unfinished">Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="105"/>
<source>Slow-Motion Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation type="unfinished">Slow-Motion Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
<source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
<translation type="unfinished">Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="108"/>
<source>EE Cycle Rate</source>
<translation type="unfinished">EE Cycle Rate</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
<source>EE Cycle Skip</source>
<translation type="unfinished">EE Cycle Skip</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
<extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
<translation type="unfinished">Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Enable Multithreaded VU1 (MTVU1)</source>
<translation type="unfinished">Enable Multithreaded VU1 (MTVU1)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation type="unfinished">Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
<source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
<translation type="unfinished">Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
<source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
<translation type="unfinished">Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Maximum Frame Latency</source>
<translation type="unfinished">Maximum Frame Latency</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>2 Frames</source>
<translation type="unfinished">2 Frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
<source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation type="unfinished">Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
<source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
<translation type="unfinished">Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
<source>When synchronizing with the host refresh rate, this option disable&apos;s PCSX2&apos;s internal frame timing, and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
<translation type="unfinished">When synchronizing with the host refresh rate, this option disable&apos;s PCSX2&apos;s internal frame timing, and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="161"/>
<source>Use Global Setting [%1%]</source>
<translation type="unfinished">Use Global Setting [%1%]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="173"/>
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation type="unfinished">%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="181"/>
<source>Unlimited</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation type="unfinished">Unlimited</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="185"/>
<source>Custom</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation type="unfinished">Custom</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="193"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="229"/>
<source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation type="unfinished">Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
<source>Custom Speed</source>
<translation type="unfinished">Custom Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
<source>Enter Custom Speed</source>
<translation type="unfinished">Enter Custom Speed</translation>
</message>
</context>
<context>
<name>FileOperations</name>
<message>
<location filename="../QtUtils.cpp" line="154"/>
<source>Failed to show file</source>
<translation type="unfinished">Failed to show file</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="155"/>
<source>Failed to show file in file explorer.
The file was: %1</source>
<translation type="unfinished">Failed to show file in file explorer.
The file was: %1</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="163"/>
<source>Show in Folder</source>
<extracomment>Windows action to show a file in Windows Explorer</extracomment>
<translation type="unfinished">Show in Folder</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="166"/>
<source>Show in Finder</source>
<extracomment>macOS action to show a file in Finder</extracomment>
<translation type="unfinished">Show in Finder</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="169"/>
<source>Open Containing Directory</source>
<extracomment>Opens the system file manager to the directory containing a selected file</extracomment>
<translation type="unfinished">Open Containing Directory</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="177"/>
<source>Failed to open URL</source>
<translation type="unfinished">Failed to open URL</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="178"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation type="unfinished">Failed to open URL.
The URL was: %1</translation>
</message>
</context>
<context>
<name>FolderSettingsWidget</name>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="29"/>
<source>Cache Directory</source>
<translation type="unfinished">Cache Directory</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="38"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="78"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="158"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="45"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="85"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="165"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="205"/>
<source>Open...</source>
<translation type="unfinished">Open...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="52"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="92"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="172"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="212"/>
<source>Reset</source>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="59"/>
<source>Used for storing shaders, game list, and achievement data.</source>
<translation type="unfinished">Used for storing shaders, game list, and achievement data.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="69"/>
<source>Cheats Directory</source>
<translation type="unfinished">Cheats Directory</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="99"/>
<source>Used for storing .pnach files containing game cheats.</source>
<translation type="unfinished">Used for storing .pnach files containing game cheats.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
<source>Covers Directory</source>
<translation type="unfinished">Covers Directory</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation type="unfinished">Used for storing covers in the game grid/Big Picture UIs.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="149"/>
<source>Snapshots Directory</source>
<translation type="unfinished">Snapshots Directory</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="179"/>
<source>Used for screenshots and saving GS dumps.</source>
<translation type="unfinished">Used for screenshots and saving GS dumps.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="189"/>
<source>Save States Directory</source>
<translation type="unfinished">Save States Directory</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="219"/>
<source>Used for storing save states.</source>
<translation type="unfinished">Used for storing save states.</translation>
</message>
</context>
<context>
<name>FullscreenUI</name>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6837"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation type="unfinished">Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6839"/>
<source>Use Global Setting</source>
<translation type="unfinished">Use Global Setting</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6840"/>
<source>Automatic binding failed, no devices are available.</source>
<translation type="unfinished">Automatic binding failed, no devices are available.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6841"/>
<source>Game title copied to clipboard.</source>
<translation type="unfinished">Game title copied to clipboard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6842"/>
<source>Game serial copied to clipboard.</source>
<translation type="unfinished">Game serial copied to clipboard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6843"/>
<source>Game CRC copied to clipboard.</source>
<translation type="unfinished">Game CRC copied to clipboard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6844"/>
<source>Game type copied to clipboard.</source>
<translation type="unfinished">Game type copied to clipboard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6845"/>
<source>Game region copied to clipboard.</source>
<translation type="unfinished">Game region copied to clipboard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6846"/>
<source>Game compatibility copied to clipboard.</source>
<translation type="unfinished">Game compatibility copied to clipboard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6847"/>
<source>Game path copied to clipboard.</source>
<translation type="unfinished">Game path copied to clipboard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6849"/>
<source>Per-game controller configuration initialized with global settings.</source>
<translation type="unfinished">Per-game controller configuration initialized with global settings.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6850"/>
<source>Controller settings reset to default.</source>
<translation type="unfinished">Controller settings reset to default.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6851"/>
<source>No input profiles available.</source>
<translation type="unfinished">No input profiles available.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6852"/>
<source>Create New...</source>
<translation type="unfinished">Create New...</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6853"/>
<source>Enter the name of the input profile you wish to create.</source>
<translation type="unfinished">Enter the name of the input profile you wish to create.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6854"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation type="unfinished">Are you sure you want to restore the default settings? Any preferences will be lost.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6855"/>
<source>Settings reset to defaults.</source>
<translation type="unfinished">Settings reset to defaults.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6856"/>
<source>No save present in this slot.</source>
<translation type="unfinished">No save present in this slot.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6857"/>
<source>No save states found.</source>
<translation type="unfinished">No save states found.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6858"/>
<source>Failed to delete save state.</source>
<translation type="unfinished">Failed to delete save state.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6859"/>
<source>Failed to copy text to clipboard.</source>
<translation type="unfinished">Failed to copy text to clipboard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6860"/>
<source>This game has no achievements.</source>
<translation type="unfinished">This game has no achievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6861"/>
<source>This game has no leaderboards.</source>
<translation type="unfinished">This game has no leaderboards.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6862"/>
<source>Reset System</source>
<translation type="unfinished">Reset System</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6863"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation type="unfinished">Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6865"/>
<source>Launch a game from images scanned from your game directories.</source>
<translation type="unfinished">Launch a game from images scanned from your game directories.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6873"/>
<source>Launch a game by selecting a file/disc image.</source>
<translation type="unfinished">Launch a game by selecting a file/disc image.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6877"/>
<source>Start the console without any disc inserted.</source>
<translation type="unfinished">Start the console without any disc inserted.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6875"/>
<source>Start a game from a disc in your PC&apos;s DVD drive.</source>
<translation type="unfinished">Start a game from a disc in your PC&apos;s DVD drive.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6885"/>
<source>No Binding</source>
<translation type="unfinished">No Binding</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6886"/>
<source>Setting %s binding %s.</source>
<translation type="unfinished">Setting %s binding %s.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6887"/>
<source>Push a controller button or axis now.</source>
<translation type="unfinished">Push a controller button or axis now.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6888"/>
<source>Timing out in %.0f seconds...</source>
<translation type="unfinished">Timing out in %.0f seconds...</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6889"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6890"/>
<source>OK</source>
<translation type="unfinished">OK</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6891"/>
<source>Select Device</source>
<translation type="unfinished">Select Device</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6892"/>
<source>Details</source>
<translation type="unfinished">Details</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6893"/>
<source>Options</source>
<translation type="unfinished">Options</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6894"/>
<source>Copies the current global settings to this game.</source>
<translation type="unfinished">Copies the current global settings to this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6895"/>
<source>Clears all settings set for this game.</source>
<translation type="unfinished">Clears all settings set for this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6896"/>
<source>Behaviour</source>
<translation type="unfinished">Behaviour</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6897"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation type="unfinished">Prevents the screen saver from activating and the host from sleeping while emulation is running.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6898"/>
<source>Shows the game you are currently playing as part of your profile on Discord.</source>
<translation type="unfinished">Shows the game you are currently playing as part of your profile on Discord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6899"/>
<source>Pauses the emulator when a game is started.</source>
<translation type="unfinished">Pauses the emulator when a game is started.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6900"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation type="unfinished">Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6902"/>
<source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
<translation type="unfinished">Pauses the emulator when you open the quick menu, and unpauses when you close it.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6903"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation type="unfinished">Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6904"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation type="unfinished">Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6906"/>
<source>Uses a light coloured theme instead of the default dark theme.</source>
<translation type="unfinished">Uses a light coloured theme instead of the default dark theme.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6907"/>
<source>Game Display</source>
<translation type="unfinished">Game Display</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6909"/>
<source>Switches between full screen and windowed when the window is double-clicked.</source>
<translation type="unfinished">Switches between full screen and windowed when the window is double-clicked.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6910"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation type="unfinished">Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6912"/>
<source>Determines how large the on-screen messages and monitor are.</source>
<translation type="unfinished">Determines how large the on-screen messages and monitor are.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6914"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation type="unfinished">Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6915"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation type="unfinished">Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6916"/>
<source>Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation type="unfinished">Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6917"/>
<source>Shows the CPU usage based on threads in the top-right corner of the display.</source>
<translation type="unfinished">Shows the CPU usage based on threads in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6918"/>
<source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
<translation type="unfinished">Shows the host&apos;s GPU usage in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6920"/>
<source>Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</source>
<translation type="unfinished">Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6921"/>
<source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
<translation type="unfinished">Shows indicators when fast forwarding, pausing, and other abnormal states are active.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6922"/>
<source>Shows the current configuration in the bottom-right corner of the display.</source>
<translation type="unfinished">Shows the current configuration in the bottom-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6923"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation type="unfinished">Shows the current controller state of the system in the bottom-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6924"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6925"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6927"/>
<source>Resets configuration to defaults (excluding controller settings).</source>
<translation type="unfinished">Resets configuration to defaults (excluding controller settings).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6929"/>
<source>Changes the BIOS image used to start future sessions.</source>
<translation type="unfinished">Changes the BIOS image used to start future sessions.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6848"/>
<source>Automatic</source>
<translation type="unfinished">Automatic</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7296"/>
<source>{0}/{1}/{2}/{3}</source>
<translation type="unfinished">{0}/{1}/{2}/{3}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7517"/>
<source>Default</source>
<translation type="unfinished">Default</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6838"/>
<source>WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</source>
<translation type="unfinished">WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6908"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation type="unfinished">Automatically switches to fullscreen mode when a game is started.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6911"/>
<source>On-Screen Display</source>
<translation type="unfinished">On-Screen Display</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6913"/>
<source>%d%%</source>
<translation type="unfinished">%d%%</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6919"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation type="unfinished">Shows the resolution of the game in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6928"/>
<source>BIOS Configuration</source>
<translation type="unfinished">BIOS Configuration</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6930"/>
<source>BIOS Selection</source>
<translation type="unfinished">BIOS Selection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6931"/>
<source>Options and Patches</source>
<translation type="unfinished">Options and Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6932"/>
<source>Skips the intro screen, and bypasses region checks.</source>
<translation type="unfinished">Skips the intro screen, and bypasses region checks.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6933"/>
<source>Speed Control</source>
<translation type="unfinished">Speed Control</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7567"/>
<source>Normal Speed</source>
<translation type="unfinished">Normal Speed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6934"/>
<source>Sets the speed when running without fast forwarding.</source>
<translation type="unfinished">Sets the speed when running without fast forwarding.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7568"/>
<source>Fast Forward Speed</source>
<translation type="unfinished">Fast Forward Speed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Sets the speed when using the fast forward hotkey.</source>
<translation type="unfinished">Sets the speed when using the fast forward hotkey.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7569"/>
<source>Slow Motion Speed</source>
<translation type="unfinished">Slow Motion Speed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
<source>Sets the speed when using the slow motion hotkey.</source>
<translation type="unfinished">Sets the speed when using the slow motion hotkey.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6937"/>
<source>System Settings</source>
<translation type="unfinished">System Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6938"/>
<source>EE Cycle Rate</source>
<translation type="unfinished">EE Cycle Rate</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6939"/>
<source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
<translation type="unfinished">Underclocks or overclocks the emulated Emotion Engine CPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6940"/>
<source>EE Cycle Skipping</source>
<translation type="unfinished">EE Cycle Skipping</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6945"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6942"/>
<source>Enable MTVU (Multi-Threaded VU1)</source>
<translation type="unfinished">Enable MTVU (Multi-Threaded VU1)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7203"/>
<source>Enable Instant VU1</source>
<translation type="unfinished">Enable Instant VU1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6946"/>
<source>Enable Cheats</source>
<translation type="unfinished">Enable Cheats</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6947"/>
<source>Enables loading cheats from pnach files.</source>
<translation type="unfinished">Enables loading cheats from pnach files.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6948"/>
<source>Enable Host Filesystem</source>
<translation type="unfinished">Enable Host Filesystem</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6949"/>
<source>Enables access to files from the host: namespace in the virtual machine.</source>
<translation type="unfinished">Enables access to files from the host: namespace in the virtual machine.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6950"/>
<source>Enable Fast CDVD</source>
<translation type="unfinished">Enable Fast CDVD</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6951"/>
<source>Fast disc access, less loading times. Not recommended.</source>
<translation type="unfinished">Fast disc access, less loading times. Not recommended.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6954"/>
<source>Frame Pacing/Latency Control</source>
<translation type="unfinished">Frame Pacing/Latency Control</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6955"/>
<source>Maximum Frame Latency</source>
<translation type="unfinished">Maximum Frame Latency</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Sets the number of frames which can be queued.</source>
<translation type="unfinished">Sets the number of frames which can be queued.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6957"/>
<source>Optimal Frame Pacing</source>
<translation type="unfinished">Optimal Frame Pacing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6958"/>
<source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
<translation type="unfinished">Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6962"/>
<source>Speeds up emulation so that the guest refresh rate matches the host.</source>
<translation type="unfinished">Speeds up emulation so that the guest refresh rate matches the host.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6965"/>
<source>Renderer</source>
<translation type="unfinished">Renderer</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6966"/>
<source>Selects the API used to render the emulated GS.</source>
<translation type="unfinished">Selects the API used to render the emulated GS.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6960"/>
<source>Synchronizes frame presentation with host refresh.</source>
<translation type="unfinished">Synchronizes frame presentation with host refresh.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6967"/>
<source>Display</source>
<translation type="unfinished">Display</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6968"/>
<source>Aspect Ratio</source>
<translation type="unfinished">Aspect Ratio</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6969"/>
<source>Selects the aspect ratio to display the game content at.</source>
<translation type="unfinished">Selects the aspect ratio to display the game content at.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6970"/>
<source>FMV Aspect Ratio</source>
<translation type="unfinished">FMV Aspect Ratio</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6971"/>
<source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
<translation type="unfinished">Selects the aspect ratio for display when a FMV is detected as playing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6972"/>
<source>Deinterlacing</source>
<translation type="unfinished">Deinterlacing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6973"/>
<source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
<translation type="unfinished">Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6974"/>
<source>Screenshot Size</source>
<translation type="unfinished">Screenshot Size</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6975"/>
<source>Determines the resolution at which screenshots will be saved.</source>
<translation type="unfinished">Determines the resolution at which screenshots will be saved.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6976"/>
<source>Screenshot Format</source>
<translation type="unfinished">Screenshot Format</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6977"/>
<source>Selects the format which will be used to save screenshots.</source>
<translation type="unfinished">Selects the format which will be used to save screenshots.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6978"/>
<source>Screenshot Quality</source>
<translation type="unfinished">Screenshot Quality</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6979"/>
<source>Selects the quality at which screenshots will be compressed.</source>
<translation type="unfinished">Selects the quality at which screenshots will be compressed.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6980"/>
<source>Vertical Stretch</source>
<translation type="unfinished">Vertical Stretch</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6981"/>
<source>Increases or decreases the virtual picture size vertically.</source>
<translation type="unfinished">Increases or decreases the virtual picture size vertically.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6982"/>
<source>Crop</source>
<translation type="unfinished">Crop</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6983"/>
<source>Crops the image, while respecting aspect ratio.</source>
<translation type="unfinished">Crops the image, while respecting aspect ratio.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6984"/>
<source>%dpx</source>
<translation type="unfinished">%dpx</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6985"/>
<source>Enable Widescreen Patches</source>
<translation type="unfinished">Enable Widescreen Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6986"/>
<source>Enables loading widescreen patches from pnach files.</source>
<translation type="unfinished">Enables loading widescreen patches from pnach files.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6987"/>
<source>Enable No-Interlacing Patches</source>
<translation type="unfinished">Enable No-Interlacing Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6988"/>
<source>Enables loading no-interlacing patches from pnach files.</source>
<translation type="unfinished">Enables loading no-interlacing patches from pnach files.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6989"/>
<source>Bilinear Upscaling</source>
<translation type="unfinished">Bilinear Upscaling</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6990"/>
<source>Smooths out the image when upscaling the console to the screen.</source>
<translation type="unfinished">Smooths out the image when upscaling the console to the screen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6991"/>
<source>Integer Upscaling</source>
<translation type="unfinished">Integer Upscaling</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6992"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation type="unfinished">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6993"/>
<source>Screen Offsets</source>
<translation type="unfinished">Screen Offsets</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6994"/>
<source>Enables PCRTC Offsets which position the screen as the game requests.</source>
<translation type="unfinished">Enables PCRTC Offsets which position the screen as the game requests.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6995"/>
<source>Show Overscan</source>
<translation type="unfinished">Show Overscan</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6996"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation type="unfinished">Enables the option to show the overscan area on games which draw more than the safe area of the screen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6997"/>
<source>Anti-Blur</source>
<translation type="unfinished">Anti-Blur</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6998"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation type="unfinished">Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6999"/>
<source>Rendering</source>
<translation type="unfinished">Rendering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7000"/>
<source>Internal Resolution</source>
<translation type="unfinished">Internal Resolution</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7001"/>
<source>Multiplies the render resolution by the specified factor (upscaling).</source>
<translation type="unfinished">Multiplies the render resolution by the specified factor (upscaling).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7014"/>
<source>Mipmapping</source>
<translation type="unfinished">Mipmapping</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7002"/>
<source>Bilinear Filtering</source>
<translation type="unfinished">Bilinear Filtering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7003"/>
<source>Selects where bilinear filtering is utilized when rendering textures.</source>
<translation type="unfinished">Selects where bilinear filtering is utilized when rendering textures.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7004"/>
<source>Trilinear Filtering</source>
<translation type="unfinished">Trilinear Filtering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7005"/>
<source>Selects where trilinear filtering is utilized when rendering textures.</source>
<translation type="unfinished">Selects where trilinear filtering is utilized when rendering textures.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7006"/>
<source>Anisotropic Filtering</source>
<translation type="unfinished">Anisotropic Filtering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7008"/>
<source>Dithering</source>
<translation type="unfinished">Dithering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7009"/>
<source>Selects the type of dithering applies when the game requests it.</source>
<translation type="unfinished">Selects the type of dithering applies when the game requests it.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7010"/>
<source>Blending Accuracy</source>
<translation type="unfinished">Blending Accuracy</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7011"/>
<source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
<translation type="unfinished">Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7012"/>
<source>Texture Preloading</source>
<translation type="unfinished">Texture Preloading</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7013"/>
<source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
<translation type="unfinished">Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7016"/>
<source>Software Rendering Threads</source>
<translation type="unfinished">Software Rendering Threads</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7017"/>
<source>Number of threads to use in addition to the main GS thread for rasterization.</source>
<translation type="unfinished">Number of threads to use in addition to the main GS thread for rasterization.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7018"/>
<source>Auto Flush (Software)</source>
<translation type="unfinished">Auto Flush (Software)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7019"/>
<source>Force a primitive flush when a framebuffer is also an input texture.</source>
<translation type="unfinished">Force a primitive flush when a framebuffer is also an input texture.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7020"/>
<source>Edge AA (AA1)</source>
<translation type="unfinished">Edge AA (AA1)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7021"/>
<source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
<translation type="unfinished">Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7015"/>
<source>Enables emulation of the GS&apos;s texture mipmapping.</source>
<translation type="unfinished">Enables emulation of the GS&apos;s texture mipmapping.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7022"/>
<source>Hardware Fixes</source>
<translation type="unfinished">Hardware Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7023"/>
<source>Manual Hardware Fixes</source>
<translation type="unfinished">Manual Hardware Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7024"/>
<source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
<translation type="unfinished">Disables automatic hardware fixes, allowing you to set fixes manually.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7025"/>
<source>CPU Sprite Render Size</source>
<translation type="unfinished">CPU Sprite Render Size</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7026"/>
<source>Uses software renderer to draw texture decompression-like sprites.</source>
<translation type="unfinished">Uses software renderer to draw texture decompression-like sprites.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7027"/>
<source>CPU Sprite Render Level</source>
<translation type="unfinished">CPU Sprite Render Level</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7028"/>
<source>Determines filter level for CPU sprite render.</source>
<translation type="unfinished">Determines filter level for CPU sprite render.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7029"/>
<source>Software CLUT Render</source>
<translation type="unfinished">Software CLUT Render</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7030"/>
<source>Uses software renderer to draw texture CLUT points/sprites.</source>
<translation type="unfinished">Uses software renderer to draw texture CLUT points/sprites.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7031"/>
<source>Skip Draw Start</source>
<translation type="unfinished">Skip Draw Start</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7032"/>
<source>Object range to skip drawing.</source>
<translation type="unfinished">Object range to skip drawing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7033"/>
<source>Skip Draw End</source>
<translation type="unfinished">Skip Draw End</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7034"/>
<source>Auto Flush (Hardware)</source>
<translation type="unfinished">Auto Flush (Hardware)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7035"/>
<source>CPU Framebuffer Conversion</source>
<translation type="unfinished">CPU Framebuffer Conversion</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7037"/>
<source>Disable Depth Conversion</source>
<translation type="unfinished">Disable Depth Conversion</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7039"/>
<source>Disable Safe Features</source>
<translation type="unfinished">Disable Safe Features</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7040"/>
<source>This option disables multiple safe features.</source>
<translation type="unfinished">This option disables multiple safe features.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7042"/>
<source>This option disables game-specific render fixes.</source>
<translation type="unfinished">This option disables game-specific render fixes.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7044"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
<translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7045"/>
<source>Disable Partial Invalidation</source>
<translation type="unfinished">Disable Partial Invalidation</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7046"/>
<source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
<translation type="unfinished">Removes texture cache entries when there is any intersection, rather than only the intersected areas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7048"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation type="unfinished">Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7049"/>
<source>Read Targets When Closing</source>
<translation type="unfinished">Read Targets When Closing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7050"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
<translation type="unfinished">Flushes all targets in the texture cache back to local memory when shutting down.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7051"/>
<source>Estimate Texture Region</source>
<translation type="unfinished">Estimate Texture Region</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7052"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation type="unfinished">Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7053"/>
<source>GPU Palette Conversion</source>
<translation type="unfinished">GPU Palette Conversion</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7055"/>
<source>Upscaling Fixes</source>
<translation type="unfinished">Upscaling Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7057"/>
<source>Adjusts vertices relative to upscaling.</source>
<translation type="unfinished">Adjusts vertices relative to upscaling.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7058"/>
<source>Round Sprite</source>
<translation type="unfinished">Round Sprite</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7059"/>
<source>Adjusts sprite coordinates.</source>
<translation type="unfinished">Adjusts sprite coordinates.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7060"/>
<source>Bilinear Upscale</source>
<translation type="unfinished">Bilinear Upscale</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7061"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation type="unfinished">Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7063"/>
<source>Adjusts target texture offsets.</source>
<translation type="unfinished">Adjusts target texture offsets.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7065"/>
<source>Align Sprite</source>
<translation type="unfinished">Align Sprite</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7066"/>
<source>Fixes issues with upscaling (vertical lines) in some games.</source>
<translation type="unfinished">Fixes issues with upscaling (vertical lines) in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7067"/>
<source>Merge Sprite</source>
<translation type="unfinished">Merge Sprite</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7068"/>
<source>Replaces multiple post-processing sprites with a larger single sprite.</source>
<translation type="unfinished">Replaces multiple post-processing sprites with a larger single sprite.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7070"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<translation type="unfinished">Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7071"/>
<source>Unscaled Palette Texture Draws</source>
<translation type="unfinished">Unscaled Palette Texture Draws</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7072"/>
<source>Can fix some broken effects which rely on pixel perfect precision.</source>
<translation type="unfinished">Can fix some broken effects which rely on pixel perfect precision.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7073"/>
<source>Texture Replacement</source>
<translation type="unfinished">Texture Replacement</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7074"/>
<source>Load Textures</source>
<translation type="unfinished">Load Textures</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7075"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation type="unfinished">Loads replacement textures where available and user-provided.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7076"/>
<source>Asynchronous Texture Loading</source>
<translation type="unfinished">Asynchronous Texture Loading</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7077"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation type="unfinished">Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7078"/>
<source>Precache Replacements</source>
<translation type="unfinished">Precache Replacements</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7079"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation type="unfinished">Preloads all replacement textures to memory. Not necessary with asynchronous loading.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7080"/>
<source>Replacements Directory</source>
<translation type="unfinished">Replacements Directory</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7081"/>
<source>Folders</source>
<translation type="unfinished">Folders</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7082"/>
<source>Texture Dumping</source>
<translation type="unfinished">Texture Dumping</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7083"/>
<source>Dump Textures</source>
<translation type="unfinished">Dump Textures</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7085"/>
<source>Dump Mipmaps</source>
<translation type="unfinished">Dump Mipmaps</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7086"/>
<source>Includes mipmaps when dumping textures.</source>
<translation type="unfinished">Includes mipmaps when dumping textures.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7087"/>
<source>Dump FMV Textures</source>
<translation type="unfinished">Dump FMV Textures</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7088"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation type="unfinished">Allows texture dumping when FMVs are active. You should not enable this.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7089"/>
<source>Post-Processing</source>
<translation type="unfinished">Post-Processing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7090"/>
<source>FXAA</source>
<translation type="unfinished">FXAA</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7091"/>
<source>Enables FXAA post-processing shader.</source>
<translation type="unfinished">Enables FXAA post-processing shader.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7092"/>
<source>Contrast Adaptive Sharpening</source>
<translation type="unfinished">Contrast Adaptive Sharpening</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7093"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation type="unfinished">Enables FidelityFX Contrast Adaptive Sharpening.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7094"/>
<source>CAS Sharpness</source>
<translation type="unfinished">CAS Sharpness</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7095"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation type="unfinished">Determines the intensity the sharpening effect in CAS post-processing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7096"/>
<source>Filters</source>
<translation type="unfinished">Filters</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7097"/>
<source>Shade Boost</source>
<translation type="unfinished">Shade Boost</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7098"/>
<source>Enables brightness/contrast/saturation adjustment.</source>
<translation type="unfinished">Enables brightness/contrast/saturation adjustment.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7099"/>
<source>Shade Boost Brightness</source>
<translation type="unfinished">Shade Boost Brightness</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7100"/>
<source>Adjusts brightness. 50 is normal.</source>
<translation type="unfinished">Adjusts brightness. 50 is normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7101"/>
<source>Shade Boost Contrast</source>
<translation type="unfinished">Shade Boost Contrast</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7102"/>
<source>Adjusts contrast. 50 is normal.</source>
<translation type="unfinished">Adjusts contrast. 50 is normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7103"/>
<source>Shade Boost Saturation</source>
<translation type="unfinished">Shade Boost Saturation</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7104"/>
<source>Adjusts saturation. 50 is normal.</source>
<translation type="unfinished">Adjusts saturation. 50 is normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7105"/>
<source>TV Shaders</source>
<translation type="unfinished">TV Shaders</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7107"/>
<source>Advanced</source>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7108"/>
<source>Skip Presenting Duplicate Frames</source>
<translation type="unfinished">Skip Presenting Duplicate Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7112"/>
<source>Hardware Download Mode</source>
<translation type="unfinished">Hardware Download Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7113"/>
<source>Changes synchronization behavior for GS downloads.</source>
<translation type="unfinished">Changes synchronization behavior for GS downloads.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7114"/>
<source>Allow Exclusive Fullscreen</source>
<translation type="unfinished">Allow Exclusive Fullscreen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7115"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
<translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7116"/>
<source>Override Texture Barriers</source>
<translation type="unfinished">Override Texture Barriers</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7117"/>
<source>Forces texture barrier functionality to the specified value.</source>
<translation type="unfinished">Forces texture barrier functionality to the specified value.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7118"/>
<source>GS Dump Compression</source>
<translation type="unfinished">GS Dump Compression</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7119"/>
<source>Sets the compression algorithm for GS dumps.</source>
<translation type="unfinished">Sets the compression algorithm for GS dumps.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7120"/>
<source>Disable Framebuffer Fetch</source>
<translation type="unfinished">Disable Framebuffer Fetch</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7121"/>
<source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
<translation type="unfinished">Prevents the usage of framebuffer fetch when supported by host GPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7122"/>
<source>Disable Shader Cache</source>
<translation type="unfinished">Disable Shader Cache</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7123"/>
<source>Prevents the loading and saving of shaders/pipelines to disk.</source>
<translation type="unfinished">Prevents the loading and saving of shaders/pipelines to disk.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7124"/>
<source>Disable Vertex Shader Expand</source>
<translation type="unfinished">Disable Vertex Shader Expand</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7125"/>
<source>Falls back to the CPU for expanding sprites/lines.</source>
<translation type="unfinished">Falls back to the CPU for expanding sprites/lines.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7133"/>
<source>Changes when SPU samples are generated relative to system emulation.</source>
<translation type="unfinished">Changes when SPU samples are generated relative to system emulation.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7135"/>
<source>%d ms</source>
<translation type="unfinished">%d ms</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7138"/>
<source>Settings and Operations</source>
<translation type="unfinished">Settings and Operations</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7139"/>
<source>Creates a new memory card file or folder.</source>
<translation type="unfinished">Creates a new memory card file or folder.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7140"/>
<source>Simulates a larger memory card by filtering saves only to the current game.</source>
<translation type="unfinished">Simulates a larger memory card by filtering saves only to the current game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7141"/>
<source>If not set, this card will be considered unplugged.</source>
<translation type="unfinished">If not set, this card will be considered unplugged.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7142"/>
<source>The selected memory card image will be used for this slot.</source>
<translation type="unfinished">The selected memory card image will be used for this slot.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7153"/>
<source>Enable/Disable the Player LED on DualSense controllers.</source>
<translation type="unfinished">Enable/Disable the Player LED on DualSense controllers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7159"/>
<source>Trigger</source>
<translation type="unfinished">Trigger</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7160"/>
<source>Toggles the macro when the button is pressed, instead of held.</source>
<translation type="unfinished">Toggles the macro when the button is pressed, instead of held.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7295"/>
<source>{:%H:%M}</source>
<translation type="unfinished">{:%H:%M}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7301"/>
<source>Slot {}</source>
<translation type="unfinished">Slot {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7448"/>
<source>WebP</source>
<translation type="unfinished">WebP</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7508"/>
<source>Change Selection</source>
<translation type="unfinished">Change Selection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7509"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7511"/>
<source>Parent Directory</source>
<translation type="unfinished">Parent Directory</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7512"/>
<source>Enter Value</source>
<translation type="unfinished">Enter Value</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7513"/>
<source>About</source>
<translation type="unfinished">About</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7514"/>
<source>Toggle Fullscreen</source>
<translation type="unfinished">Toggle Fullscreen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7515"/>
<source>Navigate</source>
<translation type="unfinished">Navigate</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7516"/>
<source>Load Global State</source>
<translation type="unfinished">Load Global State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7518"/>
<source>Change Page</source>
<translation type="unfinished">Change Page</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7520"/>
<source>Return To Game</source>
<translation type="unfinished">Return To Game</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7521"/>
<source>Select State</source>
<translation type="unfinished">Select State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7523"/>
<source>Select Game</source>
<translation type="unfinished">Select Game</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7524"/>
<source>Change View</source>
<translation type="unfinished">Change View</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7525"/>
<source>Launch Options</source>
<translation type="unfinished">Launch Options</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7546"/>
<source>Create Save State Backups</source>
<translation type="unfinished">Create Save State Backups</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7579"/>
<source>Create Memory Card</source>
<translation type="unfinished">Create Memory Card</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7144"/>
<source>Configuration</source>
<translation type="unfinished">Configuration</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6866"/>
<source>Start Game</source>
<translation type="unfinished">Start Game</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6867"/>
<source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
<translation type="unfinished">Launch a game from a file, disc, or starts the console without any disc inserted.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6869"/>
<source>Changes settings for the application.</source>
<translation type="unfinished">Changes settings for the application.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6871"/>
<source>Return to desktop mode, or exit the application.</source>
<translation type="unfinished">Return to desktop mode, or exit the application.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6878"/>
<source>Back</source>
<translation type="unfinished">Back</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6879"/>
<source>Return to the previous menu.</source>
<translation type="unfinished">Return to the previous menu.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6880"/>
<source>Exit PCSX2</source>
<translation type="unfinished">Exit PCSX2</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6881"/>
<source>Completely exits the application, returning you to your desktop.</source>
<translation type="unfinished">Completely exits the application, returning you to your desktop.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6882"/>
<source>Desktop Mode</source>
<translation type="unfinished">Desktop Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6883"/>
<source>Exits Big Picture mode, returning to the desktop interface.</source>
<translation type="unfinished">Exits Big Picture mode, returning to the desktop interface.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7145"/>
<source>Uses game-specific settings for controllers for this game.</source>
<translation type="unfinished">Uses game-specific settings for controllers for this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7146"/>
<source>Copies the global controller configuration to this game.</source>
<translation type="unfinished">Copies the global controller configuration to this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7147"/>
<source>Resets all configuration to defaults (including bindings).</source>
<translation type="unfinished">Resets all configuration to defaults (including bindings).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7148"/>
<source>Replaces these settings with a previously saved input profile.</source>
<translation type="unfinished">Replaces these settings with a previously saved input profile.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7149"/>
<source>Stores the current settings to an input profile.</source>
<translation type="unfinished">Stores the current settings to an input profile.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7150"/>
<source>Input Sources</source>
<translation type="unfinished">Input Sources</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7151"/>
<source>The SDL input source supports most controllers.</source>
<translation type="unfinished">The SDL input source supports most controllers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7152"/>
<source>Provides vibration and LED control support over Bluetooth.</source>
<translation type="unfinished">Provides vibration and LED control support over Bluetooth.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7154"/>
<source>Allow SDL to use raw access to input devices.</source>
<translation type="unfinished">Allow SDL to use raw access to input devices.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7155"/>
<source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
<translation type="unfinished">The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7156"/>
<source>Multitap</source>
<translation type="unfinished">Multitap</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7157"/>
<source>Enables an additional three controller slots. Not supported in all games.</source>
<translation type="unfinished">Enables an additional three controller slots. Not supported in all games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7158"/>
<source>Attempts to map the selected port to a chosen controller.</source>
<translation type="unfinished">Attempts to map the selected port to a chosen controller.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7162"/>
<source>Determines how much pressure is simulated when macro is active.</source>
<translation type="unfinished">Determines how much pressure is simulated when macro is active.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7163"/>
<source>Determines the pressure required to activate the macro.</source>
<translation type="unfinished">Determines the pressure required to activate the macro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7164"/>
<source>Toggle every %d frames</source>
<translation type="unfinished">Toggle every %d frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7165"/>
<source>Clears all bindings for this USB controller.</source>
<translation type="unfinished">Clears all bindings for this USB controller.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7166"/>
<source>Data Save Locations</source>
<translation type="unfinished">Data Save Locations</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7623"/>
<source>Show Advanced Settings</source>
<translation type="unfinished">Show Advanced Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7167"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation type="unfinished">Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7168"/>
<source>Logging</source>
<translation type="unfinished">Logging</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7624"/>
<source>System Console</source>
<translation type="unfinished">System Console</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7169"/>
<source>Writes log messages to the system console (console window/standard output).</source>
<translation type="unfinished">Writes log messages to the system console (console window/standard output).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7625"/>
<source>File Logging</source>
<translation type="unfinished">File Logging</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7170"/>
<source>Writes log messages to emulog.txt.</source>
<translation type="unfinished">Writes log messages to emulog.txt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7626"/>
<source>Verbose Logging</source>
<translation type="unfinished">Verbose Logging</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7171"/>
<source>Writes dev log messages to log sinks.</source>
<translation type="unfinished">Writes dev log messages to log sinks.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7627"/>
<source>Log Timestamps</source>
<translation type="unfinished">Log Timestamps</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7172"/>
<source>Writes timestamps alongside log messages.</source>
<translation type="unfinished">Writes timestamps alongside log messages.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7628"/>
<source>EE Console</source>
<translation type="unfinished">EE Console</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7173"/>
<source>Writes debug messages from the game&apos;s EE code to the console.</source>
<translation type="unfinished">Writes debug messages from the game&apos;s EE code to the console.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7629"/>
<source>IOP Console</source>
<translation type="unfinished">IOP Console</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7174"/>
<source>Writes debug messages from the game&apos;s IOP code to the console.</source>
<translation type="unfinished">Writes debug messages from the game&apos;s IOP code to the console.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7630"/>
<source>CDVD Verbose Reads</source>
<translation type="unfinished">CDVD Verbose Reads</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7175"/>
<source>Logs disc reads from games.</source>
<translation type="unfinished">Logs disc reads from games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7176"/>
<source>Emotion Engine</source>
<translation type="unfinished">Emotion Engine</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7177"/>
<source>Rounding Mode</source>
<translation type="unfinished">Rounding Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7178"/>
<source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
<translation type="unfinished">Determines how the results of floating-point operations are rounded. Some games need specific settings.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7179"/>
<source>Division Rounding Mode</source>
<translation type="unfinished">Division Rounding Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7180"/>
<source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
<translation type="unfinished">Determines how the results of floating-point division is rounded. Some games need specific settings.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7181"/>
<source>Clamping Mode</source>
<translation type="unfinished">Clamping Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7182"/>
<source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
<translation type="unfinished">Determines how out-of-range floating point numbers are handled. Some games need specific settings.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7183"/>
<source>Enable EE Recompiler</source>
<translation type="unfinished">Enable EE Recompiler</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7184"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
<translation type="unfinished">Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7185"/>
<source>Enable EE Cache</source>
<translation type="unfinished">Enable EE Cache</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7186"/>
<source>Enables simulation of the EE&apos;s cache. Slow.</source>
<translation type="unfinished">Enables simulation of the EE&apos;s cache. Slow.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7187"/>
<source>Enable INTC Spin Detection</source>
<translation type="unfinished">Enable INTC Spin Detection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7188"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation type="unfinished">Huge speedup for some games, with almost no compatibility side effects.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7189"/>
<source>Enable Wait Loop Detection</source>
<translation type="unfinished">Enable Wait Loop Detection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7190"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation type="unfinished">Moderate speedup for some games, with no known side effects.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7191"/>
<source>Enable Fast Memory Access</source>
<translation type="unfinished">Enable Fast Memory Access</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7192"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<translation type="unfinished">Uses backpatching to avoid register flushing on every memory access.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7193"/>
<source>Vector Units</source>
<translation type="unfinished">Vector Units</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7194"/>
<source>VU0 Rounding Mode</source>
<translation type="unfinished">VU0 Rounding Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7195"/>
<source>VU0 Clamping Mode</source>
<translation type="unfinished">VU0 Clamping Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7196"/>
<source>VU1 Rounding Mode</source>
<translation type="unfinished">VU1 Rounding Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7197"/>
<source>VU1 Clamping Mode</source>
<translation type="unfinished">VU1 Clamping Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7198"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation type="unfinished">Enable VU0 Recompiler (Micro Mode)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7199"/>
<source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
<translation type="unfinished">New Vector Unit recompiler with much improved compatibility. Recommended.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7200"/>
<source>Enable VU1 Recompiler</source>
<translation type="unfinished">Enable VU1 Recompiler</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7201"/>
<source>Enable VU Flag Optimization</source>
<translation type="unfinished">Enable VU Flag Optimization</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7202"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation type="unfinished">Good speedup and high compatibility, may cause graphical errors.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7205"/>
<source>I/O Processor</source>
<translation type="unfinished">I/O Processor</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7206"/>
<source>Enable IOP Recompiler</source>
<translation type="unfinished">Enable IOP Recompiler</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7207"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
<translation type="unfinished">Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7208"/>
<source>Graphics</source>
<translation type="unfinished">Graphics</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7209"/>
<source>Use Debug Device</source>
<translation type="unfinished">Use Debug Device</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6868"/>
<source>Settings</source>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7211"/>
<source>No cheats are available for this game.</source>
<translation type="unfinished">No cheats are available for this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7212"/>
<source>Cheat Codes</source>
<translation type="unfinished">Cheat Codes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7213"/>
<source>No patches are available for this game.</source>
<translation type="unfinished">No patches are available for this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7214"/>
<source>Game Patches</source>
<translation type="unfinished">Game Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7215"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation type="unfinished">Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7216"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation type="unfinished">Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7217"/>
<source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation type="unfinished">Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7218"/>
<source>Game Fixes</source>
<translation type="unfinished">Game Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7219"/>
<source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
<translation type="unfinished">Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7220"/>
<source>FPU Multiply Hack</source>
<translation type="unfinished">FPU Multiply Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7221"/>
<source>For Tales of Destiny.</source>
<translation type="unfinished">For Tales of Destiny.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7226"/>
<source>Preload TLB Hack</source>
<translation type="unfinished">Preload TLB Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7223"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation type="unfinished">Needed for some games with complex FMV rendering.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7224"/>
<source>Skip MPEG Hack</source>
<translation type="unfinished">Skip MPEG Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7225"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation type="unfinished">Skips videos/FMVs in games to avoid game hanging/freezes.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7232"/>
<source>OPH Flag Hack</source>
<translation type="unfinished">OPH Flag Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7228"/>
<source>EE Timing Hack</source>
<translation type="unfinished">EE Timing Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7230"/>
<source>Instant DMA Hack</source>
<translation type="unfinished">Instant DMA Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7237"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation type="unfinished">Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7239"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation type="unfinished">For SOCOM 2 HUD and Spy Hunter loading hang.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7246"/>
<source>VU Add Hack</source>
<translation type="unfinished">VU Add Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7242"/>
<source>Full VU0 Synchronization</source>
<translation type="unfinished">Full VU0 Synchronization</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7243"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation type="unfinished">Forces tight VU0 sync on every COP2 instruction.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7248"/>
<source>VU Overflow Hack</source>
<translation type="unfinished">VU Overflow Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7249"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation type="unfinished">To check for possible float overflows (Superman Returns).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7253"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation type="unfinished">Use accurate timing for VU XGKicks (slower).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7256"/>
<source>Load State</source>
<translation type="unfinished">Load State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6941"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<translation type="unfinished">Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6943"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation type="unfinished">Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7204"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation type="unfinished">Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7038"/>
<source>Disable the support of depth buffers in the texture cache.</source>
<translation type="unfinished">Disable the support of depth buffers in the texture cache.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7041"/>
<source>Disable Render Fixes</source>
<translation type="unfinished">Disable Render Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7043"/>
<source>Preload Frame Data</source>
<translation type="unfinished">Preload Frame Data</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7047"/>
<source>Texture Inside RT</source>
<translation type="unfinished">Texture Inside RT</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7054"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation type="unfinished">When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7056"/>
<source>Half Pixel Offset</source>
<translation type="unfinished">Half Pixel Offset</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7062"/>
<source>Texture Offset X</source>
<translation type="unfinished">Texture Offset X</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7064"/>
<source>Texture Offset Y</source>
<translation type="unfinished">Texture Offset Y</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7084"/>
<source>Dumps replaceable textures to disk. Will reduce performance.</source>
<translation type="unfinished">Dumps replaceable textures to disk. Will reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7106"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television set.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7109"/>
<source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
<translation type="unfinished">Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7210"/>
<source>Enables API-level validation of graphics commands.</source>
<translation type="unfinished">Enables API-level validation of graphics commands.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7222"/>
<source>Use Software Renderer For FMVs</source>
<translation type="unfinished">Use Software Renderer For FMVs</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7227"/>
<source>To avoid TLB miss on Goemon.</source>
<translation type="unfinished">To avoid TLB miss on Goemon.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7229"/>
<source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
<translation type="unfinished">General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7231"/>
<source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
<translation type="unfinished">Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7233"/>
<source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
<translation type="unfinished">Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7234"/>
<source>Emulate GIF FIFO</source>
<translation type="unfinished">Emulate GIF FIFO</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7235"/>
<source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
<translation type="unfinished">Correct but slower. Known to affect the following games: Fifa Street 2.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7236"/>
<source>DMA Busy Hack</source>
<translation type="unfinished">DMA Busy Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7238"/>
<source>Delay VIF1 Stalls</source>
<translation type="unfinished">Delay VIF1 Stalls</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7240"/>
<source>Emulate VIF FIFO</source>
<translation type="unfinished">Emulate VIF FIFO</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7241"/>
<source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation type="unfinished">Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7244"/>
<source>VU I Bit Hack</source>
<translation type="unfinished">VU I Bit Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7245"/>
<source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
<translation type="unfinished">Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7247"/>
<source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation type="unfinished">For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7250"/>
<source>VU Sync</source>
<translation type="unfinished">VU Sync</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7251"/>
<source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
<translation type="unfinished">Run behind. To avoid sync problems when reading or writing VU registers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7252"/>
<source>VU XGKick Sync</source>
<translation type="unfinished">VU XGKick Sync</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7254"/>
<source>Force Blit Internal FPS Detection</source>
<translation type="unfinished">Force Blit Internal FPS Detection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7257"/>
<source>Save State</source>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7258"/>
<source>Load Resume State</source>
<translation type="unfinished">Load Resume State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7259"/>
<source>A resume save state created at %s was found.
Do you want to load this save and continue?</source>
<translation type="unfinished">A resume save state created at %s was found.
Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7260"/>
<source>Region: </source>
<translation type="unfinished">Region: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7261"/>
<source>Compatibility: </source>
<translation type="unfinished">Compatibility: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7262"/>
<source>No Game Selected</source>
<translation type="unfinished">No Game Selected</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7264"/>
<source>Search Directories</source>
<translation type="unfinished">Search Directories</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7265"/>
<source>Adds a new directory to the game search list.</source>
<translation type="unfinished">Adds a new directory to the game search list.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7266"/>
<source>Scanning Subdirectories</source>
<translation type="unfinished">Scanning Subdirectories</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7267"/>
<source>Not Scanning Subdirectories</source>
<translation type="unfinished">Not Scanning Subdirectories</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7268"/>
<source>List Settings</source>
<translation type="unfinished">List Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7269"/>
<source>Sets which view the game list will open to.</source>
<translation type="unfinished">Sets which view the game list will open to.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7270"/>
<source>Determines which field the game list will be sorted by.</source>
<translation type="unfinished">Determines which field the game list will be sorted by.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7271"/>
<source>Reverses the game list sort order from the default (usually ascending to descending).</source>
<translation type="unfinished">Reverses the game list sort order from the default (usually ascending to descending).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7272"/>
<source>Cover Settings</source>
<translation type="unfinished">Cover Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7273"/>
<source>Downloads covers from a user-specified URL template.</source>
<translation type="unfinished">Downloads covers from a user-specified URL template.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6926"/>
<source>Operations</source>
<translation type="unfinished">Operations</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7007"/>
<source>Selects where anisotropic filtering is utilized when rendering textures.</source>
<translation type="unfinished">Selects where anisotropic filtering is utilized when rendering textures.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7255"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation type="unfinished">Use alternative method to calculate internal FPS to avoid false readings in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7274"/>
<source>Identifies any new files added to the game directories.</source>
<translation type="unfinished">Identifies any new files added to the game directories.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7275"/>
<source>Forces a full rescan of all games previously identified.</source>
<translation type="unfinished">Forces a full rescan of all games previously identified.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7657"/>
<source>Download Covers</source>
<translation type="unfinished">Download Covers</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7276"/>
<source>About PCSX2</source>
<translation type="unfinished">About PCSX2</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7277"/>
<source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
<translation type="unfinished">PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7278"/>
<source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
<translation type="unfinished">PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7279"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation type="unfinished">When enabled and logged in, PCSX2 will scan for achievements on startup.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7280"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation type="unfinished">&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7281"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation type="unfinished">Displays popup messages on events such as achievement unlocks and leaderboard submissions.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7283"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation type="unfinished">Plays sound effects for events such as achievement unlocks and leaderboard submissions.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7284"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation type="unfinished">Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7287"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
<translation type="unfinished">When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7286"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation type="unfinished">When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6836"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6901"/>
<source>Pauses the emulator when a controller with bindings is disconnected.</source>
<translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6905"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
<translation type="unfinished">Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6952"/>
<source>Enable CDVD Precaching</source>
<translation type="unfinished">Enable CDVD Precaching</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
<source>Loads the disc image into RAM before starting the virtual machine.</source>
<translation type="unfinished">Loads the disc image into RAM before starting the virtual machine.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6959"/>
<source>Vertical Sync (VSync)</source>
<translation type="unfinished">Vertical Sync (VSync)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6961"/>
<source>Sync to Host Refresh Rate</source>
<translation type="unfinished">Sync to Host Refresh Rate</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6963"/>
<source>Use Host VSync Timing</source>
<translation type="unfinished">Use Host VSync Timing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6964"/>
<source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
<translation type="unfinished">Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7110"/>
<source>Disable Mailbox Presentation</source>
<translation type="unfinished">Disable Mailbox Presentation</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7111"/>
<source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
<translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7126"/>
<source>Audio Control</source>
<translation type="unfinished">Audio Control</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7127"/>
<source>Controls the volume of the audio played on the host.</source>
<translation type="unfinished">Controls the volume of the audio played on the host.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7571"/>
<source>Fast Forward Volume</source>
<translation type="unfinished">Fast Forward Volume</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7128"/>
<source>Controls the volume of the audio played on the host when fast forwarding.</source>
<translation type="unfinished">Controls the volume of the audio played on the host when fast forwarding.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7572"/>
<source>Mute All Sound</source>
<translation type="unfinished">Mute All Sound</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7129"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation type="unfinished">Prevents the emulator from producing any audible sound.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7130"/>
<source>Backend Settings</source>
<translation type="unfinished">Backend Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7573"/>
<source>Audio Backend</source>
<translation type="unfinished">Audio Backend</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7131"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host.</source>
<translation type="unfinished">The audio backend determines how frames produced by the emulator are submitted to the host.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7574"/>
<source>Expansion</source>
<translation type="unfinished">Expansion</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7132"/>
<source>Determines how audio is expanded from stereo to surround for supported games.</source>
<translation type="unfinished">Determines how audio is expanded from stereo to surround for supported games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7575"/>
<source>Synchronization</source>
<translation type="unfinished">Synchronization</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7576"/>
<source>Buffer Size</source>
<translation type="unfinished">Buffer Size</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7134"/>
<source>Determines the amount of audio buffered before being pulled by the host API.</source>
<translation type="unfinished">Determines the amount of audio buffered before being pulled by the host API.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7577"/>
<source>Output Latency</source>
<translation type="unfinished">Output Latency</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7136"/>
<source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
<translation type="unfinished">Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7578"/>
<source>Minimal Output Latency</source>
<translation type="unfinished">Minimal Output Latency</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7137"/>
<source>When enabled, the minimum supported output latency will be used for the host API.</source>
<translation type="unfinished">When enabled, the minimum supported output latency will be used for the host API.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6944"/>
<source>Thread Pinning</source>
<translation type="unfinished">Thread Pinning</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7069"/>
<source>Force Even Sprite Position</source>
<translation type="unfinished">Force Even Sprite Position</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7282"/>
<source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
<translation type="unfinished">Displays popup messages when starting, submitting, or failing a leaderboard challenge.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7285"/>
<source>When enabled, each session will behave as if no achievements have been unlocked.</source>
<translation type="unfinished">When enabled, each session will behave as if no achievements have been unlocked.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7288"/>
<source>Account</source>
<translation type="unfinished">Account</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7289"/>
<source>Logs out of RetroAchievements.</source>
<translation type="unfinished">Logs out of RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7290"/>
<source>Logs in to RetroAchievements.</source>
<translation type="unfinished">Logs in to RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7291"/>
<source>Current Game</source>
<translation type="unfinished">Current Game</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7292"/>
<source>An error occurred while deleting empty game settings:
{}</source>
<translation type="unfinished">An error occurred while deleting empty game settings:
{}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7293"/>
<source>An error occurred while saving game settings:
{}</source>
<translation type="unfinished">An error occurred while saving game settings:
{}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7294"/>
<source>{} is not a valid disc image.</source>
<translation type="unfinished">{} is not a valid disc image.</translation>
</message>
<message>
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<message>
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<message>
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<message>
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<message>
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<source>2x</source>
<translation type="unfinished">2x</translation>
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<message>
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<message>
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<translation type="unfinished">8x</translation>
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<message>
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<source>16x</source>
<translation type="unfinished">16x</translation>
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<message>
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<message>
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<translation type="unfinished">Screen Resolution</translation>
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<message>
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<message>
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<source>Cannot show details for games which were not scanned in the game list.</source>
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<message>
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<source>SDL DualSense Player LED</source>
<translation type="unfinished">SDL DualSense Player LED</translation>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<translation type="unfinished">Spectator Mode</translation>
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<message>
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<source>PNG</source>
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<source>-</source>
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<source>Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</source>
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<message>
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<message>
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<translation type="unfinished">Start Fullscreen</translation>
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<message>
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<message>
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</message>
<message>
<location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="391"/>
<source>Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</source>
<translation type="unfinished">Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="412"/>
<source>The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.</source>
<translation type="unfinished">The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.</translation>
</message>
<message>
<location filename="../../pcsx2/MTGS.cpp" line="997"/>
<source>Switching to Software Renderer...</source>
<translation type="unfinished">Switching to Software Renderer...</translation>
</message>
<message>
<location filename="../../pcsx2/MTGS.cpp" line="997"/>
<source>Switching to Hardware Renderer...</source>
<translation type="unfinished">Switching to Hardware Renderer...</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="511"/>
<source>The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
<translation type="unfinished">The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</translation>
</message>
</context>
<context>
<name>GSCapture</name>
<message>
<location filename="../../pcsx2/GS/GSCapture.cpp" line="292"/>
<source>Failed to load FFmpeg</source>
<translation type="unfinished">Failed to load FFmpeg</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GSCapture.cpp" line="293"/>
<source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
</source>
<translation type="unfinished">You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
</translation>
</message>
</context>
<context>
<name>GameCheatSettingsWidget</name>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
<translation type="unfinished">Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="39"/>
<source>Enable Cheats</source>
<translation type="unfinished">Enable Cheats</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="56"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="61"/>
<source>Author</source>
<translation type="unfinished">Author</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="66"/>
<source>Description</source>
<translation type="unfinished">Description</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="76"/>
<source>Enable All</source>
<translation type="unfinished">Enable All</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="83"/>
<source>Disable All</source>
<translation type="unfinished">Disable All</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="90"/>
<source>All CRCs</source>
<translation type="unfinished">All CRCs</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="113"/>
<source>Reload Cheats</source>
<translation type="unfinished">Reload Cheats</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="36"/>
<source>Show Cheats For All CRCs</source>
<translation type="unfinished">Show Cheats For All CRCs</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="36"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="37"/>
<source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
<translation type="unfinished">Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="190"/>
<source>%1 unlabelled patch codes will automatically activate.</source>
<translation type="unfinished">%1 unlabelled patch codes will automatically activate.</translation>
</message>
</context>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
<translation type="unfinished">{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation type="unfinished">Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1170"/>
<source>No tracks provided.</source>
<translation type="unfinished">No tracks provided.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1179"/>
<source>Hash {} is not in database.</source>
<translation type="unfinished">Hash {} is not in database.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1188"/>
<source>Data track number does not match data track in database.</source>
<translation type="unfinished">Data track number does not match data track in database.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1205"/>
<source>Track {0} with hash {1} is not found in database.
</source>
<translation type="unfinished">Track {0} with hash {1} is not found in database.
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1216"/>
<source>Track {0} with hash {1} is for a different game ({2}).
</source>
<translation type="unfinished">Track {0} with hash {1} is for a different game ({2}).
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1227"/>
<source>Track {0} with hash {1} does not match database track.
</source>
<translation type="unfinished">Track {0} with hash {1} does not match database track.
</translation>
</message>
</context>
<context>
<name>GameFixSettingsWidget</name>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="56"/>
<source>Game Fixes (NOT recommended to change globally)</source>
<translation type="unfinished">Game Fixes (NOT recommended to change globally)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="62"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<source>FPU Multiply Hack</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">FPU Multiply Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="76"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<source>Skip MPEG Hack</source>
<extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation type="unfinished">Skip MPEG Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="83"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<source>Preload TLB Hack</source>
<extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Preload TLB Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="90"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<source>EE Timing Hack</source>
<extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
<translation type="unfinished">EE Timing Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="97"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<source>Instant DMA Hack</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation type="unfinished">Instant DMA Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="104"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<source>OPH Flag Hack</source>
<extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">OPH Flag Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="111"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<source>Emulate GIF FIFO</source>
<extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation type="unfinished">Emulate GIF FIFO</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="118"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<source>DMA Busy Hack</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation type="unfinished">DMA Busy Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="125"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<source>Delay VIF1 Stalls</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
<translation type="unfinished">Delay VIF1 Stalls</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="132"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<source>Emulate VIF FIFO</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation type="unfinished">Emulate VIF FIFO</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="139"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<source>Full VU0 Synchronization</source>
<extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
<translation type="unfinished">Full VU0 Synchronization</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="146"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<source>VU I Bit Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">VU I Bit Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="153"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<source>VU Add Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
<translation type="unfinished">VU Add Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="160"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<source>VU Overflow Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">VU Overflow Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="167"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<source>VU Sync</source>
<extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
<translation type="unfinished">VU Sync</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="174"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<source>VU XGKick Sync</source>
<extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
<translation type="unfinished">VU XGKick Sync</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="181"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Force Blit Internal FPS Detection</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
<translation type="unfinished">Force Blit Internal FPS Detection</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="69"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<source>Use Software Renderer For FMVs</source>
<extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation type="unfinished">Use Software Renderer For FMVs</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<source>For Tales of Destiny.</source>
<translation type="unfinished">For Tales of Destiny.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<source>To avoid TLB miss on Goemon.</source>
<translation type="unfinished">To avoid TLB miss on Goemon.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation type="unfinished">Needed for some games with complex FMV rendering.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation type="unfinished">Skips videos/FMVs in games to avoid game hanging/freezes.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
<translation type="unfinished">Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
<translation type="unfinished">General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
<translation type="unfinished">Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation type="unfinished">Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
<translation type="unfinished">Correct but slower. Known to affect the following games: Fifa Street 2.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation type="unfinished">Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation type="unfinished">For SOCOM 2 HUD and Spy Hunter loading hang.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation type="unfinished">For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
<translation type="unfinished">Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation type="unfinished">Forces tight VU0 sync on every COP2 instruction.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
<translation type="unfinished">Run behind. To avoid sync problems when reading or writing VU registers.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation type="unfinished">To check for possible float overflows (Superman Returns).</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation type="unfinished">Use accurate timing for VU XGKicks (slower).</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation type="unfinished">Use alternative method to calculate internal FPS to avoid false readings in some games.</translation>
</message>
</context>
<context>
<name>GameList</name>
<message>
<location filename="../../pcsx2/GameList.cpp" line="595"/>
<source>Scanning directory {} (recursively)...</source>
<translation type="unfinished">Scanning directory {} (recursively)...</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="596"/>
<source>Scanning directory {}...</source>
<translation type="unfinished">Scanning directory {}...</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="626"/>
<source>Scanning {}...</source>
<translation type="unfinished">Scanning {}...</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1084"/>
<source>Never</source>
<translation type="unfinished">Never</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1101"/>
<source>Today</source>
<translation type="unfinished">Today</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1106"/>
<source>Yesterday</source>
<translation type="unfinished">Yesterday</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1129"/>
<source>{}h {}m</source>
<translation type="unfinished">{}h {}m</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1131"/>
<source>{}h {}m {}s</source>
<translation type="unfinished">{}h {}m {}s</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1133"/>
<source>{}m {}s</source>
<translation type="unfinished">{}m {}s</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1135"/>
<source>{}s</source>
<translation type="unfinished">{}s</translation>
</message>
<message numerus="yes">
<location filename="../GameList/GameListModel.cpp" line="268"/>
<location filename="../../pcsx2/GameList.cpp" line="1142"/>
<source>%n hours</source>
<translation type="unfinished">
<numerusform>%n hours</numerusform>
<numerusform>%n hours</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../GameList/GameListModel.cpp" line="270"/>
<location filename="../../pcsx2/GameList.cpp" line="1144"/>
<source>%n minutes</source>
<translation type="unfinished">
<numerusform>%n minutes</numerusform>
<numerusform>%n minutes</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1304"/>
<source>Downloading cover for {0} [{1}]...</source>
<translation type="unfinished">Downloading cover for {0} [{1}]...</translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../GameList/GameListModel.cpp" line="597"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="598"/>
<source>Code</source>
<translation type="unfinished">Code</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="599"/>
<source>Title</source>
<translation type="unfinished">Title</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="600"/>
<source>File Title</source>
<translation type="unfinished">File Title</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="601"/>
<source>CRC</source>
<translation type="unfinished">CRC</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="602"/>
<source>Time Played</source>
<translation type="unfinished">Time Played</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="603"/>
<source>Last Played</source>
<translation type="unfinished">Last Played</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="604"/>
<source>Size</source>
<translation type="unfinished">Size</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="605"/>
<source>Region</source>
<translation type="unfinished">Region</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="606"/>
<source>Compatibility</source>
<translation type="unfinished">Compatibility</translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
<source>Game Scanning</source>
<translation type="unfinished">Game Scanning</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
<source>Search Directories (will be scanned for games)</source>
<translation type="unfinished">Search Directories (will be scanned for games)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="63"/>
<source>Add...</source>
<translation type="unfinished">Add...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="83"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="181"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="182"/>
<source>Remove</source>
<translation type="unfinished">Remove</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="100"/>
<source>Search Directory</source>
<translation type="unfinished">Search Directory</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="105"/>
<source>Scan Recursively</source>
<translation type="unfinished">Scan Recursively</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="115"/>
<source>Excluded Paths (will not be scanned)</source>
<translation type="unfinished">Excluded Paths (will not be scanned)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="141"/>
<source>Directory...</source>
<translation type="unfinished">Directory...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="161"/>
<source>File...</source>
<translation type="unfinished">File...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="221"/>
<source>Scan For New Games</source>
<translation type="unfinished">Scan For New Games</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="238"/>
<source>Rescan All Games</source>
<translation type="unfinished">Rescan All Games</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="254"/>
<source>Display</source>
<translation type="unfinished">Display</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="260"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
<source>Prefer English Titles</source>
<translation type="unfinished">Prefer English Titles</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="32"/>
<source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
<translation type="unfinished">For games with both a title in the game&apos;s native language and one in English, prefer the English title.</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="184"/>
<source>Open Directory...</source>
<translation type="unfinished">Open Directory...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="198"/>
<source>Select Search Directory</source>
<translation type="unfinished">Select Search Directory</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="204"/>
<source>Scan Recursively?</source>
<translation type="unfinished">Scan Recursively?</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="205"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation type="unfinished">Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="235"/>
<source>Select File</source>
<translation type="unfinished">Select File</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="245"/>
<source>Select Directory</source>
<translation type="unfinished">Select Directory</translation>
</message>
</context>
<context>
<name>GameListWidget</name>
<message>
<location filename="../GameList/GameListWidget.ui" line="57"/>
<source>Game List</source>
<translation type="unfinished">Game List</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="80"/>
<source>Game Grid</source>
<translation type="unfinished">Game Grid</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="103"/>
<source>Show Titles</source>
<translation type="unfinished">Show Titles</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="166"/>
<source>All Types</source>
<translation type="unfinished">All Types</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="179"/>
<source>All Regions</source>
<translation type="unfinished">All Regions</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="197"/>
<source>Search...</source>
<translation type="unfinished">Search...</translation>
</message>
</context>
<context>
<name>GamePatchDetailsWidget</name>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
<source>Patch Title</source>
<translation type="unfinished">Patch Title</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="73"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="28"/>
<source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
<translation type="unfinished">&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="29"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="30"/>
<source>No description provided.</source>
<translation type="unfinished">No description provided.</translation>
</message>
</context>
<context>
<name>GamePatchSettingsWidget</name>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation type="unfinished">Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
<source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
<translation type="unfinished">Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="61"/>
<source>All CRCs</source>
<translation type="unfinished">All CRCs</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
<source>Reload Patches</source>
<translation type="unfinished">Reload Patches</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
<source>Show Patches For All CRCs</source>
<translation type="unfinished">Show Patches For All CRCs</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="67"/>
<source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
<translation type="unfinished">Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="131"/>
<source>There are no patches available for this game.</source>
<translation type="unfinished">There are no patches available for this game.</translation>
</message>
</context>
<context>
<name>GameSummaryWidget</name>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="32"/>
<source>Title:</source>
<translation type="unfinished">Title:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="41"/>
<source>Clear the line to restore the original title...</source>
<translation type="unfinished">Clear the line to restore the original title...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="51"/>
<location filename="../Settings/GameSummaryWidget.ui" line="352"/>
<source>Restore</source>
<translation type="unfinished">Restore</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="60"/>
<source>Sorting Title:</source>
<extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
<translation type="unfinished">Sorting Title:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="74"/>
<source>English Title:</source>
<translation type="unfinished">English Title:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="88"/>
<source>Path:</source>
<translation type="unfinished">Path:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="102"/>
<source>Serial:</source>
<translation type="unfinished">Serial:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="116"/>
<source>CRC:</source>
<translation type="unfinished">CRC:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="130"/>
<source>Type:</source>
<translation type="unfinished">Type:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="150"/>
<source>PS2 Disc</source>
<translation type="unfinished">PS2 Disc</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="159"/>
<source>PS1 Disc</source>
<translation type="unfinished">PS1 Disc</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="168"/>
<source>ELF (PS2 Executable)</source>
<translation type="unfinished">ELF (PS2 Executable)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="180"/>
<source>Region:</source>
<translation type="unfinished">Region:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="196"/>
<source>NTSC-B (Brazil)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-B (Brazil)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="201"/>
<source>NTSC-C (China)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-C (China)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="206"/>
<source>NTSC-HK (Hong Kong)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-HK (Hong Kong)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="211"/>
<source>NTSC-J (Japan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-J (Japan)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="216"/>
<source>NTSC-K (Korea)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-K (Korea)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="221"/>
<source>NTSC-T (Taiwan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-T (Taiwan)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="226"/>
<source>NTSC-U (US)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-U (US)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="231"/>
<source>Other</source>
<translation type="unfinished">Other</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="236"/>
<source>PAL-A (Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-A (Australia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="241"/>
<source>PAL-AF (South Africa)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-AF (South Africa)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="246"/>
<source>PAL-AU (Austria)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-AU (Austria)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="251"/>
<source>PAL-BE (Belgium)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-BE (Belgium)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="256"/>
<source>PAL-E (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-E (Europe/Australia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="261"/>
<source>PAL-F (France)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-F (France)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="266"/>
<source>PAL-FI (Finland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-FI (Finland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="271"/>
<source>PAL-G (Germany)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-G (Germany)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="276"/>
<source>PAL-GR (Greece)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-GR (Greece)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="281"/>
<source>PAL-I (Italy)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-I (Italy)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="286"/>
<source>PAL-IN (India)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-IN (India)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="291"/>
<source>PAL-M (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-M (Europe/Australia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="296"/>
<source>PAL-NL (Netherlands)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-NL (Netherlands)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="301"/>
<source>PAL-NO (Norway)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-NO (Norway)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="306"/>
<source>PAL-P (Portugal)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-P (Portugal)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="311"/>
<source>PAL-PL (Poland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-PL (Poland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="316"/>
<source>PAL-R (Russia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-R (Russia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="321"/>
<source>PAL-S (Spain)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-S (Spain)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="326"/>
<source>PAL-SC (Scandinavia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-SC (Scandinavia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="331"/>
<source>PAL-SW (Sweden)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-SW (Sweden)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="336"/>
<source>PAL-SWI (Switzerland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-SWI (Switzerland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="341"/>
<source>PAL-UK (United Kingdom)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-UK (United Kingdom)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="361"/>
<source>Compatibility:</source>
<translation type="unfinished">Compatibility:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="381"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="386"/>
<source>Not Bootable</source>
<translation type="unfinished">Not Bootable</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="391"/>
<source>Reaches Intro</source>
<translation type="unfinished">Reaches Intro</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="396"/>
<source>Reaches Menu</source>
<translation type="unfinished">Reaches Menu</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="401"/>
<source>In-Game</source>
<translation type="unfinished">In-Game</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="406"/>
<source>Playable</source>
<translation type="unfinished">Playable</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="411"/>
<source>Perfect</source>
<translation type="unfinished">Perfect</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="419"/>
<source>Input Profile:</source>
<translation type="unfinished">Input Profile:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="433"/>
<source>Shared</source>
<extracomment>Refers to the shared settings profile.</extracomment>
<translation type="unfinished">Shared</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="441"/>
<source>Disc Path:</source>
<translation type="unfinished">Disc Path:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="453"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="460"/>
<source>Clear</source>
<translation type="unfinished">Clear</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="512"/>
<source>Verify</source>
<translation type="unfinished">Verify</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="555"/>
<source>Search on Redump.org...</source>
<translation type="unfinished">Search on Redump.org...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="157"/>
<source>Select Disc Path</source>
<translation type="unfinished">Select Disc Path</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="170"/>
<source>Game is not a CD/DVD.</source>
<translation type="unfinished">Game is not a CD/DVD.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="177"/>
<source>Track list unavailable while virtual machine is running.</source>
<translation type="unfinished">Track list unavailable while virtual machine is running.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="202"/>
<source>#</source>
<translation type="unfinished">#</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="205"/>
<source>Mode</source>
<translation type="unfinished">Mode</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="206"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="214"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="207"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="215"/>
<source>Sectors</source>
<translation type="unfinished">Sectors</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="208"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="216"/>
<source>Size</source>
<translation type="unfinished">Size</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="209"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="217"/>
<source>MD5</source>
<translation type="unfinished">MD5</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="210"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="218"/>
<source>Status</source>
<translation type="unfinished">Status</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="231"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="233"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="239"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="240"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="241"/>
<source>%1</source>
<translation type="unfinished">%1</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="242"/>
<source>&lt;not computed&gt;</source>
<translation type="unfinished">&lt;not computed&gt;</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
<source>Cannot verify image while a game is running.</source>
<translation type="unfinished">Cannot verify image while a game is running.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="288"/>
<source>One or more tracks is missing.</source>
<translation type="unfinished">One or more tracks is missing.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="325"/>
<source>Verified as %1 [%2] (Version %3).</source>
<translation type="unfinished">Verified as %1 [%2] (Version %3).</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="332"/>
<source>Verified as %1 [%2].</source>
<translation type="unfinished">Verified as %1 [%2].</translation>
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</context>
<context>
<name>GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="35"/>
<source>Renderer:</source>
<translation type="unfinished">Renderer:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="45"/>
<source>Adapter:</source>
<translation type="unfinished">Adapter:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="65"/>
<source>Display</source>
<translation type="unfinished">Display</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="71"/>
<source>Fullscreen Mode:</source>
<translation type="unfinished">Fullscreen Mode:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="81"/>
<source>Aspect Ratio:</source>
<translation type="unfinished">Aspect Ratio:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="89"/>
<source>Fit to Window / Fullscreen</source>
<translation type="unfinished">Fit to Window / Fullscreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="94"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="125"/>
<source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
<translation type="unfinished">Auto Standard (4:3 Interlaced / 3:2 Progressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="99"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="130"/>
<source>Standard (4:3)</source>
<translation type="unfinished">Standard (4:3)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="104"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="135"/>
<source>Widescreen (16:9)</source>
<translation type="unfinished">Widescreen (16:9)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="112"/>
<source>FMV Aspect Ratio:</source>
<translation type="unfinished">FMV Aspect Ratio:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="120"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1068"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1130"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="47"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
<source>Off (Default)</source>
<translation type="unfinished">Off (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="151"/>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="1156"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2103"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2138"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="22"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="778"/>
<source>Automatic (Default)</source>
<translation type="unfinished">Automatic (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="161"/>
<source>Weave (Top Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation type="unfinished">Weave (Top Field First, Sawtooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="166"/>
<source>Weave (Bottom Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation type="unfinished">Weave (Bottom Field First, Sawtooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="171"/>
<source>Bob (Top Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation type="unfinished">Bob (Top Field First, Full Frames)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="176"/>
<source>Bob (Bottom Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation type="unfinished">Bob (Bottom Field First, Full Frames)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="181"/>
<source>Blend (Top Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished">Blend (Top Field First, Merge 2 Fields)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="186"/>
<source>Blend (Bottom Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished">Blend (Bottom Field First, Merge 2 Fields)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="191"/>
<source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished">Adaptive (Top Field First, Similar to Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="196"/>
<source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished">Adaptive (Bottom Field First, Similar to Bob + Weave)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="204"/>
<source>Bilinear Filtering:</source>
<translation type="unfinished">Bilinear Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="212"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="623"/>
<source>None</source>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="217"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="431"/>
<source>Bilinear (Smooth)</source>
<extracomment>Smooth: Refers to the texture clarity.</extracomment>
<translation type="unfinished">Bilinear (Smooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="222"/>
<source>Bilinear (Sharp)</source>
<extracomment>Sharp: Refers to the texture clarity.</extracomment>
<translation type="unfinished">Bilinear (Sharp)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="299"/>
<source>Vertical Stretch:</source>
<translation type="unfinished">Vertical Stretch:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="284"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="306"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1406"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1601"/>
<source>%</source>
<extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
<translation type="unfinished">%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="319"/>
<source>Crop:</source>
<translation type="unfinished">Crop:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="328"/>
<source>Left:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished">Left:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="335"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="352"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="369"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="386"/>
<source>px</source>
<translation type="unfinished">px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="345"/>
<source>Top:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished">Top:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
<source>Right:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished">Right:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
<source>Bottom:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished">Bottom:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="438"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="435"/>
<source>Screen Offsets</source>
<translation type="unfinished">Screen Offsets</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="445"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
<source>Show Overscan</source>
<translation type="unfinished">Show Overscan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<source>Enable Widescreen Patches</source>
<translation type="unfinished">Enable Widescreen Patches</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="425"/>
<source>Enable No-Interlacing Patches</source>
<translation type="unfinished">Enable No-Interlacing Patches</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="421"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
<source>Anti-Blur</source>
<translation type="unfinished">Anti-Blur</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="424"/>
<source>Ctrl+S</source>
<translation type="unfinished">Ctrl+S</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="431"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<source>Disable Interlace Offset</source>
<translation type="unfinished">Disable Interlace Offset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="230"/>
<source>Screenshot Size:</source>
<translation type="unfinished">Screenshot Size:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
<source>Screen Resolution</source>
<translation type="unfinished">Screen Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<source>Internal Resolution</source>
<translation type="unfinished">Internal Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="259"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
<source>PNG</source>
<translation type="unfinished">PNG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="264"/>
<source>JPEG</source>
<translation type="unfinished">JPEG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="277"/>
<source>Quality:</source>
<translation type="unfinished">Quality:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="455"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="674"/>
<source>Rendering</source>
<translation type="unfinished">Rendering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="461"/>
<source>Internal Resolution:</source>
<translation type="unfinished">Internal Resolution:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="551"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1104"/>
<source>Off</source>
<translation type="unfinished">Off</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="471"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="680"/>
<source>Texture Filtering:</source>
<translation type="unfinished">Texture Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="479"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="700"/>
<source>Nearest</source>
<translation type="unfinished">Nearest</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="705"/>
<source>Bilinear (Forced)</source>
<translation type="unfinished">Bilinear (Forced)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="710"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Bilinear (PS2)</source>
<translation type="unfinished">Bilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="494"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="715"/>
<source>Bilinear (Forced excluding sprite)</source>
<translation type="unfinished">Bilinear (Forced excluding sprite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="502"/>
<source>Trilinear Filtering:</source>
<translation type="unfinished">Trilinear Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="515"/>
<source>Off (None)</source>
<translation type="unfinished">Off (None)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
<source>Trilinear (PS2)</source>
<translation type="unfinished">Trilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
<source>Trilinear (Forced)</source>
<translation type="unfinished">Trilinear (Forced)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="533"/>
<source>Anisotropic Filtering:</source>
<translation type="unfinished">Anisotropic Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="543"/>
<source>Dithering:</source>
<translation type="unfinished">Dithering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="556"/>
<source>Scaled</source>
<translation type="unfinished">Scaled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
<source>Unscaled (Default)</source>
<translation type="unfinished">Unscaled (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="574"/>
<source>Blending Accuracy:</source>
<translation type="unfinished">Blending Accuracy:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="582"/>
<source>Minimum</source>
<translation type="unfinished">Minimum</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="587"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="517"/>
<source>Basic (Recommended)</source>
<translation type="unfinished">Basic (Recommended)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
<source>Medium</source>
<translation type="unfinished">Medium</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="597"/>
<source>High</source>
<translation type="unfinished">High</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="602"/>
<source>Full (Slow)</source>
<translation type="unfinished">Full (Slow)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="607"/>
<source>Maximum (Very Slow)</source>
<translation type="unfinished">Maximum (Very Slow)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="615"/>
<source>Texture Preloading:</source>
<translation type="unfinished">Texture Preloading:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="628"/>
<source>Partial</source>
<translation type="unfinished">Partial</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="633"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>Full (Hash Cache)</source>
<translation type="unfinished">Full (Hash Cache)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="723"/>
<source>Software Rendering Threads:</source>
<translation type="unfinished">Software Rendering Threads:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="961"/>
<source>Skip Draw Range:</source>
<translation type="unfinished">Skip Draw Range:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="988"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
<source>Disable Depth Conversion</source>
<translation type="unfinished">Disable Depth Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1023"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="527"/>
<source>GPU Palette Conversion</source>
<translation type="unfinished">GPU Palette Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="664"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<source>Manual Hardware Renderer Fixes</source>
<translation type="unfinished">Manual Hardware Renderer Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="643"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="540"/>
<source>Spin GPU During Readbacks</source>
<translation type="unfinished">Spin GPU During Readbacks</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="657"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
<source>Spin CPU During Readbacks</source>
<translation type="unfinished">Spin CPU During Readbacks</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="730"/>
<source> threads</source>
<translation type="unfinished"> threads</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="650"/>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
<source>Mipmapping</source>
<translation type="unfinished">Mipmapping</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="746"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
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<translation type="unfinished">Auto Flush</translation>
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<message>
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<source>Hardware Fixes</source>
<translation type="unfinished">Hardware Fixes</translation>
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<message>
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<translation type="unfinished">Force Disabled</translation>
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<message>
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<source>Force Enabled</source>
<translation type="unfinished">Force Enabled</translation>
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<message>
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<source>CPU Sprite Render Size:</source>
<translation type="unfinished">CPU Sprite Render Size:</translation>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
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<extracomment>0 (Disabled)</extracomment>
<translation type="unfinished">0 (Disabled)</translation>
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<message>
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<translation type="unfinished">1 (64 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="782"/>
<source>2 (128 Max Width)</source>
<translation type="unfinished">2 (128 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="787"/>
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<translation type="unfinished">3 (192 Max Width)</translation>
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<message>
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<translation type="unfinished">5 (320 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="802"/>
<source>6 (384 Max Width)</source>
<translation type="unfinished">6 (384 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="807"/>
<source>7 (448 Max Width)</source>
<translation type="unfinished">7 (448 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="812"/>
<source>8 (512 Max Width)</source>
<translation type="unfinished">8 (512 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="817"/>
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<translation type="unfinished">9 (576 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="822"/>
<source>10 (640 Max Width)</source>
<translation type="unfinished">10 (640 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1002"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
<source>Disable Safe Features</source>
<translation type="unfinished">Disable Safe Features</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1016"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<source>Preload Frame Data</source>
<translation type="unfinished">Preload Frame Data</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
<source>Texture Inside RT</source>
<translation type="unfinished">Texture Inside RT</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="870"/>
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<translation type="unfinished">1 (Normal)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="875"/>
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<translation type="unfinished">2 (Aggressive)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="851"/>
<source>Software CLUT Render:</source>
<translation type="unfinished">Software CLUT Render:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="883"/>
<source>GPU Target CLUT:</source>
<extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
<translation type="unfinished">GPU Target CLUT:</translation>
</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="917"/>
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<source>Disabled (Default)</source>
<translation type="unfinished">Disabled (Default)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="896"/>
<source>Enabled (Exact Match)</source>
<translation type="unfinished">Enabled (Exact Match)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="901"/>
<source>Enabled (Check Inside Target)</source>
<translation type="unfinished">Enabled (Check Inside Target)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1054"/>
<source>Upscaling Fixes</source>
<translation type="unfinished">Upscaling Fixes</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1060"/>
<source>Half Pixel Offset:</source>
<translation type="unfinished">Half Pixel Offset:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1073"/>
<source>Normal (Vertex)</source>
<translation type="unfinished">Normal (Vertex)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1078"/>
<source>Special (Texture)</source>
<translation type="unfinished">Special (Texture)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1083"/>
<source>Special (Texture - Aggressive)</source>
<translation type="unfinished">Special (Texture - Aggressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1122"/>
<source>Round Sprite:</source>
<translation type="unfinished">Round Sprite:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1135"/>
<source>Half</source>
<translation type="unfinished">Half</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1140"/>
<source>Full</source>
<translation type="unfinished">Full</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1174"/>
<source>Texture Offsets:</source>
<translation type="unfinished">Texture Offsets:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1183"/>
<source>X:</source>
<translation type="unfinished">X:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1197"/>
<source>Y:</source>
<translation type="unfinished">Y:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1229"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<source>Merge Sprite</source>
<translation type="unfinished">Merge Sprite</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1215"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<source>Align Sprite</source>
<translation type="unfinished">Align Sprite</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="143"/>
<source>Deinterlacing:</source>
<translation type="unfinished">Deinterlacing:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="156"/>
<source>No Deinterlacing</source>
<translation type="unfinished">No Deinterlacing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="407"/>
<source>Apply Widescreen Patches</source>
<translation type="unfinished">Apply Widescreen Patches</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="414"/>
<source>Apply No-Interlacing Patches</source>
<translation type="unfinished">Apply No-Interlacing Patches</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
<source>Window Resolution (Aspect Corrected)</source>
<translation type="unfinished">Window Resolution (Aspect Corrected)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="245"/>
<source>Internal Resolution (Aspect Corrected)</source>
<translation type="unfinished">Internal Resolution (Aspect Corrected)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="250"/>
<source>Internal Resolution (No Aspect Correction)</source>
<translation type="unfinished">Internal Resolution (No Aspect Correction)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
<source>WebP</source>
<translation type="unfinished">WebP</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="566"/>
<source>Force 32bit</source>
<translation type="unfinished">Force 32bit</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="831"/>
<source>Sprites Only</source>
<translation type="unfinished">Sprites Only</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="836"/>
<source>Sprites/Triangles</source>
<translation type="unfinished">Sprites/Triangles</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="841"/>
<source>Blended Sprites/Triangles</source>
<translation type="unfinished">Blended Sprites/Triangles</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="909"/>
<source>Auto Flush:</source>
<translation type="unfinished">Auto Flush:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="922"/>
<source>Enabled (Sprites Only)</source>
<translation type="unfinished">Enabled (Sprites Only)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="927"/>
<source>Enabled (All Primitives)</source>
<translation type="unfinished">Enabled (All Primitives)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="935"/>
<source>Texture Inside RT:</source>
<translation type="unfinished">Texture Inside RT:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="948"/>
<source>Inside Target</source>
<translation type="unfinished">Inside Target</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="953"/>
<source>Merge Targets</source>
<translation type="unfinished">Merge Targets</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="995"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
<source>Disable Partial Source Invalidation</source>
<translation type="unfinished">Disable Partial Source Invalidation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1009"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<source>Read Targets When Closing</source>
<translation type="unfinished">Read Targets When Closing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1037"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
<source>Estimate Texture Region</source>
<translation type="unfinished">Estimate Texture Region</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1044"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
<source>Disable Render Fixes</source>
<translation type="unfinished">Disable Render Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1088"/>
<source>Align To Native</source>
<translation type="unfinished">Align To Native</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1222"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<source>Unscaled Palette Texture Draws</source>
<translation type="unfinished">Unscaled Palette Texture Draws</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1148"/>
<source>Bilinear Dirty Upscale:</source>
<translation type="unfinished">Bilinear Dirty Upscale:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1161"/>
<source>Force Bilinear</source>
<translation type="unfinished">Force Bilinear</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1166"/>
<source>Force Nearest</source>
<translation type="unfinished">Force Nearest</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1246"/>
<source>Texture Replacement</source>
<translation type="unfinished">Texture Replacement</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1303"/>
<source>Search Directory</source>
<translation type="unfinished">Search Directory</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1312"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1961"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1319"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1968"/>
<source>Open...</source>
<translation type="unfinished">Open...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1326"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1975"/>
<source>Reset</source>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1333"/>
<source>PCSX2 will dump and load texture replacements from this directory.</source>
<translation type="unfinished">PCSX2 will dump and load texture replacements from this directory.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1252"/>
<source>Options</source>
<translation type="unfinished">Options</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1279"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<source>Dump Textures</source>
<translation type="unfinished">Dump Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1286"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<source>Dump Mipmaps</source>
<translation type="unfinished">Dump Mipmaps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1293"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<source>Dump FMV Textures</source>
<translation type="unfinished">Dump FMV Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1272"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<source>Load Textures</source>
<translation type="unfinished">Load Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1096"/>
<source>Native Scaling</source>
<translation type="unfinished">Native Scaling</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1109"/>
<source>Normal</source>
<translation type="unfinished">Normal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1114"/>
<source>Aggressive</source>
<translation type="unfinished">Aggressive</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1236"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
<source>Force Even Sprite Position</source>
<translation type="unfinished">Force Even Sprite Position</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1258"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<source>Precache Textures</source>
<translation type="unfinished">Precache Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1357"/>
<source>Post-Processing</source>
<translation type="unfinished">Post-Processing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1363"/>
<source>Sharpening/Anti-Aliasing</source>
<translation type="unfinished">Sharpening/Anti-Aliasing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1369"/>
<source>Contrast Adaptive Sharpening:</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished">Contrast Adaptive Sharpening:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1379"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1447"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
<source>None (Default)</source>
<translation type="unfinished">None (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1384"/>
<source>Sharpen Only (Internal Resolution)</source>
<translation type="unfinished">Sharpen Only (Internal Resolution)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1389"/>
<source>Sharpen and Resize (Display Resolution)</source>
<translation type="unfinished">Sharpen and Resize (Display Resolution)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1399"/>
<source>Sharpness:</source>
<translation type="unfinished">Sharpness:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1423"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<source>FXAA</source>
<translation type="unfinished">FXAA</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1433"/>
<source>Filters</source>
<translation type="unfinished">Filters</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1439"/>
<source>TV Shader:</source>
<translation type="unfinished">TV Shader:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1452"/>
<source>Scanline Filter</source>
<translation type="unfinished">Scanline Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1457"/>
<source>Diagonal Filter</source>
<translation type="unfinished">Diagonal Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1462"/>
<source>Triangular Filter</source>
<translation type="unfinished">Triangular Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1467"/>
<source>Wave Filter</source>
<translation type="unfinished">Wave Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1472"/>
<source>Lottes CRT</source>
<extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
<translation type="unfinished">Lottes CRT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1477"/>
<source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
<translation type="unfinished">4xRGSS downsampling (4x Rotated Grid SuperSampling)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1482"/>
<source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
<translation type="unfinished">NxAGSS downsampling (Nx Automatic Grid SuperSampling)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1490"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
<source>Shade Boost</source>
<translation type="unfinished">Shade Boost</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1512"/>
<source>Brightness:</source>
<translation type="unfinished">Brightness:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1529"/>
<source>Contrast:</source>
<translation type="unfinished">Contrast:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>Saturation</source>
<translation type="unfinished">Saturation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1582"/>
<source>OSD</source>
<translation type="unfinished">OSD</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1588"/>
<source>On-Screen Display</source>
<translation type="unfinished">On-Screen Display</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1594"/>
<source>OSD Scale:</source>
<translation type="unfinished">OSD Scale:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1616"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<source>Show Indicators</source>
<translation type="unfinished">Show Indicators</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1623"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<source>Show Resolution</source>
<translation type="unfinished">Show Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1630"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
<source>Show Inputs</source>
<translation type="unfinished">Show Inputs</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1637"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="709"/>
<source>Show GPU Usage</source>
<translation type="unfinished">Show GPU Usage</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1644"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
<source>Show Settings</source>
<translation type="unfinished">Show Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1651"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="698"/>
<source>Show FPS</source>
<translation type="unfinished">Show FPS</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2086"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="788"/>
<source>Disable Mailbox Presentation</source>
<translation type="unfinished">Disable Mailbox Presentation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2165"/>
<source>Disable Shader Cache</source>
<translation type="unfinished">Disable Shader Cache</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2172"/>
<source>Disable Vertex Shader Expand</source>
<translation type="unfinished">Disable Vertex Shader Expand</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1665"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
<source>Show Statistics</source>
<translation type="unfinished">Show Statistics</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1265"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
<source>Asynchronous Texture Loading</source>
<translation type="unfinished">Asynchronous Texture Loading</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1546"/>
<source>Saturation:</source>
<translation type="unfinished">Saturation:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="707"/>
<source>Show CPU Usage</source>
<translation type="unfinished">Show CPU Usage</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1686"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
<source>Warn About Unsafe Settings</source>
<translation type="unfinished">Warn About Unsafe Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1693"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1719"/>
<source>Recording</source>
<translation type="unfinished">Recording</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1950"/>
<source>Video Dumping Directory</source>
<translation type="unfinished">Video Dumping Directory</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1728"/>
<source>Capture Setup</source>
<translation type="unfinished">Capture Setup</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1725"/>
<source>capture</source>
<translation type="unfinished">capture</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1734"/>
<source>Container:</source>
<translation type="unfinished">Container:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1767"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1835"/>
<source>Codec:</source>
<translation type="unfinished">Codec:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1800"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1925"/>
<source>Extra Arguments</source>
<translation type="unfinished">Extra Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1813"/>
<source>Capture Audio</source>
<translation type="unfinished">Capture Audio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1868"/>
<source>Resolution:</source>
<translation type="unfinished">Resolution:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1893"/>
<source>x</source>
<translation type="unfinished">x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1916"/>
<source>Auto</source>
<translation type="unfinished">Auto</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1938"/>
<source>Capture Video</source>
<translation type="unfinished">Capture Video</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2001"/>
<source>Advanced</source>
<extracomment>Advanced here refers to the advanced graphics options.</extracomment>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2007"/>
<source>Advanced Options</source>
<translation type="unfinished">Advanced Options</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2013"/>
<source>Hardware Download Mode:</source>
<translation type="unfinished">Hardware Download Mode:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2021"/>
<source>Accurate (Recommended)</source>
<translation type="unfinished">Accurate (Recommended)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2026"/>
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation type="unfinished">Disable Readbacks (Synchronize GS Thread)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2031"/>
<source>Unsynchronized (Non-Deterministic)</source>
<translation type="unfinished">Unsynchronized (Non-Deterministic)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2036"/>
<source>Disabled (Ignore Transfers)</source>
<translation type="unfinished">Disabled (Ignore Transfers)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2044"/>
<source>GS Dump Compression:</source>
<translation type="unfinished">GS Dump Compression:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2052"/>
<source>Uncompressed</source>
<translation type="unfinished">Uncompressed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2057"/>
<source>LZMA (xz)</source>
<translation type="unfinished">LZMA (xz)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2062"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
<source>Zstandard (zst)</source>
<translation type="unfinished">Zstandard (zst)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2072"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="782"/>
<source>Skip Presenting Duplicate Frames</source>
<translation type="unfinished">Skip Presenting Duplicate Frames</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2079"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="772"/>
<source>Use Blit Swap Chain</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation type="unfinished">Use Blit Swap Chain</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1777"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1845"/>
<source>Bitrate:</source>
<translation type="unfinished">Bitrate:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1784"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1852"/>
<source> kbps</source>
<extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
<translation type="unfinished"> kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2095"/>
<source>Allow Exclusive Fullscreen:</source>
<translation type="unfinished">Allow Exclusive Fullscreen:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2108"/>
<source>Disallowed</source>
<translation type="unfinished">Disallowed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2113"/>
<source>Allowed</source>
<translation type="unfinished">Allowed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2124"/>
<source>Debugging Options</source>
<translation type="unfinished">Debugging Options</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2130"/>
<source>Override Texture Barriers:</source>
<translation type="unfinished">Override Texture Barriers:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2179"/>
<source>Use Debug Device</source>
<translation type="unfinished">Use Debug Device</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1679"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<source>Show Speed Percentages</source>
<translation type="unfinished">Show Speed Percentages</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2158"/>
<source>Disable Framebuffer Fetch</source>
<translation type="unfinished">Disable Framebuffer Fetch</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="25"/>
<source>Direct3D 11</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Direct3D 11</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="27"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Direct3D 12</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="31"/>
<source>OpenGL</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">OpenGL</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="35"/>
<source>Vulkan</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Vulkan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
<source>Metal</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Metal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="42"/>
<source>Software</source>
<extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
<translation type="unfinished">Software</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="44"/>
<source>Null</source>
<extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
<translation type="unfinished">Null</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
<source>2x</source>
<translation type="unfinished">2x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
<source>4x</source>
<translation type="unfinished">4x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>8x</source>
<translation type="unfinished">8x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>16x</source>
<translation type="unfinished">16x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="282"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1056"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1085"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="425"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="435"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="527"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="540"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="574"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="698"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="707"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="709"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="745"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="772"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="782"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="788"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="792"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="423"/>
<source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
<translation type="unfinished">Automatically loads and applies widescreen patches on game start. Can cause issues.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="426"/>
<source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
<translation type="unfinished">Automatically loads and applies no-interlacing patches on game start. Can cause issues.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="429"/>
<source>Disables interlacing offset which may reduce blurring in some situations.</source>
<translation type="unfinished">Disables interlacing offset which may reduce blurring in some situations.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="431"/>
<source>Bilinear Filtering</source>
<translation type="unfinished">Bilinear Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
<translation type="unfinished">Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
<source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
<extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
<translation type="unfinished">Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="441"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation type="unfinished">Enables the option to show the overscan area on games which draw more than the safe area of the screen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
<source>FMV Aspect Ratio</source>
<translation type="unfinished">FMV Aspect Ratio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
<source>Overrides the full-motion video (FMV) aspect ratio.</source>
<translation type="unfinished">Overrides the full-motion video (FMV) aspect ratio.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</source>
<translation type="unfinished">Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="505"/>
<source>Control the texture&apos;s trilinear filtering of the emulation.</source>
<translation type="unfinished">Control the texture&apos;s trilinear filtering of the emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation type="unfinished">Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
<source>Software Rendering Threads</source>
<translation type="unfinished">Software Rendering Threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
<source>CPU Sprite Render Size</source>
<translation type="unfinished">CPU Sprite Render Size</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
<source>Software CLUT Render</source>
<translation type="unfinished">Software CLUT Render</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
<source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
<translation type="unfinished">Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
<source>This option disables game-specific render fixes.</source>
<translation type="unfinished">This option disables game-specific render fixes.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="592"/>
<source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
<translation type="unfinished">By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1030"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
<source>Framebuffer Conversion</source>
<translation type="unfinished">Framebuffer Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="596"/>
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
<translation type="unfinished">Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
<source>Disabled</source>
<translation type="unfinished">Disabled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="321"/>
<source>Remove Unsupported Settings</source>
<translation type="unfinished">Remove Unsupported Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="322"/>
<source>You currently have the &lt;strong&gt;Enable Widescreen Patches&lt;/strong&gt; or &lt;strong&gt;Enable No-Interlacing Patches&lt;/strong&gt; options enabled for this game.&lt;br&gt;&lt;br&gt;We no longer support these options, instead &lt;strong&gt;you should select the &quot;Patches&quot; section, and explicitly enable the patches you want.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Do you want to remove these options from your game configuration now?</source>
<translation type="unfinished">You currently have the &lt;strong&gt;Enable Widescreen Patches&lt;/strong&gt; or &lt;strong&gt;Enable No-Interlacing Patches&lt;/strong&gt; options enabled for this game.&lt;br&gt;&lt;br&gt;We no longer support these options, instead &lt;strong&gt;you should select the &quot;Patches&quot; section, and explicitly enable the patches you want.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Do you want to remove these options from your game configuration now?</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="511"/>
<source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</source>
<translation type="unfinished">Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
<translation type="unfinished">Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
<source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
<translation type="unfinished">Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
<translation type="unfinished">Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="579"/>
<source>Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
<translation type="unfinished">Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation type="unfinished">Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="606"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
<translation type="unfinished">Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="610"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation type="unfinished">Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="635"/>
<source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
<extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
<translation type="unfinished">Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<source>Dumps replaceable textures to disk. Will reduce performance.</source>
<translation type="unfinished">Dumps replaceable textures to disk. Will reduce performance.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<source>Includes mipmaps when dumping textures.</source>
<translation type="unfinished">Includes mipmaps when dumping textures.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation type="unfinished">Allows texture dumping when FMVs are active. You should not enable this.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation type="unfinished">Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation type="unfinished">Loads replacement textures where available and user-provided.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation type="unfinished">Preloads all replacement textures to memory. Not necessary with asynchronous loading.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation type="unfinished">Enables FidelityFX Contrast Adaptive Sharpening.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation type="unfinished">Determines the intensity the sharpening effect in CAS post-processing.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Adjusts brightness. 50 is normal.</source>
<translation type="unfinished">Adjusts brightness. 50 is normal.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
<source>Adjusts contrast. 50 is normal.</source>
<translation type="unfinished">Adjusts contrast. 50 is normal.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>Adjusts saturation. 50 is normal.</source>
<translation type="unfinished">Adjusts saturation. 50 is normal.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>Scales the size of the onscreen OSD from 50% to 500%.</source>
<translation type="unfinished">Scales the size of the onscreen OSD from 50% to 500%.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
<source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
<translation type="unfinished">Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
<source>Displays various settings and the current values of those settings, useful for debugging.</source>
<translation type="unfinished">Displays various settings and the current values of those settings, useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<source>Displays a graph showing the average frametimes.</source>
<translation type="unfinished">Displays a graph showing the average frametimes.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
<source>Video Codec</source>
<translation type="unfinished">Video Codec</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
<source>Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
<translation type="unfinished">Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
<source>Video Bitrate</source>
<translation type="unfinished">Video Bitrate</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
<source>6000 kbps</source>
<translation type="unfinished">6000 kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
<source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
<translation type="unfinished">Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
<source>Automatic Resolution</source>
<translation type="unfinished">Automatic Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
<source>When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</source>
<translation type="unfinished">When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="745"/>
<source>Enable Extra Video Arguments</source>
<translation type="unfinished">Enable Extra Video Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="745"/>
<source>Allows you to pass arguments to the selected video codec.</source>
<translation type="unfinished">Allows you to pass arguments to the selected video codec.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="747"/>
<source>Extra Video Arguments</source>
<translation type="unfinished">Extra Video Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
<source>Audio Codec</source>
<translation type="unfinished">Audio Codec</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
<source>Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
<translation type="unfinished">Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
<source>Audio Bitrate</source>
<translation type="unfinished">Audio Bitrate</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
<source>Enable Extra Audio Arguments</source>
<translation type="unfinished">Enable Extra Audio Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
<source>Allows you to pass arguments to the selected audio codec.</source>
<translation type="unfinished">Allows you to pass arguments to the selected audio codec.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="760"/>
<source>Extra Audio Arguments</source>
<translation type="unfinished">Extra Audio Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="778"/>
<source>Allow Exclusive Fullscreen</source>
<translation type="unfinished">Allow Exclusive Fullscreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="779"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
<translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="447"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation type="unfinished">Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="400"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
<source>Integer Scaling</source>
<translation type="unfinished">Integer Scaling</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="450"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation type="unfinished">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="453"/>
<source>Aspect Ratio</source>
<translation type="unfinished">Aspect Ratio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="453"/>
<source>Auto Standard (4:3/3:2 Progressive)</source>
<translation type="unfinished">Auto Standard (4:3/3:2 Progressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation type="unfinished">Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Deinterlacing</source>
<translation type="unfinished">Deinterlacing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
<source>Screenshot Size</source>
<translation type="unfinished">Screenshot Size</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
<translation type="unfinished">Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
<source>Screenshot Format</source>
<translation type="unfinished">Screenshot Format</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="464"/>
<source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
<translation type="unfinished">Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
<source>Screenshot Quality</source>
<translation type="unfinished">Screenshot Quality</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>50%</source>
<translation type="unfinished">50%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="467"/>
<source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
<translation type="unfinished">Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>100%</source>
<translation type="unfinished">100%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
<source>Vertical Stretch</source>
<translation type="unfinished">Vertical Stretch</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="472"/>
<source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
<translation type="unfinished">Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Fullscreen Mode</source>
<translation type="unfinished">Fullscreen Mode</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1079"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1085"/>
<source>Borderless Fullscreen</source>
<translation type="unfinished">Borderless Fullscreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation type="unfinished">Chooses the fullscreen resolution and frequency.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<source>Left</source>
<translation type="unfinished">Left</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<source>0px</source>
<translation type="unfinished">0px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<source>Changes the number of pixels cropped from the left side of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the left side of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<source>Top</source>
<translation type="unfinished">Top</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<source>Changes the number of pixels cropped from the top of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the top of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<source>Right</source>
<translation type="unfinished">Right</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<source>Changes the number of pixels cropped from the right side of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the right side of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<source>Bottom</source>
<translation type="unfinished">Bottom</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<source>Changes the number of pixels cropped from the bottom of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the bottom of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<source>Native (PS2) (Default)</source>
<translation type="unfinished">Native (PS2) (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
<source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
<translation type="unfinished">Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Texture Filtering</source>
<translation type="unfinished">Texture Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Control the texture filtering of the emulation.</source>
<translation type="unfinished">Control the texture filtering of the emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
<source>Trilinear Filtering</source>
<translation type="unfinished">Trilinear Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
<source>Anisotropic Filtering</source>
<translation type="unfinished">Anisotropic Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="508"/>
<source>Reduces texture aliasing at extreme viewing angles.</source>
<translation type="unfinished">Reduces texture aliasing at extreme viewing angles.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
<source>Dithering</source>
<translation type="unfinished">Dithering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="517"/>
<source>Blending Accuracy</source>
<translation type="unfinished">Blending Accuracy</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>Texture Preloading</source>
<translation type="unfinished">Texture Preloading</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="524"/>
<source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
<translation type="unfinished">Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation type="unfinished">When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="532"/>
<source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
<translation type="unfinished">Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
<source>2 threads</source>
<translation type="unfinished">2 threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="575"/>
<source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
<translation type="unfinished">Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
<source>Enables mipmapping, which some games require to render correctly.</source>
<translation type="unfinished">Enables mipmapping, which some games require to render correctly.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
<source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
<translation type="unfinished">The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
<translation type="unfinished">Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
<source>GPU Target CLUT</source>
<translation type="unfinished">GPU Target CLUT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
<source>Skipdraw Range Start</source>
<translation type="unfinished">Skipdraw Range Start</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<source>0</source>
<translation type="unfinished">0</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="569"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
<source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
<translation type="unfinished">Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<source>Skipdraw Range End</source>
<translation type="unfinished">Skipdraw Range End</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="583"/>
<source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
<translation type="unfinished">This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
<translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<source>Half Pixel Offset</source>
<translation type="unfinished">Half Pixel Offset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="616"/>
<source>Might fix some misaligned fog, bloom, or blend effect.</source>
<translation type="unfinished">Might fix some misaligned fog, bloom, or blend effect.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
<source>Round Sprite</source>
<translation type="unfinished">Round Sprite</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
<translation type="unfinished">Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
<source>Texture Offsets X</source>
<translation type="unfinished">Texture Offsets X</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
<source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
<extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
<translation type="unfinished">Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<source>Texture Offsets Y</source>
<translation type="unfinished">Texture Offsets Y</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="639"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
<source>Bilinear Upscale</source>
<translation type="unfinished">Bilinear Upscale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation type="unfinished">Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
<source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
<translation type="unfinished">Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="648"/>
<source>Force palette texture draws to render at native resolution.</source>
<translation type="unfinished">Force palette texture draws to render at native resolution.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<source>Contrast Adaptive Sharpening</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished">Contrast Adaptive Sharpening</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>Sharpness</source>
<translation type="unfinished">Sharpness</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
<translation type="unfinished">Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
<translation type="unfinished">Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Brightness</source>
<translation type="unfinished">Brightness</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>50</source>
<translation type="unfinished">50</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
<source>Contrast</source>
<translation type="unfinished">Contrast</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
<source>TV Shader</source>
<translation type="unfinished">TV Shader</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="687"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television set.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>OSD Scale</source>
<translation type="unfinished">OSD Scale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1658"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<source>Show OSD Messages</source>
<translation type="unfinished">Show OSD Messages</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation type="unfinished">Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation type="unfinished">Shows the internal frame rate of the game in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation type="unfinished">Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation type="unfinished">Shows the resolution of the game in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="707"/>
<source>Shows host&apos;s CPU utilization.</source>
<translation type="unfinished">Shows host&apos;s CPU utilization.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="709"/>
<source>Shows host&apos;s GPU utilization.</source>
<translation type="unfinished">Shows host&apos;s GPU utilization.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="712"/>
<source>Shows counters for internal graphical utilization, useful for debugging.</source>
<translation type="unfinished">Shows counters for internal graphical utilization, useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation type="unfinished">Shows the current controller state of the system in the bottom-left corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="747"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="760"/>
<source>Leave It Blank</source>
<translation type="unfinished">Leave It Blank</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="748"/>
<source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
<translation type="unfinished">Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
<source>Sets the audio bitrate to be used.</source>
<translation type="unfinished">Sets the audio bitrate to be used.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
<source>160 kbps</source>
<translation type="unfinished">160 kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
<source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
<translation type="unfinished">Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
<source>GS Dump Compression</source>
<translation type="unfinished">GS Dump Compression</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
<source>Change the compression algorithm used when creating a GS dump.</source>
<translation type="unfinished">Change the compression algorithm used when creating a GS dump.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="774"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
<translation type="unfinished">Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="783"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="792"/>
<source>Enable Debug Device</source>
<translation type="unfinished">Enable Debug Device</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
<source>Enables API-level validation of graphics commands.</source>
<translation type="unfinished">Enables API-level validation of graphics commands.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="795"/>
<source>GS Download Mode</source>
<translation type="unfinished">GS Download Mode</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="795"/>
<source>Accurate</source>
<translation type="unfinished">Accurate</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="796"/>
<source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
<translation type="unfinished">Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="902"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="915"/>
<source>Default</source>
<extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
<translation type="unfinished">Default</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
<source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
<translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1050"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1056"/>
<source>(Default)</source>
<translation type="unfinished">(Default)</translation>
</message>
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<context>
<name>Hotkeys</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1033"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1041"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1061"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1068"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1077"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1083"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1089"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1095"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1100"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1113"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1126"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1154"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1166"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1180"/>
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<translation type="unfinished">Graphics</translation>
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<message>
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<source>Save Screenshot</source>
<translation type="unfinished">Save Screenshot</translation>
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<message>
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<translation type="unfinished">Toggle Video Capture</translation>
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<message>
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<source>Save Single Frame GS Dump</source>
<translation type="unfinished">Save Single Frame GS Dump</translation>
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<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1068"/>
<source>Save Multi Frame GS Dump</source>
<translation type="unfinished">Save Multi Frame GS Dump</translation>
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<message>
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<message>
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<message>
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<source>Decrease Upscale Multiplier</source>
<translation type="unfinished">Decrease Upscale Multiplier</translation>
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<message>
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<translation type="unfinished">Toggle On-Screen Display</translation>
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<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1100"/>
<source>Cycle Aspect Ratio</source>
<translation type="unfinished">Cycle Aspect Ratio</translation>
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<message>
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<source>Aspect ratio set to &apos;{}&apos;.</source>
<translation type="unfinished">Aspect ratio set to &apos;{}&apos;.</translation>
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<message>
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<source>Toggle Hardware Mipmapping</source>
<translation type="unfinished">Toggle Hardware Mipmapping</translation>
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<message>
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<source>Hardware mipmapping is now enabled.</source>
<translation type="unfinished">Hardware mipmapping is now enabled.</translation>
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<source>Hardware mipmapping is now disabled.</source>
<translation type="unfinished">Hardware mipmapping is now disabled.</translation>
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<source>Cycle Deinterlace Mode</source>
<translation type="unfinished">Cycle Deinterlace Mode</translation>
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<message>
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<source>Deinterlace mode set to &apos;{}&apos;.</source>
<translation type="unfinished">Deinterlace mode set to &apos;{}&apos;.</translation>
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<message>
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<source>Toggle Texture Dumping</source>
<translation type="unfinished">Toggle Texture Dumping</translation>
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<message>
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<source>Texture dumping is now enabled.</source>
<translation type="unfinished">Texture dumping is now enabled.</translation>
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<message>
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<source>Texture dumping is now disabled.</source>
<translation type="unfinished">Texture dumping is now disabled.</translation>
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<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1167"/>
<source>Toggle Texture Replacements</source>
<translation type="unfinished">Toggle Texture Replacements</translation>
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<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1174"/>
<source>Texture replacements are now enabled.</source>
<translation type="unfinished">Texture replacements are now enabled.</translation>
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<message>
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<source>Texture replacements are now disabled.</source>
<translation type="unfinished">Texture replacements are now disabled.</translation>
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<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1181"/>
<source>Reload Texture Replacements</source>
<translation type="unfinished">Reload Texture Replacements</translation>
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<source>Texture replacements are not enabled.</source>
<translation type="unfinished">Texture replacements are not enabled.</translation>
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<message>
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<source>Reloading texture replacements...</source>
<translation type="unfinished">Reloading texture replacements...</translation>
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<translation type="unfinished">Target speed set to {:.0f}%.</translation>
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<translation type="unfinished">Volume: Muted</translation>
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<source>Volume: {}%</source>
<translation type="unfinished">Volume: {}%</translation>
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<source>No save state found in slot {}.</source>
<translation type="unfinished">No save state found in slot {}.</translation>
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<location filename="../../pcsx2/Hotkeys.cpp" line="115"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="120"/>
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<location filename="../../pcsx2/Hotkeys.cpp" line="206"/>
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<location filename="../../pcsx2/Hotkeys.cpp" line="216"/>
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<translation type="unfinished">System</translation>
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<translation type="unfinished">Open Pause Menu</translation>
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<message>
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<translation type="unfinished">Open Achievements List</translation>
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<translation type="unfinished">Open Leaderboards List</translation>
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<translation type="unfinished">Toggle Pause</translation>
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<translation type="unfinished">Toggle Fullscreen</translation>
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<translation type="unfinished">Toggle Frame Limit</translation>
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<message>
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<translation type="unfinished">Toggle Turbo / Fast Forward</translation>
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<translation type="unfinished">Toggle Slow Motion</translation>
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<message>
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<translation type="unfinished">Turbo / Fast Forward (Hold)</translation>
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<translation type="unfinished">Increase Target Speed</translation>
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<translation type="unfinished">Increase Volume</translation>
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<translation type="unfinished">Decrease Volume</translation>
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<translation type="unfinished">Toggle Mute</translation>
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<message>
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<translation type="unfinished">Frame Advance</translation>
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<translation type="unfinished">Shut Down Virtual Machine</translation>
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<translation type="unfinished">Save States</translation>
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<translation type="unfinished">Select Previous Save Slot</translation>
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<translation type="unfinished">Save State To Selected Slot</translation>
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<message>
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<context>
<name>ImGuiOverlays</name>
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<message>
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<message>
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<message>
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<message>
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<translation type="unfinished">Load</translation>
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<name>InputBindingDialog</name>
<message>
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<translation type="unfinished">Edit Bindings</translation>
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<message>
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<source>Bindings for Controller0/ButtonCircle</source>
<translation type="unfinished">Bindings for Controller0/ButtonCircle</translation>
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<message>
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<translation type="unfinished">Sensitivity:</translation>
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<message>
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<location filename="../Settings/InputBindingDialog.ui" line="113"/>
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<message>
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<translation type="unfinished">Deadzone:</translation>
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<message>
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<translation type="unfinished">%1%</translation>
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<context>
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Left click to assign a new button
Shift + left click for additional bindings</source>
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Left click to assign a new button
Shift + left click for additional bindings</translation>
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Right click to clear binding</translation>
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<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="67"/>
<source>Close</source>
<translation type="unfinished">Close</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="32"/>
<source>%1 %2</source>
<translation type="unfinished">%1 %2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="37"/>
<source>%1</source>
<translation type="unfinished">%1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="43"/>
<source>%1 [%2]</source>
<translation type="unfinished">%1 [%2]</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>Left Analog</source>
<translation type="unfinished">Left Analog</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>Right Analog</source>
<translation type="unfinished">Right Analog</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>Square</source>
<translation type="unfinished">Square</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>Triangle</source>
<translation type="unfinished">Triangle</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>Circle</source>
<translation type="unfinished">Circle</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>L1</source>
<translation type="unfinished">L1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>R1</source>
<translation type="unfinished">R1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>L2</source>
<translation type="unfinished">L2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>R2</source>
<translation type="unfinished">R2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>D-Pad Down</source>
<translation type="unfinished">D-Pad Down</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>L3</source>
<translation type="unfinished">L3</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>R3</source>
<translation type="unfinished">R3</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>D-Pad Right</source>
<translation type="unfinished">D-Pad Right</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>D-Pad Up</source>
<translation type="unfinished">D-Pad Up</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
<source>D-Pad Left</source>
<translation type="unfinished">D-Pad Left</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="86"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="103"/>
<source>Opening Recording Failed</source>
<translation type="unfinished">Opening Recording Failed</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="103"/>
<source>Failed to open file: %1</source>
<translation type="unfinished">Failed to open file: %1</translation>
</message>
</context>
<context>
<name>InputVibrationBindingWidget</name>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="450"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="450"/>
<source>No devices with vibration motors were detected.</source>
<translation type="unfinished">No devices with vibration motors were detected.</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="456"/>
<source>Select vibration motor for %1.</source>
<translation type="unfinished">Select vibration motor for %1.</translation>
</message>
</context>
<context>
<name>InterfaceSettingsWidget</name>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="29"/>
<source>Behaviour</source>
<translation type="unfinished">Behaviour</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="63"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="148"/>
<source>Pause On Focus Loss</source>
<translation type="unfinished">Pause On Focus Loss</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="42"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="137"/>
<source>Inhibit Screensaver</source>
<translation type="unfinished">Inhibit Screensaver</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="35"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="143"/>
<source>Save State On Shutdown</source>
<translation type="unfinished">Save State On Shutdown</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="56"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="146"/>
<source>Pause On Start</source>
<translation type="unfinished">Pause On Start</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="49"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="140"/>
<source>Confirm Shutdown</source>
<translation type="unfinished">Confirm Shutdown</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="84"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
<source>Create Save State Backups</source>
<translation type="unfinished">Create Save State Backups</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="77"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
<source>Enable Discord Presence</source>
<translation type="unfinished">Enable Discord Presence</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="70"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="151"/>
<source>Pause On Controller Disconnection</source>
<translation type="unfinished">Pause On Controller Disconnection</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="94"/>
<source>Game Display</source>
<translation type="unfinished">Game Display</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="100"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<source>Start Fullscreen</source>
<translation type="unfinished">Start Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="107"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
<source>Double-Click Toggles Fullscreen</source>
<translation type="unfinished">Double-Click Toggles Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="114"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<source>Render To Separate Window</source>
<translation type="unfinished">Render To Separate Window</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="121"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
<source>Hide Main Window When Running</source>
<translation type="unfinished">Hide Main Window When Running</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="128"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="173"/>
<source>Disable Window Resizing</source>
<translation type="unfinished">Disable Window Resizing</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="135"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<source>Hide Cursor In Fullscreen</source>
<translation type="unfinished">Hide Cursor In Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="145"/>
<source>Preferences</source>
<translation type="unfinished">Preferences</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="151"/>
<source>Language:</source>
<translation type="unfinished">Language:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="161"/>
<source>Theme:</source>
<translation type="unfinished">Theme:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="174"/>
<source>Automatic Updater</source>
<translation type="unfinished">Automatic Updater</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="187"/>
<source>Update Channel:</source>
<translation type="unfinished">Update Channel:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="194"/>
<source>Current Version:</source>
<translation type="unfinished">Current Version:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="206"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="108"/>
<source>Enable Automatic Update Check</source>
<translation type="unfinished">Enable Automatic Update Check</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="213"/>
<source>Check for Updates...</source>
<translation type="unfinished">Check for Updates...</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="12"/>
<source>Native</source>
<translation type="unfinished">Native</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="15"/>
<source>Classic Windows</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Classic Windows</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="19"/>
<source>Dark Fusion (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Dark Fusion (Gray) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="21"/>
<source>Dark Fusion (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Dark Fusion (Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="23"/>
<source>Grey Matter (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Grey Matter (Gray) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="25"/>
<source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Untouched Lagoon (Grayish Green/-Blue ) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="27"/>
<source>Baby Pastel (Pink) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Baby Pastel (Pink) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="29"/>
<source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Pizza Time! (Brown-ish/Creamy White) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="31"/>
<source>PCSX2 (White/Blue) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">PCSX2 (White/Blue) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="33"/>
<source>Scarlet Devil (Red/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Scarlet Devil (Red/Purple) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="35"/>
<source>Violet Angel (Blue/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Violet Angel (Blue/Purple) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="37"/>
<source>Cobalt Sky (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Cobalt Sky (Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="39"/>
<source>Ruby (Black/Red) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Ruby (Black/Red) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="41"/>
<source>Sapphire (Black/Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Sapphire (Black/Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="43"/>
<source>Custom.qss [Drop in PCSX2 Folder]</source>
<extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
<translation type="unfinished">Custom.qss [Drop in PCSX2 Folder]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="108"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="137"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="140"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="109"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation type="unfinished">Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="117"/>
<source>%1 (%2)</source>
<extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
<translation type="unfinished">%1 (%2)</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="138"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation type="unfinished">Prevents the screen saver from activating and the host from sleeping while emulation is running.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="141"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
<translation type="unfinished">Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation type="unfinished">Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<source>Pauses the emulator when a controller with bindings is disconnected.</source>
<translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
<translation type="unfinished">Allows switching in and out of fullscreen mode by double-clicking the game window.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<source>Prevents the main window from being resized.</source>
<translation type="unfinished">Prevents the main window from being resized.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="143"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="146"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="148"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="173"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="17"/>
<source>Fusion [Light/Dark]</source>
<translation type="unfinished">Fusion [Light/Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="147"/>
<source>Pauses the emulator when a game is started.</source>
<translation type="unfinished">Pauses the emulator when a game is started.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation type="unfinished">Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
<extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
<translation type="unfinished">Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="157"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation type="unfinished">Automatically switches to fullscreen mode when a game is started.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation type="unfinished">Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
<source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
<translation type="unfinished">Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
<source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
<translation type="unfinished">Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation type="unfinished">Shows the game you are currently playing as part of your profile in Discord.</translation>
</message>
<message>
<location filename="../Translations.cpp" line="224"/>
<source>System Language [Default]</source>
<translation type="unfinished">System Language [Default]</translation>
</message>
</context>
<context>
<name>LogWindow</name>
<message>
<location filename="../LogWindow.cpp" line="118"/>
<source>Log Window - %1 [%2]</source>
<translation type="unfinished">Log Window - %1 [%2]</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="122"/>
<source>Log Window</source>
<translation type="unfinished">Log Window</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="140"/>
<source>&amp;Clear</source>
<translation type="unfinished">&amp;Clear</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="142"/>
<source>&amp;Save...</source>
<translation type="unfinished">&amp;Save...</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="147"/>
<source>Cl&amp;ose</source>
<translation type="unfinished">Cl&amp;ose</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="150"/>
<source>&amp;Settings</source>
<translation type="unfinished">&amp;Settings</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="154"/>
<source>Log To &amp;System Console</source>
<translation type="unfinished">Log To &amp;System Console</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="158"/>
<source>Log To &amp;Debug Console</source>
<translation type="unfinished">Log To &amp;Debug Console</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="162"/>
<source>Log To &amp;File</source>
<translation type="unfinished">Log To &amp;File</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="169"/>
<source>Attach To &amp;Main Window</source>
<translation type="unfinished">Attach To &amp;Main Window</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="173"/>
<source>Show &amp;Timestamps</source>
<translation type="unfinished">Show &amp;Timestamps</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="210"/>
<source>Select Log File</source>
<translation type="unfinished">Select Log File</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="210"/>
<source>Log Files (*.txt)</source>
<translation type="unfinished">Log Files (*.txt)</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="217"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="217"/>
<source>Failed to open file for writing.</source>
<translation type="unfinished">Failed to open file for writing.</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="224"/>
<source>Log was written to %1.
</source>
<translation type="unfinished">Log was written to %1.
</translation>
</message>
</context>
<context>
<name>MAC_APPLICATION_MENU</name>
<message>
<location filename="../Translations.cpp" line="37"/>
<source>Services</source>
<translation type="unfinished">Services</translation>
</message>
<message>
<location filename="../Translations.cpp" line="38"/>
<source>Hide %1</source>
<translation type="unfinished">Hide %1</translation>
</message>
<message>
<location filename="../Translations.cpp" line="39"/>
<source>Hide Others</source>
<translation type="unfinished">Hide Others</translation>
</message>
<message>
<location filename="../Translations.cpp" line="40"/>
<source>Show All</source>
<translation type="unfinished">Show All</translation>
</message>
<message>
<location filename="../Translations.cpp" line="41"/>
<source>Preferences...</source>
<translation type="unfinished">Preferences...</translation>
</message>
<message>
<location filename="../Translations.cpp" line="42"/>
<source>Quit %1</source>
<translation type="unfinished">Quit %1</translation>
</message>
<message>
<location filename="../Translations.cpp" line="43"/>
<source>About %1</source>
<translation type="unfinished">About %1</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../MainWindow.ui" line="17"/>
<source>PCSX2</source>
<translation type="unfinished">PCSX2</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="39"/>
<source>&amp;System</source>
<translation type="unfinished">&amp;System</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="43"/>
<location filename="../MainWindow.cpp" line="1388"/>
<location filename="../MainWindow.cpp" line="1449"/>
<source>Change Disc</source>
<translation type="unfinished">Change Disc</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="58"/>
<location filename="../MainWindow.cpp" line="2714"/>
<source>Load State</source>
<translation type="unfinished">Load State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="67"/>
<source>Save State</source>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="95"/>
<source>S&amp;ettings</source>
<translation type="unfinished">S&amp;ettings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="118"/>
<source>&amp;Help</source>
<translation type="unfinished">&amp;Help</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="131"/>
<source>&amp;Debug</source>
<translation type="unfinished">&amp;Debug</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="135"/>
<source>Switch Renderer</source>
<translation type="unfinished">Switch Renderer</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="154"/>
<source>&amp;View</source>
<translation type="unfinished">&amp;View</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="158"/>
<source>&amp;Window Size</source>
<translation type="unfinished">&amp;Window Size</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="184"/>
<source>&amp;Tools</source>
<translation type="unfinished">&amp;Tools</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="188"/>
<source>Input Recording</source>
<translation type="unfinished">Input Recording</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="237"/>
<source>Toolbar</source>
<translation type="unfinished">Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="280"/>
<source>Start &amp;File...</source>
<translation type="unfinished">Start &amp;File...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="298"/>
<source>Start &amp;Disc...</source>
<translation type="unfinished">Start &amp;Disc...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="316"/>
<source>Start &amp;BIOS</source>
<translation type="unfinished">Start &amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="334"/>
<source>&amp;Scan For New Games</source>
<translation type="unfinished">&amp;Scan For New Games</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="343"/>
<source>&amp;Rescan All Games</source>
<translation type="unfinished">&amp;Rescan All Games</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="352"/>
<source>Shut &amp;Down</source>
<translation type="unfinished">Shut &amp;Down</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="370"/>
<source>Shut Down &amp;Without Saving</source>
<translation type="unfinished">Shut Down &amp;Without Saving</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="379"/>
<source>&amp;Reset</source>
<translation type="unfinished">&amp;Reset</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="400"/>
<source>&amp;Pause</source>
<translation type="unfinished">&amp;Pause</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="439"/>
<source>E&amp;xit</source>
<translation type="unfinished">E&amp;xit</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="448"/>
<source>&amp;BIOS</source>
<translation type="unfinished">&amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="457"/>
<source>Emulation</source>
<translation type="unfinished">Emulation</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="466"/>
<source>&amp;Controllers</source>
<translation type="unfinished">&amp;Controllers</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="484"/>
<source>&amp;Hotkeys</source>
<translation type="unfinished">&amp;Hotkeys</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="493"/>
<source>&amp;Graphics</source>
<translation type="unfinished">&amp;Graphics</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="502"/>
<source>A&amp;chievements</source>
<translation type="unfinished">A&amp;chievements</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="507"/>
<source>&amp;Post-Processing Settings...</source>
<translation type="unfinished">&amp;Post-Processing Settings...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="516"/>
<source>Fullscreen</source>
<translation type="unfinished">Fullscreen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="530"/>
<source>Resolution Scale</source>
<translation type="unfinished">Resolution Scale</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="539"/>
<source>&amp;GitHub Repository...</source>
<translation type="unfinished">&amp;GitHub Repository...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="548"/>
<source>Support &amp;Forums...</source>
<translation type="unfinished">Support &amp;Forums...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="557"/>
<source>&amp;Discord Server...</source>
<translation type="unfinished">&amp;Discord Server...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="566"/>
<source>Check for &amp;Updates...</source>
<translation type="unfinished">Check for &amp;Updates...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="575"/>
<source>About &amp;Qt...</source>
<translation type="unfinished">About &amp;Qt...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="584"/>
<source>&amp;About PCSX2...</source>
<translation type="unfinished">&amp;About PCSX2...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="525"/>
<source>Fullscreen</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Fullscreen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="593"/>
<source>Change Disc...</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Change Disc...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="602"/>
<source>&amp;Audio</source>
<translation type="unfinished">&amp;Audio</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="611"/>
<source>Game List</source>
<translation type="unfinished">Game List</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="620"/>
<source>Interface</source>
<translation type="unfinished">Interface</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="629"/>
<source>Add Game Directory...</source>
<translation type="unfinished">Add Game Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="638"/>
<source>&amp;Settings</source>
<translation type="unfinished">&amp;Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="658"/>
<source>From File...</source>
<translation type="unfinished">From File...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="663"/>
<source>From Device...</source>
<translation type="unfinished">From Device...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="668"/>
<source>From Game List...</source>
<translation type="unfinished">From Game List...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="673"/>
<source>Remove Disc</source>
<translation type="unfinished">Remove Disc</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="678"/>
<source>Global State</source>
<translation type="unfinished">Global State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="687"/>
<source>&amp;Screenshot</source>
<translation type="unfinished">&amp;Screenshot</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="289"/>
<source>Start File</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Start File</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="307"/>
<source>Start Disc</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Start Disc</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="325"/>
<source>Start BIOS</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Start BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="361"/>
<source>Shut Down</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Shut Down</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="388"/>
<source>Reset</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="412"/>
<source>Pause</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Pause</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="421"/>
<source>Load State</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Load State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="430"/>
<source>Save State</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="475"/>
<source>Controllers</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="650"/>
<source>Settings</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="696"/>
<source>Screenshot</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Screenshot</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="705"/>
<source>&amp;Memory Cards</source>
<translation type="unfinished">&amp;Memory Cards</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="714"/>
<source>&amp;Network &amp;&amp; HDD</source>
<translation type="unfinished">&amp;Network &amp;&amp; HDD</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="723"/>
<source>&amp;Folders</source>
<translation type="unfinished">&amp;Folders</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="734"/>
<source>&amp;Toolbar</source>
<translation type="unfinished">&amp;Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="745"/>
<source>Lock Toolbar</source>
<translation type="unfinished">Lock Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="756"/>
<source>&amp;Status Bar</source>
<translation type="unfinished">&amp;Status Bar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="767"/>
<source>Verbose Status</source>
<translation type="unfinished">Verbose Status</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="776"/>
<source>Game &amp;List</source>
<translation type="unfinished">Game &amp;List</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="788"/>
<source>System &amp;Display</source>
<extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
<translation type="unfinished">System &amp;Display</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="800"/>
<source>Game &amp;Properties</source>
<translation type="unfinished">Game &amp;Properties</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="809"/>
<source>Game &amp;Grid</source>
<translation type="unfinished">Game &amp;Grid</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="820"/>
<source>Show Titles (Grid View)</source>
<translation type="unfinished">Show Titles (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="829"/>
<source>Zoom &amp;In (Grid View)</source>
<translation type="unfinished">Zoom &amp;In (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="832"/>
<source>Ctrl++</source>
<translation type="unfinished">Ctrl++</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="841"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation type="unfinished">Zoom &amp;Out (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="844"/>
<source>Ctrl+-</source>
<translation type="unfinished">Ctrl+-</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="853"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation type="unfinished">Refresh &amp;Covers (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="862"/>
<source>Open Memory Card Directory...</source>
<translation type="unfinished">Open Memory Card Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="871"/>
<source>Open Data Directory...</source>
<translation type="unfinished">Open Data Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="880"/>
<source>Toggle Software Rendering</source>
<translation type="unfinished">Toggle Software Rendering</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="889"/>
<source>Open Debugger</source>
<translation type="unfinished">Open Debugger</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="898"/>
<source>Reload Cheats/Patches</source>
<translation type="unfinished">Reload Cheats/Patches</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="906"/>
<source>Enable System Console</source>
<translation type="unfinished">Enable System Console</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="914"/>
<source>Enable Debug Console</source>
<translation type="unfinished">Enable Debug Console</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="922"/>
<source>Enable Log Window</source>
<translation type="unfinished">Enable Log Window</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="930"/>
<source>Enable Verbose Logging</source>
<translation type="unfinished">Enable Verbose Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="938"/>
<source>Enable EE Console Logging</source>
<translation type="unfinished">Enable EE Console Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="946"/>
<source>Enable IOP Console Logging</source>
<translation type="unfinished">Enable IOP Console Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="955"/>
<source>Save Single Frame GS Dump</source>
<translation type="unfinished">Save Single Frame GS Dump</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="963"/>
<source>New</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">New</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="971"/>
<source>Play</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">Play</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="979"/>
<source>Stop</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">Stop</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="987"/>
<source>Settings</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="992"/>
<location filename="../MainWindow.ui" line="1008"/>
<source>Input Recording Logs</source>
<translation type="unfinished">Input Recording Logs</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1000"/>
<source>Controller Logs</source>
<translation type="unfinished">Controller Logs</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1016"/>
<source>Enable &amp;File Logging</source>
<translation type="unfinished">Enable &amp;File Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1024"/>
<source>Enable CDVD Read Logging</source>
<translation type="unfinished">Enable CDVD Read Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1032"/>
<source>Save CDVD Block Dump</source>
<translation type="unfinished">Save CDVD Block Dump</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1040"/>
<source>Enable Log Timestamps</source>
<translation type="unfinished">Enable Log Timestamps</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1049"/>
<location filename="../MainWindow.cpp" line="1492"/>
<source>Start Big Picture Mode</source>
<translation type="unfinished">Start Big Picture Mode</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1058"/>
<location filename="../MainWindow.cpp" line="1493"/>
<source>Big Picture</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1067"/>
<source>Cover Downloader...</source>
<translation type="unfinished">Cover Downloader...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1075"/>
<location filename="../MainWindow.cpp" line="664"/>
<source>Show Advanced Settings</source>
<translation type="unfinished">Show Advanced Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1080"/>
<source>Recording Viewer</source>
<translation type="unfinished">Recording Viewer</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1088"/>
<location filename="../MainWindow.cpp" line="733"/>
<source>Video Capture</source>
<translation type="unfinished">Video Capture</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1093"/>
<source>Edit Cheats...</source>
<translation type="unfinished">Edit Cheats...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1102"/>
<source>Edit Patches...</source>
<translation type="unfinished">Edit Patches...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="248"/>
<source>Internal Resolution</source>
<translation type="unfinished">Internal Resolution</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="248"/>
<source>%1x Scale</source>
<translation type="unfinished">%1x Scale</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="642"/>
<source>Select location to save block dump:</source>
<translation type="unfinished">Select location to save block dump:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="660"/>
<source>Do not show again</source>
<translation type="unfinished">Do not show again</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="665"/>
<source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</source>
<translation type="unfinished">Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="730"/>
<source>%1 Files (*.%2)</source>
<translation type="unfinished">%1 Files (*.%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1065"/>
<source>WARNING: Memory Card Busy</source>
<translation type="unfinished">WARNING: Memory Card Busy</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1186"/>
<source>Confirm Shutdown</source>
<translation type="unfinished">Confirm Shutdown</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1189"/>
<source>Are you sure you want to shut down the virtual machine?</source>
<translation type="unfinished">Are you sure you want to shut down the virtual machine?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1191"/>
<source>Save State For Resume</source>
<translation type="unfinished">Save State For Resume</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1299"/>
<location filename="../MainWindow.cpp" line="1689"/>
<location filename="../MainWindow.cpp" line="2120"/>
<location filename="../MainWindow.cpp" line="2255"/>
<location filename="../MainWindow.cpp" line="2624"/>
<location filename="../MainWindow.cpp" line="2733"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1299"/>
<source>You must select a disc to change discs.</source>
<translation type="unfinished">You must select a disc to change discs.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1331"/>
<source>Properties...</source>
<translation type="unfinished">Properties...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1348"/>
<source>Set Cover Image...</source>
<translation type="unfinished">Set Cover Image...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1351"/>
<source>Exclude From List</source>
<translation type="unfinished">Exclude From List</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1354"/>
<source>Reset Play Time</source>
<translation type="unfinished">Reset Play Time</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1360"/>
<source>Default Boot</source>
<translation type="unfinished">Default Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1367"/>
<source>Fast Boot</source>
<translation type="unfinished">Fast Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1370"/>
<source>Full Boot</source>
<translation type="unfinished">Full Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1375"/>
<source>Boot and Debug</source>
<translation type="unfinished">Boot and Debug</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1399"/>
<source>Add Search Directory...</source>
<translation type="unfinished">Add Search Directory...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1408"/>
<source>Start File</source>
<translation type="unfinished">Start File</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1417"/>
<source>Start Disc</source>
<translation type="unfinished">Start Disc</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1434"/>
<source>Select Disc Image</source>
<translation type="unfinished">Select Disc Image</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1602"/>
<source>Updater Error</source>
<translation type="unfinished">Updater Error</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1608"/>
<source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
<translation type="unfinished">&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1613"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation type="unfinished">Automatic updating is not supported on the current platform.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1679"/>
<source>Confirm File Creation</source>
<translation type="unfinished">Confirm File Creation</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1680"/>
<source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
<translation type="unfinished">The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1689"/>
<source>Failed to create &apos;%1&apos;.</source>
<translation type="unfinished">Failed to create &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1754"/>
<source>Input Recording Failed</source>
<translation type="unfinished">Input Recording Failed</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1755"/>
<source>Failed to create file: {}</source>
<translation type="unfinished">Failed to create file: {}</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1778"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1813"/>
<source>Input Playback Failed</source>
<translation type="unfinished">Input Playback Failed</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1814"/>
<source>Failed to open file: {}</source>
<translation type="unfinished">Failed to open file: {}</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1900"/>
<source>Paused</source>
<translation type="unfinished">Paused</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2077"/>
<source>Load State Failed</source>
<translation type="unfinished">Load State Failed</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2077"/>
<source>Cannot load a save state without a running VM.</source>
<translation type="unfinished">Cannot load a save state without a running VM.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2105"/>
<source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
<translation type="unfinished">The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2120"/>
<source>Cannot change from game to GS dump without shutting down first.</source>
<translation type="unfinished">Cannot change from game to GS dump without shutting down first.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2255"/>
<source>Failed to get window info from widget</source>
<translation type="unfinished">Failed to get window info from widget</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1492"/>
<source>Stop Big Picture Mode</source>
<translation type="unfinished">Stop Big Picture Mode</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1493"/>
<source>Exit Big Picture</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Exit Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1557"/>
<source>Game Properties</source>
<translation type="unfinished">Game Properties</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1557"/>
<source>Game properties is unavailable for the current game.</source>
<translation type="unfinished">Game properties is unavailable for the current game.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2582"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation type="unfinished">Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2600"/>
<source>Select disc drive:</source>
<translation type="unfinished">Select disc drive:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2624"/>
<source>This save state does not exist.</source>
<translation type="unfinished">This save state does not exist.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2637"/>
<source>Select Cover Image</source>
<translation type="unfinished">Select Cover Image</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2654"/>
<source>Cover Already Exists</source>
<translation type="unfinished">Cover Already Exists</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2655"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation type="unfinished">A cover image for this game already exists, do you wish to replace it?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2650"/>
<location filename="../MainWindow.cpp" line="2664"/>
<location filename="../MainWindow.cpp" line="2670"/>
<location filename="../MainWindow.cpp" line="2676"/>
<source>Copy Error</source>
<translation type="unfinished">Copy Error</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2664"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation type="unfinished">Failed to remove existing cover &apos;%1&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2670"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation type="unfinished">Failed to copy &apos;%1&apos; to &apos;%2&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2676"/>
<source>Failed to remove &apos;%1&apos;</source>
<translation type="unfinished">Failed to remove &apos;%1&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2104"/>
<location filename="../MainWindow.cpp" line="2685"/>
<source>Confirm Reset</source>
<translation type="unfinished">Confirm Reset</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2637"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
<translation type="unfinished">All Cover Image Types (*.jpg *.jpeg *.png *.webp)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2650"/>
<source>You must select a different file to the current cover image.</source>
<translation type="unfinished">You must select a different file to the current cover image.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2686"/>
<source>Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</source>
<translation type="unfinished">Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2708"/>
<source>Load Resume State</source>
<translation type="unfinished">Load Resume State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2711"/>
<source>A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</source>
<translation type="unfinished">A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2715"/>
<source>Fresh Boot</source>
<translation type="unfinished">Fresh Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2716"/>
<source>Delete And Boot</source>
<translation type="unfinished">Delete And Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2733"/>
<source>Failed to delete save state file &apos;%1&apos;.</source>
<translation type="unfinished">Failed to delete save state file &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2791"/>
<source>Load State File...</source>
<translation type="unfinished">Load State File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2791"/>
<source>Load From File...</source>
<translation type="unfinished">Load From File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2794"/>
<location filename="../MainWindow.cpp" line="2865"/>
<source>Select Save State File</source>
<translation type="unfinished">Select Save State File</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2865"/>
<source>Save States (*.p2s)</source>
<translation type="unfinished">Save States (*.p2s)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2801"/>
<source>Delete Save States...</source>
<translation type="unfinished">Delete Save States...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="58"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
<translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="71"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
<translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1066"/>
<source>WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</source>
<translation type="unfinished">WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2794"/>
<source>Save States (*.p2s *.p2s.backup)</source>
<translation type="unfinished">Save States (*.p2s *.p2s.backup)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2806"/>
<source>Undo Load State</source>
<translation type="unfinished">Undo Load State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2820"/>
<source>Resume (%2)</source>
<translation type="unfinished">Resume (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2836"/>
<source>Load Slot %1 (%2)</source>
<translation type="unfinished">Load Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2845"/>
<location filename="../MainWindow.cpp" line="2853"/>
<source>Delete Save States</source>
<translation type="unfinished">Delete Save States</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2846"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation type="unfinished">Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2853"/>
<source>%1 save states deleted.</source>
<translation type="unfinished">%1 save states deleted.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2863"/>
<source>Save To File...</source>
<translation type="unfinished">Save To File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2883"/>
<source>Empty</source>
<translation type="unfinished">Empty</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2885"/>
<source>Save Slot %1 (%2)</source>
<translation type="unfinished">Save Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2942"/>
<source>Confirm Disc Change</source>
<translation type="unfinished">Confirm Disc Change</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2943"/>
<source>Do you want to swap discs or boot the new image (via system reset)?</source>
<translation type="unfinished">Do you want to swap discs or boot the new image (via system reset)?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2944"/>
<source>Swap Disc</source>
<translation type="unfinished">Swap Disc</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2945"/>
<source>Reset</source>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../Translations.cpp" line="360"/>
<source>Missing Font File</source>
<translation type="unfinished">Missing Font File</translation>
</message>
<message>
<location filename="../Translations.cpp" line="365"/>
<source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
<translation type="unfinished">The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</translation>
</message>
<message>
<location filename="../Translations.cpp" line="375"/>
<source>Downloading Files</source>
<translation type="unfinished">Downloading Files</translation>
</message>
</context>
<context>
<name>MemoryCard</name>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="284"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="969"/>
<source>Memory Card Creation Failed</source>
<translation type="unfinished">Memory Card Creation Failed</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="285"/>
<source>Could not create the memory card:
{}</source>
<translation type="unfinished">Could not create the memory card:
{}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="310"/>
<source>Memory Card Read Failed</source>
<translation type="unfinished">Memory Card Read Failed</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="311"/>
<source>Unable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
<translation type="unfinished">Unable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="506"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2346"/>
<source>Memory Card &apos;{}&apos; was saved to storage.</source>
<translation type="unfinished">Memory Card &apos;{}&apos; was saved to storage.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="970"/>
<source>Failed to create memory card. The error was:
{}</source>
<translation type="unfinished">Failed to create memory card. The error was:
{}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="83"/>
<source>Memory Cards reinserted.</source>
<translation type="unfinished">Memory Cards reinserted.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="104"/>
<source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
<translation type="unfinished">Force ejecting all Memory Cards. Reinserting in 1 second.</translation>
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
<source>Convert Memory Card</source>
<translation type="unfinished">Convert Memory Card</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
<source>Conversion Type</source>
<translation type="unfinished">Conversion Type</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="178"/>
<source>8 MB File</source>
<translation type="unfinished">8 MB File</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="189"/>
<source>16 MB File</source>
<translation type="unfinished">16 MB File</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="200"/>
<source>32 MB File</source>
<translation type="unfinished">32 MB File</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="211"/>
<source>64 MB File</source>
<translation type="unfinished">64 MB File</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
<source>Folder</source>
<translation type="unfinished">Folder</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
<source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
<translation type="unfinished">&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
<source>Progress</source>
<translation>Vordering</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="44"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="148"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="304"/>
<source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
<translation>Gebruik 'n gids in U se PC lêerstelsel, in plaas van 'n lêer. Oneindige kapasiteit, met dieselfde versoenbaarheid as 'n 8 MB Geheue Kaart.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="50"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="284"/>
<source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
<translation>'n Standaard, 8 MB Geheue Kaart. Mees versoenbaar, maar kleinste kapasiteit.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="53"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="289"/>
<source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
<translation>2x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="56"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="294"/>
<source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation>4x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="59"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="299"/>
<source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation>8x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="63"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="69"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="229"/>
<source>Convert Memory Card Failed</source>
<extracomment>MemoryCardType should be left as-is.</extracomment>
<translation>Omskep Geheue Kaart Misluk</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="63"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="69"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="229"/>
<source>Invalid MemoryCardType</source>
<translation>Ongeldige GeheueKaartTipe</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="101"/>
<source>Conversion Complete</source>
<translation>Omskepping Voltooid</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="101"/>
<source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
<translation>Geheue Kaart &quot;%1&quot; omgeskep na &quot;%2&quot;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="222"/>
<source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
<translation>U se gids Geheue Kaart het teveel data in om omgeskep te word na 'n lêer Geheue Kaart. Die grootste ondersteunde Geheue Kaart het 'n kapasiteit van 64 MB. Om U se gids Geheue Kaart te omskep, moet U speletjie gidse verwyder tot die grootte 64 MB of minder is.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="222"/>
<source>Cannot Convert Memory Card</source>
<translation>Kan nie Geheue Kaart omskep nie</translation>
</message>
</context>
<context>
<name>MemoryCardCreateDialog</name>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="106"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="113"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="120"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
<source>Create Memory Card</source>
<translation>Skep Geheue Kaart</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Skep Geheue Kaart&lt;/span&gt;&lt;br /&gt;Voeg die naam in van die Geheue Kaart wat U wil skep, en kies 'n grootte. Ons beveel 8MB Geheue Kaarte aan, of gids Geheue Kaarte vir beste versoenbaarheid.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
<source>Memory Card Name:</source>
<translation>Geheue Kaart Naam:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
<source>8 MB [Most Compatible]</source>
<translation>8 MB [Mees Versoenbaar]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
<source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
<translation>Die is die standaard Sony-voorsiende grootte, en is ondersteun deur alle speletjies en BIOS weergawes.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
<source>16 MB</source>
<translation>16 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
<source>A typical size for third-party Memory Cards which should work with most games.</source>
<translation>'n Tipiese grootte vir derde party Geheue Kaarte wat met meeste speletjies behoort te werk.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
<source>32 MB</source>
<translation>32 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
<source>64 MB</source>
<translation>64 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
<source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
<translation>Lae versoenbaarheid waarskuwing: Ja, dit is baie groot, maar mag dalk nie werk met baie speletjies nie.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
<source>Folder [Recommended]</source>
<translation>Gids [Aanbevole]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
<source>Store Memory Card contents in the host filesystem instead of a file.</source>
<translation>Stoor Geheue Kaart inhoud in die gasheer lêerstelsel in plaas van 'n lêer.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
<source>128 KB (PS1)</source>
<translation>128 KB (PS1)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
<source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
<translation>Die is die standaard Sony-voorsiende grootte PS1 Geheue Kaart, en net versoenbaar met PS1 speletjies.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
<source>Use NTFS Compression</source>
<translation>Gebruik NTFS Kompressie</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
<source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
<translation>NTFS kompressie is ingebou, vinnig, en heeltemal betroubaar. Kompres gewoonlik Geheue Kaarte (sterk aanbeveel).</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
<source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
<translation>Kon nie Geheue Kaart skep nie, want die naam &apos;%1&apos; bevat een of meer ongeldige karakters.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
<source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
<translation>Kon nie die Geheue Kaart skep nie, want 'n ander kaart met die naam &apos;%1&apos; bestaan reeds.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
<source>Failed to create the Memory Card, the log may contain more information.</source>
<translation>Kon nie Geheue Kaart skep nie. Die log mag meer inliging bevat.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
<source>Memory Card &apos;%1&apos; created.</source>
<translation>Geheue Kaart &apos;%1&apos; geskep.</translation>
</message>
</context>
<context>
<name>MemoryCardListWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="443"/>
<source>Yes</source>
<translation>Ja</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="443"/>
<source>No</source>
<translation>Nee</translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
<source>Memory Card Slots</source>
<translation>Geheue Kaart Gleuwe</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
<source>Memory Cards</source>
<translation>Geheue Kaarte</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
<source>Folder:</source>
<translation>Gids:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="73"/>
<source>Browse...</source>
<translation>Blaai...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="80"/>
<source>Open...</source>
<translation>Open...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="87"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
<source>Reset</source>
<translation>Herstel</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="100"/>
<source>Name</source>
<translation>Naam</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="105"/>
<source>Type</source>
<translation>Tipe</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="110"/>
<source>Formatted</source>
<translation>Geformateer</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="115"/>
<source>Last Modified</source>
<translation>Laas Verander</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="125"/>
<source>Refresh</source>
<translation>Verfris</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="145"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="292"/>
<source>Create</source>
<translation>Skep</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="152"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="286"/>
<source>Rename</source>
<translation>Hernoem</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="159"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="287"/>
<source>Convert</source>
<translation>Omskep</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="166"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="288"/>
<source>Delete</source>
<translation>Skrap</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="178"/>
<source>Settings</source>
<translation>Instellings</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="184"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
<source>Automatically manage saves based on running game</source>
<translation>Bestuur saves outomaties gebaseer op hardlopende speletjie</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
<source>Checked</source>
<translation>Gekontroleer</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="65"/>
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
<translation>(Slegs gids tipe / Kaart grootte: Outo) Laai net die relevante hardlopende speletjie saves, en ignoreer ander. Voorkom om uit spasie te hardloop vir saves.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="94"/>
<source>Swap Memory Cards</source>
<translation>Ruil Geheue Kaarte</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
<source>Eject Memory Card</source>
<translation>Verwyder Geheue Kaart</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
<source>Error</source>
<translation>Fout</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="205"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="215"/>
<source>Delete Memory Card</source>
<translation>Skrap Geheue Kaart</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="230"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
<source>Rename Memory Card</source>
<translation>Hernoem Geheue Kaart</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="230"/>
<source>New Card Name</source>
<translation>Nuwe Kaart Naam</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
<source>New name is invalid, it must end with .ps2</source>
<translation>Nuwe naam is ongeldig, dit moet eindig met .ps2</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
<source>New name is invalid, a card with this name already exists.</source>
<translation>Nuwe naam is ongeldig, 'n kaart met dié naam bestaan alreeds.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="106"/>
<source>Slot %1</source>
<translation>Gleuf %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
<source>This Memory Card cannot be recognized or is not a valid file type.</source>
<translation type="unfinished">This Memory Card cannot be recognized or is not a valid file type.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="206"/>
<source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</source>
<translation>Is U seker U wil die Geheue Kaart &apos;%1&apos; skrap?
Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="216"/>
<source>Failed to delete the Memory Card. The log may have more information.</source>
<translation>Kon nie Geheue Kaart skrap nie. Die log mag meer inliging hê.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
<source>Failed to rename Memory Card. The log may contain more information.</source>
<translation>Kon nie Geheue Kaart hernoem nie. Die log mag meer inliging bevat.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
<source>Use for Slot %1</source>
<translation>Gebruik vir Gleuf %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
<source>Both slots must have a card selected to swap.</source>
<translation>Albei gleuwe moet 'n kaart gekies hê om te ruil.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="343"/>
<source>PS2 (8MB)</source>
<translation>PS2 (8MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="346"/>
<source>PS2 (16MB)</source>
<translation>PS2 (16MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="349"/>
<source>PS2 (32MB)</source>
<translation>PS2 (32MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="352"/>
<source>PS2 (64MB)</source>
<translation>PS2 (64MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="355"/>
<source>PS1 (128KB)</source>
<translation>PS1 (128KB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
<source>Unknown</source>
<translation>Onbekend</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="364"/>
<source>PS2 (Folder)</source>
<translation>PS2 (Gids)</translation>
</message>
</context>
<context>
<name>MemoryCardSlotWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="496"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="502"/>
<source>%1 [Missing]</source>
<extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
<translation>%1 [Ontbreek]</translation>
</message>
</context>
<context>
<name>MemorySearchWidget</name>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="27"/>
<source>Value</source>
<translation type="unfinished">Value</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="37"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="45"/>
<source>1 Byte (8 bits)</source>
<translation type="unfinished">1 Byte (8 bits)</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="50"/>
<source>2 Bytes (16 bits)</source>
<translation type="unfinished">2 Bytes (16 bits)</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="55"/>
<source>4 Bytes (32 bits)</source>
<translation type="unfinished">4 Bytes (32 bits)</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="60"/>
<source>8 Bytes (64 bits)</source>
<translation type="unfinished">8 Bytes (64 bits)</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="65"/>
<source>Float</source>
<translation type="unfinished">Float</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="70"/>
<source>Double</source>
<translation type="unfinished">Double</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="75"/>
<source>String</source>
<translation type="unfinished">String</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="80"/>
<source>Array of byte</source>
<translation type="unfinished">Array of byte</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="88"/>
<source>Hex</source>
<translation type="unfinished">Hex</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="105"/>
<source>Search</source>
<translation type="unfinished">Search</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="115"/>
<source>Filter Search</source>
<translation type="unfinished">Filter Search</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="123"/>
<location filename="../Debugger/MemorySearchWidget.h" line="59"/>
<source>Equals</source>
<translation type="unfinished">Equals</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="128"/>
<location filename="../Debugger/MemorySearchWidget.h" line="60"/>
<source>Not Equals</source>
<translation type="unfinished">Not Equals</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="133"/>
<location filename="../Debugger/MemorySearchWidget.h" line="61"/>
<source>Greater Than</source>
<translation type="unfinished">Greater Than</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="138"/>
<location filename="../Debugger/MemorySearchWidget.h" line="62"/>
<source>Greater Than Or Equal</source>
<translation type="unfinished">Greater Than Or Equal</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="143"/>
<location filename="../Debugger/MemorySearchWidget.h" line="63"/>
<source>Less Than</source>
<translation type="unfinished">Less Than</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="148"/>
<location filename="../Debugger/MemorySearchWidget.h" line="64"/>
<source>Less Than Or Equal</source>
<translation type="unfinished">Less Than Or Equal</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="156"/>
<source>Comparison</source>
<translation type="unfinished">Comparison</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="167"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="181"/>
<source>End</source>
<translation type="unfinished">End</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="94"/>
<source>Search Results List Context Menu</source>
<translation type="unfinished">Search Results List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="100"/>
<source>Copy Address</source>
<translation type="unfinished">Copy Address</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="104"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="108"/>
<source>Add to Saved Memory Addresses</source>
<translation type="unfinished">Add to Saved Memory Addresses</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="115"/>
<source>Remove Result</source>
<translation type="unfinished">Remove Result</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="486"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="494"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="500"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="531"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="555"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="564"/>
<source>Debugger</source>
<translation type="unfinished">Debugger</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="486"/>
<source>Invalid start address</source>
<translation type="unfinished">Invalid start address</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="494"/>
<source>Invalid end address</source>
<translation type="unfinished">Invalid end address</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="500"/>
<source>Start address can&apos;t be equal to or greater than the end address</source>
<translation type="unfinished">Start address can&apos;t be equal to or greater than the end address</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="531"/>
<source>Invalid search value</source>
<translation type="unfinished">Invalid search value</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="555"/>
<source>Value is larger than type</source>
<translation type="unfinished">Value is larger than type</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="564"/>
<source>This search comparison can only be used with filter searches.</source>
<translation type="unfinished">This search comparison can only be used with filter searches.</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="577"/>
<source>%0 results found</source>
<translation type="unfinished">%0 results found</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="594"/>
<source>Searching...</source>
<translation type="unfinished">Searching...</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="65"/>
<source>Increased</source>
<translation type="unfinished">Increased</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="66"/>
<source>Increased By</source>
<translation type="unfinished">Increased By</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="67"/>
<source>Decreased</source>
<translation type="unfinished">Decreased</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="68"/>
<source>Decreased By</source>
<translation type="unfinished">Decreased By</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="69"/>
<source>Changed</source>
<translation type="unfinished">Changed</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="70"/>
<source>Changed By</source>
<translation type="unfinished">Changed By</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="71"/>
<source>Not Changed</source>
<translation type="unfinished">Not Changed</translation>
</message>
</context>
<context>
<name>MemoryViewWidget</name>
<message>
<location filename="../Debugger/MemoryViewWidget.ui" line="14"/>
<source>Memory</source>
<translation>Geheue</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="392"/>
<source>Copy Address</source>
<translation>Kopieer Adres</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="396"/>
<source>Go to in Disassembly</source>
<translation>Gaan na in Demontage</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="400"/>
<location filename="../Debugger/MemoryViewWidget.cpp" line="484"/>
<source>Go to address</source>
<translation>Gaan na adres</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="407"/>
<source>Show as 1 byte</source>
<translation>Wys as 1 Greep</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="412"/>
<source>Show as 2 bytes</source>
<translation>Wys as 2 Grepe</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="417"/>
<source>Show as 4 bytes</source>
<translation>Wys as 4 Grepe</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="422"/>
<source>Show as 8 bytes</source>
<translation>Wys as 8 Grepe</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="429"/>
<source>Add to Saved Memory Addresses</source>
<translation>Voeg by Gestoorde Geheue Adresse</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="433"/>
<source>Copy Byte</source>
<translation>Kopieer Greep</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="437"/>
<source>Copy Segment</source>
<translation>Kopieer Segment</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="441"/>
<source>Copy Character</source>
<translation>Kopieer Karakter</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="445"/>
<source>Paste</source>
<translation>Plak</translation>
</message>
</context>
<context>
<name>NewInputRecordingDlg</name>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
<source>New Input Recording</source>
<translation>Nuwe Inset Opname</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
<source>Select Recording Type</source>
<translation>Kies Opname Tipe</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
<source>Power On</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
<translation>Skakel Aan</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
<source>Save State</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
<translation>Stoor Staat</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Wees Gewaarsku! Om 'n inset opname te maak wat begin van 'n stoor-staat sal nie werk met toekomstige weergawes as gevolg van stoor-staat weergawe.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
<source>Select File Path</source>
<translation>Kies Lêer Pad</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="89"/>
<source>Browse</source>
<translation>Blaai</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
<source>Enter Author Name</source>
<translation>Voeg Outeur Naam in</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="69"/>
<source>Input Recording Files (*.p2m2)</source>
<translation>Inset Opname Lêers (*.p2m2)</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="71"/>
<source>Select a File</source>
<translation>Kies 'n Lêer</translation>
</message>
</context>
<context>
<name>Pad</name>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="17"/>
<source>D-Pad Up</source>
<translation>D-Pad Op</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="18"/>
<source>D-Pad Right</source>
<translation>D-Pad Regs</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="19"/>
<source>D-Pad Down</source>
<translation>D-pad Af</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="20"/>
<source>D-Pad Left</source>
<translation>D-pad Links</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="21"/>
<source>Triangle</source>
<translation>Driehoek</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="22"/>
<source>Circle</source>
<translation>Sirkel</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="23"/>
<source>Cross</source>
<translation>Kruis</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="24"/>
<source>Square</source>
<translation>Vierkant</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="25"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="20"/>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="27"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="26"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="21"/>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="26"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="27"/>
<source>L1 (Left Bumper)</source>
<translation>L1 (Linker Buffer)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="28"/>
<source>L2 (Left Trigger)</source>
<translation>L2 (Linker Sneller)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="29"/>
<source>R1 (Right Bumper)</source>
<translation>R1 (Regter Buffer)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="30"/>
<source>R2 (Right Trigger)</source>
<translation>R2 (Regter Sneller)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="31"/>
<source>L3 (Left Stick Button)</source>
<translation>L3 (Linker Stok Knoppie)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="32"/>
<source>R3 (Right Stick Button)</source>
<translation>R3 (Regter Stok Knoppie)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="33"/>
<source>Analog Toggle</source>
<translation>Analoog Skakel</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="34"/>
<source>Apply Pressure</source>
<translation>Toepas Druk</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="35"/>
<source>Left Stick Up</source>
<translation>Linker Stok Op</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="36"/>
<source>Left Stick Right</source>
<translation>Linker Stok Regs</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="37"/>
<source>Left Stick Down</source>
<translation>Linker Stok Af</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="38"/>
<source>Left Stick Left</source>
<translation>Linker Stok Links</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="39"/>
<source>Right Stick Up</source>
<translation>Regter Stok Op</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="40"/>
<source>Right Stick Right</source>
<translation>Regter Stok Regs</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="41"/>
<source>Right Stick Down</source>
<translation>Regter Stok Af</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="42"/>
<source>Right Stick Left</source>
<translation>Regter Stok Links</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
<source>Large (Low Frequency) Motor</source>
<translation>Groot (Lae Frekwensie) Motor</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="44"/>
<source>Small (High Frequency) Motor</source>
<translation>Klein (Hoë Frekwensie) Motor</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="48"/>
<source>Not Inverted</source>
<translation>Nie omgekeerd nie</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
<source>Invert Left/Right</source>
<translation>Keer Links/Regs om</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
<source>Invert Up/Down</source>
<translation>Keer Op/Af om</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="50"/>
<source>Invert Left/Right + Up/Down</source>
<translation>Keer Links/Regs + Op/Af om</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="53"/>
<source>Invert Left Stick</source>
<translation>Keer Linker Stok om</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="54"/>
<source>Inverts the direction of the left analog stick.</source>
<translation>Keer die rigting van die linker analoog stok om.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
<source>Invert Right Stick</source>
<translation>Keer Regter Stok om</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="57"/>
<source>Inverts the direction of the right analog stick.</source>
<translation>Keer die rigting van die regter analoog stok om.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="59"/>
<source>Analog Deadzone</source>
<translation>Analoog Doodsone</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
<source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
<translation>Stel die analoog stok doodsone, d.i. die fraksie van die stok beweging wat geïgnoreer sal word.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="67"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="70"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="73"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="77"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
<source>%.0f%%</source>
<translation>%.0f%%</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="74"/>
<source>Button/Trigger Deadzone</source>
<translation>Knoppie/Sneller Doodsone</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
<source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
<translation>Stel die doodsone vir aktivering van knoppies/snellers, d.i. die fraksie van die sneller wat geïgnoreer sal word.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="725"/>
<source>Analog light is now on for port {0} / slot {1}</source>
<translation>Analoog lig is nou aan vir poort {0} / gleuf {1}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="726"/>
<source>Analog light is now off for port {0} / slot {1}</source>
<translation>Analoog lig is nou af vir poort {0} / gleuf {1}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="63"/>
<source>Analog Sensitivity</source>
<translation>Analoog Sensitiwiteit</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="64"/>
<source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>Stel die analoog stok as skaal faktoor. 'n Waarde tussen 130% en 140% is aanbeveel wanneer onlangse kontroleerders gebruik word, bv. DualShock 4, Xbox One Kontroleerder.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
<source>Large Motor Vibration Scale</source>
<translation>Groot Motor Vibrasie Skaal</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
<source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
<translation>Vermeerder of verminder die intensiteit of lae frekwensie vibrasie gestuur deur die speletjie.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
<source>Small Motor Vibration Scale</source>
<translation>Klein Motor Vibrasie Skaal</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
<source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
<translation>Vermeerder of verminder die intensiteit of hoë frekwensie vibrasie gestuur deur die speletjie.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="78"/>
<source>Modifier Pressure</source>
<translation>Verwysiger Druk</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
<source>Sets the pressure when the modifier button is held.</source>
<translation>Stel die druk wanneer die verwysiger knoppie gehou is.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="9"/>
<source>Not Connected</source>
<translation>Nie Gekoppel nie</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
<source>DualShock 2</source>
<translation>DualShock 2</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="18"/>
<source>Strum Up</source>
<translation>Tokkel Op</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="19"/>
<source>Strum Down</source>
<translation>Tokkel Af</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="22"/>
<source>Green Fret</source>
<translation>Groen Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="23"/>
<source>Red Fret</source>
<translation>Rooi Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="24"/>
<source>Yellow Fret</source>
<translation>Geel Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="25"/>
<source>Blue Fret</source>
<translation>Blou Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="26"/>
<source>Orange Fret</source>
<translation>Oranje Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="27"/>
<source>Whammy Bar</source>
<translation>Whammy Balk</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
<source>Tilt Up</source>
<translation>Kantel Op</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
<source>Whammy Bar Deadzone</source>
<translation>Whammy Balk Doodsone</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
<source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
<translation>Die stel die whammy balk doodsone. Insette onder die waarde sal nie na die PS2 gestuur word nie.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
<source>Whammy Bar Sensitivity</source>
<translation>Whammy Balk Sensitiwiteit</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
<source>Sets the whammy bar axis scaling factor.</source>
<translation>Stel die whammy balk asse skaal faktor.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="42"/>
<source>Guitar</source>
<translation>Kitaar</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="565"/>
<source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.</source>
<translation>Kontroleerder poort {0}, gleuf {1} het 'n {2} gekoppel, maar die stoor staat het 'n {3}.
{3} Word uitgehaal en vervang met {2}.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="17"/>
<source>Yellow (Left)</source>
<translation>Geel (Links)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="18"/>
<source>Yellow (Right)</source>
<translation>Geel (Regs)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="19"/>
<source>Blue (Left)</source>
<translation>Blou (Links)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="20"/>
<source>Blue (Right)</source>
<translation>Blou (Regs)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="21"/>
<source>White (Left)</source>
<translation>Wit (Links)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="22"/>
<source>White (Right)</source>
<translation>Wit (Regs)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="23"/>
<source>Green (Left)</source>
<translation>Groen (Links)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="24"/>
<source>Green (Right)</source>
<translation>Groen (Regs)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="25"/>
<source>Red</source>
<translation>Rooi</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="32"/>
<source>Pop&apos;n Music</source>
<translation>Pop&apos;n Music</translation>
</message>
</context>
<context>
<name>Patch</name>
<message>
<location filename="../../pcsx2/Patch.cpp" line="342"/>
<source>Failed to open {}. Built-in game patches are not available.</source>
<translation>Kon nie {} oopmaak nie. Ingeboude speletjie patches is nie beskikbaar nie.</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Patch.cpp" line="698"/>
<source>%n GameDB patches are active.</source>
<comment>OSD Message</comment>
<translation type="unfinished">
<numerusform>%n GameDB patches are active.</numerusform>
<numerusform>%n GameDB patches are active.</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Patch.cpp" line="705"/>
<source>%n game patches are active.</source>
<comment>OSD Message</comment>
<translation type="unfinished">
<numerusform>%n game patches are active.</numerusform>
<numerusform>%n game patches are active.</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Patch.cpp" line="712"/>
<source>%n cheat patches are active.</source>
<comment>OSD Message</comment>
<translation type="unfinished">
<numerusform>%n cheat patches are active.</numerusform>
<numerusform>%n cheat patches are active.</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="727"/>
<source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
<translation>Geen kroeke of patches (wydskerm, versoenbaarheid of ander) is gevind / geaktiveer nie.</translation>
</message>
</context>
<context>
<name>Pcsx2Config</name>
<message>
<location filename="../../pcsx2/Pcsx2Config.cpp" line="1013"/>
<source>Disabled (Noisy)</source>
<translation type="unfinished">Disabled (Noisy)</translation>
</message>
<message>
<location filename="../../pcsx2/Pcsx2Config.cpp" line="1014"/>
<source>TimeStretch (Recommended)</source>
<translation type="unfinished">TimeStretch (Recommended)</translation>
</message>
</context>
<context>
<name>PermissionsDialogCamera</name>
<message>
<location filename="../Translations.cpp" line="47"/>
<source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</source>
<translation>PCSX2 gebruik U se kamera om 'n EyeToy kamera te emuleer wat ingeprop is in die virtuele PS2.</translation>
</message>
</context>
<context>
<name>PermissionsDialogMicrophone</name>
<message>
<location filename="../Translations.cpp" line="46"/>
<source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</source>
<translation>PCSX2 gebruik U se mikrofoon om 'n USB mikrofoon te emuleer wat ingeprop is in die virtuele PS2.</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="678"/>
<location filename="../Settings/HddCreateQt.cpp" line="34"/>
<source>HDD Creator</source>
<translation>HDD Skepper</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="679"/>
<location filename="../Settings/HddCreateQt.cpp" line="35"/>
<source>Failed to create HDD image</source>
<translation>Kon nie HDD beeld skep nie</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="17"/>
<location filename="../Settings/HddCreateQt.cpp" line="26"/>
<source>Creating HDD file
%1 / %2 MiB</source>
<translation>HDD lêer word geskep
%1 / %2 MiB</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="17"/>
<source>Cancel</source>
<translation>Kanselleer</translation>
</message>
</context>
<context>
<name>QtAsyncProgressThread</name>
<message>
<location filename="../QtProgressCallback.cpp" line="192"/>
<source>Error</source>
<translation>Fout</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="197"/>
<source>Question</source>
<translation>Vraag</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="203"/>
<source>Information</source>
<translation>Inligting</translation>
</message>
</context>
<context>
<name>QtHost</name>
<message>
<location filename="../QtHost.cpp" line="1097"/>
<source>RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</source>
<translation type="unfinished">RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1507"/>
<location filename="../QtHost.cpp" line="1522"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1508"/>
<source>An error occurred while deleting empty game settings:
{}</source>
<translation type="unfinished">An error occurred while deleting empty game settings:
{}</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1523"/>
<source>An error occurred while saving game settings:
{}</source>
<translation type="unfinished">An error occurred while saving game settings:
{}</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1671"/>
<source>Controller {} connected.</source>
<translation type="unfinished">Controller {} connected.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1684"/>
<source>System paused because controller {} was disconnected.</source>
<translation type="unfinished">System paused because controller {} was disconnected.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1697"/>
<source>Controller {} disconnected.</source>
<translation type="unfinished">Controller {} disconnected.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1924"/>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
</message>
</context>
<context>
<name>QtModalProgressCallback</name>
<message>
<location filename="../QtProgressCallback.cpp" line="18"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="35"/>
<source>Cancel</source>
<translation>Kanselleer</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="94"/>
<source>Error</source>
<translation>Fout</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="99"/>
<source>Question</source>
<translation>Vraag</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="105"/>
<source>Information</source>
<translation>Inligting</translation>
</message>
</context>
<context>
<name>RegisterWidget</name>
<message>
<location filename="../Debugger/RegisterWidget.ui" line="26"/>
<source>Register View</source>
<translation>Register Uitsig</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="239"/>
<location filename="../Debugger/RegisterWidget.cpp" line="246"/>
<source>View as hex</source>
<translation>Beskou as hex</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="239"/>
<location filename="../Debugger/RegisterWidget.cpp" line="246"/>
<source>View as float</source>
<translation>Beskou as float</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="253"/>
<source>Copy Top Half</source>
<translation>Kopieer Boonste Halfte</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="255"/>
<source>Copy Bottom Half</source>
<translation>Kopieer Onderste Halfte</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="257"/>
<source>Copy Segment</source>
<translation>Kopieer Segment</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="262"/>
<source>Copy Value</source>
<translation>Kopieer Waarde</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="270"/>
<source>Change Top Half</source>
<translation>Verander Boonste Halfte</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="272"/>
<source>Change Bottom Half</source>
<translation>Verander Onderste Halfte</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="274"/>
<source>Change Segment</source>
<translation>Verander Segment</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="279"/>
<source>Change Value</source>
<translation>Verander Waarde</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="285"/>
<source>Go to in Disassembly</source>
<translation>Gaan na in Demontage</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="288"/>
<source>Go to in Memory View</source>
<translation>Gaan na in Geheue Beskouing</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="344"/>
<source>Change %1</source>
<extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
<translation>Verander %1</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="355"/>
<location filename="../Debugger/RegisterWidget.cpp" line="364"/>
<source>Invalid register value</source>
<translation>Ongeldige register waarde</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="355"/>
<source>Invalid hexadecimal register value.</source>
<translation>Ongeldige heksadesimale register waarde.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="364"/>
<source>Invalid floating-point register value.</source>
<translation>Ongeldige floating-point register waarde.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="433"/>
<source>Invalid target address</source>
<translation>Ongeldige teiken adres</translation>
</message>
</context>
<context>
<name>SaveState</name>
<message>
<location filename="../../pcsx2/SaveState.cpp" line="1055"/>
<source>This save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</source>
<translation type="unfinished">This save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</translation>
</message>
</context>
<context>
<name>SavedAddressesModel</name>
<message>
<location filename="../Debugger/Models/SavedAddressesModel.cpp" line="109"/>
<source>MEMORY ADDRESS</source>
<translation>GEHEUE ADRES</translation>
</message>
<message>
<location filename="../Debugger/Models/SavedAddressesModel.cpp" line="111"/>
<source>LABEL</source>
<translation>ETIKET</translation>
</message>
<message>
<location filename="../Debugger/Models/SavedAddressesModel.cpp" line="113"/>
<source>DESCRIPTION</source>
<translation>BESKRYWING</translation>
</message>
</context>
<context>
<name>SettingWidgetBinder</name>
<message>
<location filename="../SettingWidgetBinder.h" line="348"/>
<location filename="../SettingWidgetBinder.h" line="472"/>
<location filename="../SettingWidgetBinder.h" line="600"/>
<source>Reset</source>
<translation>Terugstel</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="373"/>
<location filename="../SettingWidgetBinder.h" line="501"/>
<source>Default: </source>
<translation>Verstek: </translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1173"/>
<source>Confirm Folder</source>
<translation>Bevestig Gids</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1174"/>
<source>The chosen directory does not currently exist:
%1
Do you want to create this directory?</source>
<translation>Die gekiesde gids bestaan nie tans nie:
%1
Wil U die gids skep?</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1196"/>
<source>Error</source>
<translation>Fout</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1197"/>
<source>Folder path cannot be empty.</source>
<translation>Gids pad kan nie leeg wees nie.</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1215"/>
<source>Select folder for %1</source>
<translation>Kies gids vir %1</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../SettingWidgetBinder.h" line="120"/>
<source>Use Global Setting [Enabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
<translation>Gebruik Globale Instellings [Enabled]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="122"/>
<source>Use Global Setting [Disabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
<translation>Gebruik Globale Instellings [Disabled]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="130"/>
<location filename="../SettingWidgetBinder.h" line="146"/>
<source>Use Global Setting [%1]</source>
<translation>Gebruik Globale Instellings [%1]</translation>
</message>
</context>
<context>
<name>SettingsWindow</name>
<message>
<location filename="../Settings/SettingsWindow.ui" line="20"/>
<location filename="../Settings/SettingsWindow.cpp" line="291"/>
<location filename="../Settings/SettingsWindow.cpp" line="306"/>
<location filename="../Settings/SettingsWindow.cpp" line="314"/>
<location filename="../Settings/SettingsWindow.cpp" line="327"/>
<source>PCSX2 Settings</source>
<translation>PCSX2 Instellings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="90"/>
<source>Restore Defaults</source>
<translation>Herstel Verstekwaardes</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="97"/>
<source>Copy Global Settings</source>
<translation>Kopieer Globale Instellings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="104"/>
<source>Clear Settings</source>
<translation>Verwyder Instellings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="124"/>
<source>Close</source>
<translation>Maak toe</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="77"/>
<source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
<translation>&lt;strong&gt;Opsomming&lt;/strong&gt;&lt;hr&gt;Die bladsy wys besonderhede oor die gekiesde speletjie. Verandering van die Inset Profiel sal die kontroleerder binding skema vir hierdie speletjie stel na enige gekiesde profiel, in plaas van die verstek (Gedeelde) konfigurasie. Die spoorlys en dump verifikasie kan gebruik word om te bepaal of U se skyfbeeld 'n bekende goeie dump pas. As dit nie pas nie, mag die speletjie stukkend wees.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="83"/>
<location filename="../Settings/SettingsWindow.cpp" line="91"/>
<source>Summary</source>
<translation>Opsomming</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="89"/>
<source>Summary is unavailable for files not present in game list.</source>
<translation>Opsomming is nie beskikbaar vir lêers wat nie teenwoordig in die speletjie lys is nie.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="112"/>
<source>Interface</source>
<translation>Koppelvlak</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="120"/>
<source>Game List</source>
<translation>Speletjie Lys</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="122"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation>&lt;strong&gt;Speletjie Lys Instellings&lt;/strong&gt;&lt;hr&gt;Die lys bo wys die gidse wat gesoek sal word deur PCSX2 om die speletjie lys te vul. Soek gidse kan bygevoeg, verwyder, en oorgeskakel word na rekursief/nie-rekursief.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="124"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="130"/>
<source>Emulation</source>
<translation>Emulasie</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="138"/>
<source>Patches</source>
<translation>Patches</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="139"/>
<source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
<translation>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;Hierdie afdeling laat U toe om opsionele patches te kies om op die speletjie toe te pas, wat werkverrigting, visuele, of speel verbeterings mag voorsien.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="142"/>
<source>Cheats</source>
<translation>Kroeke</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="143"/>
<source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
<translation>&lt;strong&gt;Kroeke&lt;/strong&gt;&lt;hr&gt;Die afdeling laat U toe om te kies watter kroeke U wens on te aktiveer. U kan nie kroeke aktiveer/deaktiveer sonder etikette vir ou-formaat pnach lêers, dit sal outomaties aktiveer as die hoof kroek aktiveer opsie gemerk is.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="151"/>
<source>Game Fixes</source>
<translation>Speletjie Regstellings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="153"/>
<source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
<translation>&lt;strong&gt;Speletjie Regstellings Instellings&lt;/strong&gt;&lt;hr&gt;Speletjie Regstellings kan rondom verkeerde emulasie in sommige titels werk.&lt;br&gt;Alhoewel, dit kan ook probleme veroorsaak in speletjies as dit verkeerd gebruik word.&lt;br&gt;Dit is beste om alles gedeaktiveerd te los behalwe as anders geadviseer word.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="157"/>
<source>Graphics</source>
<translation>Grafika</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="160"/>
<source>Audio</source>
<translation>Oudio</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="164"/>
<source>Memory Cards</source>
<translation>Geheue Kaarte</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="169"/>
<source>Network &amp; HDD</source>
<translation>Netwerk &amp; HDD</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="175"/>
<source>Folders</source>
<translation>Gidse</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="177"/>
<source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
<translation>&lt;strong&gt;Gids Instellings&lt;/strong&gt;&lt;hr&gt;Hierdie instellings beheer waar PCSX2 looptyd data lêers sal stoor.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="181"/>
<source>Achievements</source>
<translation>Prestasies</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="184"/>
<source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
<translation>&lt;strong&gt;Prestasie Instellings&lt;/strong&gt;&lt;hr&gt;Hierdie opsies beheer die RetroAchievements implementering in PCSX2, wat U toelaat om prestasies te verdien in U se speletjies.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="189"/>
<source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
<translation>RAintegrasie word gebruik, ingeboude RetroAchievements ondersteuning is gedeaktiveer.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="202"/>
<source>Advanced</source>
<translation>Gevorderde</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="273"/>
<source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
<translation type="unfinished">Are you sure you want to restore the default settings? Any existing preferences will be lost.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="114"/>
<source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation>&lt;strong&gt;Koppelvlak Instellings&lt;/strong&gt;&lt;hr&gt;Hierdie opsies beheer hoe die sagteware lyk en optree.&lt;br&gt;&lt;br&gt; Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="125"/>
<source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation>&lt;strong&gt;BIOS Instellings&lt;/strong&gt;&lt;hr&gt;Konfigureer U se BIOS hier.&lt;br&gt;&lt;br&gt;Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="132"/>
<source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation>&lt;strong&gt;Emulasie Instellings&lt;/strong&gt;&lt;hr&gt;Hierdie opsies bepaal die konfigurasie van raam tempo en speletjie instellings.&lt;br&gt;&lt;br&gt;Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="158"/>
<source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation>&lt;strong&gt;Grafika Instellings&lt;/strong&gt;&lt;hr&gt;Hierdie opsies bepaal die konfigurasie van die grafiese uitset.&lt;br&gt;&lt;br&gt;Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="161"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation>&lt;strong&gt;Oudio Instellings&lt;/strong&gt;&lt;hr&gt;Hierdie opsies beheer die oudio uitset van die konsole.&lt;br&gt;&lt;br&gt;Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="166"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation>&lt;strong&gt;Geheue Kaart Instellings&lt;/strong&gt;&lt;hr&gt;Skep en konfigureer Geheue Kaarte hier.&lt;br&gt;&lt;br&gt;Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="170"/>
<source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation>&lt;strong&gt;Netwerk &amp; HDD Instellings&lt;/strong&gt;&lt;hr&gt;Hierdie opsies beheer die netwerk konnektiwiteit en interne HDD stoor van die konsole.&lt;br&gt;&lt;br&gt;Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="204"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation>&lt;strong&gt;Gevorderde Instellings&lt;/strong&gt;&lt;hr&gt;Die is gevorderde instellings om die konfigurasie van die gesimuleerde konsole te bepaal.&lt;br&gt;&lt;br&gt;Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="206"/>
<source>Debug</source>
<translation>Ontfout</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="208"/>
<source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
<translation>&lt;strong&gt;Ontfout Instellings&lt;/strong&gt;&lt;hr&gt;Hierdie is opsies wat gebruik kan word om interne inligting oor die program te log. &lt;strong&gt;Moenie verander nie behalwe as U weet wat U doen&lt;/strong&gt;, dit sal ernstige afname in spoed veroorsaak, en kan groot hoeveelhede skyf spasie mors.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="272"/>
<source>Confirm Restore Defaults</source>
<translation>Bevestig Herstel Verstek</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="275"/>
<source>Reset UI Settings</source>
<translation>Stel terug UI Instellings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="292"/>
<source>The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?</source>
<translation>Die konfigurasie vir die speletjie sal vervang word met die huidige globale instellings.
Enige huidige instelling waardes sal oorskryf word.
Wil U voortgaan?</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="306"/>
<source>Per-game configuration copied from global settings.</source>
<translation>Per-speletjie konfigurasie gekopieer van globale instellings.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="315"/>
<source>The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?</source>
<translation>Die konfigurasie vir die speletjie sal verwyder word.
Enige huidige instelling waardes sal verlore gaan.
Wil U voortgaan?</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="327"/>
<source>Per-game configuration cleared.</source>
<translation>Per-speletjie konfigurasie verwyder.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="376"/>
<source>Recommended Value</source>
<translation>Aanbevole Waarde</translation>
</message>
</context>
<context>
<name>SetupWizardDialog</name>
<message>
<location filename="../SetupWizardDialog.ui" line="14"/>
<source>PCSX2 Setup Wizard</source>
<translation>PCSX2 Opstel Assistent</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="69"/>
<source>Language</source>
<translation>Taal</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="76"/>
<source>BIOS Image</source>
<translation>BIOS Beeld</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="83"/>
<source>Game Directories</source>
<translation>Speletjie Gidse</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="90"/>
<source>Controller Setup</source>
<translation>Kontroleerder Opstelling</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="97"/>
<source>Complete</source>
<translation>Voltooid</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="164"/>
<source>Language:</source>
<translation>Taal:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="181"/>
<source>Theme:</source>
<translation>Tema:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="204"/>
<source>Enable Automatic Updates</source>
<translation>Aktiveer Outomatiese Opdaterings</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="250"/>
<source>BIOS Directory:</source>
<translation>BIOS Gids:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="260"/>
<source>Browse...</source>
<translation>Blaai...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="267"/>
<source>Reset</source>
<translation>Terugstel</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="286"/>
<source>Filename</source>
<translation>Leêrnaam</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="291"/>
<source>Version</source>
<translation>Weergawe</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="314"/>
<source>Open BIOS Folder...</source>
<translation>Maak BIOS Gids Oop...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="321"/>
<source>Refresh List</source>
<translation>Herlaai Lys</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="367"/>
<source>Search Directories (will be scanned for games)</source>
<translation>Soek Gidse (sal geskandeer word vir speletjies)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="393"/>
<source>Add...</source>
<translation>Voeg by...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="413"/>
<location filename="../SetupWizardDialog.cpp" line="257"/>
<source>Remove</source>
<translation>Verwyder</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="430"/>
<source>Search Directory</source>
<translation>Soek Gids</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="435"/>
<source>Scan Recursively</source>
<translation>Skandeer Rekursief</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="143"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="229"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/gather#how-to-dump-your-ps2-bios&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/gather#how-to-dump-your-ps2-bios&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="346"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/gather#dumping-ps2-discs-via-imgburn&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/gather#dumping-ps2-discs-via-imgburn&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="462"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="475"/>
<source>Controller Port 1</source>
<translation>Kontroleerder Poort 1</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="484"/>
<location filename="../SetupWizardDialog.ui" line="555"/>
<source>Controller Mapped To:</source>
<translation>Kontroleerder Gekarteer Na:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="491"/>
<location filename="../SetupWizardDialog.ui" line="545"/>
<source>Controller Type:</source>
<translation>Kontroleerder Tipe:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="500"/>
<location filename="../SetupWizardDialog.ui" line="564"/>
<location filename="../SetupWizardDialog.cpp" line="388"/>
<source>Default (Keyboard)</source>
<translation>Verstek (Sleutelbord)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="520"/>
<location filename="../SetupWizardDialog.ui" line="584"/>
<source>Automatic Mapping</source>
<translation>Outomatiese Kartering</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="539"/>
<source>Controller Port 2</source>
<translation>Kontroleerder Poort 2</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="632"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Opstelling Voltooi!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;U is nou reg om speletjies te hardloop.&lt;/p&gt;&lt;p&gt;Verdere opsies is beskikbaar onder die instellings kieslys. U kan ook gebruik maak van die Groot Prent UI vir navigasie heeltemal met 'n kontroleerder.&lt;/p&gt;&lt;p&gt;Ons hoop U geniet PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="667"/>
<source>&amp;Back</source>
<translation>&amp;Terug</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="674"/>
<location filename="../SetupWizardDialog.cpp" line="134"/>
<source>&amp;Next</source>
<translation>&amp;Volgende</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="684"/>
<source>&amp;Cancel</source>
<translation>&amp;Kanselleer</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="40"/>
<location filename="../SetupWizardDialog.cpp" line="55"/>
<source>Warning</source>
<translation>Waarskuwing</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="41"/>
<source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
<translation>'n BIOS beeld is nie gekies nie. PCSX2 &lt;strong&gt; sal nie&lt;/strong&gt; speletjies kan hardloop sonder 'n BIOS beeld nie.&lt;br&gt;&lt;br&gt; Is U seker U wil voortgaan sonder om 'n BIOS beeld te kies?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="56"/>
<source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.
Are you sure you want to continue?</source>
<translation>Geen speletjie gidse is gekies nie. U sal enige speletjie dumps handmatig moet oopmaak om te speel, PCSX2 se lys sal leeg wees.
Is U seker U wil voortgaan?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="134"/>
<source>&amp;Finish</source>
<translation>&amp;Voltooi</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="140"/>
<source>Cancel Setup</source>
<translation>Kanselleer Opstelling</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="141"/>
<source>Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
<translation>Is U seker U wil die PCSX2 opstelling kanselleer?
Enige verandering is gestoor, en die opstel assistent sal weer hardloop volgende keer U PCSX2 oopmaak.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="259"/>
<source>Open Directory...</source>
<translation>Maak Gids Oop...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="271"/>
<source>Select Search Directory</source>
<translation>Kies Soek Gids</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="276"/>
<source>Scan Recursively?</source>
<translation>Skandeer Rekursief?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="277"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation>Wil U die gids &quot;%1&quot; rekursief skandeer?
Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="388"/>
<source>Default (None)</source>
<translation>Verstek (Geen)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="419"/>
<source>No devices available</source>
<translation>Geen toestelle beskikbaar nie</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="432"/>
<source>Automatic Binding</source>
<translation>Outomatiese Binding</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="433"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>Geen generiese bindings was gegenereer vir toestel &apos;%1&apos;. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.</translation>
</message>
</context>
<context>
<name>StackModel</name>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="77"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>INSKRYWING</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="80"/>
<source>LABEL</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>ETIKET</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="83"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation>PC</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="86"/>
<source>INSTRUCTION</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>INSTRUKSIE</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="89"/>
<source>STACK POINTER</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>STAPEL WYSER</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="92"/>
<source>SIZE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>GROOTTE</translation>
</message>
</context>
<context>
<name>ThreadModel</name>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="52"/>
<location filename="../Debugger/Models/ThreadModel.cpp" line="60"/>
<source>INVALID</source>
<translation>ONGELDIG</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="100"/>
<source>ID</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>ID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="103"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation>PC</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="106"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>INSKRYWING</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="109"/>
<source>PRIORITY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>PRIORITEIT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="112"/>
<source>STATE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>STAAT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="115"/>
<source>WAIT TYPE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>WAG TIPE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="53"/>
<source>BAD</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>SLEG</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="55"/>
<source>RUN</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>HARDLOOP</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="57"/>
<source>READY</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>REG</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="59"/>
<source>WAIT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>WAG</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="61"/>
<source>SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>OPSKORT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="63"/>
<source>WAIT SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>WAG OPSKORT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="65"/>
<source>DORMANT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>RUSTEND</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="71"/>
<source>NONE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>GEEN</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="73"/>
<source>WAKEUP REQUEST</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>ONTWAKING VERSOEK</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="75"/>
<source>SEMAPHORE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>SEMAFOOR</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="77"/>
<source>SLEEP</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>SLAAP</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="79"/>
<source>DELAY</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>VERSUIM</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="81"/>
<source>EVENTFLAG</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>EVENTFLAG</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="83"/>
<source>MBOX</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>MBOX</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="85"/>
<source>VPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>VPOOL</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="87"/>
<source>FIXPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>FIXPOOL</translation>
</message>
</context>
<context>
<name>USB</name>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="475"/>
<source>Webcam (EyeToy)</source>
<translation>Webkamera (EyeToy)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="506"/>
<source>Sony EyeToy</source>
<translation>Sony EyeToy</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="506"/>
<source>Konami Capture Eye</source>
<translation>Konami Capture Eye</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="513"/>
<source>Device Name</source>
<translation>Toestel Naam</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="514"/>
<source>Selects the device to capture images from.</source>
<translation>Kies die toestel om beelde van te kry.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="943"/>
<source>HID Keyboard</source>
<translation>HID Sleutelbord</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="954"/>
<source>Keyboard</source>
<translation>Sleutelbord</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1017"/>
<source>HID Mouse</source>
<translation>HID Muis</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1047"/>
<source>Pointer</source>
<translation>Wyser</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1048"/>
<source>Left Button</source>
<translation>Linker Knoppie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1049"/>
<source>Right Button</source>
<translation>Regter Knoppie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1050"/>
<source>Middle Button</source>
<translation>Middel Knoppie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1128"/>
<source>Konami Keyboard</source>
<translation>Konami Sleutelbord</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="439"/>
<source>GunCon 2</source>
<translation>GunCon 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="576"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="940"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="433"/>
<source>D-Pad Up</source>
<translation>D-Pad Op</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="577"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="942"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="434"/>
<source>D-Pad Down</source>
<translation>D-pad Af</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="578"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="943"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="435"/>
<source>D-Pad Left</source>
<translation>D-pad Links</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="579"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="941"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="436"/>
<source>D-Pad Right</source>
<translation>D-Pad Regs</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="581"/>
<source>Trigger</source>
<translation>Sneller</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="582"/>
<source>Shoot Offscreen</source>
<translation>Skiet Afskerm</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="584"/>
<source>Calibration Shot</source>
<translation>Kalibrasie Skoot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="586"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="143"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="358"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="144"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
<source>C</source>
<translation>C</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="589"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="94"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="938"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1074"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="441"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="95"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="939"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1073"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="442"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="591"/>
<source>Relative Left</source>
<translation>Relatief Links</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
<source>Relative Right</source>
<translation>Relatief Regs</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
<source>Relative Up</source>
<translation>Relatief Op</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="594"/>
<source>Relative Down</source>
<translation>Relatief Af</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="603"/>
<source>Cursor Path</source>
<translation>Wyser Pad</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="604"/>
<source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
<translation>Stel die kruispunt beeld wat die liggeweer sal gebruik. Om 'n kruispunt beeld te stel sal die sisteem wyser afskakel.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="607"/>
<source>Cursor Scale</source>
<translation>Wyser Skaal</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
<source>Scales the crosshair image set above.</source>
<translation>Skaal die kruispunt beeld bo gestel.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
<source>%.0f%%</source>
<translation>%.0f%%</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="610"/>
<source>Cursor Color</source>
<translation>Wyser Kleur</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="611"/>
<source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
<translation>Stel 'n kleur na die gekiesde kruispunt beelde, kan gebruik word vir verskeie spelers. Spesifiseer in HTML/CSS formaat (bv. #aabbcc)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
<source>Manual Screen Configuration</source>
<translation>Handmatige Skerm Konfigurasie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="615"/>
<source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
<translation>Dwing die gebruik van die skerm parameters onder, in plaas van outomatiese parameters as beskikbaar.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="618"/>
<source>X Scale (Sensitivity)</source>
<translation>X Skaal (Sensitiwiteit)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="619"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
<source>Scales the position to simulate CRT curvature.</source>
<translation>Skaal die posisie om die CRT kurwe te simuleer.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="623"/>
<source>%.2f%%</source>
<translation>%.2f%%</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
<source>Y Scale (Sensitivity)</source>
<translation>Y Skaal (Sensitiwiteit)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
<source>Center X</source>
<translation>Middelpunt X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
<source>Sets the horizontal center position of the simulated screen.</source>
<translation>Stel die horisontale middelpunt posisie van die gesimuleerde skerm.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
<source>%.0fpx</source>
<translation>%.0fpx</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
<source>Center Y</source>
<translation>Middelpunt Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
<source>Sets the vertical center position of the simulated screen.</source>
<translation>Stel die vertikale middelpunt posisie van die gesimuleerde skerm.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
<source>Screen Width</source>
<translation>Skerm Wydte</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
<source>Sets the width of the simulated screen.</source>
<translation>Stel die wydte van die gesimuleerde skerm.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
<source>%dpx</source>
<translation>%dpx</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
<source>Screen Height</source>
<translation>Skerm Hoogte</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
<source>Sets the height of the simulated screen.</source>
<translation>Stel die hoogte van die gesimuleerde skerm.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="962"/>
<source>Logitech USB Headset</source>
<translation>Logitech USB Oorfone</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="882"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
<source>Input Device</source>
<translation>Invoertoestel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1002"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="883"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="381"/>
<source>Selects the device to read audio from.</source>
<translation>Kies die toestel om oudio van te lees.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
<source>Output Device</source>
<translation>Uitvoer Toestel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1005"/>
<source>Selects the device to output audio to.</source>
<translation>Kies die toestel om oudio uit te voer.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="862"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="885"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="383"/>
<source>Input Latency</source>
<translation>Invoer Latensie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="863"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="886"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="384"/>
<source>Specifies the latency to the host input device.</source>
<translation>Spesifiseer die latensie na die bediener invoer toestel.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1012"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="864"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="887"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="385"/>
<source>%dms</source>
<translation>%dms</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
<source>Output Latency</source>
<translation>Uitvoer Latensie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
<source>Specifies the latency to the host output device.</source>
<translation>Spesifiseer die latensie na die bediener uitvoer toestel.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="755"/>
<source>USB-Mic: Neither player 1 nor 2 is connected.</source>
<translation>USB-Mikrofoon: Nie speler 1 of 2 is gekoppel nie.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="772"/>
<source>USB-Mic: Failed to start player {} audio stream.</source>
<translation>USB-Mikrofoon: Kon nie speler {} oudio stroom begin nie.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="815"/>
<source>Singstar</source>
<translation>Singstar</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="856"/>
<source>Player 1 Device</source>
<translation>Speler 1 Toestel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="857"/>
<source>Selects the input for the first player.</source>
<translation>Kies die invoer vir die eerste speler.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="859"/>
<source>Player 2 Device</source>
<translation>Speler 2 Toestel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="860"/>
<source>Selects the input for the second player.</source>
<translation>Kies die invoer vir die tweede speler.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="876"/>
<source>Logitech USB Mic</source>
<translation>Logitech USB Mikrofoon</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="970"/>
<source>usb-msd: Could not open image file &apos;{}&apos;</source>
<translation>usb-msd: Kon nie beeld lêer &apos;{}&apos; oopmaak nie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1018"/>
<source>Mass Storage Device</source>
<translation>Massa Stoor Toestel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1039"/>
<source>Modification time to USB mass storage image changed, reattaching.</source>
<translation>Wysiging tyd na USB massa stoor beeld verander, dit word herkoppel.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1055"/>
<source>Image Path</source>
<translation>Beeld Pad</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1056"/>
<source>Sets the path to image which will back the virtual mass storage device.</source>
<translation>Stel die pad na beeld wat die virtuele massa stoor toestel sal ondersteun.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="78"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
<source>Steering Left</source>
<translation>Stuur Links</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="79"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
<source>Steering Right</source>
<translation>Stuur Regs</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
<source>Throttle</source>
<translation>Versneller</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
<source>Brake</source>
<translation>Rem</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="438"/>
<source>Cross</source>
<translation>Kruis</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="437"/>
<source>Square</source>
<translation>Vierkant</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="439"/>
<source>Circle</source>
<translation>Sirkel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
<source>Triangle</source>
<translation>Driehoek</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="91"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="122"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="93"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="123"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="96"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="145"/>
<source>Force Feedback</source>
<translation>Kragterugvoer</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
<source>Shift Up / R1</source>
<translation>Wissel Op / R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
<source>Shift Down / L1</source>
<translation>Wissel Af / L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="124"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="125"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
<source>Menu Up</source>
<translation>Kieslys Op</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="140"/>
<source>Menu Down</source>
<translation>Kieslys Af</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="141"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="142"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>Off</source>
<translation>Af</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>Low</source>
<translation>Laag</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>Medium</source>
<translation>Medium</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>High</source>
<translation>Hoog</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
<source>Steering Smoothing</source>
<translation>Stuur Gladmaak</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
<source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
<translation>Maak verandering in stuur gladder na die gespesifiseerde persent per peiling. Benoodig vir die gebruik van sleutelborde.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="166"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="169"/>
<source>%d%%</source>
<translation>%d%%</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
<source>Steering Deadzone</source>
<translation>Stuur Doodsone</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="168"/>
<source>Steering axis deadzone for pads or non self centering wheels.</source>
<translation>Stuur asse doodsone vir pads of nie-self sentrering wiele.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="170"/>
<source>Steering Damping</source>
<translation>Stuur Demping</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="171"/>
<source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
<translation>Toepas krag kurwe filter na stuur asse waardes. Versag klein insette.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="823"/>
<source>Wheel Device</source>
<translation>Wiel Toestel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="862"/>
<source>Driving Force</source>
<translation>Driving Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="863"/>
<source>Driving Force Pro</source>
<translation>Driving Force Pro</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="863"/>
<source>Driving Force Pro (rev11.02)</source>
<translation>Driving Force Pro (rev11.02)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="864"/>
<source>GT Force</source>
<translation>GT Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="896"/>
<source>Rock Band Drum Kit</source>
<translation>Rock Band Drom Stel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="933"/>
<source>Blue</source>
<translation>Blou</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="934"/>
<source>Green</source>
<translation>Groen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="935"/>
<source>Red</source>
<translation>Rooi</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="936"/>
<source>Yellow</source>
<translation>Geel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="937"/>
<source>Orange</source>
<translation>Oranje</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="958"/>
<source>Buzz Controller</source>
<translation>Buzz Kontroleerder</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="974"/>
<source>Player 1 Red</source>
<translation>Speler 1 Rooi</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="975"/>
<source>Player 1 Blue</source>
<translation>Speler 1 Blou</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="976"/>
<source>Player 1 Orange</source>
<translation>Speler 1 Oranje</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
<source>Player 1 Green</source>
<translation>Speler 1 Groen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
<source>Player 1 Yellow</source>
<translation>Speler 1 Geel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
<source>Player 2 Red</source>
<translation>Speler 2 Rooi</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
<source>Player 2 Blue</source>
<translation>Speler 2 Blou</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
<source>Player 2 Orange</source>
<translation>Speler 2 Oranje</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="983"/>
<source>Player 2 Green</source>
<translation>Speler 2 Groen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
<source>Player 2 Yellow</source>
<translation>Speler 2 Geel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
<source>Player 3 Red</source>
<translation>Speler 3 Rooi</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
<source>Player 3 Blue</source>
<translation>Speler 3 Blou</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
<source>Player 3 Orange</source>
<translation>Speler 3 Oranje</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
<source>Player 3 Green</source>
<translation>Speler 3 Groen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
<source>Player 3 Yellow</source>
<translation>Speler 3 Geel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="992"/>
<source>Player 4 Red</source>
<translation>Speler 4 Rooi</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
<source>Player 4 Blue</source>
<translation>Speler 4 Blou</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
<source>Player 4 Orange</source>
<translation>Speler 4 Oranje</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
<source>Player 4 Green</source>
<translation>Speler 4 Groen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
<source>Player 4 Yellow</source>
<translation>Speler 4 Geel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1032"/>
<source>KeyboardMania</source>
<translation>KeyboardMania</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1048"/>
<source>C 1</source>
<translation>C 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1049"/>
<source>C# 1</source>
<translation>C# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1050"/>
<source>D 1</source>
<translation>D 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1051"/>
<source>D# 1</source>
<translation>D# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1052"/>
<source>E 1</source>
<translation>E 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1053"/>
<source>F 1</source>
<translation>F 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1054"/>
<source>F# 1</source>
<translation>F# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1055"/>
<source>G 1</source>
<translation>G 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1056"/>
<source>G# 1</source>
<translation>G# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1057"/>
<source>A 1</source>
<translation>A 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1058"/>
<source>A# 1</source>
<translation>A# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1059"/>
<source>B 1</source>
<translation>B 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1060"/>
<source>C 2</source>
<translation>C 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1061"/>
<source>C# 2</source>
<translation>C# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1062"/>
<source>D 2</source>
<translation>D 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1063"/>
<source>D# 2</source>
<translation>D# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1064"/>
<source>E 2</source>
<translation>E 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1065"/>
<source>F 2</source>
<translation>F 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1066"/>
<source>F# 2</source>
<translation>F# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1067"/>
<source>G 2</source>
<translation>G 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1068"/>
<source>G# 2</source>
<translation>G#2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1069"/>
<source>A 2</source>
<translation>A 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1070"/>
<source>A# 2</source>
<translation>A# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1071"/>
<source>B 2</source>
<translation>B 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1075"/>
<source>Wheel Up</source>
<translation>Wiel Op</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1076"/>
<source>Wheel Down</source>
<translation>Wiel Af</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="337"/>
<source>Sega Seamic</source>
<translation>Sega Seamic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="354"/>
<source>Stick Left</source>
<translation>Stok Links</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="355"/>
<source>Stick Right</source>
<translation>Stok Regs</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="356"/>
<source>Stick Up</source>
<translation>Stok Op</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="357"/>
<source>Stick Down</source>
<translation>Stok Af</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="92"/>
<source>Failed to open &apos;{}&apos; for printing.</source>
<translation>Kon nie &apos;{}&apos; oopmaak vir drukwerk nie.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="98"/>
<source>Printer saving to &apos;{}&apos;...</source>
<translation>Drukker stoor na &apos;{}&apos;...</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="326"/>
<source>Printer</source>
<translation>Drukker</translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="544"/>
<source>None</source>
<translation>Geen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="109"/>
<location filename="../../pcsx2/USB/USB.cpp" line="552"/>
<location filename="../../pcsx2/USB/USB.cpp" line="561"/>
<source>Not Connected</source>
<translation>Nie Verbind nie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
<source>Default Input Device</source>
<translation>Verteke Inset Toestel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
<source>Default Output Device</source>
<translation>Versteke Uitset Toestel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="230"/>
<source>DJ Hero Turntable</source>
<translation>DJ Hero Draaitafel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
<source>Triangle / Euphoria</source>
<translation>Driehoek / Euforie</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
<source>Crossfader Left</source>
<translation>Kruisdemper Links</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
<source>Crossfader Right</source>
<translation>Kruisdemper Regs</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
<source>Left Turntable Clockwise</source>
<translation>Linker Draaitafel Kloksgewys</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
<source>Left Turntable Counterclockwise</source>
<translation>Linker Draaitafel Antikloksgewys</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
<source>Right Turntable Clockwise</source>
<translation>Regter Draaitafel Kloksgewys</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
<source>Right Turntable Counterclockwise</source>
<translation>Regter Draaitafel Antikloksgewys</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
<source>Left Turntable Green</source>
<translation>Linker Draaitafel Groen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
<source>Left Turntable Red</source>
<translation>Linker Draaitafel Rooi</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
<source>Left Turntable Blue</source>
<translation>Linker Draaitafel Blou</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
<source>Right Turntable Green</source>
<translation>Regter Draaitafel Groen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
<source>Right Turntable Red </source>
<translation>Regter Draaitafel Rooi </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
<source>Right Turntable Blue</source>
<translation>Regter Draaitafel Blou</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
<source>Apply a multiplier to the turntable</source>
<translation>Toepas 'n vermenigvuldiger na die draaitafel</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
<source>Effects Knob Left</source>
<translation>Effekte Knop Links</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
<source>Effects Knob Right</source>
<translation>Effekte Knop Regs</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
<source>Turntable Multiplier</source>
<translation>Draaitafel Vermenigvuldiger</translation>
</message>
</context>
<context>
<name>USBBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1221"/>
<source>Axes</source>
<translation>Asse</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1249"/>
<source>Buttons</source>
<translation>Knoppies</translation>
</message>
</context>
<context>
<name>USBBindingWidget_DrivingForce</name>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
<source>Hints</source>
<translation>Wenke</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation>Om stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
<source>Force Feedback</source>
<translation>Kragterugvoer</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
<source>D-Pad</source>
<translation>D-Pad</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
<source>Down</source>
<translation>Af</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
<source>Left</source>
<translation>Links</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
<source>Up</source>
<translation>Op</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
<source>Right</source>
<translation>Regs</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
<source>Brake</source>
<translation>Rem</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
<source>Steering Left</source>
<translation>Stuur Links</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
<source>Steering Right</source>
<translation>Stuur Regs</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
<source>Face Buttons</source>
<translation>Gesig Knoppies</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
<source>Circle</source>
<translation>Sirkel</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
<source>Cross</source>
<translation>Kruis</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
<source>Triangle</source>
<translation>Driehoek</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
<source>Square</source>
<translation>Vierkant</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
<source>Accelerator</source>
<translation>Versneller</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GTForce</name>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
<source>Hints</source>
<translation>Wenke</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation>Om stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
<source>Force Feedback</source>
<translation>Kragterugvoer</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
<source>Brake</source>
<translation>Rem</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
<source>Steering Left</source>
<translation>Stuur Links</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
<source>Steering Right</source>
<translation>Stuur Regs</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
<source>Left Paddle</source>
<translation>Linker Paddel</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
<source>Right Paddle</source>
<translation>Regter Paddel</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
<source>Accelerator</source>
<translation>Versneller</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GunCon2</name>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
<source>Buttons</source>
<translation>Knoppies</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
<source>C</source>
<translation>C</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
<source>D-Pad</source>
<translation>D-Pad</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
<source>Down</source>
<translation>Af</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
<source>Left</source>
<translation>Links</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
<source>Up</source>
<translation>Op</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
<source>Right</source>
<translation>Regs</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
<source>Pointer Setup</source>
<translation>Wyser Opstel</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
<source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;
&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
<translation>&lt;p&gt;By verstek, GunCon2 sal die muis wyser gebruik. Om die muis te gebruik, hoef U &lt;strong&gt; nie&lt;/strong&gt; enige bindings in te stel nie behalwe die sneller en knoppies nie.&lt;/p&gt;
&lt;p&gt;As U 'n kontroleerder wil gebruik, of liggeweer wat n kontroleerder simuleer in plaas van 'n muis, dan moet U dit bind aan Relatiewe Mikking. Andersins, moet Relatiewe Mikking &lt;strong&gt; ongebind gelos word&lt;/strong&gt;.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
<source>Relative Aiming</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Relatiewe Mikking</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
<source>Trigger</source>
<translation>Sneller</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
<source>Shoot Offscreen</source>
<translation>Skiet Afskerm</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
<source>Calibration Shot</source>
<translation>Kalibrasie Skoot</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
<source>Calibration shot is required to pass the setup screen in some games.</source>
<translation>Kalibrasie skoot is vereis om die opstel skerm te slaag in party speletjies.</translation>
</message>
</context>
<context>
<name>USBDeviceWidget</name>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="29"/>
<source>Device Type</source>
<translation>Toestel Tipe</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="43"/>
<source>Bindings</source>
<translation>Bindings</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="63"/>
<source>Settings</source>
<translation>Instellings</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="100"/>
<source>Automatic Mapping</source>
<translation>Outomatiese Kartering</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="114"/>
<source>Clear Mapping</source>
<translation>Verwyder Kartering</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="936"/>
<source>USB Port %1</source>
<translation>USB Poort %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1102"/>
<source>No devices available</source>
<translation>Geen toestelle beskikbaar nie</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1111"/>
<source>Clear Bindings</source>
<translation>Verwyder Bindings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1112"/>
<source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
<translation>Is U seker U wil al die bindings vir die toestel uitvee? Die aksie kan nie ontdoen word nie.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1141"/>
<source>Automatic Binding</source>
<translation>Outomatiese Binding</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1142"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>Geen generiese bindings was gegenereer vir toestel &apos;%1&apos;. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.</translation>
</message>
</context>
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1849"/>
<source>Failed to back up old save state {}.</source>
<translation>Kon nie ou stoor staat rugsteun nie {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1834"/>
<source>Failed to save save state: {}.</source>
<translation>Kon nie stoor staat stoor nie: {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1019"/>
<source>PS2 BIOS ({})</source>
<translation>PS2 BIOS ({})</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1080"/>
<source>Unknown Game</source>
<translation>Onbekende Speletjie</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1242"/>
<source>CDVD precaching was cancelled.</source>
<translation type="unfinished">CDVD precaching was cancelled.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1248"/>
<source>CDVD precaching failed: {}</source>
<translation type="unfinished">CDVD precaching failed: {}</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1341"/>
<source>Error</source>
<translation>Fout</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1342"/>
<source>PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).
Please consult the FAQs and Guides for further instructions.</source>
<translation>PCSX2 benodig a PS2 BIOS om te hardloop.
Om wettige redes, *moet* U 'n BIOS van 'n werklike PS2 eenheid wat U besit kry (leening tel nie).
Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die data gids is, geplaas word. (Gereedskap Kieslys -&gt; Maak Data Gids Oop).
Raadpleeg asseblief die FAQs en Guides vir verdere instruksies.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1433"/>
<source>Resuming state</source>
<translation>Besig om staat te hervat</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1440"/>
<source>Boot and Debug</source>
<translation type="unfinished">Boot and Debug</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1808"/>
<source>Failed to load save state</source>
<translation type="unfinished">Failed to load save state</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1881"/>
<source>State saved to slot {}.</source>
<translation>Staat gestoor na gleuf {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1888"/>
<source>Failed to save save state to slot {}.</source>
<translation>Kon nie stoor staat stoor na gleuf {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1956"/>
<location filename="../../pcsx2/VMManager.cpp" line="1993"/>
<source>Loading state</source>
<translation>Besig om staat te laai</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1967"/>
<source>Failed to load state (Memory card is busy)</source>
<translation>Kon nie staat laai nie (Geheue kaart is besig)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1986"/>
<source>There is no save state in slot {}.</source>
<translation>Daar is geen stoor staat in gleuf {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2004"/>
<source>Failed to load state from slot {} (Memory card is busy)</source>
<translation>Kon nie staat laai van slot nie {} (Geheue kaart is besig)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2010"/>
<source>Loading state from slot {}...</source>
<translation>Besig om staat te laai van gleuf {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2019"/>
<source>Failed to save state (Memory card is busy)</source>
<translation>Kon nie staat stoor nie (Geheue kaart is besig)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2036"/>
<source>Failed to save state to slot {} (Memory card is busy)</source>
<translation>Kon nie staat stoor na slot nie {} (Geheue kaart is besig)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2043"/>
<source>Saving state to slot {}...</source>
<translation>Besig om staat te stoor na gleuf {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2209"/>
<source>Frame advancing</source>
<translation>Raam bevordering</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2237"/>
<source>Disc removed.</source>
<translation>Skyf verwyder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2243"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation>Skyf verander na &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2252"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
<translation>Kon nie nuwe skyfbeeld &apos;{}&apos; oopmaak nie. Ou beeld word teruggekeur.
Fout was: {}</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2261"/>
<source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
<translation>Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder.
Fout was: {}</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3041"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation>Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3094"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation>Vinnige CDVD is geaktiveer, dit kan speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3098"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation>Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3108"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation>Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3148"/>
<source>Mipmapping is disabled. This may break rendering in some games.</source>
<translation type="unfinished">Mipmapping is disabled. This may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3154"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation>Tekstuur filtrering is nie op Bilineêr (PS2) gestel nie. Dit sal vertooning breek in party speletjies.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3113"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation>Trilinêre filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3118"/>
<source>Blending Accuracy is below Basic, this may break effects in some games.</source>
<translation type="unfinished">Blending Accuracy is below Basic, this may break effects in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3123"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation>Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3160"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation>EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3166"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation>EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3171"/>
<source>VU0 Round Mode is not set to default, this may break some games.</source>
<translation>VU0 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3176"/>
<source>VU1 Round Mode is not set to default, this may break some games.</source>
<translation>VU1 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3183"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation>VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3188"/>
<source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished">128MB RAM is enabled. Compatibility with some games may be affected.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3193"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation>Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3198"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation>Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3202"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation>Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3204"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation>Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3223"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3228"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3233"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3238"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3243"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation>EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3248"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation>EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3253"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation>INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3256"/>
<source>Fastmem is not enabled, this will reduce performance.</source>
<translation type="unfinished">Fastmem is not enabled, this will reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3260"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation>Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3265"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation>mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3128"/>
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation>GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3133"/>
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation>Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3138"/>
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation>Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3143"/>
<source>Texture dumping is enabled, this will continually dump textures to disk.</source>
<translation type="unfinished">Texture dumping is enabled, this will continually dump textures to disk.</translation>
</message>
</context>
</TS>