mirror of https://github.com/PCSX2/pcsx2.git
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* ix86 core v0.9.1
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*
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* Original Authors (v0.6.2 and prior):
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* linuzappz <linuzappz@pcsx.net>
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* alexey silinov
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* goldfinger
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* zerofrog(@gmail.com)
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*
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* Authors of v0.9.1:
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* Jake.Stine(@gmail.com)
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* cottonvibes(@gmail.com)
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* sudonim(1@gmail.com)
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*/
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#pragma once
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// This header module contains functions which, under most circumstances, inline
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// nicely with constant propagation from the compiler, resulting in little or
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// no actual codegen in the majority of emitter statements. (common forms include:
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// RegToReg, PointerToReg, RegToPointer). These cannot be included in the class
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// definitions in the .h file because of inter-dependencies with other classes.
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// (score one for C++!!)
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//
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// In order for MSVC to work correctly with __forceinline on class members,
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// however, we need to include these methods into all source files which might
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// reference them. Without this MSVC generates linker errors. Or, in other words,
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// global optimization fails to resolve the externals and junk.
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// (score one for MSVC!)
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namespace x86Emitter
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{
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#if 0
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// --------------------------------------------------------------------------------------
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// x86Register Method Implementations (inlined!)
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// --------------------------------------------------------------------------------------
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__forceinline xAddressInfo xAddressReg::operator+( const xAddressReg& right ) const
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{
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pxAssertMsg( Id != -1, "Uninitialized x86 register." );
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return xAddressInfo( *this, right );
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}
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__forceinline xAddressInfo xAddressReg::operator+( const xAddressInfo& right ) const
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{
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pxAssertMsg( Id != -1, "Uninitialized x86 register." );
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return right + *this;
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}
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__forceinline xAddressInfo xAddressReg::operator+( s32 right ) const
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{
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pxAssertMsg( Id != -1, "Uninitialized x86 register." );
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return xAddressInfo( *this, right );
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}
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__forceinline xAddressInfo xAddressReg::operator+( const void* right ) const
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{
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pxAssertMsg( Id != -1, "Uninitialized x86 register." );
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return xAddressInfo( *this, (s32)right );
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}
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// ------------------------------------------------------------------------
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__forceinline xAddressInfo xAddressReg::operator-( s32 right ) const
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{
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pxAssertMsg( Id != -1, "Uninitialized x86 register." );
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return xAddressInfo( *this, -right );
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}
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__forceinline xAddressInfo xAddressReg::operator-( const void* right ) const
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{
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pxAssertMsg( Id != -1, "Uninitialized x86 register." );
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return xAddressInfo( *this, -(s32)right );
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}
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// ------------------------------------------------------------------------
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__forceinline xAddressInfo xAddressReg::operator*( u32 right ) const
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{
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pxAssertMsg( Id != -1, "Uninitialized x86 register." );
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return xAddressInfo( xEmptyReg, *this, right );
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}
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__forceinline xAddressInfo xAddressReg::operator<<( u32 shift ) const
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{
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pxAssertMsg( Id != -1, "Uninitialized x86 register." );
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return xAddressInfo( xEmptyReg, *this, 1<<shift );
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}
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#endif
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}
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