pcsx2/common/include/x86emitter/inlines.inl

104 lines
3.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
/*
* ix86 core v0.9.1
*
* Original Authors (v0.6.2 and prior):
* linuzappz <linuzappz@pcsx.net>
* alexey silinov
* goldfinger
* zerofrog(@gmail.com)
*
* Authors of v0.9.1:
* Jake.Stine(@gmail.com)
* cottonvibes(@gmail.com)
* sudonim(1@gmail.com)
*/
#pragma once
// This header module contains functions which, under most circumstances, inline
// nicely with constant propagation from the compiler, resulting in little or
// no actual codegen in the majority of emitter statements. (common forms include:
// RegToReg, PointerToReg, RegToPointer). These cannot be included in the class
// definitions in the .h file because of inter-dependencies with other classes.
// (score one for C++!!)
//
// In order for MSVC to work correctly with __forceinline on class members,
// however, we need to include these methods into all source files which might
// reference them. Without this MSVC generates linker errors. Or, in other words,
// global optimization fails to resolve the externals and junk.
// (score one for MSVC!)
namespace x86Emitter
{
#if 0
// --------------------------------------------------------------------------------------
// x86Register Method Implementations (inlined!)
// --------------------------------------------------------------------------------------
__forceinline xAddressInfo xAddressReg::operator+( const xAddressReg& right ) const
{
pxAssertMsg( Id != -1, "Uninitialized x86 register." );
return xAddressInfo( *this, right );
}
__forceinline xAddressInfo xAddressReg::operator+( const xAddressInfo& right ) const
{
pxAssertMsg( Id != -1, "Uninitialized x86 register." );
return right + *this;
}
__forceinline xAddressInfo xAddressReg::operator+( s32 right ) const
{
pxAssertMsg( Id != -1, "Uninitialized x86 register." );
return xAddressInfo( *this, right );
}
__forceinline xAddressInfo xAddressReg::operator+( const void* right ) const
{
pxAssertMsg( Id != -1, "Uninitialized x86 register." );
return xAddressInfo( *this, (s32)right );
}
// ------------------------------------------------------------------------
__forceinline xAddressInfo xAddressReg::operator-( s32 right ) const
{
pxAssertMsg( Id != -1, "Uninitialized x86 register." );
return xAddressInfo( *this, -right );
}
__forceinline xAddressInfo xAddressReg::operator-( const void* right ) const
{
pxAssertMsg( Id != -1, "Uninitialized x86 register." );
return xAddressInfo( *this, -(s32)right );
}
// ------------------------------------------------------------------------
__forceinline xAddressInfo xAddressReg::operator*( u32 right ) const
{
pxAssertMsg( Id != -1, "Uninitialized x86 register." );
return xAddressInfo( xEmptyReg, *this, right );
}
__forceinline xAddressInfo xAddressReg::operator<<( u32 shift ) const
{
pxAssertMsg( Id != -1, "Uninitialized x86 register." );
return xAddressInfo( xEmptyReg, *this, 1<<shift );
}
#endif
}