PCSX2 - The Playstation 2 Emulator
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Jake.Stine 968bd03866 Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn.
... and this is a big commit so I probably missed something. ;)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@707 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
3rdparty Bring in the neccessary SoundTouch changes as well. 2016-05-24 22:40:40 +02:00
bin updated Playground readme, and added some snapshots taken by bositman which i will add to the main page. 2016-05-24 22:40:37 +02:00
common Part Two of plugin folder structure reorganization. Pcsx2 and SPU2ghz compile fine now, other plugins might need a wee bit of work yet. 2016-05-24 22:40:40 +02:00
pcsx2 Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn. 2016-05-24 22:40:41 +02:00
plugins Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn. 2016-05-24 22:40:41 +02:00
build.sh Get the plugins to compile in Linux after the reorg, and bring the game fixes dialog up to date in Linux. 2016-05-24 22:40:40 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Made some significant optimizations to VTLB. Between this and the last couple revision opts, VTLB is now as fast or faster than VM builds (with many more potential optimizations in the queue!). 2016-05-24 22:40:39 +02:00
pcsx2_suite_2008.sln Part Two of plugin folder structure reorganization. Pcsx2 and SPU2ghz compile fine now, other plugins might need a wee bit of work yet. 2016-05-24 22:40:40 +02:00