pcsx2/3rdparty/SDL-1.3.0-5387/test/testnative.h

38 lines
965 B
C

/* Definitions for platform dependent windowing functions to test SDL
integration with native windows
*/
#include "SDL.h"
/* This header includes all the necessary system headers for native windows */
#include "SDL_syswm.h"
typedef struct
{
const char *tag;
void *(*CreateNativeWindow) (int w, int h);
void (*DestroyNativeWindow) (void *window);
} NativeWindowFactory;
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#define TEST_NATIVE_WINDOWS
extern NativeWindowFactory WindowsWindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_COCOA
/* Actually, we don't really do this, since it involves adding Objective C
support to the build system, which is a little tricky. You can uncomment
it manually though and link testnativecocoa.m into the test application.
*/
#if 1
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif
#endif