mirror of https://github.com/PCSX2/pcsx2.git
194 lines
6.3 KiB
C
194 lines
6.3 KiB
C
|
|
/* Simple program to test the SDL joystick routines */
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "SDL.h"
|
|
|
|
#ifdef __IPHONEOS__
|
|
#define SCREEN_WIDTH 320
|
|
#define SCREEN_HEIGHT 480
|
|
#else
|
|
#define SCREEN_WIDTH 640
|
|
#define SCREEN_HEIGHT 480
|
|
#endif
|
|
|
|
void
|
|
WatchJoystick(SDL_Joystick * joystick)
|
|
{
|
|
SDL_Surface *screen;
|
|
const char *name;
|
|
int i, done;
|
|
SDL_Event event;
|
|
int x, y, draw;
|
|
SDL_Rect axis_area[6][2];
|
|
|
|
/* Set a video mode to display joystick axis position */
|
|
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
|
|
if (screen == NULL) {
|
|
fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
/* Print info about the joystick we are watching */
|
|
name = SDL_JoystickName(SDL_JoystickIndex(joystick));
|
|
printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
|
|
name ? name : "Unknown Joystick");
|
|
printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
|
|
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
|
|
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
|
|
|
|
/* Initialize drawing rectangles */
|
|
memset(axis_area, 0, (sizeof axis_area));
|
|
draw = 0;
|
|
|
|
/* Loop, getting joystick events! */
|
|
done = 0;
|
|
while (!done) {
|
|
while (SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_JOYAXISMOTION:
|
|
printf("Joystick %d axis %d value: %d\n",
|
|
event.jaxis.which,
|
|
event.jaxis.axis, event.jaxis.value);
|
|
break;
|
|
case SDL_JOYHATMOTION:
|
|
printf("Joystick %d hat %d value:",
|
|
event.jhat.which, event.jhat.hat);
|
|
if (event.jhat.value == SDL_HAT_CENTERED)
|
|
printf(" centered");
|
|
if (event.jhat.value & SDL_HAT_UP)
|
|
printf(" up");
|
|
if (event.jhat.value & SDL_HAT_RIGHT)
|
|
printf(" right");
|
|
if (event.jhat.value & SDL_HAT_DOWN)
|
|
printf(" down");
|
|
if (event.jhat.value & SDL_HAT_LEFT)
|
|
printf(" left");
|
|
printf("\n");
|
|
break;
|
|
case SDL_JOYBALLMOTION:
|
|
printf("Joystick %d ball %d delta: (%d,%d)\n",
|
|
event.jball.which,
|
|
event.jball.ball, event.jball.xrel, event.jball.yrel);
|
|
break;
|
|
case SDL_JOYBUTTONDOWN:
|
|
printf("Joystick %d button %d down\n",
|
|
event.jbutton.which, event.jbutton.button);
|
|
break;
|
|
case SDL_JOYBUTTONUP:
|
|
printf("Joystick %d button %d up\n",
|
|
event.jbutton.which, event.jbutton.button);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
if (event.key.keysym.sym != SDLK_ESCAPE) {
|
|
break;
|
|
}
|
|
/* Fall through to signal quit */
|
|
case SDL_QUIT:
|
|
done = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
/* Update visual joystick state */
|
|
for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
|
|
SDL_Rect area;
|
|
|
|
area.x = i * 34;
|
|
area.y = SCREEN_HEIGHT - 34;
|
|
area.w = 32;
|
|
area.h = 32;
|
|
if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
|
|
SDL_FillRect(screen, &area, 0xFFFF);
|
|
} else {
|
|
SDL_FillRect(screen, &area, 0x0000);
|
|
}
|
|
SDL_UpdateRects(screen, 1, &area);
|
|
}
|
|
|
|
for (i = 0;
|
|
i < SDL_JoystickNumAxes(joystick) / 2
|
|
&& i < SDL_arraysize(axis_area); ++i) {
|
|
/* Erase previous axes */
|
|
SDL_FillRect(screen, &axis_area[i][draw], 0x0000);
|
|
|
|
/* Draw the X/Y axis */
|
|
draw = !draw;
|
|
x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
|
|
x *= SCREEN_WIDTH;
|
|
x /= 65535;
|
|
if (x < 0) {
|
|
x = 0;
|
|
} else if (x > (SCREEN_WIDTH - 16)) {
|
|
x = SCREEN_WIDTH - 16;
|
|
}
|
|
y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768);
|
|
y *= SCREEN_HEIGHT;
|
|
y /= 65535;
|
|
if (y < 0) {
|
|
y = 0;
|
|
} else if (y > (SCREEN_HEIGHT - 16)) {
|
|
y = SCREEN_HEIGHT - 16;
|
|
}
|
|
|
|
axis_area[i][draw].x = (Sint16) x;
|
|
axis_area[i][draw].y = (Sint16) y;
|
|
axis_area[i][draw].w = 16;
|
|
axis_area[i][draw].h = 16;
|
|
SDL_FillRect(screen, &axis_area[i][draw], 0xFFFF);
|
|
|
|
SDL_UpdateRects(screen, 2, axis_area[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
const char *name;
|
|
int i;
|
|
SDL_Joystick *joystick;
|
|
|
|
/* Initialize SDL (Note: video is required to start event loop) */
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
|
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
exit(1);
|
|
}
|
|
|
|
/* Print information about the joysticks */
|
|
printf("There are %d joysticks attached\n", SDL_NumJoysticks());
|
|
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
name = SDL_JoystickName(i);
|
|
printf("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
|
|
joystick = SDL_JoystickOpen(i);
|
|
if (joystick == NULL) {
|
|
fprintf(stderr, "SDL_JoystickOpen(%d) failed: %s\n", i,
|
|
SDL_GetError());
|
|
} else {
|
|
printf(" axes: %d\n", SDL_JoystickNumAxes(joystick));
|
|
printf(" balls: %d\n", SDL_JoystickNumBalls(joystick));
|
|
printf(" hats: %d\n", SDL_JoystickNumHats(joystick));
|
|
printf(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
|
|
SDL_JoystickClose(joystick);
|
|
}
|
|
}
|
|
|
|
if (argv[1]) {
|
|
joystick = SDL_JoystickOpen(atoi(argv[1]));
|
|
if (joystick == NULL) {
|
|
printf("Couldn't open joystick %d: %s\n", atoi(argv[1]),
|
|
SDL_GetError());
|
|
} else {
|
|
WatchJoystick(joystick);
|
|
SDL_JoystickClose(joystick);
|
|
}
|
|
}
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
|
|
|
|
return (0);
|
|
}
|