mirror of https://github.com/PCSX2/pcsx2.git
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSState.h"
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#include "GSRasterizer.h"
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#include "GSScanlineEnvironment.h"
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#include "GSSetupPrimCodeGenerator.h"
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#include "GSDrawScanlineCodeGenerator.h"
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class GSDrawScanline : public IDrawScanline
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{
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GSScanlineGlobalData m_global;
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GSScanlineLocalData m_local;
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GSCodeGeneratorFunctionMap<GSSetupPrimCodeGenerator, uint64, SetupPrimPtr> m_sp_map;
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GSCodeGeneratorFunctionMap<GSDrawScanlineCodeGenerator, uint64, DrawScanlinePtr> m_ds_map;
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template<class T, bool masked>
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void DrawRectT(const int* RESTRICT row, const int* RESTRICT col, const GSVector4i& r, uint32 c, uint32 m);
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template<class T, bool masked>
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__forceinline void FillRect(const int* RESTRICT row, const int* RESTRICT col, const GSVector4i& r, uint32 c, uint32 m);
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template<class T, bool masked>
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__forceinline void FillBlock(const int* RESTRICT row, const int* RESTRICT col, const GSVector4i& r, const GSVector4i& c, const GSVector4i& m);
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public:
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GSDrawScanline();
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virtual ~GSDrawScanline();
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// IDrawScanline
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void BeginDraw(const void* param);
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void EndDraw(uint64 frame, uint64 ticks, int pixels);
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void DrawRect(const GSVector4i& r, const GSVertexSW& v);
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#ifndef ENABLE_JIT_RASTERIZER
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void SetupPrim(const GSVertexSW* vertices, const GSVertexSW& dscan);
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void DrawScanline(int pixels, int left, int top, const GSVertexSW& scan);
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void DrawEdge(int pixels, int left, int top, const GSVertexSW& scan);
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bool IsEdge() const {return m_global.sel.aa1;}
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bool IsRect() const {return m_global.sel.IsSolidRect();}
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bool TestAlpha(GSVector4i& test, GSVector4i& fm, GSVector4i& zm, const GSVector4i& ga);
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void WritePixel(const GSVector4i& src, int addr, int i, uint32 psm);
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#endif
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};
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