mirror of https://github.com/PCSX2/pcsx2.git
227 lines
7.0 KiB
C#
227 lines
7.0 KiB
C#
/*
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* Copyright (c) 2009 Ferreri Alessio
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System;
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using System.Net.Sockets;
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using System.Threading;
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using System.IO;
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using System.Diagnostics;
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namespace TCPLibrary.Core
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{
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/// <summary>
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/// Base class that manages the single connection between a client and the server.
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/// </summary>
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public class ClientS
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{
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/// <summary>
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/// Lock object to assure that certain operation over the socket class are executed
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/// in an exclusive way.
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/// </summary>
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private Object _lock;
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/// <summary>
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/// Wrapper around the Network Stream of the socket. (Read-Only)
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/// </summary>
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private BinaryReader tr;
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/// <summary>
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/// Wrapper around the Network Stream of the socket. (Write-Only)
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/// </summary>
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private BinaryWriter tw;
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/// <summary>
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/// Current IP address of the client.
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/// </summary>
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private String _ipaddress;
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/// <summary>
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/// Flag to permit thread exit from the external.
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/// </summary>
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protected Boolean _active;
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/// <summary>
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/// Link to the server to which this client is connected.
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/// </summary>
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protected Server _server;
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/// <summary>
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/// Actual socket of the client.
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/// </summary>
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protected TcpClient _client;
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/// <summary>
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/// Get the state of the connection.
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/// </summary>
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public Boolean Connected
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{
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get { return _client != null; }
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}
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/// <summary>
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/// IP Address of the client.
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/// </summary>
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public String IPAddress
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{
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get { return _ipaddress; }
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}
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/// <summary>
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/// Base class constructor.
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/// </summary>
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/// <param name="server">Server to which this client is linked to.</param>
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/// <param name="client">Socket of the client.</param>
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protected internal ClientS(Server server, TcpClient client)
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{
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_lock = new object();
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_active = true;
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_server = server;
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_client = client;
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_ipaddress = _client.Client.RemoteEndPoint.ToString();
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NetworkStream ns = _client.GetStream();
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tr = new BinaryReader(ns);
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tw = new BinaryWriter(ns);
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}
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/// <summary>
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/// Start up the thread managing this Client-Server connection.
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/// </summary>
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protected internal virtual void Start()
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{
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Thread _thread = new Thread(new ThreadStart(MainThread));
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_thread.IsBackground = true;
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_thread.Name = "Thread Client " + _ipaddress;
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_thread.Start();
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}
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/// <summary>
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/// Thread function that actually run the socket work.
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/// </summary>
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private void MainThread()
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{
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while (_active)
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{
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byte[] arr = null;
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try
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{
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int length = Convert.ToInt32(tr.ReadInt32());
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arr = new byte[length];
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int index = 0;
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while (length > 0)
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{
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int receivedBytes = tr.Read(arr, index, length);
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length -= receivedBytes;
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index += receivedBytes;
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}
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}
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catch (Exception ex)
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{
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Debug.WriteLine(ex.ToString());
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}
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lock (_lock)
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{
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if (_active)
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{
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Boolean Stato = _client.Client.Poll(100, SelectMode.SelectRead);
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if ((arr == null) && (Stato == true))
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break;
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else
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_server.RaiseDataReceivedEvent(this, new Data(arr));
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}
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else
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break;
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}
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}
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Stop();
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}
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/// <summary>
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/// Send a line of data to the client.
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/// </summary>
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/// <param name="Data">Data to send to the client.</param>
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/// <exception cref="TCPLibrary.Core.NotConnectedException" />
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public void Send(Data Data)
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{
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if (_active)
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{
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_server.RaiseBeforeDataSentEvent(this, Data);
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try
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{
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tw.Write(Data.Message.Length);
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tw.Write(Data.Message);
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tw.Flush();
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_server.RaiseAfterDataSentEvent(this, Data);
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}
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catch (Exception ex)
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{
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Debug.Write(ex.ToString());
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// Pensare a cosa fare quà. Questo è il caso in cui il client ha chiuso forzatamente
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// la connessione mentre il server mandava roba.
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}
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}
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else
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throw new ArgumentException("The link is closed. Unable to send data.");
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}
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/// <summary>
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/// Close the link between Client e Server.
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/// </summary>
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public void Disconnect()
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{
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lock (_lock)
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{
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_active = false;
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tr.Close();
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tw.Close();
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}
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}
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/// <summary>
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/// Close the link between Client e Server.
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/// </summary>
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protected internal void Stop()
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{
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if (_client != null)
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{
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_server.RaiseClientBeforeDisconnectedEvent(this);
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tr.Close();
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tw.Close();
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_client.Close();
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_client = null;
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lock (_server.Clients)
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{
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_server.Clients.Remove(this);
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}
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_server.RaiseClientAfterDisconnectedEvent(this);
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}
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}
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}
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}
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