mirror of https://github.com/PCSX2/pcsx2.git
44 lines
982 B
CMake
44 lines
982 B
CMake
# bzip2 library
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# library name
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set(bzip2Name bzip2)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(-g -O0 -march=athlon-xp -march=prescott)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(-O1 -g -W -march=athlon-xp -march=prescott)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(-fexpensive-optimizations -O3 -Os -W -march=athlon-xp -march=prescott)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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# variable with all sources of this library
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set(bzip2Sources
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blocksort.c
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bzlib.c
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compress.c
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crctable.c
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decompress.c
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huffman.c
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randtable.c)
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# variable with all headers of this library
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set(bzip2Headers
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bzlib.h
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bzlib_private.h)
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# add library
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add_library(${bzip2Name} STATIC ${bzip2Sources} ${bzip2Headers})
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# Force the linker into 32 bits mode
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target_link_libraries(${bzip2Name} -m32)
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