PCSX2 - The Playstation 2 Emulator
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ramapcsx2 951e1ec90e SPU2-X:
KrossX3 coded user selectable audio expansion (Still Xaudio2 only) support.
Since the automatic detection fails on some systems, this is the next best option.

Tested and works as expected. Thanks a bunch, KrossX3 ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3041 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-18 15:26:16 +00:00
3rdparty SPU2-X: Fix compilation errors under windows, and remove the /LTCG warnings when building Devel targets. 2010-05-16 01:03:52 +00:00
bin Added a bunch of games to the database to have their gamefixes auto-enabled. 2010-05-17 23:18:03 +00:00
cmake cmake: A bunch of 32 bit/64 bit stuff. 2010-05-16 00:36:42 +00:00
common cmake: A bunch of 32 bit/64 bit stuff. 2010-05-16 00:36:42 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
nsis NSIS Installer: 2010-05-17 04:52:31 +00:00
pcsx2 Added a bunch of games to the database to have their gamefixes auto-enabled. 2010-05-17 23:18:03 +00:00
pcsx2hostfs Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
plugins SPU2-X: 2010-05-18 15:26:16 +00:00
tools Initial work on vs2010 project files for PCSX2 and plugins. 2010-04-14 19:44:04 +00:00
CMakeLists.txt cmake: A bunch of 32 bit/64 bit stuff. 2010-05-16 00:36:42 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
pcsx2-codeblocks.workspace Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2. 2010-05-12 11:25:30 +00:00
pcsx2_suite_2008.sln SPU2-X: Fix compilation errors under windows, and remove the /LTCG warnings when building Devel targets. 2010-05-16 01:03:52 +00:00
pcsx2_suite_2010.sln Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00