mirror of https://github.com/PCSX2/pcsx2.git
206 lines
4.1 KiB
C++
206 lines
4.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "GS_types.h"
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#pragma once
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#ifdef _WIN32
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# define gsforceinline __forceinline
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#else
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# define gsforceinline __forceinline __inline__
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#endif
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enum Align_Mode
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{
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Align_Outside,
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Align_Inside,
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Align_NegInf,
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Align_PosInf
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};
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enum Round_Mode
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{
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Round_NearestInt = 8,
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Round_NegInf = 9,
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Round_PosInf = 10,
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Round_Truncate = 11
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};
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#pragma pack(push, 1)
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template <class T>
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class GSVector2T
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{
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public:
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union
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{
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struct { T x, y; };
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struct { T r, g; };
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struct { T v[2]; };
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};
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GSVector2T() = default;
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constexpr GSVector2T(T x): x(x), y(x)
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{
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}
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constexpr GSVector2T(T x, T y): x(x), y(y)
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{
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}
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bool operator==(const GSVector2T& v) const
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{
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return x == v.x && y == v.y;
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}
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bool operator!=(const GSVector2T& v) const
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{
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return x != v.x || y != v.y;
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}
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};
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typedef GSVector2T<float> GSVector2;
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typedef GSVector2T<int> GSVector2i;
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class GSVector4;
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class GSVector4i;
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#if _M_SSE >= 0x500
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class GSVector8;
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#endif
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#if _M_SSE >= 0x501
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class GSVector8i;
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#endif
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// _d is defined for translations in our utilities, unfortunately we do some
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// input concatenation on GSVectors and end up making new tokens named _d, so we
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// undefine it and reinclude our utilities to redefine its original value right
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// after
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#undef _d
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// Position and order is important
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#include "GSVector4i.h"
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#include "GSVector4.h"
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#include "GSVector8i.h"
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#include "GSVector8.h"
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#include "common/Dependencies.h"
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// conversion
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gsforceinline GSVector4i::GSVector4i(const GSVector4& v, bool truncate)
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{
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m = truncate ? _mm_cvttps_epi32(v) : _mm_cvtps_epi32(v);
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}
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gsforceinline GSVector4::GSVector4(const GSVector4i& v)
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{
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m = _mm_cvtepi32_ps(v);
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}
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#if _M_SSE >= 0x501
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gsforceinline GSVector8i::GSVector8i(const GSVector8& v, bool truncate)
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{
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m = truncate ? _mm256_cvttps_epi32(v) : _mm256_cvtps_epi32(v);
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}
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gsforceinline GSVector8::GSVector8(const GSVector8i& v)
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{
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m = _mm256_cvtepi32_ps(v);
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}
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#endif
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// casting
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gsforceinline GSVector4i GSVector4i::cast(const GSVector4& v)
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{
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return GSVector4i(_mm_castps_si128(v.m));
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}
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gsforceinline GSVector4 GSVector4::cast(const GSVector4i& v)
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{
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return GSVector4(_mm_castsi128_ps(v.m));
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}
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#if _M_SSE >= 0x500
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gsforceinline GSVector4i GSVector4i::cast(const GSVector8& v)
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{
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return GSVector4i(_mm_castps_si128(_mm256_castps256_ps128(v)));
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}
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gsforceinline GSVector4 GSVector4::cast(const GSVector8& v)
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{
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return GSVector4(_mm256_castps256_ps128(v));
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}
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gsforceinline GSVector8 GSVector8::cast(const GSVector4i& v)
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{
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return GSVector8(_mm256_castps128_ps256(_mm_castsi128_ps(v.m)));
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}
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gsforceinline GSVector8 GSVector8::cast(const GSVector4& v)
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{
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return GSVector8(_mm256_castps128_ps256(v.m));
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}
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#endif
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#if _M_SSE >= 0x501
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gsforceinline GSVector4i GSVector4i::cast(const GSVector8i& v)
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{
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return GSVector4i(_mm256_castsi256_si128(v));
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}
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gsforceinline GSVector4 GSVector4::cast(const GSVector8i& v)
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{
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return GSVector4(_mm_castsi128_ps(_mm256_castsi256_si128(v)));
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}
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gsforceinline GSVector8i GSVector8i::cast(const GSVector4i& v)
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{
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return GSVector8i(_mm256_castsi128_si256(v.m));
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}
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gsforceinline GSVector8i GSVector8i::cast(const GSVector4& v)
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{
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return GSVector8i(_mm256_castsi128_si256(_mm_castps_si128(v.m)));
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}
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gsforceinline GSVector8i GSVector8i::cast(const GSVector8& v)
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{
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return GSVector8i(_mm256_castps_si256(v.m));
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}
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gsforceinline GSVector8 GSVector8::cast(const GSVector8i& v)
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{
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return GSVector8(_mm256_castsi256_ps(v.m));
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}
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#endif
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#pragma pack(pop)
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