mirror of https://github.com/PCSX2/pcsx2.git
215 lines
8.0 KiB
C++
215 lines
8.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/filename.h>
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#include "StringHelpers.h"
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#define g_MaxPath 255 // 255 is safer with antiquated Win32 ASCII APIs.
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// --------------------------------------------------------------------------------------
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// wxDirName
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// --------------------------------------------------------------------------------------
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class wxDirName : protected wxFileName
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{
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public:
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explicit wxDirName( const wxFileName& src )
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{
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Assign( src.GetPath(), wxEmptyString );
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}
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wxDirName() : wxFileName() {}
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wxDirName( const wxDirName& src ) : wxFileName( src ) { }
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explicit wxDirName( const char* src ) { Assign( fromUTF8(src) ); }
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explicit wxDirName( const wxString& src ) { Assign( src ); }
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// ------------------------------------------------------------------------
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void Assign( const wxString& volume, const wxString& path )
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{
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wxFileName::Assign( volume, path, wxEmptyString );
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}
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void Assign( const wxString& path )
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{
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wxFileName::Assign( path, wxEmptyString );
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}
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void Assign( const wxDirName& path )
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{
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wxFileName::Assign( path );
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}
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void Clear() { wxFileName::Clear(); }
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wxCharBuffer ToUTF8() const { return GetPath().ToUTF8(); }
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wxCharBuffer ToAscii() const { return GetPath().ToAscii(); }
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wxString ToString() const { return GetPath(); }
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// ------------------------------------------------------------------------
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bool IsWritable() const { return IsDirWritable(); }
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bool IsReadable() const { return IsDirReadable(); }
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bool Exists() const { return DirExists(); }
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bool FileExists() const { return wxFileName::FileExists(); }
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bool IsOk() const { return wxFileName::IsOk(); }
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bool IsRelative() const { return wxFileName::IsRelative(); }
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bool IsAbsolute() const { return wxFileName::IsAbsolute(); }
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bool SameAs( const wxDirName& filepath ) const
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{
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return wxFileName::SameAs( filepath );
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}
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//Returns true if the file is somewhere inside this directory (and both file and directory are not relative).
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bool IsContains( const wxFileName& file ) const
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{
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if( this->IsRelative() || file.IsRelative() )
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return false;
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wxFileName f( file );
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while( 1 )
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{
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if( this->SameAs( wxDirName(f.GetPath()) ) )
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return true;
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if( f.GetDirCount() == 0 )
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return false;
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f.RemoveLastDir();
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}
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return false;
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}
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bool IsContains( const wxDirName& dir ) const
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{
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return IsContains( (wxFileName)dir );
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}
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//Auto relative works as follows:
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// 1. if either base or subject are relative, return subject (should never be used with relative paths).
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// 2. else if subject is somewhere inside base folder, then result is subject relative to base.
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// 3. (windows only, implicitly) else if subject is on the same driveletter as base, result is absolute path of subject without the driveletter.
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// 4. else, result is absolute path of subject.
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//
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// returns ok if both this and base are absolute paths.
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static wxString MakeAutoRelativeTo(const wxFileName _subject, const wxString& pathbase)
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{
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wxFileName subject( _subject );
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wxDirName base ( pathbase );
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if( base.IsRelative() || subject.IsRelative() )
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return subject.GetFullPath();
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wxString bv( base.GetVolume() ); bv.MakeUpper();
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wxString sv( subject.GetVolume() ); sv.MakeUpper();
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if( base.IsContains( subject ) )
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{
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subject.MakeRelativeTo( base.GetFullPath() );
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}
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else if( base.HasVolume() && subject.HasVolume() && bv == sv )
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{
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wxString unusedVolume;
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wxString pathSansVolume;
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subject.SplitVolume(subject.GetFullPath(), &unusedVolume, &pathSansVolume);
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subject = pathSansVolume;
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}
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//implicit else: this stays fully absolute
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return subject.GetFullPath();
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}
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static wxString MakeAutoRelativeTo(const wxDirName subject, const wxString& pathbase)
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{
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return MakeAutoRelativeTo( wxFileName( subject ), pathbase );
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}
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// Returns the number of sub folders in this directory path
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size_t GetCount() const { return GetDirCount(); }
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// ------------------------------------------------------------------------
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wxFileName Combine( const wxFileName& right ) const;
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wxDirName Combine( const wxDirName& right ) const;
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// removes the lastmost directory from the path
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void RemoveLast() { wxFileName::RemoveDir(GetCount() - 1); }
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wxDirName& Normalize( int flags = wxPATH_NORM_ALL, const wxString& cwd = wxEmptyString );
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wxDirName& MakeRelativeTo( const wxString& pathBase = wxEmptyString );
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wxDirName& MakeAbsolute( const wxString& cwd = wxEmptyString );
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// ------------------------------------------------------------------------
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void AssignCwd( const wxString& volume = wxEmptyString ) { wxFileName::AssignCwd( volume ); }
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bool SetCwd() { return wxFileName::SetCwd(); }
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// wxWidgets is missing the const qualifier for this one! Shame!
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void Rmdir();
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bool Mkdir();
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// ------------------------------------------------------------------------
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wxDirName& operator=(const wxDirName& dirname) { Assign( dirname ); return *this; }
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wxDirName& operator=(const wxString& dirname) { Assign( dirname ); return *this; }
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wxDirName& operator=(const char* dirname) { Assign( fromUTF8(dirname) ); return *this; }
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wxFileName operator+( const wxFileName& right ) const { return Combine( right ); }
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wxDirName operator+( const wxDirName& right ) const { return Combine( right ); }
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wxFileName operator+( const wxString& right ) const { return Combine( wxFileName(right) ); }
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wxFileName operator+( const char* right ) const { return Combine( wxFileName(fromUTF8(right)) ); }
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bool operator==(const wxDirName& filename) const { return SameAs(filename); }
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bool operator!=(const wxDirName& filename) const { return !SameAs(filename); }
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bool operator==(const wxFileName& filename) const { return SameAs(wxDirName(filename)); }
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bool operator!=(const wxFileName& filename) const { return !SameAs(wxDirName(filename)); }
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// compare with a filename string interpreted as a native file name
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bool operator==(const wxString& filename) const { return SameAs(wxDirName(filename)); }
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bool operator!=(const wxString& filename) const { return !SameAs(wxDirName(filename)); }
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const wxFileName& GetFilename() const { return *this; }
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wxFileName& GetFilename() { return *this; }
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};
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// --------------------------------------------------------------------------------------
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// Path Namespace
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// --------------------------------------------------------------------------------------
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// Cross-platform utilities for manipulation of paths and filenames. Mostly these fall
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// back on wxWidgets APIs internally, but are still helpful because some of wx's file stuff
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// has minor glitches, or requires sloppy wxFileName typecasting.
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//
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namespace Path
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{
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extern bool IsRelative( const wxString& path );
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extern s64 GetFileSize( const wxString& path );
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extern wxString Normalize( const wxString& srcpath );
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extern wxString Normalize( const wxDirName& srcpath );
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extern wxString MakeAbsolute( const wxString& srcpath );
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extern wxString Combine( const wxString& srcPath, const wxString& srcFile );
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extern wxString Combine( const wxDirName& srcPath, const wxFileName& srcFile );
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extern wxString Combine( const wxString& srcPath, const wxDirName& srcFile );
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extern wxString ReplaceExtension( const wxString& src, const wxString& ext );
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extern wxString ReplaceFilename( const wxString& src, const wxString& newfilename );
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extern wxString GetFilename( const wxString& src );
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extern wxString GetDirectory( const wxString& src );
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extern wxString GetFilenameWithoutExt( const wxString& src );
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extern wxString GetRootDirectory( const wxString& src );
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}
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