pcsx2/plugins/spu2/zerospu2/ZeroSPU2.vcproj

235 lines
5.8 KiB
XML

<?xml version="1.0" encoding="windows-1253"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="ZeroSPU2"
ProjectGUID="{4DA8FB7A-A7C5-4FF9-82FA-BA385F3B3D00}"
RootNamespace="ZeroSPU2"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
PreprocessorDefinitions="_WIN32;NDEBUG;_WINDOWS;_USRDLL;ZEROSPU2_EXPORTS;__WIN32__"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/ZeroSPU2.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="dsound.lib winmm.lib"
OutputFile=".\Release/ZeroSPU2.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ZeroSPU2.def"
GenerateDebugInformation="FALSE"
ProgramDatabaseFile=""
ImportLibrary=".\Release/ZeroSPU2.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/ZeroSPU2.tlb"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; ..\..\..\bin\plugins"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="0"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_WIN32;_DEBUG;_WINDOWS;_USRDLL;ZEROSPU2_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="dsound.lib winmm.lib"
OutputFile="$(OutDir)/$(ProjectName)d.dll"
ModuleDefinitionFile=".\ZeroSPU2.def"
GenerateDebugInformation="TRUE"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; ..\..\..\bin\plugins
copy &quot;$(OutDir)\$(ProjectName).pdb&quot; ..\..\..\bin\plugins
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath=".\Win32.cpp">
</File>
<File
RelativePath=".\zerospu2.cpp">
</File>
<File
RelativePath=".\ZeroSPU2.rc">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\PS2Edefs.h">
</File>
<File
RelativePath=".\PS2Etypes.h">
</File>
<File
RelativePath=".\resource.h">
</File>
<File
RelativePath=".\zerospu2.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<Filter
Name="SoundTouch"
Filter="">
<File
RelativePath=".\SoundTouch\3dnow_win.cpp">
</File>
<File
RelativePath=".\SoundTouch\AAFilter.cpp">
</File>
<File
RelativePath=".\SoundTouch\AAFilter.h">
</File>
<File
RelativePath=".\SoundTouch\BPMDetect.h">
</File>
<File
RelativePath=".\SoundTouch\cpu_detect.h">
</File>
<File
RelativePath=".\SoundTouch\cpu_detect_x86_win.cpp">
</File>
<File
RelativePath=".\SoundTouch\FIFOSampleBuffer.cpp">
</File>
<File
RelativePath=".\SoundTouch\FIFOSampleBuffer.h">
</File>
<File
RelativePath=".\SoundTouch\FIFOSamplePipe.h">
</File>
<File
RelativePath=".\SoundTouch\FIRFilter.cpp">
</File>
<File
RelativePath=".\SoundTouch\FIRFilter.h">
</File>
<File
RelativePath=".\SoundTouch\mmx_optimized.cpp">
</File>
<File
RelativePath=".\SoundTouch\RateTransposer.cpp">
</File>
<File
RelativePath=".\SoundTouch\RateTransposer.h">
</File>
<File
RelativePath=".\SoundTouch\SoundTouch.cpp">
</File>
<File
RelativePath=".\SoundTouch\SoundTouch.h">
</File>
<File
RelativePath=".\SoundTouch\sse_optimized.cpp">
</File>
<File
RelativePath=".\SoundTouch\STTypes.h">
</File>
<File
RelativePath=".\SoundTouch\TDStretch.cpp">
</File>
<File
RelativePath=".\SoundTouch\TDStretch.h">
</File>
<File
RelativePath=".\SoundTouch\WavFile.cpp">
</File>
<File
RelativePath=".\SoundTouch\WavFile.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>