pcsx2/plugins/zeropad/Linux/joystick.h

135 lines
2.5 KiB
C++

/* ZeroPAD - author: zerofrog(@gmail.com)
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __JOYSTICK_H__
#define __JOYSTICK_H__
#include <SDL/SDL.h>
#include "zeropad.h"
// holds all joystick info
class JoystickInfo
{
public:
JoystickInfo();
~JoystickInfo()
{
Destroy();
}
void Destroy();
// opens handles to all possible joysticks
static void EnumerateJoysticks(vector<JoystickInfo*>& vjoysticks);
bool Init(int id, bool bStartThread = true); // opens a handle and gets information
void Assign(int pad); // assigns a joystick to a pad
void TestForce();
const string& GetName()
{
return devname;
}
int GetNumButtons()
{
return numbuttons;
}
int GetNumAxes()
{
return numaxes;
}
int GetNumPOV()
{
return numpov;
}
int GetId()
{
return _id;
}
int GetPAD()
{
return pad;
}
int GetDeadzone(int axis)
{
return deadzone;
}
void SaveState();
int GetButtonState(int i)
{
return vbutstate[i];
}
int GetAxisState(int i)
{
return vaxisstate[i];
}
int GetPOVState(int i)
{
//PAD_LOG("Getting POV State of %d.\n", i);
return vpovstate[i];
}
void SetButtonState(int i, int state)
{
vbutstate[i] = state;
}
void SetAxisState(int i, int value)
{
vaxisstate[i] = value;
}
void SetPOVState(int i, int value)
{
//PAD_LOG("We should set %d to %d.\n", i, value);
vpovstate[i] = value;
}
SDL_Joystick* GetJoy()
{
return joy;
}
private:
string devname; // pretty device name
int _id;
int numbuttons, numaxes, numpov;
int axisrange, deadzone;
int pad;
vector<int> vbutstate, vaxisstate, vpovstate;
SDL_Joystick* joy;
};
extern int s_selectedpad;
extern vector<JoystickInfo*> s_vjoysticks;
#endif