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convert.fx
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GSdx: Newest scanlines shader looks much nicer this way :)
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2014-01-13 18:23:53 +00:00 |
convert.glsl
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
cs.fx
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Set some svn:eol-style properties.
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2012-04-23 18:56:22 +00:00 |
fxaa.fx
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[Post-Processing] Update GSdx FX effect suite to latest version.
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2014-11-03 07:15:34 +00:00 |
glsl_source.h
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gsdx-ogl: merge the two vertex buffer format
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2014-10-02 20:44:22 +02:00 |
interlace.fx
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
interlace.glsl
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
logo-ogl.bmp
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gsdx-ogl: All the Windows versions get a fancy logo on top, so...
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2012-01-08 04:59:29 +00:00 |
logo9.bmp
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:15:15 +00:00 |
logo10.bmp
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:15:15 +00:00 |
merge.fx
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
merge.glsl
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
old_fxaa.fx
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
shadeboost.fx
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Set some svn:eol-style properties.
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2012-04-23 18:56:22 +00:00 |
shadeboost.glsl
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
tfx.fx
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GSdx: DX9 hardware fix for the new hack.
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2013-02-12 12:08:46 +00:00 |
tfx.glsl
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gsdx-ogl: merge the two vertex buffer format
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2014-10-02 20:44:22 +02:00 |