pcsx2/pcsx2/GameList.cpp

1419 lines
42 KiB
C++

// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "CDVD/CDVD.h"
#include "Elfheader.h"
#include "GameList.h"
#include "Host.h"
#include "INISettingsInterface.h"
#include "VMManager.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/FileSystem.h"
#include "common/Error.h"
#include "common/HTTPDownloader.h"
#include "common/HeterogeneousContainers.h"
#include "common/Path.h"
#include "common/ProgressCallback.h"
#include "common/StringUtil.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <cstdio>
#include <ctime>
#include <fstream>
#include <string_view>
#include <utility>
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#endif
namespace GameList
{
enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
GAME_LIST_CACHE_VERSION = 34,
PLAYED_TIME_SERIAL_LENGTH = 32,
PLAYED_TIME_LAST_TIME_LENGTH = 20, // uint64
PLAYED_TIME_TOTAL_TIME_LENGTH = 20, // uint64
PLAYED_TIME_LINE_LENGTH = PLAYED_TIME_SERIAL_LENGTH + 1 + PLAYED_TIME_LAST_TIME_LENGTH + 1 + PLAYED_TIME_TOTAL_TIME_LENGTH,
};
struct PlayedTimeEntry
{
std::time_t last_played_time;
std::time_t total_played_time;
};
using CacheMap = UnorderedStringMap<Entry>;
using PlayedTimeMap = UnorderedStringMap<PlayedTimeEntry>;
static bool IsScannableFilename(const std::string_view path);
static bool GetIsoSerialAndCRC(const std::string& path, s32* disc_type, std::string* serial, u32* crc);
static Region ParseDatabaseRegion(const std::string_view db_region);
static bool GetElfListEntry(const std::string& path, GameList::Entry* entry);
static bool GetIsoListEntry(const std::string& path, GameList::Entry* entry);
static bool GetGameListEntryFromCache(const std::string& path, GameList::Entry* entry);
static void ScanDirectory(const char* path, bool recursive, bool only_cache, const std::vector<std::string>& excluded_paths,
const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini, ProgressCallback* progress);
static bool AddFileFromCache(const std::string& path, std::time_t timestamp, const PlayedTimeMap& played_time_map);
static bool ScanFile(std::string path, std::time_t timestamp, std::unique_lock<std::recursive_mutex>& lock,
const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini);
static void LoadCache();
static bool LoadEntriesFromCache(std::FILE* stream);
static bool OpenCacheForWriting();
static bool WriteEntryToCache(const GameList::Entry* entry);
static void CloseCacheFileStream();
static void DeleteCacheFile();
static void RewriteCacheFile();
static std::string GetPlayedTimeFile();
static bool ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEntry& entry);
static std::string MakePlayedTimeLine(const std::string& serial, const PlayedTimeEntry& entry);
static PlayedTimeMap LoadPlayedTimeMap(const std::string& path);
static PlayedTimeEntry UpdatePlayedTimeFile(
const std::string& path, const std::string& serial, std::time_t last_time, std::time_t add_time);
static std::string GetCustomPropertiesFile();
} // namespace GameList
static std::vector<GameList::Entry> s_entries;
static std::recursive_mutex s_mutex;
static GameList::CacheMap s_cache_map;
static std::FILE* s_cache_write_stream = nullptr;
const char* GameList::EntryTypeToString(EntryType type)
{
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{"PS2Disc", "PS1Disc", "ELF"}};
return names[static_cast<int>(type)];
}
const char* GameList::EntryTypeToDisplayString(EntryType type)
{
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{TRANSLATE("GameList", "PS2 Disc"), TRANSLATE("GameList", "PS1 Disc"), TRANSLATE("GameList", "ELF")}};
return names[static_cast<int>(type)];
}
const char* GameList::RegionToString(Region region)
{
static std::array<const char*, static_cast<int>(Region::Count)> names = {{"NTSC-B", "NTSC-C", "NTSC-HK", "NTSC-J", "NTSC-K", "NTSC-T",
"NTSC-U", TRANSLATE("GameList", "Other"), "PAL-A", "PAL-AF", "PAL-AU", "PAL-BE", "PAL-E", "PAL-F", "PAL-FI", "PAL-G", "PAL-GR", "PAL-I", "PAL-IN", "PAL-M",
"PAL-NL", "PAL-NO", "PAL-P", "PAL-PL", "PAL-R", "PAL-S", "PAL-SC", "PAL-SW", "PAL-SWI", "PAL-UK"}};
return names[static_cast<int>(region)];
}
const char* GameList::EntryCompatibilityRatingToString(CompatibilityRating rating)
{
// clang-format off
switch (rating)
{
case CompatibilityRating::Unknown: return TRANSLATE("GameList", "Unknown");
case CompatibilityRating::Nothing: return TRANSLATE("GameList", "Nothing");
case CompatibilityRating::Intro: return TRANSLATE("GameList", "Intro");
case CompatibilityRating::Menu: return TRANSLATE("GameList", "Menu");
case CompatibilityRating::InGame: return TRANSLATE("GameList", "In-Game");
case CompatibilityRating::Playable: return TRANSLATE("GameList", "Playable");
case CompatibilityRating::Perfect: return TRANSLATE("GameList", "Perfect");
default: return "";
}
// clang-format on
}
bool GameList::IsScannableFilename(const std::string_view path)
{
return VMManager::IsDiscFileName(path) || VMManager::IsElfFileName(path);
}
void GameList::FillBootParametersForEntry(VMBootParameters* params, const Entry* entry)
{
if (entry->type == GameList::EntryType::PS1Disc || entry->type == GameList::EntryType::PS2Disc)
{
params->filename = entry->path;
params->source_type = CDVD_SourceType::Iso;
params->elf_override.clear();
}
else if (entry->type == GameList::EntryType::ELF)
{
params->filename = VMManager::GetDiscOverrideFromGameSettings(entry->path);
params->source_type = params->filename.empty() ? CDVD_SourceType::NoDisc : CDVD_SourceType::Iso;
params->elf_override = entry->path;
}
else
{
params->filename.clear();
params->source_type = CDVD_SourceType::NoDisc;
params->elf_override.clear();
}
}
bool GameList::GetIsoSerialAndCRC(const std::string& path, s32* disc_type, std::string* serial, u32* crc)
{
Error error;
// This isn't great, we really want to make it all thread-local...
CDVD = &CDVDapi_Iso;
if (!CDVD->open(path, &error))
{
Console.Error(fmt::format("(GameList::GetIsoSerialAndCRC) CDVD open of '{}' failed: {}", path, error.GetDescription()));
return false;
}
// TODO: we could include the version in the game list?
*disc_type = DoCDVDdetectDiskType();
cdvdGetDiscInfo(serial, nullptr, nullptr, crc, nullptr);
DoCDVDclose();
return true;
}
bool GameList::GetElfListEntry(const std::string& path, GameList::Entry* entry)
{
ElfObject eo;
if (!eo.OpenFile(path, false, nullptr))
{
Console.Error("Failed to parse ELF '%s'", path.c_str());
return false;
}
entry->path = path;
entry->serial.clear();
entry->title = Path::GetFileTitle(path);
entry->region = Region::Other;
entry->type = EntryType::ELF;
entry->compatibility_rating = CompatibilityRating::Unknown;
entry->crc = eo.GetCRC();
entry->total_size = eo.GetSize();
std::string disc_path(VMManager::GetDiscOverrideFromGameSettings(path));
if (!disc_path.empty())
{
s32 disc_type;
u32 disc_crc;
if (GetIsoSerialAndCRC(disc_path, &disc_type, &entry->serial, &disc_crc))
{
// use serial/region/compat info from the db
if (const GameDatabaseSchema::GameEntry* db_entry = GameDatabase::findGame(entry->serial))
{
entry->compatibility_rating = db_entry->compat;
entry->region = ParseDatabaseRegion(db_entry->region);
}
}
}
return true;
}
GameList::Region GameList::ParseDatabaseRegion(const std::string_view db_region)
{
// clang-format off
////// NTSC //////
//////////////////
if (db_region.starts_with("NTSC-B"))
return Region::NTSC_B;
else if (db_region.starts_with("NTSC-C"))
return Region::NTSC_C;
else if (db_region.starts_with("NTSC-HK"))
return Region::NTSC_HK;
else if (db_region.starts_with("NTSC-J"))
return Region::NTSC_J;
else if (db_region.starts_with("NTSC-K"))
return Region::NTSC_K;
else if (db_region.starts_with("NTSC-T"))
return Region::NTSC_T;
else if (db_region.starts_with("NTSC-U"))
return Region::NTSC_U;
////// PAL //////
//////////////////
else if (db_region.starts_with("PAL-AF"))
return Region::PAL_AF;
else if (db_region.starts_with("PAL-AU"))
return Region::PAL_AU;
else if (db_region.starts_with("PAL-A"))
return Region::PAL_A;
else if (db_region.starts_with("PAL-BE"))
return Region::PAL_BE;
else if (db_region.starts_with("PAL-E"))
return Region::PAL_E;
else if (db_region.starts_with("PAL-FI"))
return Region::PAL_FI;
else if (db_region.starts_with("PAL-F"))
return Region::PAL_F;
else if (db_region.starts_with("PAL-GR"))
return Region::PAL_GR;
else if (db_region.starts_with("PAL-G"))
return Region::PAL_G;
else if (db_region.starts_with("PAL-IN"))
return Region::PAL_IN;
else if (db_region.starts_with("PAL-I"))
return Region::PAL_I;
else if (db_region.starts_with("PAL-M"))
return Region::PAL_M;
else if (db_region.starts_with("PAL-NL"))
return Region::PAL_NL;
else if (db_region.starts_with("PAL-NO"))
return Region::PAL_NO;
else if (db_region.starts_with("PAL-PL"))
return Region::PAL_PL;
else if (db_region.starts_with("PAL-P"))
return Region::PAL_P;
else if (db_region.starts_with("PAL-R"))
return Region::PAL_R;
else if (db_region.starts_with("PAL-SC"))
return Region::PAL_SC;
else if (db_region.starts_with("PAL-SWI"))
return Region::PAL_SWI;
else if (db_region.starts_with("PAL-SW"))
return Region::PAL_SW;
else if (db_region.starts_with("PAL-S"))
return Region::PAL_S;
else if (db_region.starts_with("PAL-UK"))
return Region::PAL_UK;
else
return Region::Other;
// clang-format on
}
bool GameList::GetIsoListEntry(const std::string& path, GameList::Entry* entry)
{
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return false;
s32 disc_type;
if (!GetIsoSerialAndCRC(path, &disc_type, &entry->serial, &entry->crc))
return false;
switch (disc_type)
{
case CDVD_TYPE_PSCD:
case CDVD_TYPE_PSCDDA:
entry->type = EntryType::PS1Disc;
break;
case CDVD_TYPE_PS2CD:
case CDVD_TYPE_PS2CDDA:
case CDVD_TYPE_PS2DVD:
entry->type = EntryType::PS2Disc;
break;
case CDVD_TYPE_ILLEGAL:
default:
{
// Create empty invalid entry, so we don't repeatedly scan it every time.
entry->type = EntryType::Invalid;
entry->path = path;
entry->total_size = 0;
entry->compatibility_rating = CompatibilityRating::Unknown;
entry->title.clear();
entry->region = Region::Other;
return true;
}
}
entry->path = path;
entry->total_size = sd.Size;
entry->compatibility_rating = CompatibilityRating::Unknown;
if (const GameDatabaseSchema::GameEntry* db_entry = GameDatabase::findGame(entry->serial))
{
entry->title = std::move(db_entry->name);
entry->title_sort = std::move(db_entry->name_sort);
entry->title_en = std::move(db_entry->name_en);
entry->compatibility_rating = db_entry->compat;
entry->region = ParseDatabaseRegion(db_entry->region);
}
else
{
entry->title = Path::GetFileTitle(path);
entry->region = Region::Other;
}
return true;
}
bool GameList::PopulateEntryFromPath(const std::string& path, GameList::Entry* entry)
{
if (VMManager::IsElfFileName(path.c_str()))
return GetElfListEntry(path, entry);
else
return GetIsoListEntry(path, entry);
}
bool GameList::GetGameListEntryFromCache(const std::string& path, GameList::Entry* entry)
{
auto iter = s_cache_map.find(path);
if (iter == s_cache_map.end())
return false;
*entry = std::move(iter->second);
s_cache_map.erase(iter);
return true;
}
static bool ReadString(std::FILE* stream, std::string* dest)
{
u32 size;
if (std::fread(&size, sizeof(size), 1, stream) != 1)
return false;
dest->resize(size);
if (size > 0 && std::fread(dest->data(), size, 1, stream) != 1)
return false;
return true;
}
static bool ReadU8(std::FILE* stream, u8* dest)
{
return std::fread(dest, sizeof(u8), 1, stream) > 0;
}
static bool ReadU32(std::FILE* stream, u32* dest)
{
return std::fread(dest, sizeof(u32), 1, stream) > 0;
}
static bool ReadU64(std::FILE* stream, u64* dest)
{
return std::fread(dest, sizeof(u64), 1, stream) > 0;
}
static bool WriteString(std::FILE* stream, const std::string& str)
{
const u32 size = static_cast<u32>(str.size());
return (std::fwrite(&size, sizeof(size), 1, stream) > 0 && (size == 0 || std::fwrite(str.data(), size, 1, stream) > 0));
}
static bool WriteU8(std::FILE* stream, u8 dest)
{
return std::fwrite(&dest, sizeof(u8), 1, stream) > 0;
}
static bool WriteU32(std::FILE* stream, u32 dest)
{
return std::fwrite(&dest, sizeof(u32), 1, stream) > 0;
}
static bool WriteU64(std::FILE* stream, u64 dest)
{
return std::fwrite(&dest, sizeof(u64), 1, stream) > 0;
}
bool GameList::LoadEntriesFromCache(std::FILE* stream)
{
u32 file_signature, file_version;
s64 start_pos, file_size;
if (!ReadU32(stream, &file_signature) || !ReadU32(stream, &file_version) || file_signature != GAME_LIST_CACHE_SIGNATURE ||
file_version != GAME_LIST_CACHE_VERSION || (start_pos = FileSystem::FTell64(stream)) < 0 ||
FileSystem::FSeek64(stream, 0, SEEK_END) != 0 || (file_size = FileSystem::FTell64(stream)) < 0 ||
FileSystem::FSeek64(stream, start_pos, SEEK_SET) != 0)
{
Console.Warning("Game list cache is corrupted");
return false;
}
while (FileSystem::FTell64(stream) != file_size)
{
std::string path;
GameList::Entry ge;
u8 type;
u8 region;
u8 compatibility_rating;
u64 last_modified_time;
if (!ReadString(stream, &path) || !ReadString(stream, &ge.serial) || !ReadString(stream, &ge.title) || !ReadString(stream, &ge.title_sort) ||
!ReadString(stream, &ge.title_en) || !ReadU8(stream, &type) || !ReadU8(stream, &region) || !ReadU64(stream, &ge.total_size) ||
!ReadU64(stream, &last_modified_time) || !ReadU32(stream, &ge.crc) || !ReadU8(stream, &compatibility_rating) ||
region >= static_cast<u8>(Region::Count) || type >= static_cast<u8>(EntryType::Count) ||
compatibility_rating > static_cast<u8>(CompatibilityRating::Perfect))
{
Console.Warning("Game list cache entry is corrupted");
return false;
}
ge.path = path;
ge.region = static_cast<Region>(region);
ge.type = static_cast<EntryType>(type);
ge.compatibility_rating = static_cast<CompatibilityRating>(compatibility_rating);
ge.last_modified_time = static_cast<std::time_t>(last_modified_time);
auto iter = s_cache_map.find(ge.path);
if (iter != s_cache_map.end())
iter->second = std::move(ge);
else
s_cache_map.emplace(std::move(path), std::move(ge));
}
return true;
}
static std::string GetCacheFilename()
{
return Path::Combine(EmuFolders::Cache, "gamelist.cache");
}
void GameList::LoadCache()
{
const std::string cache_filename(GetCacheFilename());
auto stream = FileSystem::OpenManagedCFile(cache_filename.c_str(), "rb");
if (!stream)
return;
if (!LoadEntriesFromCache(stream.get()))
{
Console.Warning("Deleting corrupted cache file '%s'", cache_filename.c_str());
stream.reset();
s_cache_map.clear();
DeleteCacheFile();
return;
}
}
bool GameList::OpenCacheForWriting()
{
const std::string cache_filename(GetCacheFilename());
if (cache_filename.empty())
return false;
pxAssert(!s_cache_write_stream);
s_cache_write_stream = FileSystem::OpenCFile(cache_filename.c_str(), "r+b");
if (s_cache_write_stream)
{
// check the header
u32 signature, version;
if (ReadU32(s_cache_write_stream, &signature) && signature == GAME_LIST_CACHE_SIGNATURE &&
ReadU32(s_cache_write_stream, &version) && version == GAME_LIST_CACHE_VERSION &&
FileSystem::FSeek64(s_cache_write_stream, 0, SEEK_END) == 0)
{
return true;
}
std::fclose(s_cache_write_stream);
}
Console.WriteLn("Creating new game list cache file: '%s'", cache_filename.c_str());
s_cache_write_stream = FileSystem::OpenCFile(cache_filename.c_str(), "w+b");
if (!s_cache_write_stream)
return false;
// new cache file, write header
if (!WriteU32(s_cache_write_stream, GAME_LIST_CACHE_SIGNATURE) || !WriteU32(s_cache_write_stream, GAME_LIST_CACHE_VERSION))
{
Console.Error("Failed to write game list cache header");
std::fclose(s_cache_write_stream);
s_cache_write_stream = nullptr;
FileSystem::DeleteFilePath(cache_filename.c_str());
return false;
}
return true;
}
bool GameList::WriteEntryToCache(const Entry* entry)
{
bool result = true;
result &= WriteString(s_cache_write_stream, entry->path);
result &= WriteString(s_cache_write_stream, entry->serial);
result &= WriteString(s_cache_write_stream, entry->title);
result &= WriteString(s_cache_write_stream, entry->title_sort);
result &= WriteString(s_cache_write_stream, entry->title_en);
result &= WriteU8(s_cache_write_stream, static_cast<u8>(entry->type));
result &= WriteU8(s_cache_write_stream, static_cast<u8>(entry->region));
result &= WriteU64(s_cache_write_stream, entry->total_size);
result &= WriteU64(s_cache_write_stream, static_cast<u64>(entry->last_modified_time));
result &= WriteU32(s_cache_write_stream, entry->crc);
result &= WriteU8(s_cache_write_stream, static_cast<u8>(entry->compatibility_rating));
// flush after each entry, that way we don't end up with a corrupted file if we crash scanning.
if (result)
result = (std::fflush(s_cache_write_stream) == 0);
return result;
}
void GameList::CloseCacheFileStream()
{
if (!s_cache_write_stream)
return;
std::fclose(s_cache_write_stream);
s_cache_write_stream = nullptr;
}
void GameList::DeleteCacheFile()
{
pxAssert(!s_cache_write_stream);
const std::string cache_filename(GetCacheFilename());
if (cache_filename.empty() || !FileSystem::FileExists(cache_filename.c_str()))
return;
if (FileSystem::DeleteFilePath(cache_filename.c_str()))
Console.WriteLn("Deleted game list cache '%s'", cache_filename.c_str());
else
Console.Warning("Failed to delete game list cache '%s'", cache_filename.c_str());
}
void GameList::RewriteCacheFile()
{
CloseCacheFileStream();
DeleteCacheFile();
if (OpenCacheForWriting())
{
for (const GameList::Entry& entry : s_entries)
WriteEntryToCache(&entry);
CloseCacheFileStream();
}
}
static bool IsPathExcluded(const std::vector<std::string>& excluded_paths, const std::string& path)
{
return std::find_if(excluded_paths.begin(), excluded_paths.end(), [&path](const std::string& entry) { return !entry.empty() && path.starts_with(entry); }) != excluded_paths.end();
}
void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache, const std::vector<std::string>& excluded_paths,
const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini, ProgressCallback* progress)
{
Console.WriteLn("Scanning %s%s", path, recursive ? " (recursively)" : "");
progress->PushState();
progress->SetStatusText(fmt::format(
recursive ? TRANSLATE_FS("GameList", "Scanning directory {} (recursively)...") :
TRANSLATE_FS("GameList", "Scanning directory {}..."),
path)
.c_str());
FileSystem::FindResultsArray files;
FileSystem::FindFiles(path, "*",
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files);
u32 files_scanned = 0;
progress->SetProgressRange(static_cast<u32>(files.size()));
progress->SetProgressValue(0);
for (FILESYSTEM_FIND_DATA& ffd : files)
{
files_scanned++;
if (progress->IsCancelled() || !GameList::IsScannableFilename(ffd.FileName) || IsPathExcluded(excluded_paths, ffd.FileName))
{
continue;
}
std::unique_lock lock(s_mutex);
if (GetEntryForPath(ffd.FileName.c_str()) || AddFileFromCache(ffd.FileName, ffd.ModificationTime, played_time_map) || only_cache)
{
continue;
}
const std::string_view filename = Path::GetFileName(ffd.FileName);
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList","Scanning {}..."), filename.data()).c_str());
ScanFile(std::move(ffd.FileName), ffd.ModificationTime, lock, played_time_map, custom_attributes_ini);
progress->SetProgressValue(files_scanned);
}
progress->SetProgressValue(files_scanned);
progress->PopState();
}
bool GameList::AddFileFromCache(const std::string& path, std::time_t timestamp, const PlayedTimeMap& played_time_map)
{
Entry entry;
if (!GetGameListEntryFromCache(path, &entry) || entry.last_modified_time != timestamp)
return false;
// Skip over invalid entries.
if (entry.type == EntryType::Invalid)
return true;
auto iter = played_time_map.find(entry.serial);
if (iter != played_time_map.end())
{
entry.last_played_time = iter->second.last_played_time;
entry.total_played_time = iter->second.total_played_time;
}
s_entries.push_back(std::move(entry));
return true;
}
bool GameList::ScanFile(std::string path, std::time_t timestamp, std::unique_lock<std::recursive_mutex>& lock,
const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini)
{
// don't block UI while scanning
lock.unlock();
DevCon.WriteLn("Scanning '%s'...", path.c_str());
Entry entry;
if (!PopulateEntryFromPath(path, &entry))
return false;
entry.last_modified_time = timestamp;
if (s_cache_write_stream || OpenCacheForWriting())
{
if (!WriteEntryToCache(&entry))
Console.Warning("Failed to write entry '%s' to cache", entry.path.c_str());
}
if (entry.type == EntryType::Invalid)
{
// don't add invalid entries to list
lock.lock();
return true;
}
const auto iter = played_time_map.find(entry.serial);
if (iter != played_time_map.end())
{
entry.last_played_time = iter->second.last_played_time;
entry.total_played_time = iter->second.total_played_time;
}
auto custom_title = custom_attributes_ini.GetOptionalStringValue(entry.path.c_str(), "Title");
if (custom_title)
{
entry.title = std::move(custom_title.value());
}
const auto custom_region = custom_attributes_ini.GetOptionalIntValue(entry.path.c_str(), "Region");
if (custom_region)
{
const int custom_region_value = custom_region.value();
if (custom_region_value >= 0 && custom_region_value < static_cast<int>(Region::Count))
{
entry.region = static_cast<Region>(custom_region_value);
}
}
lock.lock();
// remove if present
auto it = std::find_if(
s_entries.begin(), s_entries.end(), [&entry](const Entry& existing_entry) { return (existing_entry.path == entry.path); });
if (it != s_entries.end())
s_entries.erase(it);
s_entries.push_back(std::move(entry));
return true;
}
std::unique_lock<std::recursive_mutex> GameList::GetLock()
{
return std::unique_lock<std::recursive_mutex>(s_mutex);
}
const GameList::Entry* GameList::GetEntryByIndex(u32 index)
{
return (index < s_entries.size()) ? &s_entries[index] : nullptr;
}
const GameList::Entry* GameList::GetEntryForPath(const char* path)
{
const size_t path_length = std::strlen(path);
for (const Entry& entry : s_entries)
{
if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0)
return &entry;
}
return nullptr;
}
const GameList::Entry* GameList::GetEntryByCRC(u32 crc)
{
for (const Entry& entry : s_entries)
{
if (entry.crc == crc)
return &entry;
}
return nullptr;
}
const GameList::Entry* GameList::GetEntryBySerialAndCRC(const std::string_view serial, u32 crc)
{
for (const Entry& entry : s_entries)
{
if (entry.crc == crc && StringUtil::compareNoCase(entry.serial, serial))
return &entry;
}
return nullptr;
}
u32 GameList::GetEntryCount()
{
return static_cast<u32>(s_entries.size());
}
void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback* progress /* = nullptr */)
{
if (!progress)
progress = ProgressCallback::NullProgressCallback;
if (invalidate_cache)
DeleteCacheFile();
else
LoadCache();
// don't delete the old entries, since the frontend might still access them
std::vector<Entry> old_entries;
{
std::unique_lock lock(s_mutex);
old_entries.swap(s_entries);
}
const std::vector<std::string> excluded_paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
const std::vector<std::string> dirs(Host::GetBaseStringListSetting("GameList", "Paths"));
const std::vector<std::string> recursive_dirs(Host::GetBaseStringListSetting("GameList", "RecursivePaths"));
const PlayedTimeMap played_time(LoadPlayedTimeMap(GetPlayedTimeFile()));
INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
custom_attributes_ini.Load();
if (!dirs.empty() || !recursive_dirs.empty())
{
progress->SetProgressRange(static_cast<u32>(dirs.size() + recursive_dirs.size()));
progress->SetProgressValue(0);
// we manually count it here, because otherwise pop state updates it itself
int directory_counter = 0;
for (const std::string& dir : dirs)
{
if (progress->IsCancelled())
break;
ScanDirectory(dir.c_str(), false, only_cache, excluded_paths, played_time, custom_attributes_ini, progress);
progress->SetProgressValue(++directory_counter);
}
for (const std::string& dir : recursive_dirs)
{
if (progress->IsCancelled())
break;
ScanDirectory(dir.c_str(), true, only_cache, excluded_paths, played_time, custom_attributes_ini, progress);
progress->SetProgressValue(++directory_counter);
}
}
// don't need unused cache entries
CloseCacheFileStream();
s_cache_map.clear();
}
bool GameList::RescanPath(const std::string& path)
{
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return false;
std::unique_lock lock(s_mutex);
const PlayedTimeMap played_time(LoadPlayedTimeMap(GetPlayedTimeFile()));
INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
custom_attributes_ini.Load();
{
// cancel if excluded
const std::vector<std::string> excluded_paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
if (IsPathExcluded(excluded_paths, path))
return false;
}
// re-scan!
if (!ScanFile(path, sd.ModificationTime, lock, played_time, custom_attributes_ini))
return true;
// update cache.. this is far from ideal, but since everything's variable length, all we can do.
RewriteCacheFile();
return true;
}
bool GameList::GetSerialAndCRCForFilename(const char* filename, std::string* serial, u32* crc)
{
if (const GameList::Entry* entry = GetEntryForPath(filename); entry)
{
*serial = entry->serial;
*crc = entry->crc;
return true;
}
// Just scan it.. hopefully it'll come back okay.
GameList::Entry temp_entry;
if (GameList::PopulateEntryFromPath(filename, &temp_entry))
{
*serial = std::move(temp_entry.serial);
*crc = temp_entry.crc;
return true;
}
return false;
}
std::string GameList::GetPlayedTimeFile()
{
return Path::Combine(EmuFolders::Settings, "playtime.dat");
}
bool GameList::ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEntry& entry)
{
size_t len = std::strlen(line);
if (len != (PLAYED_TIME_LINE_LENGTH + 1)) // \n
{
Console.Warning("(ParsePlayedTimeLine) Malformed line: '%s'", line);
return false;
}
const std::string_view serial_tok(StringUtil::StripWhitespace(std::string_view(line, PLAYED_TIME_SERIAL_LENGTH)));
const std::string_view total_played_time_tok(
StringUtil::StripWhitespace(std::string_view(line + PLAYED_TIME_SERIAL_LENGTH + 1, PLAYED_TIME_LAST_TIME_LENGTH)));
const std::string_view last_played_time_tok(StringUtil::StripWhitespace(
std::string_view(line + PLAYED_TIME_SERIAL_LENGTH + 1 + PLAYED_TIME_LAST_TIME_LENGTH + 1, PLAYED_TIME_TOTAL_TIME_LENGTH)));
const std::optional<u64> total_played_time(StringUtil::FromChars<u64>(total_played_time_tok));
const std::optional<u64> last_played_time(StringUtil::FromChars<u64>(last_played_time_tok));
if (serial_tok.empty() || !last_played_time.has_value() || !total_played_time.has_value())
{
Console.Warning("(ParsePlayedTimeLine) Malformed line: '%s'", line);
return false;
}
serial = serial_tok;
entry.last_played_time = static_cast<std::time_t>(last_played_time.value());
entry.total_played_time = static_cast<std::time_t>(total_played_time.value());
return true;
}
std::string GameList::MakePlayedTimeLine(const std::string& serial, const PlayedTimeEntry& entry)
{
return fmt::format("{:<{}} {:<{}} {:<{}}\n", serial, static_cast<unsigned>(PLAYED_TIME_SERIAL_LENGTH), entry.total_played_time,
static_cast<unsigned>(PLAYED_TIME_TOTAL_TIME_LENGTH), entry.last_played_time, static_cast<unsigned>(PLAYED_TIME_LAST_TIME_LENGTH));
}
GameList::PlayedTimeMap GameList::LoadPlayedTimeMap(const std::string& path)
{
PlayedTimeMap ret;
// Use write mode here, even though we're not writing, so we can lock the file from other updates.
auto fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
#ifdef _WIN32
// On Windows, the file is implicitly locked.
while (!fp && GetLastError() == ERROR_SHARING_VIOLATION)
{
Sleep(10);
fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
}
#endif
if (fp)
{
#ifndef _WIN32
FileSystem::POSIXLock flock(fp.get());
#endif
char line[256];
while (std::fgets(line, sizeof(line), fp.get()))
{
std::string serial;
PlayedTimeEntry entry;
if (!ParsePlayedTimeLine(line, serial, entry))
continue;
if (ret.find(serial) != ret.end())
{
Console.Warning("(LoadPlayedTimeMap) Duplicate entry: '%s'", serial.c_str());
continue;
}
ret.emplace(std::move(serial), entry);
}
}
return ret;
}
GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(
const std::string& path, const std::string& serial, std::time_t last_time, std::time_t add_time)
{
const PlayedTimeEntry new_entry{last_time, add_time};
auto fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
#ifdef _WIN32
// On Windows, the file is implicitly locked.
while (!fp && GetLastError() == ERROR_SHARING_VIOLATION)
{
Sleep(10);
fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
}
#endif
// Doesn't exist? Create it.
if (!fp && errno == ENOENT)
fp = FileSystem::OpenManagedCFile(path.c_str(), "w+b");
if (!fp)
{
Console.Error("Failed to open '%s' for update.", path.c_str());
return new_entry;
}
#ifndef _WIN32
FileSystem::POSIXLock flock(fp.get());
#endif
for (;;)
{
char line[256];
const s64 line_pos = FileSystem::FTell64(fp.get());
if (!std::fgets(line, sizeof(line), fp.get()))
break;
std::string line_serial;
PlayedTimeEntry line_entry;
if (!ParsePlayedTimeLine(line, line_serial, line_entry))
continue;
if (line_serial != serial)
continue;
// found it!
line_entry.last_played_time = (last_time != 0) ? last_time : 0;
line_entry.total_played_time = (last_time != 0) ? (line_entry.total_played_time + add_time) : 0;
std::string new_line(MakePlayedTimeLine(serial, line_entry));
if (FileSystem::FSeek64(fp.get(), line_pos, SEEK_SET) != 0 || std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1 ||
std::fflush(fp.get()) != 0)
{
Console.Error("Failed to update '%s'.", path.c_str());
}
return line_entry;
}
if (last_time != 0)
{
// new entry.
std::string new_line(MakePlayedTimeLine(serial, new_entry));
if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 || std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
{
Console.Error("Failed to write '%s'.", path.c_str());
}
}
return new_entry;
}
void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t last_time, std::time_t add_time)
{
if (serial.empty())
return;
const PlayedTimeEntry pt(UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, last_time, add_time));
Console.WriteLn("Add %u seconds play time to %s -> now %u", static_cast<unsigned>(add_time), serial.c_str(),
static_cast<unsigned>(pt.total_played_time));
std::unique_lock<std::recursive_mutex> lock(s_mutex);
for (GameList::Entry& entry : s_entries)
{
if (entry.serial != serial)
continue;
entry.last_played_time = pt.last_played_time;
entry.total_played_time = pt.total_played_time;
}
}
void GameList::ClearPlayedTimeForSerial(const std::string& serial)
{
if (serial.empty())
return;
UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, 0, 0);
std::unique_lock<std::recursive_mutex> lock(s_mutex);
for (GameList::Entry& entry : s_entries)
{
if (entry.serial != serial)
continue;
entry.last_played_time = 0;
entry.total_played_time = 0;
}
}
std::time_t GameList::GetCachedPlayedTimeForSerial(const std::string& serial)
{
if (serial.empty())
return 0;
std::unique_lock<std::recursive_mutex> lock(s_mutex);
for (GameList::Entry& entry : s_entries)
{
if (entry.serial == serial)
return entry.total_played_time;
}
return 0;
}
std::string GameList::FormatTimestamp(std::time_t timestamp)
{
std::string ret;
if (timestamp == 0)
{
ret = TRANSLATE_STR("GameList", "Never");
}
else
{
struct tm ctime = {};
struct tm ttime = {};
const std::time_t ctimestamp = std::time(nullptr);
#ifdef _MSC_VER
localtime_s(&ctime, &ctimestamp);
localtime_s(&ttime, &timestamp);
#else
localtime_r(&ctimestamp, &ctime);
localtime_r(&timestamp, &ttime);
#endif
if (ctime.tm_year == ttime.tm_year && ctime.tm_yday == ttime.tm_yday)
{
ret = TRANSLATE_STR("GameList", "Today");
}
else if ((ctime.tm_year == ttime.tm_year && ctime.tm_yday == (ttime.tm_yday + 1)) ||
(ctime.tm_yday == 0 && (ctime.tm_year - 1) == ttime.tm_year))
{
ret = TRANSLATE_STR("GameList", "Yesterday");
}
else
{
char buf[128];
std::strftime(buf, std::size(buf), "%x", &ttime);
ret.assign(buf);
}
}
return ret;
}
std::string GameList::FormatTimespan(std::time_t timespan, bool long_format)
{
const u32 hours = static_cast<u32>(timespan / 3600);
const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
const u32 seconds = static_cast<u32>((timespan % 3600) % 60);
std::string ret;
if (!long_format)
{
if (hours >= 100)
ret = fmt::format(TRANSLATE_FS("GameList", "{}h {}m"), hours, minutes);
else if (hours > 0)
ret = fmt::format(TRANSLATE_FS("GameList", "{}h {}m {}s"), hours, minutes, seconds);
else if (minutes > 0)
ret = fmt::format(TRANSLATE_FS("GameList", "{}m {}s"), minutes, seconds);
else if (seconds > 0)
ret = fmt::format(TRANSLATE_FS("GameList", "{}s"), seconds);
else
ret = "None";
}
else
{
if (hours > 0)
ret.assign(TRANSLATE_PLURAL_STR("GameList", "%n hours", "", hours));
else
ret.assign(TRANSLATE_PLURAL_STR("GameList", "%n minutes", "", minutes));
}
return ret;
}
std::string GameList::GetCoverImagePathForEntry(const Entry* entry)
{
static const char* extensions[] = {".jpg", ".jpeg", ".png", ".webp"};
// TODO(Stenzek): Port to filesystem...
std::string cover_path;
for (const char* extension : extensions)
{
// Prioritize lookup by serial (Most specific)
if (!entry->serial.empty())
{
const std::string cover_filename(entry->serial + extension);
cover_path = Path::Combine(EmuFolders::Covers, cover_filename);
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
// Try file title (for modded games or specific like above)
const std::string_view file_title(Path::GetFileTitle(entry->path));
if (!file_title.empty() && entry->title != file_title)
{
std::string cover_filename = fmt::format("{}{}", file_title, extension);
Path::SanitizeFileName(&cover_filename);
cover_path = Path::Combine(EmuFolders::Covers, cover_filename);
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
// Last resort, check the game title
if (!entry->title.empty())
{
std::string cover_filename = fmt::format("{}{}", entry->title, extension);
Path::SanitizeFileName(&cover_filename);
cover_path = Path::Combine(EmuFolders::Covers, cover_filename);
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
// EN title too
if (!entry->title_en.empty())
{
std::string cover_filename = fmt::format("{}{}", entry->title_en, extension);
Path::SanitizeFileName(&cover_filename);
cover_path = Path::Combine(EmuFolders::Covers, cover_filename);
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
}
cover_path.clear();
return cover_path;
}
std::string GameList::GetNewCoverImagePathForEntry(const Entry* entry, const char* new_filename, bool use_serial)
{
const std::string_view extension = Path::GetExtension(new_filename);
if (extension.empty())
return {};
const std::string existing_filename = GetCoverImagePathForEntry(entry);
if (!existing_filename.empty())
{
const std::string_view existing_extension = Path::GetExtension(existing_filename);
if (!existing_extension.empty() && existing_extension == extension)
return existing_filename;
}
std::string cover_filename = fmt::format("{}.{}", use_serial ? entry->serial : entry->title, extension);
Path::SanitizeFileName(&cover_filename);
return Path::Combine(EmuFolders::Covers, cover_filename);
}
bool GameList::DownloadCovers(const std::vector<std::string>& url_templates, bool use_serial, ProgressCallback* progress,
std::function<void(const Entry*, std::string)> save_callback)
{
if (!progress)
progress = ProgressCallback::NullProgressCallback;
bool has_title = false;
bool has_file_title = false;
bool has_serial = false;
for (const std::string& url_template : url_templates)
{
if (!has_title && url_template.find("${title}") != std::string::npos)
has_title = true;
if (!has_file_title && url_template.find("${filetitle}") != std::string::npos)
has_file_title = true;
if (!has_serial && url_template.find("${serial}") != std::string::npos)
has_serial = true;
}
if (!has_title && !has_file_title && !has_serial)
{
progress->DisplayError("URL template must contain at least one of ${title}, ${filetitle}, or ${serial}.");
return false;
}
std::vector<std::pair<std::string, std::string>> download_urls;
{
std::unique_lock lock(s_mutex);
for (const GameList::Entry& entry : s_entries)
{
const std::string existing_path(GetCoverImagePathForEntry(&entry));
if (!existing_path.empty())
continue;
for (const std::string& url_template : url_templates)
{
std::string url(url_template);
if (has_title)
StringUtil::ReplaceAll(&url, "${title}", Path::URLEncode(entry.title));
if (has_file_title)
StringUtil::ReplaceAll(&url, "${filetitle}", Path::URLEncode(Path::GetFileTitle(entry.path)));
if (has_serial)
StringUtil::ReplaceAll(&url, "${serial}", Path::URLEncode(entry.serial));
download_urls.emplace_back(entry.path, std::move(url));
}
}
}
if (download_urls.empty())
{
progress->DisplayError("No URLs to download enumerated.");
return false;
}
std::unique_ptr<HTTPDownloader> downloader(HTTPDownloader::Create(Host::GetHTTPUserAgent()));
if (!downloader)
{
progress->DisplayError("Failed to create HTTP downloader.");
return false;
}
progress->SetCancellable(true);
progress->SetProgressRange(static_cast<u32>(download_urls.size()));
for (auto& [entry_path, url] : download_urls)
{
if (progress->IsCancelled())
break;
// make sure it didn't get done already
{
std::unique_lock lock(s_mutex);
const GameList::Entry* entry = GetEntryForPath(entry_path.c_str());
if (!entry || !GetCoverImagePathForEntry(entry).empty())
{
progress->IncrementProgressValue();
continue;
}
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList","Downloading cover for {0} [{1}]..."), entry->title, entry->serial).c_str());
}
// we could actually do a few in parallel here...
std::string filename = Path::URLDecode(url);
downloader->CreateRequest(
std::move(url), [use_serial, &save_callback, entry_path = std::move(entry_path), filename = std::move(filename)](
s32 status_code, const std::string& content_type, HTTPDownloader::Request::Data data) {
if (status_code != HTTPDownloader::HTTP_STATUS_OK || data.empty())
return;
std::unique_lock lock(s_mutex);
const GameList::Entry* entry = GetEntryForPath(entry_path.c_str());
if (!entry || !GetCoverImagePathForEntry(entry).empty())
return;
// prefer the content type from the response for the extension
// otherwise, if it's missing, and the request didn't have an extension.. fall back to jpegs.
std::string template_filename;
std::string content_type_extension(HTTPDownloader::GetExtensionForContentType(content_type));
// don't treat the domain name as an extension..
const std::string::size_type last_slash = filename.find('/');
const std::string::size_type last_dot = filename.find('.');
if (!content_type_extension.empty())
template_filename = fmt::format("cover.{}", content_type_extension);
else if (last_slash != std::string::npos && last_dot != std::string::npos && last_dot > last_slash)
template_filename = Path::GetFileName(filename);
else
template_filename = "cover.jpg";
std::string write_path(GetNewCoverImagePathForEntry(entry, template_filename.c_str(), use_serial));
if (write_path.empty())
return;
if (FileSystem::WriteBinaryFile(write_path.c_str(), data.data(), data.size()) && save_callback)
save_callback(entry, std::move(write_path));
});
downloader->WaitForAllRequests();
progress->IncrementProgressValue();
}
return true;
}
std::string GameList::GetCustomPropertiesFile()
{
return Path::Combine(EmuFolders::Settings, "custom_properties.ini");
}
void GameList::CheckCustomAttributesForPath(const std::string& path, bool& has_custom_title, bool& has_custom_region)
{
INISettingsInterface names(GetCustomPropertiesFile());
if (names.Load())
{
has_custom_title = names.ContainsValue(path.c_str(), "Title");
has_custom_region = names.ContainsValue(path.c_str(), "Region");
}
}
void GameList::SaveCustomTitleForPath(const std::string& path, const std::string& custom_title)
{
INISettingsInterface names(GetCustomPropertiesFile());
names.Load();
if (!custom_title.empty())
{
names.SetStringValue(path.c_str(), "Title", custom_title.c_str());
}
else
{
names.DeleteValue(path.c_str(), "Title");
}
if (names.Save())
{
// Let the cache update by rescanning
RescanPath(path);
}
}
void GameList::SaveCustomRegionForPath(const std::string& path, int custom_region)
{
INISettingsInterface names(GetCustomPropertiesFile());
names.Load();
if (custom_region >= 0)
{
names.SetIntValue(path.c_str(), "Region", custom_region);
}
else
{
names.DeleteValue(path.c_str(), "Region");
}
if (names.Save())
{
// Let the cache update by rescanning
RescanPath(path);
}
}
std::string GameList::GetCustomTitleForPath(const std::string& path)
{
std::string ret;
std::unique_lock lock(s_mutex);
const GameList::Entry* entry = GetEntryForPath(path.c_str());
if (entry)
{
ret = entry->title;
}
return ret;
}