mirror of https://github.com/PCSX2/pcsx2.git
106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
/*
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* Copyright (C) 2007 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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// ps1
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#define PSE_LT_PAD 8
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// MOUSE SCPH-1030
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#define PSE_PAD_TYPE_MOUSE 1
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// NEGCON - 16 button analog controller SLPH-00001
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#define PSE_PAD_TYPE_NEGCON 2
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// GUN CONTROLLER - gun controller SLPH-00014 from Konami
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#define PSE_PAD_TYPE_GUN 3
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// STANDARD PAD SCPH-1080, SCPH-1150
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#define PSE_PAD_TYPE_STANDARD 4
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// ANALOG JOYSTICK SCPH-1110
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#define PSE_PAD_TYPE_ANALOGJOY 5
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// GUNCON - gun controller SLPH-00034 from Namco
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#define PSE_PAD_TYPE_GUNCON 6
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// ANALOG CONTROLLER SCPH-1150
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#define PSE_PAD_TYPE_ANALOGPAD 7
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struct PadDataS
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{
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// controler type - fill it withe predefined values above
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BYTE type;
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// status of buttons - every controller fills this field
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WORD status;
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// for analog pad fill those next 4 bytes
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// values are analog in range 0-255 where 128 is center position
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BYTE rightJoyX, rightJoyY, leftJoyX, leftJoyY;
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// for mouse fill those next 2 bytes
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// values are in range -128 - 127
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BYTE moveX, moveY;
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BYTE reserved[91];
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} ;
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// ps2
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#define PS2E_LT_PAD 0x02
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#define PS2E_PAD_VERSION 0x0002
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struct KeyEvent
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{
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UINT32 key;
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UINT32 event;
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};
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#define KEYPRESS 1
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#define KEYRELEASE 2
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//
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class CCritSec
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{
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CCritSec(const CCritSec &refCritSec);
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CCritSec &operator=(const CCritSec &refCritSec);
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CRITICAL_SECTION m_CritSec;
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public:
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CCritSec() {InitializeCriticalSection(&m_CritSec);};
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~CCritSec() {DeleteCriticalSection(&m_CritSec);};
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void Lock() {EnterCriticalSection(&m_CritSec);};
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void Unlock() {LeaveCriticalSection(&m_CritSec);};
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};
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class CAutoLock
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{
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CAutoLock(const CAutoLock &refAutoLock);
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CAutoLock &operator=(const CAutoLock &refAutoLock);
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protected:
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CCritSec * m_pLock;
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public:
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CAutoLock(CCritSec * plock) {m_pLock = plock; m_pLock->Lock();};
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~CAutoLock() {m_pLock->Unlock();};
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};
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