pcsx2/plugins/dev9null
Jonathan Li 9ed9b2d8cd windows: Switch to DefaultPlatformToolset aka non-XP toolsets
Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;

This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
2016-03-13 12:04:28 +00:00
..
Windows windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
CMakeLists.txt Use global compiler optimization flags instead of defining them for every plugin/binary 2015-08-08 16:25:17 +03:00
Config.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Config.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DEV9.cpp Git-based versioning. 2014-03-25 13:31:36 +01:00
DEV9.h Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
ReadMe.txt Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00

ReadMe.txt

DEV9null v0.3
-------------

 This is an extension to use with play station2 emulators 
 as PCSX2 (only one right now).
 The plugin is free open source code.

Usage:
-----
 Place the file "libDEV9null.so" (linux) or "DEV9null.dll" (win32)
 at the Plugin directory of the Emulator to use it.

Changes:
-------
 v0.5:
 *Converted over to use the "PS2Eext.h" file.
 v0.4:
 *Mass plugin cleanup.
 v0.3:
*added vsnet2005beta1 project files. 64bit dll should work now (not tested!)

 v0.2:
 *updated the specifications to 0.4.7

 v0.1:
 * First Release
 * Tested with Pcsx2

Authors:
-------

 linuzappz <linuzappz@hotmail.com>
 shadow <shadowpcsx2@yahoo.gr>