mirror of https://github.com/PCSX2/pcsx2.git
![]() * Use the new map interface/separate texture coordinate inside shader * support new format on texture Note: it is quite instable with various crashes and GL error but at least it compiles now :p git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5094 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
convert.fx | ||
convert.glsl | ||
cs.fx | ||
fxaa.fx | ||
interlace.fx | ||
interlace.glsl | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
tfx.fx | ||
tfx.glsl |