pcsx2/plugins/GSdx/res
gregory.hainaut 92f2ab38ae GSdx-ogl: LINUX only
* Use the new map interface/separate texture coordinate inside shader
* support new format on texture

Note: it is quite instable with various crashes and GL error but at least it compiles now :p 


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5094 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-11 10:22:02 +00:00
..
convert.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
convert.glsl gsdx-ogl: linux only 2012-01-31 17:08:05 +00:00
cs.fx GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination) 2012-01-28 10:07:17 +00:00
fxaa.fx GSdx fixes: 2011-10-05 09:19:32 +00:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx-ogl: 2012-01-02 20:08:11 +00:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx-ogl: 2012-01-02 20:08:11 +00:00
tfx.fx GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer. 2012-01-19 04:53:36 +00:00
tfx.glsl GSdx-ogl: LINUX only 2012-02-11 10:22:02 +00:00