mirror of https://github.com/PCSX2/pcsx2.git
177 lines
6.2 KiB
C++
177 lines
6.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Common.h"
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#include "GS.h"
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#include "Gif_Unit.h"
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#include "Vif_Dma.h"
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#include "MTVU.h"
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Gif_Unit gifUnit;
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// Returns true on stalling SIGNAL
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bool Gif_HandlerAD(u8* pMem) {
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u32 reg = pMem[8];
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u32* data = (u32*)pMem;
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if (reg == 0x50) {
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vif1.BITBLTBUF._u64 = *(u64*)pMem;
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}
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else if (reg == 0x52) {
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vif1.TRXREG._u64 = *(u64*)pMem;
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}
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else if (reg == 0x53) { // TRXDIR
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if ((pMem[0] & 3) == 1) { // local -> host
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u8 bpp = 32; // Onimusha does TRXDIR without BLTDIVIDE first, assume 32bit
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switch(vif1.BITBLTBUF.SPSM & 7) {
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case 0: bpp = 32; break;
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case 1: bpp = 24; break;
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case 2: bpp = 16; break;
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case 3: bpp = 8; break;
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default: // 4 is 4 bit but this is forbidden
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Console.Error("Illegal format for GS upload: SPSM=0%02o", vif1.BITBLTBUF.SPSM);
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break;
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}
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// qwords, rounded down; any extra bits are lost
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// games must take care to ensure transfer rectangles are exact multiples of a qword
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vif1.GSLastDownloadSize = vif1.TRXREG.RRW * vif1.TRXREG.RRH * bpp >> 7;
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}
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}
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else if (reg == 0x60) { // SIGNAL
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if (CSRreg.SIGNAL) { // Time to ignore all subsequent drawing operations.
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GUNIT_WARN(Color_Orange, "GIF Handler - Stalling SIGNAL");
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if(!gifUnit.gsSIGNAL.queued) {
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gifUnit.gsSIGNAL.queued = true;
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gifUnit.gsSIGNAL.data[0] = data[0];
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gifUnit.gsSIGNAL.data[1] = data[1];
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return true; // Stalling SIGNAL
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}
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}
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else {
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GUNIT_WARN("GIF Handler - SIGNAL");
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GSSIGLBLID.SIGID = (GSSIGLBLID.SIGID&~data[1])|(data[0]&data[1]);
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if (!(GSIMR&0x100)) gsIrq();
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CSRreg.SIGNAL = true;
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}
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}
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else if (reg == 0x61) { // FINISH
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GUNIT_WARN("GIF Handler - FINISH");
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CSRreg.FINISH = true;
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}
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else if (reg == 0x62) { // LABEL
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GUNIT_WARN("GIF Handler - LABEL");
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GSSIGLBLID.LBLID = (GSSIGLBLID.LBLID&~data[1])|(data[0]&data[1]);
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}
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else if (reg >= 0x63 && reg != 0x7f) {
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//DevCon.Warning("GIF Handler - Write to unknown register! [reg=%x]", reg);
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}
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return false;
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}
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// Returns true if pcsx2 needed to process the packet...
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bool Gif_HandlerAD_Debug(u8* pMem) {
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u32 reg = pMem[8];
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if (reg == 0x50) { Console.Error("GIF Handler Debug - BITBLTBUF"); return 1; }
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else if (reg == 0x52) { Console.Error("GIF Handler Debug - TRXREG"); return 1; }
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else if (reg == 0x53) { Console.Error("GIF Handler Debug - TRXDIR"); return 1; }
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else if (reg == 0x60) { Console.Error("GIF Handler Debug - SIGNAL"); return 1; }
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else if (reg == 0x61) { Console.Error("GIF Handler Debug - FINISH"); return 1; }
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else if (reg == 0x62) { Console.Error("GIF Handler Debug - LABEL"); return 1; }
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else if (reg >= 0x63 && reg != 0x7f) {
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DevCon.Warning("GIF Handler Debug - Write to unknown register! [reg=%x]", reg);
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}
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return 0;
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}
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void Gif_FinishIRQ() {
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if (CSRreg.FINISH && !(GSIMR&0x200)) {
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gsIrq();
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}
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}
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// Used in MTVU mode... MTVU will later complete a real packet
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void Gif_AddGSPacketMTVU(GS_Packet& gsPack, GIF_PATH path) {
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GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_MTVU_GSPACKET, 0, 0, path);
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}
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void Gif_AddCompletedGSPacket(GS_Packet& gsPack, GIF_PATH path) {
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//DevCon.WriteLn("Adding Completed Gif Packet [size=%x]", gsPack.size);
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if (COPY_GS_PACKET_TO_MTGS) {
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GetMTGS().PrepDataPacket(path, gsPack.size/16);
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MemCopy_WrappedDest((u128*)&gifUnit.gifPath[path].buffer[gsPack.offset], RingBuffer.m_Ring,
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GetMTGS().m_packet_writepos, RingBufferSize, gsPack.size/16);
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GetMTGS().SendDataPacket();
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}
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else {
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pxAssertDev(!gsPack.readAmount, "Gif Unit - gsPack.readAmount only valid for MTVU path 1!");
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AtomicExchangeAdd(gifUnit.gifPath[path].readAmount, gsPack.size);
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GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_GSPACKET, gsPack.offset, gsPack.size, path);
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}
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}
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void Gif_AddBlankGSPacket(u32 size, GIF_PATH path) {
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//DevCon.WriteLn("Adding Blank Gif Packet [size=%x]", size);
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AtomicExchangeAdd(gifUnit.gifPath[path].readAmount, size);
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GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_GSPACKET, ~0u, size, path);
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}
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void Gif_MTGS_Wait(bool isMTVU) {
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GetMTGS().WaitGS(false, true, isMTVU);
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}
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void SaveStateBase::gifPathFreeze(u32 path) {
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Gif_Path& gifPath = gifUnit.gifPath[path];
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pxAssertDev(!gifPath.readAmount, "Gif Path readAmount should be 0!");
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pxAssertDev(!gifPath.gsPack.readAmount, "GS Pack readAmount should be 0!");
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pxAssertDev(!gifPath.GetPendingGSPackets(), "MTVU GS Pack Queue should be 0!");
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if (!gifPath.isMTVU()) { // FixMe: savestate freeze bug (Gust games) with MTVU enabled
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if (IsSaving()) { // Move all the buffered data to the start of buffer
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gifPath.RealignPacket(); // May add readAmount which we need to clear on load
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}
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}
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u8* bufferPtr = gifPath.buffer; // Backup current buffer ptr
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Freeze(gifPath.mtvu.fakePackets);
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FreezeMem(&gifPath, sizeof(gifPath) - sizeof(gifPath.mtvu));
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FreezeMem(bufferPtr, gifPath.curSize);
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gifPath.buffer = bufferPtr;
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if(!IsSaving()) {
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gifPath.readAmount = 0;
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gifPath.gsPack.readAmount = 0;
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}
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}
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void SaveStateBase::gifFreeze() {
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bool mtvuMode = THREAD_VU1;
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pxAssert(vu1Thread.IsDone());
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GetMTGS().WaitGS();
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FreezeTag("Gif Unit");
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Freeze(mtvuMode);
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Freeze(gifUnit.stat);
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Freeze(gifUnit.gsSIGNAL);
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Freeze(gifUnit.lastTranType);
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gifPathFreeze(GIF_PATH_1);
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gifPathFreeze(GIF_PATH_2);
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gifPathFreeze(GIF_PATH_3);
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if (!IsSaving()) {
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if (mtvuMode != THREAD_VU1) {
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DevCon.Warning("gifUnit: MTVU Mode has switched between save/load state");
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// ToDo: gifUnit.SwitchMTVU(mtvuMode);
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}
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}
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}
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