mirror of https://github.com/PCSX2/pcsx2.git
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <array>
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#include "common/Threading.h"
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namespace PerformanceMetrics
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{
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enum class InternalFPSMethod
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{
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None,
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GSPrivilegedRegister,
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DISPFBBlit
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};
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static constexpr u32 NUM_FRAME_TIME_SAMPLES = 150;
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using FrameTimeHistory = std::array<float, NUM_FRAME_TIME_SAMPLES>;
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void Clear();
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void Reset();
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void Update(bool gs_register_write, bool fb_blit, bool is_skipping_present);
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void OnGPUPresent(float gpu_time);
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/// Sets the EE thread for CPU usage calculations.
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void SetCPUThread(Threading::ThreadHandle thread);
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/// Sets timers for GS software threads.
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void SetGSSWThreadCount(u32 count);
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void SetGSSWThread(u32 index, Threading::ThreadHandle thread);
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/// Sets the vertical frequency, used in speed calculations.
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void SetVerticalFrequency(float rate);
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u64 GetFrameNumber();
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InternalFPSMethod GetInternalFPSMethod();
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bool IsInternalFPSValid();
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float GetFPS();
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float GetInternalFPS();
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float GetSpeed();
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float GetAverageFrameTime();
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float GetMinimumFrameTime();
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float GetMaximumFrameTime();
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double GetCPUThreadUsage();
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double GetCPUThreadAverageTime();
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float GetGSThreadUsage();
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float GetGSThreadAverageTime();
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float GetVUThreadUsage();
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float GetVUThreadAverageTime();
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float GetCaptureThreadUsage();
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float GetCaptureThreadAverageTime();
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u32 GetGSSWThreadCount();
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double GetGSSWThreadUsage(u32 index);
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double GetGSSWThreadAverageTime(u32 index);
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float GetGPUUsage();
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float GetGPUAverageTime();
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const FrameTimeHistory& GetFrameTimeHistory();
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u32 GetFrameTimeHistoryPos();
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} // namespace PerformanceMetrics
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