pcsx2/pcsx2/PerformanceMetrics.h

79 lines
2.2 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include "common/Threading.h"
namespace PerformanceMetrics
{
enum class InternalFPSMethod
{
None,
GSPrivilegedRegister,
DISPFBBlit
};
static constexpr u32 NUM_FRAME_TIME_SAMPLES = 150;
using FrameTimeHistory = std::array<float, NUM_FRAME_TIME_SAMPLES>;
void Clear();
void Reset();
void Update(bool gs_register_write, bool fb_blit, bool is_skipping_present);
void OnGPUPresent(float gpu_time);
/// Sets the EE thread for CPU usage calculations.
void SetCPUThread(Threading::ThreadHandle thread);
/// Sets timers for GS software threads.
void SetGSSWThreadCount(u32 count);
void SetGSSWThread(u32 index, Threading::ThreadHandle thread);
/// Sets the vertical frequency, used in speed calculations.
void SetVerticalFrequency(float rate);
u64 GetFrameNumber();
InternalFPSMethod GetInternalFPSMethod();
bool IsInternalFPSValid();
float GetFPS();
float GetInternalFPS();
float GetSpeed();
float GetAverageFrameTime();
float GetMinimumFrameTime();
float GetMaximumFrameTime();
double GetCPUThreadUsage();
double GetCPUThreadAverageTime();
float GetGSThreadUsage();
float GetGSThreadAverageTime();
float GetVUThreadUsage();
float GetVUThreadAverageTime();
float GetCaptureThreadUsage();
float GetCaptureThreadAverageTime();
u32 GetGSSWThreadCount();
double GetGSSWThreadUsage(u32 index);
double GetGSSWThreadAverageTime(u32 index);
float GetGPUUsage();
float GetGPUAverageTime();
const FrameTimeHistory& GetFrameTimeHistory();
u32 GetFrameTimeHistoryPos();
} // namespace PerformanceMetrics