PCSX2 - The Playstation 2 Emulator
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arcum42 92ac589187 CDVDiso: Now uses automake, is C++, isn't split into two files, and doesn't change around the working directory on us.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1118 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 13:42:13 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit. 2009-05-02 09:04:47 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 CDVDiso: Now uses automake, is C++, isn't split into two files, and doesn't change around the working directory on us. 2009-05-02 13:42:13 +00:00
plugins CDVDiso: Now uses automake, is C++, isn't split into two files, and doesn't change around the working directory on us. 2009-05-02 13:42:13 +00:00
build.sh Get rid of duplicated code in PS2Etypes.h. :) 2009-04-29 11:47:05 +00:00
pcsx2_suite_2008.sln Lets get the null plugins working in Windows again... 2009-05-02 05:27:35 +00:00