mirror of https://github.com/PCSX2/pcsx2.git
298 lines
8.0 KiB
C++
298 lines
8.0 KiB
C++
/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSWndOGL.h"
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#ifdef _LINUX
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GSWndOGL::GSWndOGL()
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: m_NativeWindow(0), m_NativeDisplay(NULL), m_swapinterval(NULL), m_ctx_attached(false)
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{
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}
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static bool ctxError = false;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev)
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{
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ctxError = true;
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return 0;
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}
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bool GSWndOGL::CreateContext(int major, int minor)
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{
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if ( !m_NativeDisplay || !m_NativeWindow )
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{
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fprintf( stderr, "Wrong X11 display/window\n" );
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exit(1);
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}
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// Get visual information
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static int attrListDbl[] =
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{
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// GLX_X_RENDERABLE: If True is specified, then only frame buffer configurations that have associated X
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// visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. The default value is GLX_DONT_CARE.
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GLX_X_RENDERABLE , True,
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GLX_RED_SIZE , 8,
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GLX_GREEN_SIZE , 8,
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GLX_BLUE_SIZE , 8,
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GLX_DEPTH_SIZE , 24,
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GLX_DOUBLEBUFFER , True,
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None
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};
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PFNGLXCHOOSEFBCONFIGPROC glX_ChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
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int fbcount = 0;
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GLXFBConfig *fbc = glX_ChooseFBConfig(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl, &fbcount);
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if (!fbc || fbcount < 1) return false;
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PFNGLXCREATECONTEXTATTRIBSARBPROC glX_CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
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if (!glX_CreateContextAttribsARB) return false;
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// Install a dummy handler to handle gracefully (aka not segfault) the support of GL version
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int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler);
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// Be sure the handler is installed
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XSync( m_NativeDisplay, false);
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// Create a context
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int context_attribs[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, major,
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GLX_CONTEXT_MINOR_VERSION_ARB, minor,
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// FIXME : Request a debug context to ease opengl development
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// Note: don't support deprecated feature (pre openg 3.1)
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//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
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None
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};
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m_context = glX_CreateContextAttribsARB(m_NativeDisplay, fbc[0], 0, true, context_attribs);
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// Don't forget to reinstall the older Handler
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XSetErrorHandler(oldHandler);
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// Get latest error
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XSync( m_NativeDisplay, false);
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if (!m_context || ctxError) {
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fprintf(stderr, "Failed to create the opengl context. Check your drivers support openGL %d.%d. Hint: opensource drivers don't\n", major, minor );
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return false;
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}
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return true;
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}
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void GSWndOGL::AttachContext()
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{
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if (!IsContextAttached()) {
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//fprintf(stderr, "Attach the context\n");
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glXMakeCurrent(m_NativeDisplay, m_NativeWindow, m_context);
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m_ctx_attached = true;
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}
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}
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void GSWndOGL::DetachContext()
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{
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if (IsContextAttached()) {
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//fprintf(stderr, "Detach the context\n");
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glXMakeCurrent(m_NativeDisplay, None, NULL);
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m_ctx_attached = false;
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}
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}
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void GSWndOGL::CheckContext()
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{
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int glxMajorVersion, glxMinorVersion;
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glXQueryVersion(m_NativeDisplay, &glxMajorVersion, &glxMinorVersion);
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if (glXIsDirect(m_NativeDisplay, m_context))
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fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion);
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else
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fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It won't support properly opengl\n", glxMajorVersion, glxMinorVersion);
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}
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bool GSWndOGL::Attach(void* handle, bool managed)
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{
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m_NativeWindow = *(Window*)handle;
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m_managed = managed;
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m_NativeDisplay = XOpenDisplay(NULL);
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// Note: 4.2 crash on latest nvidia drivers!
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#ifdef OGL_FREE_DRIVER
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if (!CreateContext(3, 0)) return false;
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#else
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if (!CreateContext(3, 3)) return false;
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#endif
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AttachContext();
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CheckContext();
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m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalMESA");
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//PFNGLXSWAPINTERVALMESAPROC m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapInterval");
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return true;
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}
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void GSWndOGL::Detach()
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{
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// Actually the destructor is not called when there is only a GSclose/GSshutdown
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// The window still need to be closed
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DetachContext();
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if (m_context) glXDestroyContext(m_NativeDisplay, m_context);
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if (m_NativeDisplay) {
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XCloseDisplay(m_NativeDisplay);
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m_NativeDisplay = NULL;
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}
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}
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bool GSWndOGL::Create(const string& title, int w, int h)
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{
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if(m_NativeWindow) return false;
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if(w <= 0 || h <= 0) {
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w = theApp.GetConfig("ModeWidth", 640);
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h = theApp.GetConfig("ModeHeight", 480);
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}
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m_managed = true;
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// note this part must be only executed when replaying .gs debug file
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m_NativeDisplay = XOpenDisplay(NULL);
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#if 0
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int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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XVisualInfo* vi = glXChooseVisual(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl);
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/* create a color map */
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XSetWindowAttributes attr;
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attr.colormap = XCreateColormap(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen),
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vi->visual, AllocNone);
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attr.border_pixel = 0;
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attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
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StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask |
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EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
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// Create a window at the last position/size
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m_NativeWindow = XCreateWindow(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen),
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0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &attr);
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XFree(vi);
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#else
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m_NativeWindow = XCreateSimpleWindow(m_NativeDisplay, DefaultRootWindow(m_NativeDisplay), 0, 0, w, h, 0, 0, 0);
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#endif
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XMapWindow (m_NativeDisplay, m_NativeWindow);
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if (!CreateContext(3, 3)) return false;
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AttachContext();
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CheckContext();
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return (m_NativeWindow != 0);
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}
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void* GSWndOGL::GetDisplay()
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{
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// note this part must be only executed when replaying .gs debug file
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return (void*)m_NativeDisplay;
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}
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GSVector4i GSWndOGL::GetClientRect()
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{
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unsigned int h = 480;
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unsigned int w = 640;
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unsigned int borderDummy;
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unsigned int depthDummy;
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Window winDummy;
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int xDummy;
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int yDummy;
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if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL);
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XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
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return GSVector4i(0, 0, (int)w, (int)h);
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWndOGL::SetWindowText(const char* title)
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{
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if (!m_managed) return true;
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XTextProperty prop;
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memset(&prop, 0, sizeof(prop));
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char* ptitle = (char*)title;
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if (XStringListToTextProperty(&ptitle, 1, &prop)) {
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XSetWMName(m_NativeDisplay, m_NativeWindow, &prop);
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}
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XFree(prop.value);
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XFlush(m_NativeDisplay);
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return true;
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}
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void GSWndOGL::SetVSync(bool enable)
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{
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// m_swapinterval uses an integer as parameter
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// 0 -> disable vsync
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// n -> wait n frame
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if (m_swapinterval) m_swapinterval((int)enable);
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}
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void GSWndOGL::Flip()
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{
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glXSwapBuffers(m_NativeDisplay, m_NativeWindow);
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}
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void GSWndOGL::Show()
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{
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XMapRaised(m_NativeDisplay, m_NativeWindow);
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XFlush(m_NativeDisplay);
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}
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void GSWndOGL::Hide()
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{
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XUnmapWindow(m_NativeDisplay, m_NativeWindow);
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XFlush(m_NativeDisplay);
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}
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void GSWndOGL::HideFrame()
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{
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// TODO
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}
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#endif
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