pcsx2/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts

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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="de_DE" sourcelanguage="en">
<context>
<name>AboutDialog</name>
<message>
<location filename="../AboutDialog.ui" line="14"/>
<source>About PCSX2</source>
<translation>Über PCSX2</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="69"/>
<source>SCM Version</source>
<extracomment>SCM= Source Code Management</extracomment>
<translation>SCM-Version</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="79"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 ist ein freier Open-Source-Emulator für die PlayStation 2 (PS2). Sein Zweck ist es, die PS2-Hardware zu emulieren mithilfe einer Kombination aus MIPS-CPU-Interpetern, Recompilern sowie einer virtuellen Maschiene, welche die Hardware-Zustände und den PS2-Systemspeicher verwaltet. So können PS2-Spiele auf dem PC gespielt werden, mit weiteren zusätzlichen Funktionen und Vorteilen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="105"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 und PS2 sind eingetragene Marken von Sony Interactive Entertainment. Dieses Unternehmen ist in keinster Weise mit Sony Interactive Entertainment verbunden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="42"/>
<source>Website</source>
<translation>Website</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="44"/>
<source>Support Forums</source>
<translation>Supportforum</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="46"/>
<source>GitHub Repository</source>
<translation>GitHub-Repository</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="48"/>
<source>License</source>
<translation>Lizenz</translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="29"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation>RetroAchievements Anmeldung</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation>RetroAchievements Anmeldung</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="68"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>Bitte geben Sie unten Benutzernamen und Passwort für retroachievements.org ein. Das Passwort wird nicht in PCSX2 gespeichert, sondern es wird ein Zugriffstoken generiert und verwendet.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="93"/>
<source>User Name:</source>
<translation>Benutzername:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="103"/>
<source>Password:</source>
<translation>Passwort:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="121"/>
<source>Ready...</source>
<translation>Bereit...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="32"/>
<source>&amp;Login</source>
<translation>&amp;Login</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="45"/>
<source>Logging in...</source>
<translation>Anmeldung läuft...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="63"/>
<source>Login Error</source>
<translation>Fehler bei der Anmeldung</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="64"/>
<source>Login failed. Please check your username and password, and try again.</source>
<translation>Anmelden fehlgeschlagen. Bitte überprüfen Sie Ihren Benutzernamen und Passwort und versuchen Sie es erneut.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="65"/>
<source>Login failed.</source>
<translation>Login fehlgeschlagen.</translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="32"/>
<source>Global Settings</source>
<translation>Globale Einstellungen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="38"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
<source>Enable Achievements</source>
<translation>Errungenschaften aktivieren</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="45"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="70"/>
<source>Show Challenge Indicators</source>
<translation>Herausforderungs-Indikatoren zeigen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="52"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<source>Enable RA&apos;s Rich Presence</source>
<extracomment>This &quot;Rich Presence&quot; is not Discord&apos;s, but rather RetroAchivements own system.</extracomment>
<translation>Discord Rich Presence aktivieren</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="59"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<source>Enable Hardcore Mode</source>
<translation>Hardcore-Modus aktivieren</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="66"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
<source>Enable Leaderboards</source>
<translation>Ranglisten aktivieren</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<source>Test Unofficial Achievements</source>
<translation>Inoffizielle Errungenschaften testen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="80"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
<source>Enable Test Mode</source>
<translation>Testmodus aktivieren</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="87"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="68"/>
<source>Enable Sound Effects</source>
<translation>Soundeffekte aktivieren</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="94"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
<source>Show Notifications</source>
<translation>Benachrichtigungen anzeigen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="104"/>
<source>Account</source>
<translation>Account</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="119"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="161"/>
<source>Login...</source>
<translation>Anmelden...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="126"/>
<source>View Profile...</source>
<translation>Profil ansehen...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="144"/>
<source>Game Info</source>
<translation>Spiel-Information</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="160"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#4169e1;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 verwendet RetroAchievements als Achievementdatenbank und zur Verfolgung von Fortschritten. Um Erfolge zu nutzen, melden Sie sich bitte für ein Konto unter &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#4169e1;&quot;&gt;RetroAchievements an. rg&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Um die Achievementliste im Spiel anzusehen drücken Sie die Hotkey für &lt;span style=&quot; font-weight:600;&quot;&gt;Öffnen Sie das Pausemenü&lt;/span&gt; und wählen Sie &lt;span style=&quot; font-weight:600;&quot;&gt;Erfolge&lt;/span&gt; aus dem Menü.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<source>Unchecked</source>
<translation>Nicht ausgewählt</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on game load.</source>
<translation>Wenn aktiviert und angemeldet, wird PCSX2 nach Errungenschaften suchen, während das Spiel geladen wird.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>Wenn aktiviert, wird PCSX2 davon ausgehen, dass alle Errungenschaften gesperrt sind und keine Entsperrbenachrichtigungen an den Server senden.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation>Wenn aktiviert, listet PCSX2 Erfolge von inoffiziellen Sets auf. Bitte beachte, dass diese Errungenschaften nicht von RetroAchievements verfolgt werden, sodass sie jedes Mal freigeschaltet werden.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
<source>When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.</source>
<translation>Wenn aktiviert, werden Präsenzinformationen gesammelt und an die RetroAchievements Server geschickt.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation>&quot;Challenge&quot; Modus für Errungenschaften, einschließlich Leaderboard-Verfolgung. Deaktiviert das Speichern des aktuellen Zustands, Cheats und die Slowdown-Funktion.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="68"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="70"/>
<source>Checked</source>
<translation>Überprüft</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="64"/>
<source>Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.</source>
<translation>Ermöglicht das Tracking und Einreichen von Ranglisten in unterstützten Spielen. Wenn die Ranglisten deaktiviert sind, können Sie immer noch die Rangliste und die Punkte ansehen, aber es werden keine Punkte hochgeladen.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="67"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation>Zeigt Popup-Nachrichten bei Ereignissen wie Entsperren von Errungenschaften und Einreichungen der Rangliste.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="69"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation>Spielt Soundeffekte für Ereignisse wie das Freischalten von Achievements und die Teilnahme an der Rangliste ab.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="71"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation>Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/ein Erfolg aktiv ist.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="133"/>
<source>Reset System</source>
<translation>System zurücksetzen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchten Sie das System jetzt zurücksetzen?</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="153"/>
<source>Username: %1
Login token generated on %2.</source>
<extracomment>Variable %1 is an username, variable %2 is a timestamp.</extracomment>
<translation>Benutzername: %1
Login-Token generiert am %2.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="156"/>
<source>Logout</source>
<translation>Ausloggen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="160"/>
<source>Not Logged In.</source>
<translation>Nicht eingeloggt.</translation>
</message>
</context>
<context>
<name>Achievements</name>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1056"/>
<source> (Hardcore Mode)</source>
<translation> (Hardcore Modus)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1061"/>
<source>You have earned {0} of {1} achievements, and {2} of {3} points.</source>
<translation>Du hast {0} von {1} Erfolgen und {2} von {3} Punkten verdient.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1066"/>
<source>This game has no achievements.</source>
<translation>Dieses Spiel hat keine Erfolge.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1072"/>
<source>Leaderboard submission is enabled.</source>
<translation>Einreichen in die Rangliste ist aktiviert.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1509"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation>Fehler beim Lesen der ausführbaren Datei von Disk. Erfolge deaktiviert.</translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="51"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="52"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="53"/>
<source>Use Global Setting [%1]</source>
<translation>Globale Einstellung verwenden [%1]</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<source>Rounding Mode</source>
<translation>Rundungsmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>Chop / Zero (Default)</source>
<translation>Hacken / Null (Standard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<source>Clamping Mode</source>
<translation>Clamping Modus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>Normal (Default)</source>
<translation>Normal (Standard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<source>Enable Recompiler</source>
<translation>Recompiler aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Checked</source>
<translation>Überprüft</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
<translation>Führt eine zeitnahe Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode nach x86 durch.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<source>Wait Loop Detection</source>
<extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
<translation>Erkennung von Warteschleifen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation>Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Enable Cache (Slow)</source>
<translation>Cache aktivieren (langsam)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Unchecked</source>
<translation>Nicht ausgewählt</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Interpreter only, provided for diagnostic.</source>
<translation>Nur Interpreter, zur Diagnostik.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<source>INTC Spin Detection</source>
<extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
<translation>INTC Spin-Erkennung</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation>Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<source>Enable Fast Memory Access</source>
<translation>Schnellen Speicherzugriff aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
<translation>Verwendet Backpatching, um zu vermeiden, dass bei jedem Speicherzugriff eine Registry gesäubert wird.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Pause On TLB Miss</source>
<translation>Bei TLB Fehlern pausieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
<source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
<translation>Pausiert die virtuelle Maschine, wenn ein TLB fehlschlägt, anstatt sie zu ignorieren und fortzufahren. Beachten Sie, dass die VM nach dem Ende des Blocks pausiert, nicht nach der Anweisung, die die Ausnahme verursachte. Rufen Sie die Konsole auf, um die Adresse zu sehen, an der der ungültige Zugriff stattgefunden hat.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<source>VU0 Rounding Mode</source>
<translation>VU1 Rundungsmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>VU1 Rounding Mode</source>
<translation>VU1 Rundungsmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>VU0 Clamping Mode</source>
<translation>VU0 Clamping Modus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>VU1 Clamping Mode</source>
<translation>VU1 Clamping Modus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
<translation>VU0 Recompiler (Micro Modus) aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enables VU0 Recompiler.</source>
<translation>VU0 Recompiler aktivieren.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enable VU1 Recompiler</source>
<extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
<translation>VU1 Recompiler aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enables VU1 Recompiler.</source>
<translation>VU1 Recompiler aktivieren.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>mVU Flag Hack</source>
<extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
<translation>mVU Flaggenhack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation>Schnelle Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
<translation>Führt eine zeitnahe Binärübersetzung von 32-Bit-MIPS-IV-Maschinencode nach x86 durch.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Enable Game Fixes</source>
<translation>Game Fixes aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
<source>Automatically loads and applies fixes to known problematic games on game start.</source>
<translation>Lädt und wendet beim Spielstart automatisch Korrekturen für bekannte problematische Spiele an.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Enable Compatibility Patches</source>
<translation>Kompatibilitäts-Patches aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="122"/>
<source>Automatically loads and applies compatibility patches to known problematic games.</source>
<translation>Lädt automatisch Kompatibilitätspatches für bekannte problematische Spiele und wendet sie an.</translation>
</message>
</context>
<context>
<name>AdvancedSystemSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="56"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation>Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="66"/>
<source>EmotionEngine (MIPS-IV)</source>
<extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
<translation>EmotionEngine (MIPS-IV)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="72"/>
<source>Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation>Rundungsmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="80"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="197"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="291"/>
<source>Nearest</source>
<translation>Nächster</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="85"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="202"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="296"/>
<source>Negative</source>
<translation>Negativ</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="207"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="301"/>
<source>Positive</source>
<translation>Positiv</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="95"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="212"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="306"/>
<source>Chop / Zero (Default)</source>
<translation>Chop / Zero (Standard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="103"/>
<source>Clamping Mode:</source>
<extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
<translation>Clamping Modus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="246"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="315"/>
<source>None</source>
<translation>Keine</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="116"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="251"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="320"/>
<source>Normal (Default)</source>
<translation>Normal (Standard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="111"/>
<source>None</source>
<comment>ClampMode</comment>
<translation>Keine</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="121"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="261"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="330"/>
<source>Extra + Preserve Sign</source>
<extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
<translation>Extra + Vorzeichen behalten</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="126"/>
<source>Full</source>
<translation>Voll</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="136"/>
<source>Wait Loop Detection</source>
<translation>Warteschleifenerkennung</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="143"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="347"/>
<source>Enable Recompiler</source>
<translation>Recompiler aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="150"/>
<source>Enable Fast Memory Access</source>
<translation>Schnellen Speicherzugriff aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="157"/>
<source>Enable Cache (Slow)</source>
<translation>Cache aktivieren (langsam)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
<source>INTC Spin Detection</source>
<translation>INTC Spin-Erkennung</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
<source>Pause On TLB Miss</source>
<translation>Bei TLB Fehlern pausieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="183"/>
<source>Vector Units (VU)</source>
<extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
<translation>Vektoreinheiten (VU)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="189"/>
<source>VU1 Rounding Mode:</source>
<translation>VU1 Rundungsmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="222"/>
<source>mVU Flag Hack</source>
<translation>mVU-Flaggenhack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="229"/>
<source>Enable VU1 Recompiler</source>
<translation>VU1-Recompiler aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="236"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation>VU0 Recompiler (Micro Modus) aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="256"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="269"/>
<source>VU0 Clamping Mode:</source>
<translation>VU0 Clamping Modus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="276"/>
<source>VU0 Rounding Mode:</source>
<translation>VU0 Rundungsmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="283"/>
<source>VU1 Clamping Mode:</source>
<translation>VU1 Clamping Modus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="341"/>
<source>I/O Processor (IOP, MIPS-I)</source>
<translation>I/O-Prozessor (IOP, MIPS-I)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
<source>Game Settings</source>
<translation>Spieleinstellungen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="363"/>
<source>Enable Game Fixes</source>
<translation>Game Fixes aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="370"/>
<source>Enable Compatibility Patches</source>
<translation>Kompatibilitäts-Patches aktivieren</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="380"/>
<source>Frame Rate Control</source>
<translation>Bildfrequenz-Steuerung</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="386"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="396"/>
<source> hz</source>
<extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
<translation> Hz</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="406"/>
<source>PAL Frame Rate:</source>
<translation>PAL-Bildfrequenz:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="413"/>
<source>NTSC Frame Rate:</source>
<translation>NTSC-Bildfrequenz:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="423"/>
<source>PINE Settings</source>
<translation>PINE-Einstellungen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="445"/>
<source>Slot:</source>
<translation>Slot:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="452"/>
<source>Enable</source>
<translation>Aktivieren</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="32"/>
<source>Timestretch Settings</source>
<translation>Timestretch Einstellungen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="38"/>
<source>Sequence Length:</source>
<translation>Sequenzlänge:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="69"/>
<source>30</source>
<translation>30</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="78"/>
<source>Seekwindow Size:</source>
<translation>Suchfenstergröße:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="109"/>
<source>20</source>
<translation>20</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
<source>Overlap:</source>
<translation>Überlappen:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="149"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="179"/>
<source>Restore Defaults</source>
<translation>Zurücksetzen auf Standardeinstellungen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="193"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="144"/>
<source>Volume</source>
<translation>Lautstärke</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="236"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="144"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="277"/>
<source>Mixing Settings</source>
<translation>Mixing Einstellungen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="283"/>
<source>Synchronization:</source>
<translation>Synchronisierung:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="291"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
<source>TimeStretch (Recommended)</source>
<translation>TimeStretch (Empfohlen)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="296"/>
<source>Async Mix (Breaks some games!)</source>
<translation>Async Mix (Kann bei einigen Spiele fehlerhaft sein oder sie unspielbar machen!)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="301"/>
<source>None (Audio can skip.)</source>
<translation>Kein Ton (Audio wird übersprungen)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="309"/>
<source>Expansion:</source>
<translation>Erweiterung:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="317"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
<source>Stereo (None, Default)</source>
<translation>Stereo (Standard)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="322"/>
<source>Quadrafonic</source>
<translation>Quadrafonisch</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
<source>Surround 5.1</source>
<translation>Surround 5.1</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="332"/>
<source>Surround 7.1</source>
<translation>Surround 7.1</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="340"/>
<source>ProLogic Level:</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation>ProLogic:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="348"/>
<source>None (Default)</source>
<translation>Keine (Standard)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="353"/>
<source>ProLogic Decoding (basic)</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation>ProLogic Dekodierung (einfach)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="358"/>
<source>ProLogic II Decoding (gigaherz)</source>
<extracomment>ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2&apos;s developers. Leave as-is.</extracomment>
<translation>ProLogic II Dekodierung (Gigaherz)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="366"/>
<source>Target Latency:</source>
<translation>Ziel-Latenz:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="397"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="130"/>
<source>60 ms</source>
<translation>60 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="409"/>
<source>Output Settings</source>
<translation>Ausgabeeinstellungen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="415"/>
<source>Output Module:</source>
<translation>Ausgabemodul:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="425"/>
<source>Output Latency:</source>
<translation>Ausgabelatenz:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="456"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="140"/>
<source>20 ms</source>
<translation>20 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="463"/>
<source>Minimal</source>
<translation>Minimal</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="472"/>
<source>Output Backend:</source>
<translation>Ausgabe-Backend:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="482"/>
<source>Maximum Latency:</source>
<translation>Maximale Latenz:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="492"/>
<source>Output Device:</source>
<translation>Ausgabe Gerät:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="42"/>
<source>No Sound (Emulate SPU2 only)</source>
<translation>Kein Sound (Nur Emuliertes SPU2)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="44"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
<source>Cubeb (Cross-platform)</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation>Cubeb (Cross-Plattform)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="47"/>
<source>XAudio2</source>
<extracomment>XAudio2 is an audio engine name. Leave as-is.</extracomment>
<translation>XAudio2</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="76"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="78"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="105"/>
<source> ms</source>
<extracomment>Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language&apos;s rules.</extracomment>
<translation> ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
<source>Synchronization</source>
<translation>Synchronisierung</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="115"/>
<source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
<translation>Wenn es über oder unter 100 % Geschwindigkeit läuft, wird das Tempo des Tons angepasst, anstatt Frames fallen zu lassen. Produziert ein deutlich besseren Ton, wenn es in Zeitlupe/Zeitraffer läuft.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
<source>Expansion</source>
<translation>Erweiterung</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
<source>Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.</source>
<translation>Bestimmt, wie die Stereo-Ausgabe des emulierten Systems auf eine größere Anzahl Ausgangslautsprecher hochgemischt wird.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
<source>Output Module</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation>Ausgabemodul</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<source>Selects the library to be used for audio output.</source>
<translation>Wählt die Bibliothek aus, die für die Audioausgabe verwendet werden soll.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
<source>Output Backend</source>
<translation>Ausgabe-Backend</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="169"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="173"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="225"/>
<source>Default</source>
<translation>Standard</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
<source>When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.</source>
<translation>Wenn das Soundausgabemodul mehrere Audio Backends unterstützt, bestimmt die API, die Audioausgabe, die für das System verwendet werden soll.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
<source>Output Device</source>
<translation>Ausgabegerät</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="128"/>
<source>Determines which audio device to output the sound to.</source>
<translation>Legt fest, mit welchem Audiogerät der Ton ausgegeben werden soll.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="130"/>
<source>Target Latency</source>
<translation>Ziel-Latenz</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="131"/>
<source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
<translation>Bestimmt die Puffergröße, die der Zeitstrecker versucht sich gefüllt zu halten. Es wählt effektiv die durchschnittliche Latenz aus, da Audio gestreckt oder geschrumpft wird, um innerhalb der Puffergröße zu bleiben.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
<source>Output Latency</source>
<translation>Ausgabelatenz</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="134"/>
<source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
<translation>Bestimmt die Latenz zwischen dem Puffer und der Host-Audio-Ausgabe. Dies kann niedriger als die Ziellatenz eingestellt werden, um die Audio-Verzögerung zu reduzieren.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="137"/>
<source>Sequence Length</source>
<translation>Sequenzlänge</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="137"/>
<source>30 ms</source>
<translation>30 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="140"/>
<source>Seek Window Size</source>
<extracomment>Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search.</extracomment>
<translation>Suchfenstergröße</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="142"/>
<source>Overlap</source>
<translation>Überlappen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="142"/>
<source>10 ms</source>
<translation>10 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="145"/>
<source>Pre-applies a volume modifier to the game&apos;s audio output before forwarding it to your computer.</source>
<translation>Fügt einen Lautstärke-Modifikator auf die Audioausgabe des Spiels vor dem Weiterleiten auf den Computer zu.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="169"/>
<source>Use Global Setting [%1]</source>
<translation>Globale Einstellung verwenden [1%]</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="313"/>
<source>%1%</source>
<extracomment>Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language&apos;s ruleset.</extracomment>
<translation>1%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="332"/>
<source>N/A</source>
<extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
<translation>n.v.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="332"/>
<source>%1 ms</source>
<translation>%1 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="339"/>
<source>Average Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
<translation>Durchschnittliche Latenz: %1 ms (%2 ms Puffer + %3 ms Ausgabe)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="346"/>
<source>Average Latency: %1 ms (minimum output latency unknown)</source>
<translation>Durchschnittliche Latenz: %1 ms (minimale Ausgabelatenz unbekannt)</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../AutoUpdaterDialog.ui" line="17"/>
<location filename="../AutoUpdaterDialog.cpp" line="426"/>
<location filename="../AutoUpdaterDialog.cpp" line="489"/>
<source>Automatic Updater</source>
<translation>Automatische Updates</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="59"/>
<source>Update Available</source>
<translation>Update verfügbar</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="68"/>
<source>Current Version: </source>
<translation>Aktuelle Version: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="75"/>
<source>New Version: </source>
<translation>Neue Version: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="103"/>
<source>Download and Install...</source>
<translation>Herunterladen und installieren...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="110"/>
<source>Skip This Update</source>
<translation>Dieses Update überspringen</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="117"/>
<source>Remind Me Later</source>
<translation>Später erinnern</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="172"/>
<source>Updater Error</source>
<translation>Fehler beim Aktualisieren</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="353"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation>&lt;h2&gt;Änderungen:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="387"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&gt;Save State Warnung:&lt;/h2&gt;&lt;p&gt;Durch das Installieren dieses Updates werden Ihre Speicherzustände &lt;b&gt;inkompatibel&lt;/b&gt;Bitte stellen Sie sicher, dass Sie Ihre Spiele vor der Installation dieses Updates auf einer Memory Card gespeichert haben oder du verlierst jedweden Fortschritt.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="395"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation>&lt;h2&gt;Einstellungswarnung&lt;/h2&gt;&lt;p&gt;Die Installation dieses Updates wird Ihre Programmkonfiguration zurücksetzen. Bitte beachten Sie, dass Sie nach dieser Aktualisierung Ihre Einstellungen neu konfigurieren müssen.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="425"/>
<source>Downloading %1...</source>
<translation>%1 wird heruntergeladen...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="425"/>
<source>Cancel</source>
<translation>Abbrechen</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="490"/>
<source>No updates are currently available. Please try again later.</source>
<translation>Derzeit sind keine Updates verfügbar. Bitte später erneut versuchen.</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="508"/>
<source>Current Version: %1 (%2)</source>
<translation>Aktuelle Version: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="509"/>
<source>New Version: %1 (%2)</source>
<translation>Neue Version: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="510"/>
<source>Loading...</source>
<translation>Lädt ...</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="32"/>
<source>BIOS Directory</source>
<translation>BIOS-Verzeichnis</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="38"/>
<source>PCSX2 will search for BIOS images in this directory.</source>
<translation>PCSX2 wird nach BIOS-Images in diesem Verzeichnis suchen.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="53"/>
<source>Browse...</source>
<translation>Durchsuchen...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="60"/>
<source>Reset</source>
<translation>Zurücksetzen</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="72"/>
<source>BIOS Selection</source>
<translation>BIOS-Auswahl</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="93"/>
<source>Open in Explorer...</source>
<translation>Im Explorer öffnen...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="100"/>
<source>Refresh List</source>
<translation>Liste aktualisieren</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="119"/>
<source>Filename</source>
<translation>Dateiname</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="124"/>
<source>Version</source>
<translation>Version</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="135"/>
<source>Options and Patches</source>
<translation>Optionen und Patches</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="143"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Fast Boot</source>
<translation>Fast Boot</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="150"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Fast Forward Boot</source>
<translation>Schnelles Booten</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Checked</source>
<translation>Aktiviert</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="45"/>
<source>Patches the BIOS to skip the console&apos;s boot animation.</source>
<translation>Patcht das BIOS, um die Boot-Animation der Konsole zu überspringen.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Unchecked</source>
<translation>Deaktiviert</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="48"/>
<source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
<translation>Entfernt die Reduzierung der Emulationsgeschwindigkeit bis das Spiel beginnt, um die Startzeit zu reduzieren.</translation>
</message>
</context>
<context>
<name>BreakpointDialog</name>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="41"/>
<source>Create / Modify Breakpoint</source>
<translation>Haltepunkt erstellen / ändern</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="78"/>
<source>Type</source>
<translation>Typ</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="84"/>
<location filename="../Debugger/BreakpointDialog.ui" line="236"/>
<source>Execute</source>
<translation>Ausführen</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="91"/>
<location filename="../Debugger/BreakpointDialog.ui" line="157"/>
<source>Memory</source>
<translation>Speicher</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="116"/>
<source>Address</source>
<translation>Adresse</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="138"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="165"/>
<source>Read</source>
<translation>Lesen</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="175"/>
<source>Write</source>
<translation>Schreiben</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="185"/>
<source>Change</source>
<translation>Ändern</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="196"/>
<source>Size</source>
<translation>Größe</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="215"/>
<source>1</source>
<translation>1</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="242"/>
<source>Condition</source>
<translation>Bedingung</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="270"/>
<source>Log</source>
<translation>Log</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="280"/>
<source>Enable</source>
<translation>Aktivieren</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<source>Invalid address &quot;%1&quot;</source>
<translation>Ungültige Adresse &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<source>Invalid condition &quot;%1&quot;</source>
<translation>Ungültige Bedingung &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Invalid size &quot;%1&quot;</source>
<translation>Ungültige Größe &quot;%1&quot;</translation>
</message>
</context>
<context>
<name>BreakpointModel</name>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="57"/>
<source>Execute</source>
<translation>Ausführen</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="66"/>
<source>No Condition</source>
<translation>Keine Bedingung</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="68"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="91"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="93"/>
<source>--</source>
<translation>---</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="97"/>
<source>Enabled</source>
<translation>Aktiviert</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="97"/>
<source>Disabled</source>
<translation>Deaktviert</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="80"/>
<source>Read</source>
<translation>Lesen</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="83"/>
<source>Write(C)</source>
<extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
<translation>Schreiben(C)</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="83"/>
<source>Write</source>
<translation>Schreiben</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="174"/>
<source>TYPE</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>TYPE</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="177"/>
<source>OFFSET</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>OFFSET</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="180"/>
<source>SIZE / LABEL</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>Größe / LABEL</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="183"/>
<source>INSTRUCTION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>ANLEITUNG</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="186"/>
<source>CONDITION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>BEDINGUNG</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="189"/>
<source>HITS</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>Übereinstimmungen</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="192"/>
<source>ENABLED</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>Aktiviert</translation>
</message>
</context>
<context>
<name>CDVD</name>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="318"/>
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
<translation>Der Speicherort der Spiele Disk befindet sich auf einem Wechseldatenträger, Performance-Probleme wie Aussetzer und Einfrieren können auftreten.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="428"/>
<source>Saving CDVD block dump to &apos;{}&apos;.</source>
<translation>Speichere CDVD-Block-Dump in &apos;{}&apos;.</translation>
</message>
</context>
<context>
<name>ColorPickerButton</name>
<message>
<location filename="../ColorPickerButton.cpp" line="55"/>
<source>Select LED Color</source>
<translation>LED Farbe auswählen</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="32"/>
<source>Virtual Controller Type</source>
<translation>Virtueller Controller Typ</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="43"/>
<source>Bindings</source>
<translation>Belegung</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="63"/>
<source>Settings</source>
<translation>Einstellungen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="83"/>
<source>Macros</source>
<translation>Makros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="120"/>
<source>Automatic Mapping</source>
<translation>Automatisches Zuordnen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="134"/>
<source>Clear Mapping</source>
<translation>Zuordnung löschen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="49"/>
<source>Controller Port %1</source>
<translation>Controller Port %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="192"/>
<source>No devices available</source>
<translation>Keine Geräte verfügbar</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="202"/>
<source>Clear Bindings</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation>Zuordnungen Löschen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="204"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation>Bist du sicher das du alle Belegungen für diesen Controller löschen willst? Diese Aktion kann nicht rückgängig gemacht werden.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="233"/>
<source>Automatic Binding</source>
<translation>Automatisches Zuordnen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="234"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>Für Gerät &apos;%1&apos; wurden keine generischen Zuordnungen generiert. Der Controller/Quelle unterstützt möglicherweise keine automatische Zuordnung.</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_DualShock2</name>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="46"/>
<source>D-Pad</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Steuerkreuz</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="52"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="221"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="864"/>
<source>Down</source>
<translation>Runter</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="92"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="261"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="824"/>
<source>Left</source>
<translation>Links</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="132"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="301"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="944"/>
<source>Up</source>
<translation>Hoch</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="172"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="341"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="904"/>
<source>Right</source>
<translation>Rechts</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="215"/>
<source>Left Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Linker Analogstick</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="384"/>
<source>Large Motor</source>
<translation>Großer Motor</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="441"/>
<source>L2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="475"/>
<source>R2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="509"/>
<source>L1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="543"/>
<source>R1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="577"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="611"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>Select</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="649"/>
<source>Face Buttons</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Aktionstasten</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="655"/>
<source>Cross</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Kreuz</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="695"/>
<source>Square</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Quadrat</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="735"/>
<source>Triangle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Dreieck</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="775"/>
<source>Circle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Kreis</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="818"/>
<source>Right Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Rechter Analogstick</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="987"/>
<source>Small Motor</source>
<translation>Kleiner Motor</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1112"/>
<source>L3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1152"/>
<source>R3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1192"/>
<source>Pressure Modifier</source>
<translation>Druck Modifikator</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1226"/>
<source>Analog</source>
<translation>Analog</translation>
</message>
</context>
<context>
<name>ControllerCustomSettingsWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="693"/>
<source>Restore Default Settings</source>
<translation>Standardeinstellungen wiederherstellen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="665"/>
<source>Browse...</source>
<translation>Durchsuchen...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="669"/>
<source>Select File</source>
<translation>Datei auswählen</translation>
</message>
</context>
<context>
<name>ControllerGlobalSettingsWidget</name>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="58"/>
<source>SDL Input Source</source>
<translation>SDL Eingabequelle</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="71"/>
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation>Die SDL Eingangsquelle unterstützt die meisten Controller und bietet erweiterte Funktionen für DualShock 4 / DualSense Pads im Bluetooth-Modus (Vibration / LED-Steuerung).</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="64"/>
<source>Enable SDL Input Source</source>
<translation>SDL-Eingangsquelle aktivieren</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="83"/>
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation>DualShock 4 / DualSense Enhanced Mode</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="126"/>
<source>XInput Source</source>
<translation>XInput-Quelle</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="142"/>
<source>Enable XInput Input Source</source>
<translation>XInput-Eingabequelle aktivieren</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="210"/>
<source>DInput Source</source>
<translation>Direct Input Quelle</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="216"/>
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
<translation>Die Direct Input-Quelle bietet Unterstützung für alte Controller, die X Input nicht unterstützen. Stattdessen wird empfohlen, auf diese Controller über SDL zuzugreifen, aber Direct Input kann verwendet werden, wenn diese nicht mit SDL kompatibel sind.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="226"/>
<source>Enable DInput Input Source</source>
<translation>Direct Input-Eingabequelle aktivieren</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="32"/>
<source>Profile Settings</source>
<translation>Profil Einstellungen</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="38"/>
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation>Wenn diese Option aktiviert ist, können Hotkeys in diesem Eingabeprofil gesetzt werden und werden anstelle der globalen Hotkeys verwendet. Standardmäßig werden Hotkeys immer zwischen allen Profilen geteilt.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
<source>Use Per-Profile Hotkeys</source>
<translation>Pro-Profil-Hotkeys verwenden</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="90"/>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="261"/>
<source>Controller LED Settings</source>
<translation>Controller LED Einstellungen</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="103"/>
<source>Enable SDL Raw Input</source>
<translation>SDL Raw Input aktivieren</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="132"/>
<source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation>Die X Input-Quelle unterstützt Xbox 360 / Xbox One / Xbox One / Xbox Serie Controller und Controller, die das X Input-Protokoll nutzen.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
<source>Controller Multitap</source>
<translation>Controller MultiTap</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="158"/>
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation>Mit dem Multitap können bis zu 8 Controller an die Konsole angeschlossen werden. Jeder Multitap bietet 4 Ports. Multitap wird nicht von allen Spielen unterstützt.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="168"/>
<source>Multitap on Console Port 1</source>
<translation>Multitap am Konsolenport 1</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="175"/>
<source>Multitap on Console Port 2</source>
<translation>Multitap am Konsolenport 2</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
<source>Mouse/Pointer Source</source>
<translation>Maus/Mauszeiger Quelle</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
<source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
<translation>PCSX2 ermöglicht es, mit der Maus analoge Stick-Bewegungen zu simulieren.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="264"/>
<source>Settings...</source>
<translation>Einstellungen...</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="254"/>
<source>Enable Mouse Mapping</source>
<translation>Maus-Zuordnung aktivieren</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="185"/>
<source>Detected Devices</source>
<translation>Erkannte Geräte</translation>
</message>
</context>
<context>
<name>ControllerLEDSettingsDialog</name>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
<source>Controller LED Settings</source>
<translation>Controller LED Einstellungen</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
<source>SDL-0 LED</source>
<translation>SDL-0 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
<source>SDL-1 LED</source>
<translation>SDL-1 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
<source>SDL-2 LED</source>
<translation>SDL-2 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
<source>SDL-3 LED</source>
<translation>SDL-3 LED</translation>
</message>
</context>
<context>
<name>ControllerMacroEditWidget</name>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="32"/>
<source>Binds/Buttons</source>
<translation>Tastenbelegungen/Tasten</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="41"/>
<source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
<translation>Wählen Sie die Taten aus, die Sie mit diesem Makro auslösen möchten. Alle Tasten werden gleichzeitig aktiviert.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="54"/>
<source>Pressure</source>
<translation>Druck</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="60"/>
<source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
<translation>Bei Druckempfindlichen Tasten legt dieser Schieberegler fest, wie viel Kraft simuliert wird, wenn das Makro aktiv ist.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
<source>Trigger</source>
<translation>Trigger</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="109"/>
<source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
<translation>Wählen Sie den Trigger aus, um dieses Makro zu aktivieren. Dies kann eine einzelne Taste oder eine Kombination von Tasten (Akkord) sein. Shift-Klick für mehrere Trigger.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="132"/>
<source>Frequency</source>
<translation>Frequenz</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="140"/>
<source>Macro will toggle every N frames.</source>
<translation>Makro wird alle N bilder widerholt.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="147"/>
<source>Set...</source>
<translation>Setzen...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="379"/>
<source>Not Configured</source>
<translation>Nicht konfiguriert</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="384"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="391"/>
<source>Set Frequency</source>
<translation>Frequenz festlegen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="391"/>
<source>Frequency: </source>
<translation>Frequenz: </translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="418"/>
<source>Macro will not repeat.</source>
<translation>Makro wird sich nicht wiederholen.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="420"/>
<source>Macro will toggle buttons every %1 frames.</source>
<translation>Makro wird Tasten alle %1 bilder auslösen.</translation>
</message>
</context>
<context>
<name>ControllerMacroWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="272"/>
<source>Controller Port %1 Macros</source>
<translation>Controller Port %1 Makros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="281"/>
<source>Macro %1
%2</source>
<extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured</extracomment>
<translation>Makro %1
%2</translation>
</message>
</context>
<context>
<name>ControllerMouseSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
<source>Mouse Mapping Settings</source>
<translation>Maus-Zuordnungseinstellungen</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
<source>Y Speed</source>
<translation>Y-Geschwindigkeit</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
<source>X Speed</source>
<translation>X Geschwindigkeit</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt; Maus-zuordnungseinstellungen &lt;/span&gt;&lt;br/&gt; Diese Einstellungen ermöglichen eine Feinkalibrierung wenn eine Maus einem emulierten Controller zugewiesen wurde. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
<source>Inertia</source>
<translation>Trägheit</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
<source>X Dead Zone</source>
<translation>X-Tote Zone</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
<source>Y Dead Zone</source>
<translation>Y-Tote Zone</translation>
</message>
</context>
<context>
<name>ControllerSettingsDialog</name>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="23"/>
<source>PCSX2 Controller Settings</source>
<translation>PCSX2 Controller-Einstellungen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="71"/>
<source>Editing Profile:</source>
<translation>Profil bearbeiten:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="94"/>
<source>New Profile</source>
<translation>Neues Profil</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="105"/>
<source>Load Profile</source>
<translation>Profil laden</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="116"/>
<source>Delete Profile</source>
<translation>Profil löschen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="127"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="202"/>
<source>Restore Defaults</source>
<translation>Standardeinstellungen wiederherstellen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="104"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="115"/>
<source>Create Input Profile</source>
<translation>Eingabe Profil erstellen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="104"/>
<source>Enter the name for the new input profile:</source>
<translation>Namen für neues Profil eingeben:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="111"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="146"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="191"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="519"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="111"/>
<source>A profile with the name &apos;%1&apos; already exists.</source>
<translation>Ein Profil mit dem Namen &apos;%1&apos; existiert bereits.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="116"/>
<source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
<translation>Möchten Sie alle Tastenbelegungen aus dem aktuell ausgewählten Profil in das neue Profil kopieren? Wenn Sie "Nein" wählen, wird ein komplett leeres Profil erzeugt.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="146"/>
<source>Failed to save the new profile to &apos;%1&apos;.</source>
<translation>Speichern des neuen Profils in &apos;%1&apos; fehlgeschlagen.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="156"/>
<source>Load Input Profile</source>
<translation>Eingabeprofil laden</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="157"/>
<source>Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</source>
<translation>Sind Sie sicher, dass Sie das Eingabeprofil &apos;%1&apos; laden möchten?
Alle aktuellen globalen Tastenbelegungen werden entfernt und die Profilzuweisungen werden geladen.
Diese Aktion kann nicht rückgängig gemacht werden.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="180"/>
<source>Delete Input Profile</source>
<translation>Eingabeprofil löschen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="181"/>
<source>Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</source>
<translation>Sind Sie sicher, dass Sie das Eingabeprofil mit dem Namen &apos;%1&apos; löschen möchten?
Sie können diese Aktion nicht rückgängig machen.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="191"/>
<source>Failed to delete &apos;%1&apos;.</source>
<translation type="unfinished">Failed to delete &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="203"/>
<source>Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</source>
<translation type="unfinished">Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="375"/>
<source>Global Settings</source>
<translation>Globale Einstellungen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="408"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="463"/>
<source>Controller Port %1%2
%3</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation type="unfinished">Controller Port %1%2
%3</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="410"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="465"/>
<source>Controller Port %1
%2</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation type="unfinished">Controller Port %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="426"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="483"/>
<source>USB Port %1
%2</source>
<translation>USB Anschluss %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="436"/>
<source>Hotkeys</source>
<translation>Tastenkürzel</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="497"/>
<source>Shared</source>
<extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
<translation type="unfinished">Shared</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="519"/>
<source>The input profile named &apos;%1&apos; cannot be found.</source>
<translation type="unfinished">The input profile named &apos;%1&apos; cannot be found.</translation>
</message>
</context>
<context>
<name>CoverDownloadDialog</name>
<message>
<location filename="../CoverDownloadDialog.ui" line="14"/>
<source>Download Covers</source>
<translation>Cover herunterladen</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="38"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation>PCSX2 kann automatisch Cover für Spiele herunterladen, die derzeit noch kein Coverset besitzen. Wir stellen keine Cover-Bilder zur verfügung, der Benutzer muss seine eigene Quelle bereitstellen.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="50"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="63"/>
<source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
<translation>Standardmäßig werden die heruntergeladenen Cover mit dem Titel des Spiels gespeichert. Wenn dies nicht gewünscht ist, kann das Feld &quot;Serielle Dateinamen verwenden&quot; aktiviert werden. Die Verwendung von seriellen Dateinamen anstelle von Spieltiteln verhindert Konflikte, wenn mehrere Regionen des gleichen Spiels verwendet werden.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="73"/>
<source>Use Serial File Names</source>
<translation>Serielle Dateinamen verwenden</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="80"/>
<source>Waiting to start...</source>
<translation>Warte auf Start...</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="95"/>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="105"/>
<source>Close</source>
<translation>Schließen</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="78"/>
<source>Download complete.</source>
<translation>Download abgeschlossen.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Stop</source>
<translation>Stop</translation>
</message>
</context>
<context>
<name>CpuWidget</name>
<message>
<location filename="../Debugger/CpuWidget.ui" line="42"/>
<source>Registers</source>
<translation>Register</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="100"/>
<source>Functions</source>
<translation>Funktionen</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="130"/>
<source>Refresh</source>
<translation>Aktualisieren</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="137"/>
<source>Filter</source>
<translation>Filter</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="147"/>
<source>Memory Search</source>
<translation type="unfinished">Memory Search</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="155"/>
<source>End</source>
<translation>Ende</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="169"/>
<source>Value</source>
<translation>Wert</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="179"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="193"/>
<source>Type</source>
<translation>Typ</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="201"/>
<source>1 Byte (8 bits)</source>
<translation>1 Byte (8 Bit)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="206"/>
<source>2 Bytes (16 bits)</source>
<translation>2 Bytes (16 Bit)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="211"/>
<source>4 Bytes (32 bits)</source>
<translation>4 Bytes (32 Bit)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="216"/>
<source>8 Bytes (64 bits)</source>
<translation>8 Bytes (64 Bit)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="221"/>
<source>Float</source>
<translation>Float</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="226"/>
<source>Double</source>
<translation>Double</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="231"/>
<source>String</source>
<translation>String</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="239"/>
<source>Hex</source>
<translation>Hex</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="256"/>
<source>Search</source>
<translation>Suche</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="335"/>
<source>Memory</source>
<translation>Speicher</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="390"/>
<source>Breakpoints</source>
<translation>Haltepunkte</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="422"/>
<source>Threads</source>
<translation>Threads</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="460"/>
<source>Active Call Stack</source>
<translation type="unfinished">Active Call Stack</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="257"/>
<source>Breakpoint List Context Menu</source>
<translation type="unfinished">Breakpoint List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="259"/>
<source>New</source>
<translation>Neu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="267"/>
<source>Edit</source>
<translation>Bearbeiten</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="273"/>
<location filename="../Debugger/CpuWidget.cpp" line="386"/>
<location filename="../Debugger/CpuWidget.cpp" line="489"/>
<source>Copy</source>
<translation>Kopieren</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="278"/>
<source>Delete</source>
<translation>Löschen</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="384"/>
<source>Thread List Context Menu</source>
<translation type="unfinished">Thread List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="422"/>
<source>Demangle Symbols</source>
<extracomment>&quot;Demangling&quot; is the opposite of &quot;Name mangling&quot;, which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++</extracomment>
<translation type="unfinished">Demangle Symbols</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="433"/>
<source>Copy Function Name</source>
<translation>Funktionsname kopieren</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="444"/>
<source>Copy Function Address</source>
<translation type="unfinished">Copy Function Address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="454"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="461"/>
<source>Go to in Memory View</source>
<translation type="unfinished">Go to in Memory View</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="487"/>
<source>Stack List Context Menu</source>
<translation type="unfinished">Stack List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="648"/>
<location filename="../Debugger/CpuWidget.cpp" line="656"/>
<location filename="../Debugger/CpuWidget.cpp" line="662"/>
<location filename="../Debugger/CpuWidget.cpp" line="681"/>
<location filename="../Debugger/CpuWidget.cpp" line="704"/>
<source>Debugger</source>
<translation>Debugger</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="648"/>
<source>Invalid start address</source>
<translation>Ungültige Startadresse</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="656"/>
<source>Invalid end address</source>
<translation type="unfinished">Invalid end address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="662"/>
<source>Start address can&apos;t be equal to or greater than the end address</source>
<translation type="unfinished">Start address can&apos;t be equal to or greater than the end address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="681"/>
<source>Invalid search value</source>
<translation>Ungültige Suchanfrage</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="704"/>
<source>Value is larger than type</source>
<translation>Wert ist größer als Typ</translation>
</message>
</context>
<context>
<name>CreateMemoryCardDialog</name>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="14"/>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="125"/>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="132"/>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="145"/>
<source>Create Memory Card</source>
<translation>Memory Card Erstellen</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="53"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="73"/>
<source>Memory Card Name:</source>
<translation>Memory Card Name:</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="87"/>
<source>8 MB [Most Compatible]</source>
<translation>8 MB (Höchste Kompatibilität)</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="97"/>
<source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
<translation>Dies ist die standardmäßig von Sony bereitgestellte Größe und wird von allen Spielen und BIOS Versionen unterstützt.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="114"/>
<source>16 MB</source>
<translation>16 MB</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="121"/>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="145"/>
<source>A typical size for third-party Memory Cards which should work with most games.</source>
<translation>Typische Größe für Memory Cards von Drittanbietern, die mit den meisten Spielen funktionieren sollten.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="193"/>
<source>Store Memory Card contents in the host filesystem instead of a file.</source>
<translation>Speichere Memory Card Inhalte im Host-Dateisystem anstatt einer Datei.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="217"/>
<source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
<translation type="unfinished">This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="244"/>
<source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
<translation type="unfinished">NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="138"/>
<source>32 MB</source>
<translation>32 MB</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="162"/>
<source>64 MB</source>
<translation>64 MB</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="169"/>
<source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
<translation type="unfinished">Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="186"/>
<source>Folder [Recommended]</source>
<translation>Ordner [Empfohlen]</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="210"/>
<source>128 KB (PS1)</source>
<translation>128 KB (PS1)</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="234"/>
<source>Use NTFS Compression</source>
<translation>NTFS-Kompression verwenden</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="126"/>
<source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
<translation type="unfinished">Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="133"/>
<source>Failed to create the Memory Card, the log may contain more information.</source>
<translation type="unfinished">Failed to create the Memory Card, the log may contain more information.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="145"/>
<source>Memory Card &apos;%1&apos; created.</source>
<translation type="unfinished">Memory Card &apos;%1&apos; created.</translation>
</message>
</context>
<context>
<name>DEV9DnsHostDialog</name>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
<source>Network DNS Hosts Import/Export</source>
<translation type="unfinished">Network DNS Hosts Import/Export</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
<source>Select Hosts</source>
<translation>Hosts auswählen</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
<source>Cancel</source>
<translation>Abbrechen</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="45"/>
<source>Selected</source>
<translation>Ausgewählt</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="46"/>
<source>Name</source>
<translation>Name</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="47"/>
<source>Url</source>
<translation>URL</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="48"/>
<source>Address</source>
<translation>Adresse</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="49"/>
<source>Enabled</source>
<translation>Aktiviert</translation>
</message>
</context>
<context>
<name>DEV9SettingsWidget</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="32"/>
<source>Ethernet</source>
<translation>Netzwerk</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="41"/>
<source>Ethernet Device:</source>
<translation>Netzwerk-Gerät:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="48"/>
<source>Ethernet Device Type:</source>
<translation>Netzwerk-Gerättyp:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="62"/>
<source>Intercept DHCP</source>
<translation type="unfinished">Intercept DHCP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="233"/>
<source>Enabled</source>
<translation>Aktiviert</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="71"/>
<source>Enabled</source>
<comment>InterceptDHCP</comment>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="88"/>
<source>Subnet Mask:</source>
<translation>Subnetzmaske:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="95"/>
<source>Gateway Address:</source>
<translation>Gateway-Adresse:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="102"/>
<location filename="../Settings/DEV9SettingsWidget.ui" line="123"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="54"/>
<source>Auto</source>
<translation>Auto</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="109"/>
<source>Intercept DHCP:</source>
<translation type="unfinished">Intercept DHCP:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="130"/>
<source>PS2 Address:</source>
<translation>PS2-Adresse:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="144"/>
<source>DNS1 Address:</source>
<translation>DNS1 Adresse:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="158"/>
<source>DNS2 Address:</source>
<translation>DNS2 Adresse:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="176"/>
<source>Internal DNS</source>
<translation>Interner DNS</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="184"/>
<source>Add</source>
<translation>Hinzufügen</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="191"/>
<source>Delete</source>
<translation>Löschen</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="198"/>
<source>Export</source>
<translation>Exportieren</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="205"/>
<source>Import</source>
<translation>Importieren</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="212"/>
<source>Per game</source>
<translation>Pro Spiel</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="234"/>
<source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
<translation>Internes DNS kann über die DNS1/2 Dropdown-Menüs ausgewählt werden oder indem sie auf 192.0.2.1 gesetzt werden</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="264"/>
<source>Enabled</source>
<comment>InternalDNSTable</comment>
<translation>Aktiviert</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="277"/>
<source>Hard Disk Drive</source>
<translation>Festplattenlaufwerk</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="283"/>
<source>HDD File:</source>
<translation>Festplatten-Datei:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
<source>40</source>
<translation>40</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="321"/>
<source>120</source>
<translation>120</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="340"/>
<source>HDD Size (GiB):</source>
<translation>Festplattengröße (GiB):</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="347"/>
<source>Enabled</source>
<comment>HDD</comment>
<translation>Aktiviert</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="357"/>
<source>Browse</source>
<translation>Durchsuchen</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="367"/>
<source>Create Image</source>
<translation>Image erstellen</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="44"/>
<source> </source>
<translation type="unfinished"> </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="45"/>
<source>PCAP Bridged</source>
<translation>PCAP Bridged</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="46"/>
<source>PCAP Switched</source>
<translation>PCAP Switched</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="47"/>
<source>TAP</source>
<translation>TAP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="48"/>
<source>Sockets</source>
<translation>Sockets</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="53"/>
<source>Manual</source>
<translation type="unfinished">Manual</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="55"/>
<source>Internal</source>
<translation>Intern</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="137"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="342"/>
<source>Use Global Setting [%1]</source>
<translation>Globale Einstellung [%1] verwenden</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="230"/>
<source>Name</source>
<translation>Name</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="231"/>
<source>Url</source>
<translation>URL</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="232"/>
<source>Address</source>
<translation>Adresse</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="525"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="559"/>
<source>Hosts File</source>
<translation>Hosts-Datei</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="526"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="560"/>
<source>ini (*.ini)</source>
<translation>ini (*.ini)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="549"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="569"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="598"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="619"/>
<source>DNS Hosts</source>
<translation>DNS Hosts</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="550"/>
<source>Exported Successfully</source>
<translation>Erfolgreich exportiert</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="570"/>
<source>Failed to open file</source>
<translation>Datei konnte nicht geöffnet werden</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="599"/>
<source>No Hosts in file</source>
<translation>Keine Hosts in der Datei</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="620"/>
<source>Imported Successfully</source>
<translation>Erfolgreich importiert</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="629"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="657"/>
<source>Per Game Host list</source>
<translation>Pro Spiel Host Liste</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="630"/>
<source>Copy global settings?</source>
<translation>Globale Einstellungen kopieren?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="658"/>
<source>Delete per game host list?</source>
<translation>Pro Spiel Host Liste löschen ?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="714"/>
<source>HDD Image File</source>
<translation>HDD Image Datei</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="716"/>
<source>HDD (*.raw)</source>
<translation>HDD (*.raw)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="827"/>
<source>Overwrite File?</source>
<translation>Datei überschreiben?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="828"/>
<source>HDD image &quot;%1&quot; already exists?
Do you want to overwrite?</source>
<translation type="unfinished">HDD image &quot;%1&quot; already exists?
Do you want to overwrite?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="845"/>
<source>HDD Creator</source>
<translation>Festplatten-Ersteller</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="846"/>
<source>HDD image created</source>
<translation>HDD Image erstellt</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="933"/>
<source>Use Global</source>
<translation>Globale Einstellungen verwenden</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="939"/>
<source>Override</source>
<translation type="unfinished">Override</translation>
</message>
</context>
<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="39"/>
<source>GS</source>
<translation>GS</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="45"/>
<source>Draw Dumping</source>
<translation type="unfinished">Draw Dumping</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="53"/>
<source>Dump GS Draws</source>
<translation type="unfinished">Dump GS Draws</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="60"/>
<source>Save RT</source>
<translation type="unfinished">Save RT</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="67"/>
<source>Save Frame</source>
<translation type="unfinished">Save Frame</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="74"/>
<source>Save Texture</source>
<translation type="unfinished">Save Texture</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="81"/>
<source>Save Depth</source>
<translation type="unfinished">Save Depth</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="90"/>
<source>Start Draw Number:</source>
<translation type="unfinished">Start Draw Number:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="104"/>
<source>Draw Dump Count:</source>
<translation type="unfinished">Draw Dump Count:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="121"/>
<source>Hardware Dump Directory:</source>
<translation type="unfinished">Hardware Dump Directory:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="128"/>
<source>Software Dump Directory:</source>
<translation type="unfinished">Software Dump Directory:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="140"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="161"/>
<source>Browse...</source>
<translation>Durchsuchen...</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="147"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="168"/>
<source>Open...</source>
<translation>Öffnen...</translation>
</message>
</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="14"/>
<source>PCSX2 Debugger</source>
<translation>PCSX2 Debugger</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="35"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="39"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="87"/>
<source>Run</source>
<translation>Ausführen</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="40"/>
<source>Step Into</source>
<translation type="unfinished">Step Into</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="41"/>
<source>Step Over</source>
<translation type="unfinished">Step Over</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="42"/>
<source>Step Out</source>
<translation type="unfinished">Step Out</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="79"/>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
</context>
<context>
<name>DisassemblyWidget</name>
<message>
<location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
<source>Disassembly</source>
<translation type="unfinished">Disassembly</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="53"/>
<source>Copy Address</source>
<translation>Adresse kopieren</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="55"/>
<source>Copy Instruction Hex</source>
<translation>Hex Befehl kopieren</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="57"/>
<source>Copy Instruction Text</source>
<translation>Text Befehl kopieren</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="61"/>
<source>Assemble new Instruction(s)</source>
<translation>Neue Anleitung(en) zusammenstellen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="63"/>
<source>NOP Instruction(s)</source>
<translation>Nop Instruktion</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="66"/>
<source>Run to Cursor</source>
<translation type="unfinished">Run to Cursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="68"/>
<source>Jump to Cursor</source>
<translation>Zum Cursor springen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="70"/>
<source>Toggle Breakpoint</source>
<translation>Haltepunkt ein/aus</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="72"/>
<source>Follow Branch</source>
<translation>Branch folgen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="75"/>
<source>Go to Address</source>
<translation>Gehe zu Adresse</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="77"/>
<source>Go to in Memory View</source>
<translation>Gehe zu in Speicheransicht</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="80"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="237"/>
<source>Add Function</source>
<translation>Funktion hinzufügen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="82"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="289"/>
<source>Rename Function</source>
<translation>Funktion umbenennen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="84"/>
<source>Remove Function</source>
<translation>Funktion entfernen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="107"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="126"/>
<source>Assemble Error</source>
<translation>Assemblierungsfehler</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="107"/>
<source>Unable to change assembly while core is running</source>
<translation>Assembly kann nicht geändert werden, während der Core läuft</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="114"/>
<source>Assemble Instruction</source>
<translation type="unfinished">Assemble Instruction</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="201"/>
<source>Go to address</source>
<translation>Gehe zu Adresse</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="211"/>
<source>Go to address error</source>
<translation>Gehe zu Adressfehler</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="211"/>
<source>Invalid address</source>
<translation>Ungültige Adresse</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="229"/>
<source>Add Function Error</source>
<translation>Funktionsfehler hinzufügen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="229"/>
<source>A function entry point already exists here. Consider renaming instead.</source>
<translation>Hier existiert bereits ein Einstiegspunkt. Versuchen Sie stattdessen Umbenennung.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="238"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="253"/>
<source>Function will be (0x%1) instructions long.
Enter function name</source>
<translation>Funktion wird (0x%1) lang sein.
Geben Sie den Funktionsnamen ein</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="289"/>
<source>Function name</source>
<translation>Funktionsname</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="295"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="307"/>
<source>Rename Function Error</source>
<translation>Funktionsfehler umbenennen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="295"/>
<source>Function name cannot be nothing.</source>
<translation>Funktionsname darf nicht leer sein.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="307"/>
<source>No function / symbol is currently selected.</source>
<translation>Keine Funktion / Symbol ist derzeit ausgewählt.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="630"/>
<source>%1 NOT VALID ADDRESS</source>
<translation>%1 unzulässige Adresse</translation>
</message>
</context>
<context>
<name>EmptyGameListWidget</name>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="33"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt; Keine Spiele im unterstüzten Format wurden gefunden.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Bitte ein Verzeichnis mit Spielen im unterstützten Format hinzufügen.&lt;/p&gt;&lt;p&gt;Spiele "Dumps" im folgenden Formaten werden unterstützt:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="68"/>
<source>Add Game Directory...</source>
<translation>Spielverzeichnis hinzufügen...</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="105"/>
<source>Scan For New Games</source>
<translation>Nach neuen Spielen suchen</translation>
</message>
</context>
<context>
<name>EmuThread</name>
<message>
<location filename="../QtHost.cpp" line="1032"/>
<source>%1x%2</source>
<translation>%1x%2</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1040"/>
<source>Game: %1 FPS</source>
<translation>Spiel: %1 FPS</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1047"/>
<source>Video: %1 FPS (%2%)</source>
<translation>Video: %1 FPS (%2%)</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1090"/>
<source>Game ID: %1
Game Title: %2
Achievements: %5 (%6)
</source>
<translation>Spiel-ID: %1
Spieltitel: %2
Erfolge: %5 (%6)
</translation>
</message>
<message numerus="yes">
<location filename="../QtHost.cpp" line="1096"/>
<source>%n points</source>
<translation>
<numerusform>%n Punkte</numerusform>
<numerusform>%n Punkte</numerusform>
</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1102"/>
<source>Rich presence inactive or unsupported.</source>
<translation>Rich-Präsenz inaktiv oder nicht unterstützt.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1106"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation>Spiel nicht geladen oder keine RetroAchievements verfügbar.</translation>
</message>
</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="32"/>
<source>Speed Control</source>
<translation>Geschwindigkeit</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="47"/>
<source>Normal Speed:</source>
<translation>Normale Geschwindigkeit:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
<source>Enable Speed Limiter</source>
<translation>Geschwindigkeitsbegrenzer aktivieren</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="78"/>
<source>System Settings</source>
<translation>Systemeinstellungen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="86"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Enable Instant VU1</source>
<translation>Instant VU1 aktivieren</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="93"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<source>Enable Cheats</source>
<translation>Cheats aktivieren</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="54"/>
<source>Slow-Motion Speed:</source>
<translation>Zeitlupe:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="61"/>
<source>Fast-Forward Speed:</source>
<translation>Zeitraffer:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="100"/>
<source>Enable Multithreaded VU1 (MTVU)</source>
<translation>Multi-Thread VU1 (MTVU) aktivieren</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="107"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<source>Enable Host Filesystem</source>
<translation>Host-Dateisystem aktivieren</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="114"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<source>Enable Fast CDVD</source>
<translation>Fast CDVD aktivieren</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="123"/>
<source>EE Cycle Skipping:</source>
<translation>EE-Cycle Skipping:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="131"/>
<location filename="../Settings/EmulationSettingsWidget.ui" line="208"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Disabled</source>
<translation>Deaktviert</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="136"/>
<source>Mild Underclock</source>
<translation>Leichte Untertaktung</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="141"/>
<source>Moderate Underclock</source>
<translation>Moderate Untertaktung</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="146"/>
<source>Maximum Underclock</source>
<translation>Maximale Untertaktung</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="154"/>
<source>EE Cycle Rate:</source>
<translation>EE Zyklusrate:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="162"/>
<source>50% (Underclock)</source>
<translation>50% (Untertaktung)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="167"/>
<source>60% (Underclock)</source>
<translation>60 % (Untertaktung)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="172"/>
<source>75% (Underclock)</source>
<translation>75% (Untertaktung)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="177"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>100% (Normal Speed)</source>
<translation>100% (Normale Geschwindigkeit)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="182"/>
<source>130% (Overclock)</source>
<translation>130% (Übertaktung)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="187"/>
<source>180% (Overclock)</source>
<translation>180% (Übertaktung)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="192"/>
<source>300% (Overclock)</source>
<translation>300% (Übertaktung)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="200"/>
<source>Affinity Control:</source>
<translation>Affinitätskontrolle:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="213"/>
<source>EE &gt; VU &gt; GS</source>
<translation>EE &gt; VU &gt; GS</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="218"/>
<source>EE &gt; GS &gt; VU</source>
<translation>EE &gt; GS &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="223"/>
<source>VU &gt; EE &gt; GS</source>
<translation>VU &gt; EE &gt; GS</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="228"/>
<source>VU &gt; GS &gt; EE</source>
<translation>VU &gt; GS &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="233"/>
<source>GS &gt; EE &gt; VU</source>
<translation>GS &gt; EE &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="238"/>
<source>GS &gt; VU &gt; EE</source>
<translation>GS &gt; VU &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="249"/>
<source>Frame Pacing / Latency Control</source>
<translation>Bildwiederholungsratenglättung / Latenzeinstellungen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="255"/>
<source> frames</source>
<extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
<translation> bilder</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="268"/>
<source>Maximum Frame Latency:</source>
<translation>Maximale Bild Latenz:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="277"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<source>Optimal Frame Pacing</source>
<translation>Optimale Bildwiederholungsratenglättung</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="284"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Scale To Host Refresh Rate</source>
<translation>Auf Host-Aktualisierungsrate skalieren</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="63"/>
<source>Use Global Setting [%1]</source>
<translation>Globale Einstellung verwenden [1%]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
<source>Normal Speed</source>
<translation>Normale Geschwindigkeit</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation>Legt die Emulationsgeschwindigkeit fest. Es ist nicht garantiert, dass diese Geschwindigkeit erreicht wird.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>User Preference</source>
<translation>Benutzereinstellung</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<source>Speed Limiter</source>
<translation>Geschwindigkeitsbegrenzer</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Checked</source>
<translation>Aktiviert</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Limits the emulation to the appropriate framerate for the currently running game.</source>
<translation>Begrenzt die Emulation auf die entsprechende Framerate für das aktuell laufende Spiel.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
<translation>Höhere Werte erhöhen möglicherweise die interne Framerate des Spiels, aber damit werden auch die CPU Anforderungen wesentlich erhöht. Niedrigere Werte reduzieren die CPU Last, wodurch auch wenig anfordernde Spiele mit voller Geschwindigkeit auf schwächeren CPU´s laufen.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
<translation>Lässt die Emulierte Emotion Engine Zyklen überspringen. Hilft bei einer kleinen Auswahl an Spielen wie Shadow of the Colossus. Meist verschlechtert es aber die Leistung.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Affinity Control</source>
<translation>Affinitätskontrolle</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation>Startet VU1 sofort. Bietet eine mittelmässige Geschwindigkeitsverbesserung in den meisten Spielen. Sicher für die meisten Spiele, aber einige Spiele können Grafikfehler aufweisen.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Unchecked</source>
<translation>Deaktiviert</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
<source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
<translation>Schneller Lesezugriff, weniger Ladezeiten. Überprüfen Sie HDLoader-Kompatibilitätslisten für bekannte Spiele, die Probleme damit haben.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation>Beim Spielstart automatisch Cheats laden und anwenden.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<source>Allows games and homebrew to access files / folders directly on the host computer.</source>
<translation>Ermöglicht Spielen und Homebrew Zugriff auf Dateien / Ordner direkt auf dem Host-Computer.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<source>Fast-Forward Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation>Zeitraffer Geschwindigkeit</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
<source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
<translation>Legt die Schnellvorwärtsgeschwindigkeit fest. Diese Geschwindigkeit wird verwendet, wenn die Schnellvorwärts-Taste gedrückt oder aktiviert wird.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>Slow-Motion Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation type="unfinished">Slow-Motion Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
<source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
<translation type="unfinished">Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>EE Cycle Rate</source>
<translation type="unfinished">EE Cycle Rate</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<source>EE Cycle Skip</source>
<translation type="unfinished">EE Cycle Skip</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
<extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
<translation type="unfinished">Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<source>Enable Multithreaded VU1 (MTVU1)</source>
<translation type="unfinished">Enable Multithreaded VU1 (MTVU1)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation type="unfinished">Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
<translation type="unfinished">Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>Maximum Frame Latency</source>
<translation type="unfinished">Maximum Frame Latency</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>2 Frames</source>
<translation type="unfinished">2 Frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="149"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation type="unfinished">Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
<source>Use Global Setting [%1%]</source>
<translation type="unfinished">Use Global Setting [%1%]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="180"/>
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation type="unfinished">%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="188"/>
<source>Unlimited</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>Unbegrenzt</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="192"/>
<source>Custom</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>Benutzerdefiniert</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="200"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="236"/>
<source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>Benutzerdefiniert [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="221"/>
<source>Custom Speed</source>
<translation>Benutzerdefinierte Geschwindigkeit</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="221"/>
<source>Enter Custom Speed</source>
<translation>Benutzerdefinierte Geschwindigkeit eingeben</translation>
</message>
</context>
<context>
<name>FolderSettingsWidget</name>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="32"/>
<source>Cache Directory</source>
<translation>Cache-Verzeichnis</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="41"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="81"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="121"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="161"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="201"/>
<source>Browse...</source>
<translation>Durchsuchen...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="48"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="88"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="128"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="168"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="208"/>
<source>Open...</source>
<translation>Öffnen...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="55"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="95"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="135"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="175"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="215"/>
<source>Reset</source>
<translation>Zurücksetzen</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="62"/>
<source>Used for storing shaders, gzip indices, and game list data.</source>
<translation>Wird zum Speichern von Shadern, Gzip-Indizes und Spiellistendaten verwendet.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="72"/>
<source>Cheats Directory</source>
<translation>Cheats Verzeichnis</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="102"/>
<source>Used for storing .pnach files containing game cheats.</source>
<translation>Verwendet um .pnach Dateien mit Spiel-Cheats zu speichern.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="112"/>
<source>Covers Directory</source>
<translation>Cover-Verzeichnis</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="142"/>
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation>Verwendet für die Speicherung von Covern im Spielraster/Big Picture UI.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="152"/>
<source>Snapshots Directory</source>
<translation>Snapshot-Verzeichnis</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="182"/>
<source>Used for screenshots and saving GS dumps.</source>
<translation type="unfinished">Used for screenshots and saving GS dumps.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="192"/>
<source>Save States Directory</source>
<translation>Speicher-Status Verzeichnis</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="222"/>
<source>Used for storing save states.</source>
<translation type="unfinished">Used for storing save states.</translation>
</message>
</context>
<context>
<name>GS</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="269"/>
<source>Failed to reopen, restoring old configuration.</source>
<translation type="unfinished">Failed to reopen, restoring old configuration.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="970"/>
<source>Upscale multiplier set to {}x.</source>
<translation>Hochskalierter Multiplikator auf {}x gesetzt.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="437"/>
<source>Saving screenshot to &apos;{}&apos;.</source>
<translation>Screenshot wird gespeichert in &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="449"/>
<source>Saved screenshot to &apos;{}&apos;.</source>
<translation>Screenshot wurde in &apos;{}&apos; gespeichert.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="456"/>
<source>Failed to save screenshot to &apos;{}&apos;.</source>
<translation>Screenshot konnte nicht in &apos;{}&apos; gespeichert werden.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="527"/>
<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
<translation>Das GPU-Gerät des Hosts ist auf einen Fehler gestoßen und wurde wiederhergestellt. Möglicherweise ist die Darstellung gestört.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="631"/>
<source>CAS is not available, your graphics driver does not support the required functionality.</source>
<translation type="unfinished">CAS is not available, your graphics driver does not support the required functionality.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="706"/>
<source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
<translation>Speichere {0} GS-Dump {1} in &apos;{2}&apos;</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="727"/>
<source>Failed to render/download screenshot.</source>
<translation>Fehler beim Rendern/Downloaden des Screenshots.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="738"/>
<source>Saved GS dump to &apos;{}&apos;.</source>
<translation>GS-Dump in &apos;{}&apos; gespeichert.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="155"/>
<source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
<translation type="unfinished">Hash cache has used {:.2f} MB of VRAM, disabling.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="580"/>
<source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
<translation type="unfinished">Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="767"/>
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
<translation>Stencil Puffer und Texturbarrieren sind beide nicht verfügbar, dies wird einige grafische Effekte zerstören.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2952"/>
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
<translation type="unfinished">Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</translation>
</message>
</context>
<context>
<name>GameCheatSettingsWidget</name>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="14"/>
<source>Form</source>
<translation type="unfinished">Form</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="32"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
<translation type="unfinished">Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="42"/>
<source>Enable Cheats</source>
<translation>Cheats aktivieren</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="59"/>
<source>Name</source>
<translation>Name</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="64"/>
<source>Author</source>
<translation>Autor</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="69"/>
<source>Description</source>
<translation>Beschreibung</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
<source>Enable All</source>
<translation>Alle aktivieren</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
<source>Disable All</source>
<translation>Alle deaktivieren</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="106"/>
<source>Reload Cheats</source>
<translation>Cheats neu laden</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="187"/>
<source>%1 unlabelled patch codes will automatically activate.</source>
<translation type="unfinished">%1 unlabelled patch codes will automatically activate.</translation>
</message>
</context>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="871"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
<translation>{0} Aktuelle Überlagerungsstufe beträgt {1}.
Empfohlene Überlagerungsstufe für dieses Spiel ist {2}.
Du kannst die Überlagerungsstufe in den Spieleigenschaften anpassen, um die grafische Qualität
zu verbessern, aber dies erhöht die Systemanforderungen.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="912"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation>Manuelle GS-Hardware-Renderer-Korrekturen sind aktiviert, automatische Korrekturen wurden nicht angewendet:</translation>
</message>
</context>
<context>
<name>GameFixSettingsWidget</name>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="59"/>
<source>Game Fixes (NOT recommended to change globally)</source>
<translation>Spiel-Fixes (NICHT empfohlen global zu ändern)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="65"/>
<source>FPU Negative Divide Hack (For Gundam Games)</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.</extracomment>
<translation>FPU Negativer Divide Hack (Für Gundam Spiele)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="72"/>
<source>FPU Multiply Hack (For Tales of Destiny)</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>FPU Multiply Hack (für Schicksalsgeschichte)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="79"/>
<source>Use Software Renderer For FMVs</source>
<extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation>Software-Renderer für FMVs Verwenden</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="86"/>
<source>Skip MPEG Hack (Skips Videos/FMVs)</source>
<extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation>MPEG Hack überspringen (Videos überspringen/FMVs)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="93"/>
<source>Preload TLB Hack (For Goemon)</source>
<extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
<translation>TLB-Hack vorladen (für Goemon)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="100"/>
<source>EE Timing Hack (General Purpose Timing Hack)</source>
<extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
<translation>EE Timing Hack (Mehrzweck Timing Hack)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="107"/>
<source>Instant DMA Hack (Good for cache emulation problems)</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation>Instant DMA Hack (Gut für Cache-Emulationsprobleme)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="114"/>
<source>OPH Flag Hack (For Bleach Blade Battlers)</source>
<extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>OPH Flag Hack (Für Bleach Blade Battlers)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="121"/>
<source>Emulate GIF FIFO (Correct But Slower)</source>
<extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation>GIF FIFO emulieren (Richtig aber langsamer)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="128"/>
<source>DMA Busy Hack (Deny Writes When Busy)</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation>DMA Busy Hack (Verweigert schreibzugriffe wenn beschäftigt)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="135"/>
<source>Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
<translation>VIF1 Stalls verzögern (für SOCOM 2 HUD/Spy Hunter)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="142"/>
<source>Emulate VIF FIFO (Correct But Slower)</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation>GIF FIFO emulieren (Richtig aber langsamer)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="149"/>
<source>Full VU0 Synchronization (Correct But Slower)</source>
<extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
<translation>Vollständige VU0-Synchronisierung (Richtig aber langsamer)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="156"/>
<source>VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
<translation>VU I Bit Hack (Für Scarface The World is Yours/Crash Tag Team Racing)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="163"/>
<source>VU Add Hack (For Tri-Ace Games)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
<translation>VU Hack hinzufügen (Für Tri-Ace Spiele)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="170"/>
<source>VU Overflow Hack (Superman Returns)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">VU Overflow Hack (Superman Returns)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="177"/>
<source>VU Sync (Run Behind, M-Bit games)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
<translation type="unfinished">VU Sync (Run Behind, M-Bit games)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="184"/>
<source>VU XGKick Sync (Correct But Slower)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
<translation type="unfinished">VU XGKick Sync (Correct But Slower)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="191"/>
<source>Force Blit Internal FPS Detection (When auto-detection fails)</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
<translation type="unfinished">Force Blit Internal FPS Detection (When auto-detection fails)</translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../GameList/GameListModel.cpp" line="583"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="584"/>
<source>Code</source>
<translation type="unfinished">Code</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="585"/>
<source>Title</source>
<translation type="unfinished">Title</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="586"/>
<source>File Title</source>
<translation type="unfinished">File Title</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="587"/>
<source>CRC</source>
<translation type="unfinished">CRC</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="588"/>
<source>Time Played</source>
<translation>Spielzeit</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="589"/>
<source>Last Played</source>
<translation>Zuletzt gespielt</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="590"/>
<source>Size</source>
<translation type="unfinished">Size</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="591"/>
<source>Region</source>
<translation>Region</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="592"/>
<source>Compatibility</source>
<translation>Kompabilität</translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="34"/>
<source>Search Directories (will be scanned for games)</source>
<translation type="unfinished">Search Directories (will be scanned for games)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="60"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="132"/>
<source>Add</source>
<translation>Hinzufügen</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="77"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="149"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="173"/>
<source>Remove</source>
<translation>Entfernen</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="91"/>
<source>Search Directory</source>
<translation type="unfinished">Search Directory</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="96"/>
<source>Scan Recursively</source>
<translation type="unfinished">Scan Recursively</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="106"/>
<source>Excluded Paths (will not be scanned)</source>
<translation type="unfinished">Excluded Paths (will not be scanned)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="186"/>
<source>Scan For New Games</source>
<translation>Nach neuen Spielen suchen</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="203"/>
<source>Rescan All Games</source>
<translation type="unfinished">Rescan All Games</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="175"/>
<source>Open Directory...</source>
<translation>Verzeichnis öffnen...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="184"/>
<source>Select Search Directory</source>
<translation type="unfinished">Select Search Directory</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="190"/>
<source>Scan Recursively?</source>
<translation>Rekursiv scannen?</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="191"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation type="unfinished">Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="221"/>
<source>Select Path</source>
<translation>Pfad auswählen</translation>
</message>
</context>
<context>
<name>GameListWidget</name>
<message>
<location filename="../GameList/GameListWidget.ui" line="60"/>
<source>Game List</source>
<translation>Spieleliste</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="83"/>
<source>Game Grid</source>
<translation>Spiel-Raster</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="106"/>
<source>Show Titles</source>
<translation>Titel Anzeigen</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="169"/>
<source>All Types</source>
<translation type="unfinished">All Types</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="182"/>
<source>All Regions</source>
<translation>Alle Regionen</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="200"/>
<source>Search...</source>
<translation>Suchen...</translation>
</message>
</context>
<context>
<name>GamePatchDetailsWidget</name>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="20"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="14"/>
<source>Form</source>
<translation type="unfinished">Form</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="34"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="28"/>
<source>Patch Title</source>
<translation type="unfinished">Patch Title</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="56"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="50"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="67"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="61"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="39"/>
<source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
<translation type="unfinished">&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="40"/>
<source>Unknown</source>
<translation>Unbekannt</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="41"/>
<source>No description provided.</source>
<translation type="unfinished">No description provided.</translation>
</message>
</context>
<context>
<name>GamePatchSettingsWidget</name>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="14"/>
<source>Form</source>
<translation type="unfinished">Form</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="32"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation type="unfinished">Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="64"/>
<source>Reload Patches</source>
<translation type="unfinished">Reload Patches</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="125"/>
<source>There are no patches available for this game.</source>
<translation type="unfinished">There are no patches available for this game.</translation>
</message>
</context>
<context>
<name>GameSummaryWidget</name>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="32"/>
<source>Title:</source>
<translation>Titel:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="46"/>
<source>Path:</source>
<translation>Pfad:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="60"/>
<source>Serial:</source>
<translation>Seriennummer:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="74"/>
<source>CRC:</source>
<translation>CRC:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="88"/>
<source>Type:</source>
<translation>Typ:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="108"/>
<source>PS2 Disc</source>
<translation>PS2 Disc</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="117"/>
<source>PS1 Disc</source>
<translation>PS1 Disc</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="126"/>
<source>ELF (PS2 Executable)</source>
<translation>ELF (PS2 ausführbar)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="138"/>
<source>Region:</source>
<translation>Region:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="158"/>
<source>NTSC-B (Brazil)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-B (Brasilien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="163"/>
<source>NTSC-C (China)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-C (China)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="168"/>
<source>NTSC-HK (Hong Kong)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-HK (Hong Kong)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="173"/>
<source>NTSC-J (Japan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-J (Japan)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="178"/>
<source>NTSC-K (Korea)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-K (Korea)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="183"/>
<source>NTSC-T (Taiwan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-T (Taiwan)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="188"/>
<source>NTSC-U (US)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-U (USA)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="193"/>
<source>Other</source>
<translation>Anderes</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="198"/>
<source>PAL-A (Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-A (Australien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="203"/>
<source>PAL-AF (South Africa)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AF (Südafrika)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="208"/>
<source>PAL-AU (Austria)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AU (Österreich)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="213"/>
<source>PAL-BE (Belgium)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-BE (Belgien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="218"/>
<source>PAL-E (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-E (Europa/Australien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="223"/>
<source>PAL-F (France)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-F (Frankreich)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="228"/>
<source>PAL-FI (Finland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-FI (Finnland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="233"/>
<source>PAL-G (Germany)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-G (Deutschland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="238"/>
<source>PAL-GR (Greece)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-GR (Griechenland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="243"/>
<source>PAL-I (Italy)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-I (Italien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="248"/>
<source>PAL-IN (India)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-IN (Indien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="253"/>
<source>PAL-M (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-E (Europa/Australien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="258"/>
<source>PAL-NL (Netherlands)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NL (Niederlande)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="263"/>
<source>PAL-NO (Norway)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-KEIN (Norwegen)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="268"/>
<source>PAL-P (Portugal)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-P (Portugal)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="273"/>
<source>PAL-R (Russia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-R (Russland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="278"/>
<source>PAL-S (Spain)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-S (Spanien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="283"/>
<source>PAL-SC (Scandinavia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SC (Skandinavien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="288"/>
<source>PAL-SW (Sweden)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SW (Schweden)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="293"/>
<source>PAL-SWI (Switzerland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SWI (Schweiz)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="298"/>
<source>PAL-UK (United Kingdom)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-UK (Großbritannien)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="306"/>
<source>Compatibility:</source>
<translation>Kompabilität:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="326"/>
<source>Unknown</source>
<translation>Unbekannt</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="331"/>
<source>Not Bootable</source>
<translation>Nicht bootfähig</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="336"/>
<source>Reaches Intro</source>
<translation>Erreicht Einleitung</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="341"/>
<source>Reaches Menu</source>
<translation>Erreicht Menü</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="346"/>
<source>In-Game</source>
<translation>Im Spiel</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="351"/>
<source>Playable</source>
<translation>Spielbar</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="356"/>
<source>Perfect</source>
<translation>Perfekt</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="364"/>
<source>Input Profile:</source>
<translation>Eingabeprofil:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="378"/>
<source>Shared</source>
<extracomment>Refers to the shared settings profile.</extracomment>
<translation type="unfinished">Shared</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="386"/>
<source>Disc Path:</source>
<translation>Disc Pfad:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="398"/>
<source>Browse...</source>
<translation>Durchsuchen...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="405"/>
<source>Clear</source>
<translation>Leeren</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="133"/>
<source>Select Disc Path</source>
<translation>Wähle Disc Pfad</translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="32"/>
<source>Renderer</source>
<translation>Renderer</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="38"/>
<source>Renderer:</source>
<translation>Renderer:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="48"/>
<source>Adapter:</source>
<translation>Adapter:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="68"/>
<source>Display</source>
<translation>Display</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="74"/>
<source>Fullscreen Mode:</source>
<translation>Vollbildmodus:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="84"/>
<source>Aspect Ratio:</source>
<translation>Seitenverhältnis:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="92"/>
<source>Fit to Window / Fullscreen</source>
<translation>An Fenster anpassen / Vollbild</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="97"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="128"/>
<source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
<translation>Auto-Standard (4:3 Interlaced / 3:2 Progressiv)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="102"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="133"/>
<source>Standard (4:3)</source>
<translation>Standard (4:3)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="107"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="138"/>
<source>Widescreen (16:9)</source>
<translation>Breitbild (16:9)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="115"/>
<source>FMV Aspect Ratio:</source>
<translation>FMV Seitenverhältnis:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="123"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1125"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1156"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="61"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="577"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="580"/>
<source>Off (Default)</source>
<translation>Aus (Standard)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="154"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="546"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="794"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2097"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2132"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<source>Automatic (Default)</source>
<translation>Automatisch (Voreinstellung)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="159"/>
<source>None (Interlaced, also used by Progressive)</source>
<translation>Kein (Interlaced, auch von Progressive verwendet)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="164"/>
<source>Weave (Top Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation>Weave (oberes Feld zuerst, Sawtooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="169"/>
<source>Weave (Bottom Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation>Weave (unteres Feld zuerst, Sawtooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="174"/>
<source>Bob (Top Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation>Bob (Oberes Feld zuerst, Full Frames)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="179"/>
<source>Bob (Bottom Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation>Bob (Unteres Feld zuerst, volle Bilder)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="184"/>
<source>Blend (Top Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished">Blend (Top Field First, Merge 2 Fields)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="189"/>
<source>Blend (Bottom Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished">Blend (Bottom Field First, Merge 2 Fields)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="194"/>
<source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished">Adaptive (Top Field First, Similar to Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="199"/>
<source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished">Adaptive (Bottom Field First, Similar to Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="207"/>
<source>Bilinear Filtering:</source>
<translation>Bilineare Filterung:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="215"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="654"/>
<source>None</source>
<translation>Keine</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="220"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="385"/>
<source>Bilinear (Smooth)</source>
<extracomment>Smooth: Refers to the texture clarity.</extracomment>
<translation>Bilinear (Smooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="225"/>
<source>Bilinear (Sharp)</source>
<extracomment>Sharp: Refers to the texture clarity.</extracomment>
<translation>Bilinear (Sharp)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="233"/>
<source>Vertical Stretch:</source>
<translation>Vertikale Streckung:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="444"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1413"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1598"/>
<source>%</source>
<extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
<translation>%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="253"/>
<source>Crop:</source>
<translation>Zuschneiden:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="262"/>
<source>Left:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>Links:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="286"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="303"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="320"/>
<source>px</source>
<translation>Pixel</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="279"/>
<source>Top:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>Oben:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="296"/>
<source>Right:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>Rechts:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="313"/>
<source>Bottom:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>Unten:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="334"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="389"/>
<source>Screen Offsets</source>
<translation type="unfinished">Screen Offsets</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="348"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="403"/>
<source>VSync</source>
<translation>Vertikale Synchronisation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="355"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<source>Show Overscan</source>
<translation type="unfinished">Show Overscan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<source>Enable Widescreen Patches</source>
<translation>Widdescreen-Patches aktivieren</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="369"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
<source>Enable No-Interlacing Patches</source>
<translation>De-Interlacing-Patches aktivieren</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="400"/>
<source>Anti-Blur</source>
<translation>Bewegungsunschärfe</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
<source>Ctrl+S</source>
<translation>Ctrl+S</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="386"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="382"/>
<source>Disable Interlace Offset</source>
<translation type="unfinished">Disable Interlace Offset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="395"/>
<source>Screenshot Size:</source>
<translation>Screenshot-Größe:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="405"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="417"/>
<source>Screen Resolution</source>
<translation>Bildschirmauflösung</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="410"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<source>Internal Resolution</source>
<translation>Interne Auflösung</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="415"/>
<source>Internal Resolution (Aspect Uncorrected)</source>
<translation>Interne Auflösung (Unkorrigiertes Seitenverhältnis)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="424"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="421"/>
<source>PNG</source>
<translation>PNG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="429"/>
<source>JPEG</source>
<translation>JPEG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="437"/>
<source>Quality:</source>
<translation>Qualität:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="460"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="698"/>
<source>Rendering</source>
<translation>Rendering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="466"/>
<source>Internal Resolution:</source>
<translation>Interne Auflösung:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="476"/>
<source>Mipmapping:</source>
<translation>Mipmapping:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="587"/>
<source>Off</source>
<translation>Aus</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="494"/>
<source>Basic (Generated Mipmaps)</source>
<translation>Basis (generierte Mipmaps)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="499"/>
<source>Full (PS2 Mipmaps)</source>
<translation>Voll (PS2 Mipmaps)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="507"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="704"/>
<source>Texture Filtering:</source>
<translation>Textur-Filterung:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="515"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="724"/>
<source>Nearest</source>
<translation>Nächste</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="729"/>
<source>Bilinear (Forced)</source>
<translation>Bilinear (Erzwungen)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="734"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Bilinear (PS2)</source>
<translation>Bilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="530"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="739"/>
<source>Bilinear (Forced excluding sprite)</source>
<translation type="unfinished">Bilinear (Forced excluding sprite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="538"/>
<source>Trilinear Filtering:</source>
<translation>Trilineare Filterung:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="551"/>
<source>Off (None)</source>
<translation>Aus (Kein)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="556"/>
<source>Trilinear (PS2)</source>
<translation>Trilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
<source>Trilinear (Forced)</source>
<translation>Trilinear (Erzwungen)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="569"/>
<source>Anisotropic Filtering:</source>
<translation type="unfinished">Anisotropic Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="579"/>
<source>Dithering:</source>
<translation type="unfinished">Dithering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
<source>Scaled</source>
<translation type="unfinished">Scaled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="597"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Unscaled (Default)</source>
<translation type="unfinished">Unscaled (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="605"/>
<source>Blending Accuracy:</source>
<translation type="unfinished">Blending Accuracy:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="613"/>
<source>Minimum</source>
<translation type="unfinished">Minimum</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="618"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Basic (Recommended)</source>
<translation type="unfinished">Basic (Recommended)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="623"/>
<source>Medium</source>
<translation>Mittel</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="628"/>
<source>High</source>
<translation>Hoch</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="633"/>
<source>Full (Slow)</source>
<translation>Voll (langsam)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="638"/>
<source>Maximum (Very Slow)</source>
<translation>Maximum (sehr langsam)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="646"/>
<source>Texture Preloading:</source>
<translation type="unfinished">Texture Preloading:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="659"/>
<source>Partial</source>
<translation type="unfinished">Partial</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="664"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
<source>Full (Hash Cache)</source>
<translation type="unfinished">Full (Hash Cache)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1080"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<source>GPU Palette Conversion</source>
<translation type="unfinished">GPU Palette Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="681"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
<source>Manual Hardware Renderer Fixes</source>
<translation type="unfinished">Manual Hardware Renderer Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="674"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
<source>Spin GPU During Readbacks</source>
<translation type="unfinished">Spin GPU During Readbacks</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="688"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<source>Spin CPU During Readbacks</source>
<translation type="unfinished">Spin CPU During Readbacks</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="747"/>
<source>Extra Rendering Threads:</source>
<translation type="unfinished">Extra Rendering Threads:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="754"/>
<source> threads</source>
<translation> threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="763"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<source>Mipmapping</source>
<translation>Mipmapping</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="770"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="508"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<source>Auto Flush</source>
<translation type="unfinished">Auto Flush</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="780"/>
<source>Hardware Fixes</source>
<translation type="unfinished">Hardware Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="786"/>
<source>Half Screen Fix:</source>
<translation type="unfinished">Half Screen Fix:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="799"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2137"/>
<source>Force Disabled</source>
<translation>Erzwinge deaktiviert</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="804"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2142"/>
<source>Force Enabled</source>
<translation>Erzwinge aktiviert</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="812"/>
<source>CPU Sprite Render Size:</source>
<translation type="unfinished">CPU Sprite Render Size:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="822"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="908"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="915"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="521"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>0 (Disabled)</source>
<extracomment>0 (Disabled)</extracomment>
<translation>0 (deaktiviert)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="827"/>
<source>1 (64 Max Width)</source>
<translation>1 (64 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="832"/>
<source>2 (128 Max Width)</source>
<translation>2 (128 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="837"/>
<source>3 (192 Max Width)</source>
<translation>3 (192 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="842"/>
<source>4 (256 Max Width)</source>
<translation>4 (256 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="847"/>
<source>5 (320 Max Width)</source>
<translation>5 (320 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="852"/>
<source>6 (384 Max Width)</source>
<translation>6 (384 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="857"/>
<source>7 (448 Max Width)</source>
<translation>7 (448 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="862"/>
<source>8 (512 Max Width)</source>
<translation>8 (512 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="867"/>
<source>9 (576 Max Width)</source>
<translation>9 (576 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="872"/>
<source>10 (640 Max Width)</source>
<translation>10 (640 Max. Breite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1011"/>
<source>Skipdraw Range:</source>
<translation type="unfinished">Skipdraw Range:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1087"/>
<source>Frame Buffer Conversion</source>
<translation type="unfinished">Frame Buffer Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1038"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
<source>Disable Depth Emulation</source>
<translation type="unfinished">Disable Depth Emulation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1052"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<source>Disable Safe Features</source>
<translation type="unfinished">Disable Safe Features</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1073"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
<source>Preload Frame Data</source>
<translation type="unfinished">Preload Frame Data</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
<source>Texture Inside RT</source>
<translation type="unfinished">Texture Inside RT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="920"/>
<source>1 (Normal)</source>
<translation>1 (Normal)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="925"/>
<source>2 (Aggressive)</source>
<translation>2 (Aggressiv)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="901"/>
<source>Software CLUT Render:</source>
<translation type="unfinished">Software CLUT Render:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="933"/>
<source>GPU Target CLUT:</source>
<extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
<translation type="unfinished">GPU Target CLUT:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="941"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="967"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="993"/>
<source>Disabled (Default)</source>
<translation type="unfinished">Disabled (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="946"/>
<source>Enabled (Exact Match)</source>
<translation type="unfinished">Enabled (Exact Match)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="951"/>
<source>Enabled (Check Inside Target)</source>
<translation type="unfinished">Enabled (Check Inside Target)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1111"/>
<source>Upscaling Fixes</source>
<translation type="unfinished">Upscaling Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1117"/>
<source>Half Pixel Offset:</source>
<translation type="unfinished">Half Pixel Offset:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1130"/>
<source>Normal (Vertex)</source>
<translation type="unfinished">Normal (Vertex)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1135"/>
<source>Special (Texture)</source>
<translation type="unfinished">Special (Texture)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1140"/>
<source>Special (Texture - Aggressive)</source>
<translation type="unfinished">Special (Texture - Aggressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1148"/>
<source>Round Sprite:</source>
<translation type="unfinished">Round Sprite:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1161"/>
<source>Half</source>
<translation>Halb</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1166"/>
<source>Full</source>
<translation>Voll</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1174"/>
<source>Texture Offsets:</source>
<translation type="unfinished">Texture Offsets:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1183"/>
<source>X:</source>
<translation>X:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1197"/>
<source>Y:</source>
<translation>Y:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1229"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<source>Merge Sprite</source>
<translation>Sprite zusammenführen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1215"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
<source>Align Sprite</source>
<translation>Sprite ausrichten</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="146"/>
<source>Deinterlacing:</source>
<translation>Deinterlacing:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="881"/>
<source>Sprites Only</source>
<translation>Nur Sprites</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="886"/>
<source>Sprites/Triangles</source>
<translation>Sprites/Dreiecke</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="891"/>
<source>Blended Sprites/Triangles</source>
<translation>Vermischte Sprites/Dreiecke</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="959"/>
<source>Auto Flush:</source>
<translation type="unfinished">Auto Flush:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="972"/>
<source>Enabled (Sprites Only)</source>
<translation type="unfinished">Enabled (Sprites Only)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="977"/>
<source>Enabled (All Primitives)</source>
<translation type="unfinished">Enabled (All Primitives)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="985"/>
<source>Texture Inside RT:</source>
<translation type="unfinished">Texture Inside RT:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="998"/>
<source>Inside Target</source>
<translation type="unfinished">Inside Target</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1003"/>
<source>Merge Targets</source>
<translation type="unfinished">Merge Targets</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1045"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="548"/>
<source>Disable Partial Source Invalidation</source>
<translation type="unfinished">Disable Partial Source Invalidation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1059"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
<source>Target Partial Invalidation</source>
<translation type="unfinished">Target Partial Invalidation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1066"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<source>Read Targets When Closing</source>
<translation type="unfinished">Read Targets When Closing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1094"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<source>Estimate Texture Region</source>
<translation type="unfinished">Estimate Texture Region</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1101"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<source>Disable Render Fixes</source>
<translation type="unfinished">Disable Render Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1222"/>
<source>Bilinear Dirty Upscale</source>
<translation type="unfinished">Bilinear Dirty Upscale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1236"/>
<source>Unscaled Palette Texture Draws</source>
<translation type="unfinished">Unscaled Palette Texture Draws</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1243"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
<source>Wild Arms Hack</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Wild Arms Hack</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1253"/>
<source>Texture Replacement</source>
<translation type="unfinished">Texture Replacement</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1259"/>
<source>Search Directory</source>
<translation type="unfinished">Search Directory</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1268"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1733"/>
<source>Browse...</source>
<translation>Durchsuchen...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1275"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1740"/>
<source>Open...</source>
<translation>Öffnen...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1282"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1747"/>
<source>Reset</source>
<translation>Zurücksetzen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1289"/>
<source>PCSX2 will dump and load texture replacements from this directory.</source>
<translation>PCSX2 dumpt und lädt Texturersetzungen aus diesem Verzeichnis.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1299"/>
<source>Options</source>
<translation>Einstellungen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1305"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
<source>Dump Textures</source>
<translation>Texturen dumpen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1312"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<source>Dump Mipmaps</source>
<translation>Mipmaps dumpen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1319"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
<source>Dump FMV Textures</source>
<translation type="unfinished">Dump FMV Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1326"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<source>Async Texture Loading</source>
<translation type="unfinished">Async Texture Loading</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1333"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
<source>Load Textures</source>
<translation>Texturen laden</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1340"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
<source>Precache Textures</source>
<translation type="unfinished">Precache Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1364"/>
<source>Post-Processing</source>
<translation type="unfinished">Post-Processing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1370"/>
<source>Sharpening/Anti-Aliasing</source>
<translation type="unfinished">Sharpening/Anti-Aliasing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1376"/>
<source>Contrast Adaptive Sharpening:</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished">Contrast Adaptive Sharpening:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1386"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1454"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="646"/>
<source>None (Default)</source>
<translation type="unfinished">None (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1391"/>
<source>Sharpen Only (Internal Resolution)</source>
<translation type="unfinished">Sharpen Only (Internal Resolution)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1396"/>
<source>Sharpen and Resize (Display Resolution)</source>
<translation type="unfinished">Sharpen and Resize (Display Resolution)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1406"/>
<source>Sharpness:</source>
<translation type="unfinished">Sharpness:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1430"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<source>FXAA</source>
<translation type="unfinished">FXAA</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1440"/>
<source>Filters</source>
<translation type="unfinished">Filters</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1446"/>
<source>TV Shader:</source>
<translation type="unfinished">TV Shader:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1459"/>
<source>Scanline Filter</source>
<translation type="unfinished">Scanline Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1464"/>
<source>Diagonal Filter</source>
<translation type="unfinished">Diagonal Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1469"/>
<source>Triangular Filter</source>
<translation type="unfinished">Triangular Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1474"/>
<source>Wave Filter</source>
<translation type="unfinished">Wave Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1479"/>
<source>Lottes CRT</source>
<extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
<translation type="unfinished">Lottes CRT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1487"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<source>Shade Boost</source>
<translation type="unfinished">Shade Boost</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1509"/>
<source>Brightness:</source>
<translation>Helligkeit:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1526"/>
<source>Contrast:</source>
<translation>Kontrast:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1543"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<source>Saturation</source>
<translation>Sättigung</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1579"/>
<source>OSD</source>
<translation>OSD</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1585"/>
<source>On-Screen Display</source>
<translation type="unfinished">On-Screen Display</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1591"/>
<source>OSD Scale:</source>
<translation type="unfinished">OSD Scale:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1613"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<source>Show Indicators</source>
<translation type="unfinished">Show Indicators</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1620"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
<source>Show Resolution</source>
<translation type="unfinished">Show Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1627"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Show Inputs</source>
<translation type="unfinished">Show Inputs</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1634"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<source>Show GPU Usage</source>
<translation type="unfinished">Show GPU Usage</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1641"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
<source>Show Settings</source>
<translation type="unfinished">Show Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1648"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
<source>Show FPS</source>
<translation type="unfinished">Show FPS</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2166"/>
<source>Disable Shader Cache</source>
<translation type="unfinished">Disable Shader Cache</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2180"/>
<source>Disable Vertex Shader Expand</source>
<translation type="unfinished">Disable Vertex Shader Expand</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1662"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>Show Statistics</source>
<translation>Statistiken anzeigen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1669"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<source>Show CPU Usage</source>
<translation>CPU-Auslastung anzeigen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1683"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
<source>Warn About Unsafe Settings</source>
<translation type="unfinished">Warn About Unsafe Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1690"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1716"/>
<source>Recording</source>
<translation>Aufnahme</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1722"/>
<source>Video Dumping Directory</source>
<translation type="unfinished">Video Dumping Directory</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1759"/>
<source>Capture Setup</source>
<translation type="unfinished">Capture Setup</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1765"/>
<source>Container:</source>
<translation type="unfinished">Container:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1798"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1866"/>
<source>Codec:</source>
<translation type="unfinished">Codec:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1831"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1956"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<source>Extra Arguments</source>
<translation type="unfinished">Extra Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1844"/>
<source>Capture Audio</source>
<translation type="unfinished">Capture Audio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1899"/>
<source>Resolution:</source>
<translation>Auflösung:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1924"/>
<source>x</source>
<translation>х</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1947"/>
<source>Auto</source>
<translation type="unfinished">Auto</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1969"/>
<source>Capture Video</source>
<translation type="unfinished">Capture Video</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1995"/>
<source>Advanced</source>
<extracomment>Advanced here refers to the advanced graphics options.</extracomment>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2001"/>
<source>Advanced Options</source>
<translation>Erweiterte Einstellungen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2007"/>
<source>Hardware Download Mode:</source>
<translation type="unfinished">Hardware Download Mode:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2015"/>
<source>Accurate (Recommended)</source>
<translation type="unfinished">Accurate (Recommended)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2020"/>
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation type="unfinished">Disable Readbacks (Synchronize GS Thread)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2025"/>
<source>Unsynchronized (Non-Deterministic)</source>
<translation type="unfinished">Unsynchronized (Non-Deterministic)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2030"/>
<source>Disabled (Ignore Transfers)</source>
<translation type="unfinished">Disabled (Ignore Transfers)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2038"/>
<source>GS Dump Compression:</source>
<translation type="unfinished">GS Dump Compression:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2046"/>
<source>Uncompressed</source>
<translation>Unkomprimiert</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2051"/>
<source>LZMA (xz)</source>
<translation type="unfinished">LZMA (xz)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2056"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<source>Zstandard (zst)</source>
<translation type="unfinished">Zstandard (zst)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2066"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<source>Skip Presenting Duplicate Frames</source>
<translation type="unfinished">Skip Presenting Duplicate Frames</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2073"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
<source>Use Blit Swap Chain</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation type="unfinished">Use Blit Swap Chain</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2080"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
<source>Disable Threaded Presentation</source>
<translation type="unfinished">Disable Threaded Presentation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1808"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1876"/>
<source>Bitrate:</source>
<translation>Bitrate:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1815"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1883"/>
<source> kbps</source>
<extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
<translation>kBit/s</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2089"/>
<source>Allow Exclusive Fullscreen:</source>
<translation type="unfinished">Allow Exclusive Fullscreen:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2102"/>
<source>Disallowed</source>
<translation type="unfinished">Disallowed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2107"/>
<source>Allowed</source>
<translation type="unfinished">Allowed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2118"/>
<source>Debugging Options</source>
<translation type="unfinished">Debugging Options</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2124"/>
<source>Override Texture Barriers:</source>
<translation type="unfinished">Override Texture Barriers:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2173"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
<source>Use Debug Device</source>
<translation type="unfinished">Use Debug Device</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2159"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
<source>Disable Dual Source Blending</source>
<translation type="unfinished">Disable Dual Source Blending</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1676"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<source>Show Speed Percentages</source>
<translation type="unfinished">Show Speed Percentages</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2152"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
<source>Disable Framebuffer Fetch</source>
<translation type="unfinished">Disable Framebuffer Fetch</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
<source>Direct3D 11</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Direct3D 11</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="41"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Direct3D 12</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
<source>OpenGL</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>OpenGL</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>Vulkan</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Vulkan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="53"/>
<source>Metal</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Metal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="56"/>
<source>Software</source>
<extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
<translation>Software</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="58"/>
<source>Null</source>
<extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
<translation>Null</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>4x</source>
<translation type="unfinished">4x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>8x</source>
<translation type="unfinished">8x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>16x</source>
<translation type="unfinished">16x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="288"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="984"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1013"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="382"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="389"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="403"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="407"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="548"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="377"/>
<source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
<translation type="unfinished">Automatically loads and applies widescreen patches on game start. Can cause issues.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="380"/>
<source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
<translation type="unfinished">Automatically loads and applies no-interlacing patches on game start. Can cause issues.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="383"/>
<source>Disables interlacing offset which may reduce blurring in some situations.</source>
<translation type="unfinished">Disables interlacing offset which may reduce blurring in some situations.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="385"/>
<source>Bilinear Filtering</source>
<translation type="unfinished">Bilinear Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="386"/>
<source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
<translation type="unfinished">Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="391"/>
<source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
<extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
<translation type="unfinished">Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="395"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation type="unfinished">Enables the option to show the overscan area on games which draw more than the safe area of the screen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<source>FMV Aspect Ratio</source>
<translation type="unfinished">FMV Aspect Ratio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<source>Overrides the full-motion video (FMV) aspect ratio.</source>
<translation type="unfinished">Overrides the full-motion video (FMV) aspect ratio.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
<source>Control the texture&apos;s trilinear filtering of the emulation.</source>
<translation type="unfinished">Control the texture&apos;s trilinear filtering of the emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation type="unfinished">Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>Software CLUT Render</source>
<translation type="unfinished">Software CLUT Render</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<source>This option disables game-specific render fixes.</source>
<translation type="unfinished">This option disables game-specific render fixes.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
<source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
<translation type="unfinished">By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
<source>Framebuffer Conversion</source>
<translation type="unfinished">Framebuffer Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
<translation type="unfinished">Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
<source>Disabled</source>
<translation type="unfinished">Disabled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="561"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation type="unfinished">Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
<translation type="unfinished">Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
<source>Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.</source>
<translation type="unfinished">Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation type="unfinished">Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="597"/>
<source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
<extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
<translation type="unfinished">Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
<source>Scales the size of the onscreen OSD from 50% to 500%.</source>
<translation type="unfinished">Scales the size of the onscreen OSD from 50% to 500%.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
<source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
<translation type="unfinished">Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<source>Displays various settings and the current values of those settings, useful for debugging.</source>
<translation type="unfinished">Displays various settings and the current values of those settings, useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
<source>Shows the current controller state of the system in the bottom left corner of the display.</source>
<translation type="unfinished">Shows the current controller state of the system in the bottom left corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>Displays a graph showing the average frametimes.</source>
<translation type="unfinished">Displays a graph showing the average frametimes.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<source>Allow Exclusive Fullscreen</source>
<translation type="unfinished">Allow Exclusive Fullscreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
<translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="400"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="508"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="401"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation type="unfinished">Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="404"/>
<source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
<translation type="unfinished">Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="341"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="407"/>
<source>Integer Scaling</source>
<translation type="unfinished">Integer Scaling</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="408"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation type="unfinished">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
<source>Aspect Ratio</source>
<translation>Seitenverhältnis</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
<source>Auto Standard (4:3/3:2 Progressive)</source>
<translation>Auto-Standard (4:3 Interlaced / 3:2 Progressiv)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="412"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation type="unfinished">Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
<source>Deinterlacing</source>
<translation>Deinterlacing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="417"/>
<source>Screenshot Size</source>
<translation>Screenshot-Größe</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
<source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
<translation type="unfinished">Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="421"/>
<source>Screenshot Format</source>
<translation>Screenshot-Format</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
<translation type="unfinished">Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
<source>Screenshot Quality</source>
<translation>Screenshot-Qualität</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
<source>50%</source>
<translation>50 %</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="425"/>
<source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
<translation type="unfinished">Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<source>Vertical Stretch</source>
<translation>Vertikale Streckung</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
<source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
<translation type="unfinished">Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<source>Fullscreen Mode</source>
<translation>Vollbildmodus</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1007"/>
<source>Borderless Fullscreen</source>
<translation>Randloser Vollbildmodus</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation type="unfinished">Chooses the fullscreen resolution and frequency.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<source>Left</source>
<translation type="unfinished">Left</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>0px</source>
<translation>0px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<source>Changes the number of pixels cropped from the left side of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the left side of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>Top</source>
<translation type="unfinished">Top</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>Changes the number of pixels cropped from the top of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the top of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<source>Right</source>
<translation type="unfinished">Right</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<source>Changes the number of pixels cropped from the right side of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the right side of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>Bottom</source>
<translation type="unfinished">Bottom</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>Changes the number of pixels cropped from the bottom of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the bottom of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<source>Native (PS2) (Default)</source>
<translation>Nativ (PS2) (Standard)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="452"/>
<source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
<translation type="unfinished">Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Control the accuracy level of the mipmapping emulation.</source>
<translation type="unfinished">Control the accuracy level of the mipmapping emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Texture Filtering</source>
<translation type="unfinished">Texture Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Control the texture filtering of the emulation.</source>
<translation type="unfinished">Control the texture filtering of the emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
<source>Trilinear Filtering</source>
<translation type="unfinished">Trilinear Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
<source>Anisotropic Filtering</source>
<translation type="unfinished">Anisotropic Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
<source>Reduces texture aliasing at extreme viewing angles.</source>
<translation type="unfinished">Reduces texture aliasing at extreme viewing angles.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Dithering</source>
<translation>Dithering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
<source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.</source>
<translation type="unfinished">Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Blending Accuracy</source>
<translation type="unfinished">Blending Accuracy</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
<source>Texture Preloading</source>
<translation type="unfinished">Texture Preloading</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
<translation type="unfinished">Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation type="unfinished">When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
<source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
<translation type="unfinished">Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation type="unfinished">Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
<source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation type="unfinished">Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Extra Rendering Threads</source>
<translation type="unfinished">Extra Rendering Threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>2 threads</source>
<translation type="unfinished">2 threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
<source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.</source>
<translation type="unfinished">Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="532"/>
<source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
<translation type="unfinished">Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<source>Enables mipmapping, which some games require to render correctly.</source>
<translation type="unfinished">Enables mipmapping, which some games require to render correctly.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
<source>Half Screen Fix</source>
<translation type="unfinished">Half Screen Fix</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
<source>Control the half-screen fix detection on texture shuffling.</source>
<translation type="unfinished">Control the half-screen fix detection on texture shuffling.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="521"/>
<source>CPU Sprite Renderer Size</source>
<translation type="unfinished">CPU Sprite Renderer Size</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
<source>Skipdraw Range Start</source>
<translation type="unfinished">Skipdraw Range Start</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="529"/>
<source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
<translation type="unfinished">Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
<source>Skipdraw Range End</source>
<translation type="unfinished">Skipdraw Range End</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
<source>Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.</source>
<translation type="unfinished">Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="540"/>
<source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
<translation type="unfinished">This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.</source>
<translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="577"/>
<source>Half Pixel Offset</source>
<translation type="unfinished">Half Pixel Offset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
<source>Might fix some misaligned fog, bloom, or blend effect.</source>
<translation type="unfinished">Might fix some misaligned fog, bloom, or blend effect.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="580"/>
<source>Round Sprite</source>
<translation type="unfinished">Round Sprite</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
<source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
<translation type="unfinished">Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
<source>Texture Offsets X</source>
<translation type="unfinished">Texture Offsets X</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="592"/>
<source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
<extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
<translation type="unfinished">Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<source>Texture Offsets Y</source>
<translation type="unfinished">Texture Offsets Y</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
<source>Bilinear Upscale</source>
<translation type="unfinished">Bilinear Upscale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation type="unfinished">Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="608"/>
<source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
<translation type="unfinished">Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
<source>Contrast Adaptive Sharpening</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished">Contrast Adaptive Sharpening</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
<source>Sharpness</source>
<translation>Schärfe</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="634"/>
<source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
<translation type="unfinished">Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
<translation type="unfinished">Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
<source>Brightness</source>
<translation>Helligkeit</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<source>50</source>
<translation>50</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
<source>Contrast</source>
<translation>Kontrast</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="646"/>
<source>TV Shader</source>
<translation type="unfinished">TV Shader</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television set.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
<source>OSD Scale</source>
<translation>OSD-Skalierung</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1655"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
<source>Show OSD Messages</source>
<translation>OSD-Meldungen anzeigen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation>Zeigt die interne Bildrate des Spiels in der rechten oberen Ecke des Displays an.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="662"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation>Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays als Prozentsatz an.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="665"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation>Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<source>Shows host&apos;s CPU utilization.</source>
<translation>Zeigt die CPU-Auslastung des Hosts&apos;s an.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<source>Shows host&apos;s GPU utilization.</source>
<translation>Zeigt die CPU-Auslastung des Hosts&apos;s an.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
<source>Shows counters for internal graphical utilization, useful for debugging.</source>
<translation>Zeigt Zähler für die interne grafische Nutzung, nützlich zum Debuggen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="687"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>Enable Extra Arguments</source>
<translation type="unfinished">Enable Extra Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<source>Leave It Blank</source>
<translation type="unfinished">Leave It Blank</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
<source>Parameters passed to selected video codec.&lt;br&gt; You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;br&gt; For example: &quot;crf = 21 : preset = veryfast&quot;</source>
<translation type="unfinished">Parameters passed to selected video codec.&lt;br&gt; You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;br&gt; For example: &quot;crf = 21 : preset = veryfast&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
<source>Override Texture Barriers</source>
<translation type="unfinished">Override Texture Barriers</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<source>GS Dump Compression</source>
<translation type="unfinished">GS Dump Compression</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
<source>Change the compression algorithm used when creating a GS dump.</source>
<translation type="unfinished">Change the compression algorithm used when creating a GS dump.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
<translation type="unfinished">Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="725"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
<source>Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.</source>
<translation type="unfinished">Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
<source>GS Download Mode</source>
<translation type="unfinished">GS Download Mode</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
<source>Accurate</source>
<translation type="unfinished">Accurate</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
<source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
<translation type="unfinished">Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
<source>Default</source>
<extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
<translation>Standard</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="978"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="984"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1013"/>
<source>(Default)</source>
<translation>(Standard)</translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="978"/>
<location filename="../../pcsx2/GS/GS.cpp" line="986"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1006"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1013"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1022"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1028"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1034"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1040"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1053"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1076"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1104"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1116"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1130"/>
<source>Graphics</source>
<translation>Grafik</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="979"/>
<source>Save Screenshot</source>
<translation>Screenshot speichern</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="986"/>
<source>Toggle Video Capture</source>
<translation>Videoaufnahme umschalten</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1006"/>
<source>Save Single Frame GS Dump</source>
<translation>Einzelbild-GS-Dump speichern</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1013"/>
<source>Save Multi Frame GS Dump</source>
<translation>Multi-Frame GS Dump speichern</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1023"/>
<source>Toggle Software Rendering</source>
<translation>Software Rendering umschalten</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1029"/>
<source>Increase Upscale Multiplier</source>
<translation>Erhöhe Hochskalierungs-Multiplikator</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1035"/>
<source>Decrease Upscale Multiplier</source>
<translation>Verringere Hochskalierungs-Multiplikator</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1040"/>
<source>Cycle Aspect Ratio</source>
<translation>Seitenverhältnis Durchschalten</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1049"/>
<source>Aspect ratio set to &apos;{}&apos;.</source>
<translation type="unfinished">Aspect ratio set to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1053"/>
<source>Cycle Hardware Mipmapping</source>
<translation type="unfinished">Cycle Hardware Mipmapping</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1065"/>
<source>Hardware mipmapping set to &apos;{}&apos;.</source>
<translation type="unfinished">Hardware mipmapping set to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1076"/>
<source>Cycle Deinterlace Mode</source>
<translation>Deinterlace-Modus Durchschalten</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1098"/>
<source>Deinterlace mode set to &apos;{}&apos;.</source>
<translation>Deinterlace Modus auf &apos;{}&apos; gesetzt.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1104"/>
<source>Toggle Texture Dumping</source>
<translation type="unfinished">Toggle Texture Dumping</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1110"/>
<source>Texture dumping is now enabled.</source>
<translation type="unfinished">Texture dumping is now enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1111"/>
<source>Texture dumping is now disabled.</source>
<translation type="unfinished">Texture dumping is now disabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1117"/>
<source>Toggle Texture Replacements</source>
<translation type="unfinished">Toggle Texture Replacements</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1124"/>
<source>Texture replacements are now enabled.</source>
<translation type="unfinished">Texture replacements are now enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1125"/>
<source>Texture replacements are now disabled.</source>
<translation type="unfinished">Texture replacements are now disabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1131"/>
<source>Reload Texture Replacements</source>
<translation type="unfinished">Reload Texture Replacements</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1138"/>
<source>Texture replacements are not enabled.</source>
<translation type="unfinished">Texture replacements are not enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1143"/>
<source>Reloading texture replacements...</source>
<translation type="unfinished">Reloading texture replacements...</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="47"/>
<source>Target speed set to {:.0f}%.</source>
<translation type="unfinished">Target speed set to {:.0f}%.</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="65"/>
<source>Volume: Muted</source>
<translation type="unfinished">Volume: Muted</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="70"/>
<source>Volume: {}%</source>
<translation>Lautstärke: {}%</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="105"/>
<source>Save slot {} selected (last save: {}).</source>
<translation type="unfinished">Save slot {} selected (last save: {}).</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="111"/>
<source>Save slot {} selected (no save yet).</source>
<translation type="unfinished">Save slot {} selected (no save yet).</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="123"/>
<source>No save state found in slot {}.</source>
<translation type="unfinished">No save state found in slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="137"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="143"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="148"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="155"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="159"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="164"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="173"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="181"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="189"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="206"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="211"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="216"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="221"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="226"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="231"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="235"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="240"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="245"/>
<source>System</source>
<translation>System</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="137"/>
<source>Open Pause Menu</source>
<translation type="unfinished">Open Pause Menu</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="144"/>
<source>Open Achievements List</source>
<translation type="unfinished">Open Achievements List</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="149"/>
<source>Open Leaderboards List</source>
<translation type="unfinished">Open Leaderboards List</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="155"/>
<source>Toggle Pause</source>
<translation type="unfinished">Toggle Pause</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="159"/>
<source>Toggle Fullscreen</source>
<translation type="unfinished">Toggle Fullscreen</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="164"/>
<source>Toggle Frame Limit</source>
<translation type="unfinished">Toggle Frame Limit</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="174"/>
<source>Toggle Turbo / Fast Forward</source>
<translation type="unfinished">Toggle Turbo / Fast Forward</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="181"/>
<source>Toggle Slow Motion</source>
<translation type="unfinished">Toggle Slow Motion</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="190"/>
<source>Turbo / Fast Forward (Hold)</source>
<translation type="unfinished">Turbo / Fast Forward (Hold)</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="206"/>
<source>Increase Target Speed</source>
<translation type="unfinished">Increase Target Speed</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="211"/>
<source>Decrease Target Speed</source>
<translation type="unfinished">Decrease Target Speed</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="216"/>
<source>Increase Volume</source>
<translation>Lautstärke erhöhen</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="221"/>
<source>Decrease Volume</source>
<translation>Lautstärke verringern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="226"/>
<source>Toggle Mute</source>
<translation>Stummschaltung umschalten</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="231"/>
<source>Frame Advance</source>
<translation type="unfinished">Frame Advance</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="235"/>
<source>Shut Down Virtual Machine</source>
<translation>Virtuelle Maschine herunterfahren</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="240"/>
<source>Reset Virtual Machine</source>
<translation>Virtuelle Maschine zurücksetzen</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="246"/>
<source>Toggle Input Recording Mode</source>
<translation type="unfinished">Toggle Input Recording Mode</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="251"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="256"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="261"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="266"/>
<source>Save States</source>
<translation type="unfinished">Save States</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="252"/>
<source>Select Previous Save Slot</source>
<translation type="unfinished">Select Previous Save Slot</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="257"/>
<source>Select Next Save Slot</source>
<translation type="unfinished">Select Next Save Slot</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="262"/>
<source>Save State To Selected Slot</source>
<translation type="unfinished">Save State To Selected Slot</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="267"/>
<source>Load State From Selected Slot</source>
<translation type="unfinished">Load State From Selected Slot</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="282"/>
<source>Save State To Slot 1</source>
<translation>Status in Slot 1 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="283"/>
<source>Load State From Slot 1</source>
<translation>Lade Status von Slot 1</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="284"/>
<source>Save State To Slot 2</source>
<translation>Status in Slot 2 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="285"/>
<source>Load State From Slot 2</source>
<translation>Lade Status von Slot 2</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="286"/>
<source>Save State To Slot 3</source>
<translation>Status in Slot 3 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="287"/>
<source>Load State From Slot 3</source>
<translation>Lade Status von Slot 3</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="288"/>
<source>Save State To Slot 4</source>
<translation>Status in Slot 4 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="289"/>
<source>Load State From Slot 4</source>
<translation>Lade Status von Slot 4</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="290"/>
<source>Save State To Slot 5</source>
<translation>Status in Slot 5 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="291"/>
<source>Load State From Slot 5</source>
<translation>Lade Status von Slot 5</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="292"/>
<source>Save State To Slot 6</source>
<translation>Status in Slot 6 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="293"/>
<source>Load State From Slot 6</source>
<translation>Lade Status von Slot 6</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="294"/>
<source>Save State To Slot 7</source>
<translation>Status in Slot 7 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="295"/>
<source>Load State From Slot 7</source>
<translation>Lade Status von Slot 7</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="296"/>
<source>Save State To Slot 8</source>
<translation>Status in Slot 8 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="297"/>
<source>Load State From Slot 8</source>
<translation>Lade Status von Slot 8</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="298"/>
<source>Save State To Slot 9</source>
<translation>Status in Slot 9 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="299"/>
<source>Load State From Slot 9</source>
<translation>Lade Status von Slot 9</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="300"/>
<source>Save State To Slot 10</source>
<translation>Status in Slot 10 speichern</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="301"/>
<source>Load State From Slot 10</source>
<translation>Lade Status von Slot 10</translation>
</message>
</context>
<context>
<name>InputBindingDialog</name>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="17"/>
<source>Edit Bindings</source>
<translation type="unfinished">Edit Bindings</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="26"/>
<source>Bindings for Controller0/ButtonCircle</source>
<translation type="unfinished">Bindings for Controller0/ButtonCircle</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="51"/>
<source>Sensitivity:</source>
<translation>Empfindlichkeit: </translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="77"/>
<location filename="../Settings/InputBindingDialog.ui" line="113"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="84"/>
<source>Deadzone:</source>
<translation>Tote Zone:</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="132"/>
<source>Add Binding</source>
<translation type="unfinished">Add Binding</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="139"/>
<source>Remove Binding</source>
<translation type="unfinished">Remove Binding</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="146"/>
<source>Clear Bindings</source>
<translation type="unfinished">Clear Bindings</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="43"/>
<source>Bindings for %1 %2</source>
<translation type="unfinished">Bindings for %1 %2</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="44"/>
<source>Close</source>
<translation type="unfinished">Close</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="175"/>
<location filename="../Settings/InputBindingDialog.cpp" line="190"/>
<source>Push Button/Axis... [%1]</source>
<translation type="unfinished">Push Button/Axis... [%1]</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="348"/>
<location filename="../Settings/InputBindingDialog.cpp" line="353"/>
<source>%1%</source>
<translation type="unfinished">%1%</translation>
</message>
</context>
<context>
<name>InputBindingWidget</name>
<message numerus="yes">
<location filename="../Settings/InputBindingWidget.cpp" line="83"/>
<source>%n bindings</source>
<translation type="unfinished">
<numerusform>%n bindings</numerusform>
<numerusform>%n bindings</numerusform>
</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="298"/>
<location filename="../Settings/InputBindingWidget.cpp" line="313"/>
<source>Push Button/Axis... [%1]</source>
<translation type="unfinished">Push Button/Axis... [%1]</translation>
</message>
</context>
<context>
<name>InputRecordingViewer</name>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="14"/>
<source>Input Recording Viewer</source>
<translation type="unfinished">Input Recording Viewer</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="37"/>
<source>File</source>
<translation type="unfinished">File</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="44"/>
<source>Edit</source>
<translation>Bearbeiten</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="49"/>
<source>View</source>
<translation>Anzeigen</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="59"/>
<source>Open</source>
<translation>Öffnen</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="67"/>
<source>Close</source>
<translation>Schließen</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="44"/>
<source>%1 %2</source>
<translation>%1 %2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="49"/>
<source>%1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="55"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="98"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
</context>
<context>
<name>InputVibrationBindingWidget</name>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="461"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="461"/>
<source>No devices with vibration motors were detected.</source>
<translation>Es wurden keine Geräte mit Vibrationsmotoren erkannt.</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="467"/>
<source>Select vibration motor for %1.</source>
<translation>Wähle Vibrationsmotor für %1 aus.</translation>
</message>
</context>
<context>
<name>InterfaceSettingsWidget</name>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="32"/>
<source>Behaviour</source>
<translation type="unfinished">Behaviour</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="38"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<source>Pause On Focus Loss</source>
<translation type="unfinished">Pause On Focus Loss</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="45"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<source>Inhibit Screensaver</source>
<translation type="unfinished">Inhibit Screensaver</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="52"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<source>Save State On Shutdown</source>
<translation type="unfinished">Save State On Shutdown</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="59"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<source>Pause On Start</source>
<translation type="unfinished">Pause On Start</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="66"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<source>Confirm Shutdown</source>
<translation type="unfinished">Confirm Shutdown</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="73"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<source>Create Save State Backups</source>
<translation type="unfinished">Create Save State Backups</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="80"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
<source>Enable Discord Presence</source>
<translation type="unfinished">Enable Discord Presence</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="87"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
<source>Enable Per-Game Settings</source>
<translation type="unfinished">Enable Per-Game Settings</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="97"/>
<source>Game Display</source>
<translation type="unfinished">Game Display</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="103"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<source>Start Fullscreen</source>
<translation type="unfinished">Start Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="110"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
<source>Double-Click Toggles Fullscreen</source>
<translation type="unfinished">Double-Click Toggles Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="117"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<source>Render To Separate Window</source>
<translation type="unfinished">Render To Separate Window</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="124"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<source>Hide Main Window When Running</source>
<translation type="unfinished">Hide Main Window When Running</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="131"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="185"/>
<source>Disable Window Resizing</source>
<translation type="unfinished">Disable Window Resizing</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="138"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<source>Hide Cursor In Fullscreen</source>
<translation type="unfinished">Hide Cursor In Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="148"/>
<source>Preferences</source>
<translation type="unfinished">Preferences</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="154"/>
<source>Language:</source>
<translation>Sprache:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="164"/>
<source>Theme:</source>
<translation type="unfinished">Theme:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="177"/>
<source>Automatic Updater</source>
<translation>Automatische Aktualisierung</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="183"/>
<source>Update Channel:</source>
<translation>Update-Kanal:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="193"/>
<source>Current Version:</source>
<translation>Aktuelle Version:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="207"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="114"/>
<source>Enable Automatic Update Check</source>
<translation>Automatische Updates aktivieren</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="229"/>
<source>Check for Updates...</source>
<translation>Nach Updates suchen...</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="26"/>
<source>Native</source>
<translation type="unfinished">Native</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
<source>Dark Fusion (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Dunkle Fusion (grau) [dunkel]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
<source>Dark Fusion (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Dark Fusion (Blau) [dunkel]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
<source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Untouched Lagoon (Grayish Green/-Blue ) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
<source>Baby Pastel (Pink) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Baby Pastel (Pink) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
<source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Pizza Time! (Brown-ish/Creamy White) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
<source>PCSX2 (White/Blue) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>PCSX2 (Weiß/Blau) [hell]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
<source>Scarlet Devil (Red/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Scarlet Devil (Red/Purple) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
<source>Violet Angel (Blue/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Violet Angel (Blue/Purple) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
<source>Cobalt Sky (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Cobalt Sky (Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
<source>Ruby (Black/Red) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Ruby (Black/Red) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
<source>Sapphire (Black/Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Sapphire (Black/Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
<source>Custom.qss [Drop in PCSX2 Folder]</source>
<extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
<translation type="unfinished">Custom.qss [Drop in PCSX2 Folder]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="114"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="115"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation type="unfinished">Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="123"/>
<source>%1 (%2)</source>
<extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation>Verhindert das Aktivieren des Bildschirmschoners und das Energiesparen des Hosts während der Emulation.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
<translation>Legt fest, ob eine Eingabeaufforderung angezeigt wird, um das Herunterfahren der virtuellen Maschine zu bestätigen.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation type="unfinished">Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
<source>When enabled, custom per-game settings will be applied. Disable to always use the global configuration.</source>
<translation type="unfinished">When enabled, custom per-game settings will be applied. Disable to always use the global configuration.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="183"/>
<source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
<translation type="unfinished">Allows switching in and out of fullscreen mode by double-clicking the game window.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="186"/>
<source>Prevents the main window from being resized.</source>
<translation type="unfinished">Prevents the main window from being resized.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="185"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="28"/>
<source>Fusion [Light/Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Fusion [Light/Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
<source>Pauses the emulator when a game is started.</source>
<translation type="unfinished">Pauses the emulator when a game is started.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation type="unfinished">Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
<extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
<translation type="unfinished">Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation type="unfinished">Automatically switches to fullscreen mode when a game is started.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation type="unfinished">Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="172"/>
<source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
<translation type="unfinished">Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="175"/>
<source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
<translation type="unfinished">Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation type="unfinished">Shows the game you are currently playing as part of your profile in Discord.</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../MainWindow.ui" line="17"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="31"/>
<source>&amp;System</source>
<translation type="unfinished">&amp;System</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="35"/>
<location filename="../MainWindow.cpp" line="1131"/>
<location filename="../MainWindow.cpp" line="1192"/>
<source>Change Disc</source>
<translation>Disc wechseln</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="50"/>
<location filename="../MainWindow.cpp" line="2256"/>
<source>Load State</source>
<translation type="unfinished">Load State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="59"/>
<source>Save State</source>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="87"/>
<source>S&amp;ettings</source>
<translation type="unfinished">S&amp;ettings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="110"/>
<source>&amp;Help</source>
<translation type="unfinished">&amp;Help</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="123"/>
<source>&amp;Debug</source>
<translation type="unfinished">&amp;Debug</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="127"/>
<source>Switch Renderer</source>
<translation type="unfinished">Switch Renderer</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="146"/>
<source>&amp;View</source>
<translation type="unfinished">&amp;View</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="150"/>
<source>&amp;Window Size</source>
<translation type="unfinished">&amp;Window Size</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="176"/>
<source>&amp;Tools</source>
<translation type="unfinished">&amp;Tools</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="180"/>
<source>Input Recording</source>
<translation type="unfinished">Input Recording</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="220"/>
<source>Toolbar</source>
<translation type="unfinished">Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="263"/>
<source>Start &amp;File...</source>
<translation type="unfinished">Start &amp;File...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="272"/>
<source>Start &amp;Disc...</source>
<translation type="unfinished">Start &amp;Disc...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="281"/>
<source>Start &amp;BIOS</source>
<translation type="unfinished">Start &amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="290"/>
<source>&amp;Scan For New Games</source>
<translation>&amp;Nach neuen Spielen suchen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="299"/>
<source>&amp;Rescan All Games</source>
<translation>&amp;Alle Spiele erneut durchsuchen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="308"/>
<source>Shut &amp;Down</source>
<translation>&amp;Herunterfahren</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="317"/>
<source>Shut Down &amp;Without Saving</source>
<translation>Herunterfahren &amp;ohne Speichern</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="326"/>
<source>&amp;Reset</source>
<translation>&amp;Zurücksetzen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="338"/>
<source>&amp;Pause</source>
<translation>&amp;Pause</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="347"/>
<source>&amp;Load State</source>
<translation>&amp;Lade Status</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="356"/>
<source>&amp;Save State</source>
<translation>&amp;Status speichern</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="365"/>
<source>E&amp;xit</source>
<translation type="unfinished">E&amp;xit</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="374"/>
<source>&amp;BIOS</source>
<translation type="unfinished">&amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="383"/>
<source>Emulation</source>
<translation>Emulation</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="392"/>
<source>&amp;Controllers</source>
<translation type="unfinished">&amp;Controllers</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="401"/>
<source>&amp;Hotkeys</source>
<translation type="unfinished">&amp;Hotkeys</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="410"/>
<source>&amp;Graphics</source>
<translation>&amp;Grafik</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="419"/>
<source>A&amp;chievements</source>
<translation type="unfinished">A&amp;chievements</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="424"/>
<source>&amp;Post-Processing Settings...</source>
<translation type="unfinished">&amp;Post-Processing Settings...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="433"/>
<source>Fullscreen</source>
<translation>Vollbild</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="438"/>
<source>Resolution Scale</source>
<translation type="unfinished">Resolution Scale</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="443"/>
<source>&amp;GitHub Repository...</source>
<translation type="unfinished">&amp;GitHub Repository...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="452"/>
<source>Support &amp;Forums...</source>
<translation type="unfinished">Support &amp;Forums...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="461"/>
<source>&amp;Discord Server...</source>
<translation>&amp;Discord Server...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="474"/>
<source>Check for &amp;Updates...</source>
<translation>Nach &amp;Updates suchen...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="483"/>
<source>About &amp;Qt...</source>
<translation type="unfinished">About &amp;Qt...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="488"/>
<source>&amp;About PCSX2...</source>
<translation type="unfinished">&amp;About PCSX2...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="501"/>
<source>Change Disc...</source>
<translation type="unfinished">Change Disc...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="510"/>
<source>&amp;Audio</source>
<translation type="unfinished">&amp;Audio</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="519"/>
<source>Game List</source>
<translation type="unfinished">Game List</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="528"/>
<source>Interface</source>
<translation type="unfinished">Interface</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="537"/>
<source>Add Game Directory...</source>
<translation>Spielverzeichnis hinzufügen...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="546"/>
<location filename="../MainWindow.ui" line="558"/>
<source>&amp;Settings</source>
<translation>&amp;Einstellungen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="566"/>
<source>From File...</source>
<translation>Aus Datei...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="571"/>
<source>From Device...</source>
<translation>Von Gerät...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="576"/>
<source>From Game List...</source>
<translation>Von der Spielliste...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="581"/>
<source>Remove Disc</source>
<translation>Disc entfernen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="586"/>
<source>Global State</source>
<translation type="unfinished">Global State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="595"/>
<source>&amp;Screenshot</source>
<translation>&amp;Screenshot</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="604"/>
<source>&amp;Memory Cards</source>
<translation>&amp;Memory Cards</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="613"/>
<source>&amp;Network &amp;&amp; HDD</source>
<translation>&amp;Netzwerk &amp;&amp; Festplatte</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="622"/>
<source>&amp;Folders</source>
<translation>&amp;Ordner</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="633"/>
<source>&amp;Toolbar</source>
<translation type="unfinished">&amp;Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="644"/>
<source>Lock Toolbar</source>
<translation type="unfinished">Lock Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="655"/>
<source>&amp;Status Bar</source>
<translation type="unfinished">&amp;Status Bar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="666"/>
<source>Verbose Status</source>
<translation type="unfinished">Verbose Status</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="675"/>
<source>Game &amp;List</source>
<translation type="unfinished">Game &amp;List</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="687"/>
<source>System &amp;Display</source>
<extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
<translation type="unfinished">System &amp;Display</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="699"/>
<source>Game &amp;Properties</source>
<translation>Spiel-&amp;Eigenschaften</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="708"/>
<source>Game &amp;Grid</source>
<translation>Spiel-&amp;Raster</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="719"/>
<source>Show Titles (Grid View)</source>
<translation type="unfinished">Show Titles (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="724"/>
<source>Zoom &amp;In (Grid View)</source>
<translation type="unfinished">Zoom &amp;In (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="727"/>
<source>Ctrl++</source>
<translation type="unfinished">Ctrl++</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="736"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation type="unfinished">Zoom &amp;Out (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="739"/>
<source>Ctrl+-</source>
<translation type="unfinished">Ctrl+-</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="748"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation type="unfinished">Refresh &amp;Covers (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="757"/>
<source>Open Memory Card Directory...</source>
<translation>Memory Card-Verzeichnis öffnen...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="766"/>
<source>Open Data Directory...</source>
<translation type="unfinished">Open Data Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="775"/>
<source>Toggle Software Rendering</source>
<translation>Software Rendering umschalten</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="780"/>
<source>Open Debugger</source>
<translation type="unfinished">Open Debugger</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="789"/>
<source>Reload Cheats/Patches</source>
<translation type="unfinished">Reload Cheats/Patches</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="797"/>
<source>Enable System Console</source>
<translation type="unfinished">Enable System Console</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="805"/>
<source>Enable Verbose Logging</source>
<translation type="unfinished">Enable Verbose Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="813"/>
<source>Enable EE Console Logging</source>
<translation type="unfinished">Enable EE Console Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="821"/>
<source>Enable IOP Console Logging</source>
<translation type="unfinished">Enable IOP Console Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="826"/>
<source>Save Single Frame GS Dump</source>
<translation type="unfinished">Save Single Frame GS Dump</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="834"/>
<source>New</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">New</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="842"/>
<source>Play</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>Play</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="850"/>
<source>Stop</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>Stop</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="858"/>
<source>Settings</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>Einstellungen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="863"/>
<location filename="../MainWindow.ui" line="879"/>
<source>Input Recording Logs</source>
<translation type="unfinished">Input Recording Logs</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="871"/>
<source>Controller Logs</source>
<translation type="unfinished">Controller Logs</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="887"/>
<source>Enable &amp;File Logging</source>
<translation type="unfinished">Enable &amp;File Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="895"/>
<source>Enable CDVD Read Logging</source>
<translation type="unfinished">Enable CDVD Read Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="903"/>
<source>Save CDVD Block Dump</source>
<translation type="unfinished">Save CDVD Block Dump</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="911"/>
<source>Enable Log Timestamps</source>
<translation type="unfinished">Enable Log Timestamps</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="920"/>
<source>Start Big Picture Mode</source>
<translation type="unfinished">Start Big Picture Mode</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="929"/>
<source>Big Picture</source>
<translation type="unfinished">Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="934"/>
<source>Cover Downloader...</source>
<translation>Cover-Downloader...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="946"/>
<location filename="../MainWindow.cpp" line="537"/>
<source>Show Advanced Settings</source>
<translation type="unfinished">Show Advanced Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="951"/>
<source>Recording Viewer</source>
<translation type="unfinished">Recording Viewer</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="959"/>
<location filename="../MainWindow.cpp" line="590"/>
<source>Video Capture</source>
<translation type="unfinished">Video Capture</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="252"/>
<source>Internal Resolution</source>
<translation type="unfinished">Internal Resolution</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="252"/>
<source>%1x Scale</source>
<translation type="unfinished">%1x Scale</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="517"/>
<source>Select location to save block dump:</source>
<translation type="unfinished">Select location to save block dump:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="535"/>
<source>Do not show again</source>
<translation type="unfinished">Do not show again</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="538"/>
<source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</source>
<translation type="unfinished">Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="587"/>
<source>%1 Files (*.%2)</source>
<translation type="unfinished">%1 Files (*.%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="933"/>
<source>Confirm Shutdown</source>
<translation>Beenden bestätigen</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="934"/>
<source>Are you sure you want to shut down the virtual machine?</source>
<translation type="unfinished">Are you sure you want to shut down the virtual machine?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="936"/>
<source>Save State For Resume</source>
<translation type="unfinished">Save State For Resume</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1042"/>
<location filename="../MainWindow.cpp" line="1824"/>
<location filename="../MainWindow.cpp" line="2181"/>
<location filename="../MainWindow.cpp" line="2275"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1042"/>
<source>You must select a disc to change discs.</source>
<translation type="unfinished">You must select a disc to change discs.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1074"/>
<source>Properties...</source>
<translation>Eigenschaften...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1085"/>
<source>Open Containing Directory...</source>
<extracomment>Refers to the directory where a game is contained.</extracomment>
<translation>Öffne Verzeichnis...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1091"/>
<source>Set Cover Image...</source>
<translation>Cover-Bild festlegen...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1094"/>
<source>Exclude From List</source>
<translation>Von der Liste ausschließen</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1097"/>
<source>Reset Play Time</source>
<translation>Spielzeit zurücksetzen</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1103"/>
<source>Default Boot</source>
<translation>Standard-Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1110"/>
<source>Fast Boot</source>
<translation>Schnellstart</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1113"/>
<source>Full Boot</source>
<translation>Vollständiger Start</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1118"/>
<source>Boot and Debug</source>
<translation>Starten und Debuggen</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1142"/>
<source>Add Search Directory...</source>
<translation>Suchverzeichnis hinzufügen...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1151"/>
<source>Start File</source>
<translation>Datei starten</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1160"/>
<source>Start Disc</source>
<translation>Disc starten</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1177"/>
<source>Select Disc Image</source>
<translation>Disc-Abbild auswählen</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1325"/>
<source>Updater Error</source>
<translation>Fehler beim Aktualisieren</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1330"/>
<source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;Sorry, Sie versuchen eine PCSX2-Version zu aktualisieren, die keine offizielle GitHub Version ist. Um Inkompatibilitäten zu vermeiden, ist der Auto-Updater nur auf offiziellen Builds aktiviert.&lt;/p&gt;&lt;p&gt;Um eine offizielle Version zu erhalten, laden Sie sich bitte unter folgendem Link herunter:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1335"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation>Automatische Aktualisierung wird auf der aktuellen Plattform nicht unterstützt.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1449"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1562"/>
<source>Paused</source>
<translation>Pausiert</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1707"/>
<source>Load State Failed</source>
<translation>Status Laden Fehlgeschlagen</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1707"/>
<source>Cannot load a save state without a running VM.</source>
<translation type="unfinished">Cannot load a save state without a running VM.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1824"/>
<source>Failed to get window info from widget</source>
<translation type="unfinished">Failed to get window info from widget</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="67"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
<translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="79"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
<translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1286"/>
<source>Game Properties</source>
<translation>Spiel-Eigenschaften</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1286"/>
<source>Game properties is unavailable for the current game.</source>
<translation>Spiel-Eigenschaften sind für das aktuelle Spiel nicht verfügbar.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2139"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation>Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stellen Sie sicher, dass Sie ein Laufwerk angeschlossen haben und ausreichende Zugriffsrechte haben.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2157"/>
<source>Select disc drive:</source>
<translation>Disc Laufwerk auswählen:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2181"/>
<source>This save state does not exist.</source>
<translation type="unfinished">This save state does not exist.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2194"/>
<source>Select Cover Image</source>
<translation>Cover-Bild festlegen</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2194"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png)</source>
<translation>Alle Cover-Bildtypen (*.jpg *.jpeg *.png)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2200"/>
<source>Cover Already Exists</source>
<translation>Cover existiert bereits</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2201"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation>Ein Cover-Bild für dieses Spiel existiert bereits, wollen Sie es ersetzen?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2214"/>
<location filename="../MainWindow.cpp" line="2220"/>
<source>Copy Error</source>
<translation>Fehler beim Kopieren</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2214"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation type="unfinished">Failed to remove existing cover &apos;%1&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2220"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation type="unfinished">Failed to copy &apos;%1&apos; to &apos;%2&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2229"/>
<source>Confirm Reset</source>
<translation type="unfinished">Confirm Reset</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2230"/>
<source>Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</source>
<translation type="unfinished">Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2251"/>
<source>Load Resume State</source>
<translation type="unfinished">Load Resume State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2253"/>
<source>A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</source>
<translation type="unfinished">A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2257"/>
<source>Fresh Boot</source>
<translation type="unfinished">Fresh Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2258"/>
<source>Delete And Boot</source>
<translation>Löschen und Booten</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2275"/>
<source>Failed to delete save state file &apos;%1&apos;.</source>
<translation type="unfinished">Failed to delete save state file &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2333"/>
<source>Load State File...</source>
<translation type="unfinished">Load State File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2333"/>
<source>Load From File...</source>
<translation type="unfinished">Load From File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2335"/>
<location filename="../MainWindow.cpp" line="2405"/>
<source>Select Save State File</source>
<translation type="unfinished">Select Save State File</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2335"/>
<location filename="../MainWindow.cpp" line="2405"/>
<source>Save States (*.p2s)</source>
<translation type="unfinished">Save States (*.p2s)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2342"/>
<source>Delete Save States...</source>
<translation type="unfinished">Delete Save States...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2347"/>
<source>Undo Load State</source>
<translation type="unfinished">Undo Load State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2361"/>
<source>Resume (%2)</source>
<translation type="unfinished">Resume (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2377"/>
<source>Load Slot %1 (%2)</source>
<translation type="unfinished">Load Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2386"/>
<location filename="../MainWindow.cpp" line="2394"/>
<source>Delete Save States</source>
<translation type="unfinished">Delete Save States</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2387"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation type="unfinished">Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2394"/>
<source>%1 save states deleted.</source>
<translation type="unfinished">%1 save states deleted.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2404"/>
<source>Save To File...</source>
<translation type="unfinished">Save To File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2423"/>
<source>Empty</source>
<translation type="unfinished">Empty</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2425"/>
<source>Save Slot %1 (%2)</source>
<translation type="unfinished">Save Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2470"/>
<source>Confirm Disc Change</source>
<translation>Disc-Wechsel bestätigen</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2471"/>
<source>Do you want to swap discs or boot the new image (via system reset)?</source>
<translation type="unfinished">Do you want to swap discs or boot the new image (via system reset)?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2472"/>
<source>Swap Disc</source>
<translation>Disc wechseln</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2473"/>
<source>Reset</source>
<translation>Zurücksetzen</translation>
</message>
</context>
<context>
<name>MemoryCard</name>
<message>
<location filename="../../pcsx2/MemoryCardFile.cpp" line="538"/>
<location filename="../../pcsx2/MemoryCardFolder.cpp" line="2362"/>
<source>Memory Card &apos;{}&apos; was saved to storage.</source>
<translation type="unfinished">Memory Card &apos;{}&apos; was saved to storage.</translation>
</message>
<message>
<location filename="../../pcsx2/Sio.cpp" line="212"/>
<source>Memory Card in port %d / slot %d reinserted</source>
<translation type="unfinished">Memory Card in port %d / slot %d reinserted</translation>
</message>
<message>
<location filename="../../pcsx2/Sio.cpp" line="594"/>
<source>Memory Card in port {} / slot {} reinserted.</source>
<translation type="unfinished">Memory Card in port {} / slot {} reinserted.</translation>
</message>
<message>
<location filename="../../pcsx2/Sio.cpp" line="934"/>
<source>Force ejecting all Memory Cards.</source>
<translation>Erzwinge das Auswerfen aller Memory Cards.</translation>
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="35"/>
<source>Convert Memory Card</source>
<translation>Memory Card umwandeln</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="53"/>
<source>Conversion Type</source>
<translation>Umwandlungsart</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="66"/>
<source>8 MB File</source>
<translation>8 MB Datei</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="71"/>
<source>16 MB File</source>
<translation>16 MB Datei</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="76"/>
<source>32 MB File</source>
<translation>32 MB Datei</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="81"/>
<source>64 MB File</source>
<translation>64 MB Datei</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="86"/>
<source>Folder</source>
<translation>Ordner</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="107"/>
<source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Segoe UI&apos;; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Segoe UI&apos;; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="131"/>
<source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Segoe UI&apos;; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Segoe UI&apos;; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="162"/>
<source>Progress</source>
<translation>Fortschritt</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="71"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="77"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
<source>Convert Memory Card Failed</source>
<extracomment>MemoryCardType should be left as-is.</extracomment>
<translation>Memory Card umwandeln fehlgeschlagen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="71"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="77"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
<source>Invalid MemoryCardType</source>
<translation>Ungültiger Memory Card Typ</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="109"/>
<source>Conversion Complete</source>
<translation>Umwandlung abgeschlossen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="109"/>
<source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
<translation>Memory Card &quot;%1&quot; in &quot;%2&quot; konvertiert</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
<source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
<translation>Ihr Ordner Memory Card hat zu viele Daten, um in eine Memory Card-Datei umgewandelt werden zu können. Die größte unterstützte Memory Card hat eine Kapazität von 64 MB. Um Ihren Memory Card-Ordner zu konvertieren, müssen Sie Spielordner entfernen, bis die Größe 64 MB oder weniger beträgt.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
<source>Cannot Convert Memory Card</source>
<translation>Memory Card kann nicht konvertiert werden</translation>
</message>
</context>
<context>
<name>MemoryCardListWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>Yes</source>
<translation>Ja</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>No</source>
<translation>Nein</translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="50"/>
<source>Console Ports</source>
<translation type="unfinished">Console Ports</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="58"/>
<source>Memory Cards</source>
<translation>Memory Cards</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="66"/>
<source>Folder:</source>
<translation>Ordner:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="76"/>
<source>Browse...</source>
<translation>Durchsuchen...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="83"/>
<source>Open...</source>
<translation>Öffnen...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Reset</source>
<translation>Zurücksetzen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="103"/>
<source>Name</source>
<translation>Name</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="108"/>
<source>Type</source>
<translation>Typ</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="113"/>
<source>Formatted</source>
<translation>Formatiert</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="118"/>
<source>Last Modified</source>
<translation>Zuletzt geändert</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="128"/>
<source>Refresh</source>
<translation>Aktualisieren</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
<source>Create</source>
<translation>Erstellen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="315"/>
<source>Duplicate</source>
<translation>Duplizieren</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="316"/>
<source>Rename</source>
<translation>Umbenennen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="317"/>
<source>Convert</source>
<translation>Konvertieren</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="176"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="318"/>
<source>Delete</source>
<translation>Löschen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="188"/>
<source>Settings</source>
<translation>Einstellungen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="194"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="82"/>
<source>Automatically manage saves based on running game</source>
<translation type="unfinished">Automatically manage saves based on running game</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="201"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<source>Auto-eject Memory Cards when loading save states</source>
<translation type="unfinished">Auto-eject Memory Cards when loading save states</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="83"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="84"/>
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
<translation type="unfinished">(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
<source>Swap Memory Cards</source>
<translation>Memory Cards tauschen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="125"/>
<source>Port %1</source>
<translation>Steckplatz %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Eject Memory Card</source>
<translation>Memory Card auswerfen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<source>Not yet implemented.</source>
<translation>Funktion nicht verfügbar.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="234"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
<source>Delete Memory Card</source>
<translation>Memory Card Löschen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="273"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="280"/>
<source>Rename Memory Card</source>
<translation>Memory Card Umbenennen</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<source>New Card Name</source>
<translation>Neuer Kartenname</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<source>New name is invalid, it must end with .ps2</source>
<translation>Neuer Name ist ungültig, er muss mit .ps2 enden</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="274"/>
<source>New name is invalid, a card with this name already exists.</source>
<translation>Neuer Name ist ungültig, eine Memory Card mit diesem Namen existiert bereits.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="80"/>
<source>Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.</source>
<translation>Vorbeugen von defekten Memory Card Speicherständen, funktioniert möglicherweise mit einigen Spielen nicht, wie Guitar Hero.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<source>This Memory Card is unknown.</source>
<translation>Diese Memory Card ist unbekannt.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="235"/>
<source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</source>
<translation>Sind Sie sicher, dass Sie die Memory Card &apos;%1&apos;löschen möchten?
Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speicherstände auf der Memory Card.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
<source>Failed to delete the Memory Card. The log may have more information.</source>
<translation type="unfinished">Failed to delete the Memory Card. The log may have more information.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
<source>Failed to rename Memory Card. The log may contain more information.</source>
<translation type="unfinished">Failed to rename Memory Card. The log may contain more information.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="310"/>
<source>Use for Port %1</source>
<translation type="unfinished">Use for Port %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Both ports must have a card selected to swap.</source>
<translation type="unfinished">Both ports must have a card selected to swap.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="373"/>
<source>PS2 (8MB)</source>
<translation>PS2 (8MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="376"/>
<source>PS2 (16MB)</source>
<translation>PS2 (16MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="379"/>
<source>PS2 (32MB)</source>
<translation>PS2 (32MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="382"/>
<source>PS2 (64MB)</source>
<translation>PS2 (64MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="385"/>
<source>PS1 (128KB)</source>
<translation>PS1 (128KB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="389"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="398"/>
<source>Unknown</source>
<translation>Unbekannt</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="394"/>
<source>PS2 (Folder)</source>
<translation>PS2 (Ordner)</translation>
</message>
</context>
<context>
<name>MemoryCardSlotWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="524"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="530"/>
<source>%1 [Missing]</source>
<extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
<translation type="unfinished">%1 [Missing]</translation>
</message>
</context>
<context>
<name>MemoryViewWidget</name>
<message>
<location filename="../Debugger/MemoryViewWidget.ui" line="14"/>
<source>Memory</source>
<translation type="unfinished">Memory</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="382"/>
<source>Go to in disassembly</source>
<translation type="unfinished">Go to in disassembly</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="386"/>
<location filename="../Debugger/MemoryViewWidget.cpp" line="466"/>
<source>Go to address</source>
<translation type="unfinished">Go to address</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="393"/>
<source>Show as 1 byte</source>
<translation type="unfinished">Show as 1 byte</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="398"/>
<source>Show as 2 bytes</source>
<translation type="unfinished">Show as 2 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="403"/>
<source>Show as 4 bytes</source>
<translation type="unfinished">Show as 4 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="408"/>
<source>Show as 8 bytes</source>
<translation type="unfinished">Show as 8 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="415"/>
<source>Copy Byte</source>
<translation type="unfinished">Copy Byte</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="419"/>
<source>Copy Segment</source>
<translation type="unfinished">Copy Segment</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="423"/>
<source>Copy Character</source>
<translation type="unfinished">Copy Character</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="427"/>
<source>Paste</source>
<translation>Einfügen</translation>
</message>
</context>
<context>
<name>NewInputRecordingDlg</name>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
<source>New Input Recording</source>
<translation type="unfinished">New Input Recording</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
<source>Select Recording Type</source>
<translation type="unfinished">Select Recording Type</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
<source>Power On</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
<translation type="unfinished">Power On</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
<source>Save State</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
<source>Select File Path</source>
<translation>Dateipfad auswählen</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="89"/>
<source>Browse</source>
<translation>Durchsuchen</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
<source>Enter Author Name</source>
<translation>Autornamen eingeben</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="85"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
</context>
<context>
<name>Pad</name>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="354"/>
<source>D-Pad Up</source>
<translation>Steuerkreuz hoch</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="355"/>
<source>D-Pad Right</source>
<translation>Steuerkreuz rechts</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="356"/>
<source>D-Pad Down</source>
<translation>Steuerkreuz runter</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="357"/>
<source>D-Pad Left</source>
<translation>Steuerkreuz links</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="358"/>
<source>Triangle</source>
<translation>Dreieck</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="359"/>
<source>Circle</source>
<translation>Kreis</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="360"/>
<source>Cross</source>
<translation>Kreuz</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="361"/>
<source>Square</source>
<translation>Quadrat</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="362"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="363"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="364"/>
<source>L1 (Left Bumper)</source>
<translation type="unfinished">L1 (Left Bumper)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="365"/>
<source>L2 (Left Trigger)</source>
<translation type="unfinished">L2 (Left Trigger)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="366"/>
<source>R1 (Right Bumper)</source>
<translation type="unfinished">R1 (Right Bumper)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="367"/>
<source>R2 (Right Trigger)</source>
<translation type="unfinished">R2 (Right Trigger)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="368"/>
<source>L3 (Left Stick Button)</source>
<translation type="unfinished">L3 (Left Stick Button)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="369"/>
<source>R3 (Right Stick Button)</source>
<translation type="unfinished">R3 (Right Stick Button)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="370"/>
<source>Analog Toggle</source>
<translation>Analog umschalten</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="371"/>
<source>Apply Pressure</source>
<translation type="unfinished">Apply Pressure</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="372"/>
<source>Left Stick Up</source>
<translation type="unfinished">Left Stick Up</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="373"/>
<source>Left Stick Right</source>
<translation type="unfinished">Left Stick Right</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="374"/>
<source>Left Stick Down</source>
<translation type="unfinished">Left Stick Down</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="375"/>
<source>Left Stick Left</source>
<translation type="unfinished">Left Stick Left</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="376"/>
<source>Right Stick Up</source>
<translation type="unfinished">Right Stick Up</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="377"/>
<source>Right Stick Right</source>
<translation type="unfinished">Right Stick Right</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="378"/>
<source>Right Stick Down</source>
<translation type="unfinished">Right Stick Down</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="379"/>
<source>Right Stick Left</source>
<translation type="unfinished">Right Stick Left</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="380"/>
<source>Large (Low Frequency) Motor</source>
<translation type="unfinished">Large (Low Frequency) Motor</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="381"/>
<source>Small (High Frequency) Motor</source>
<translation type="unfinished">Small (High Frequency) Motor</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="385"/>
<source>Not Inverted</source>
<translation type="unfinished">Not Inverted</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="386"/>
<source>Invert Left/Right</source>
<translation type="unfinished">Invert Left/Right</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="387"/>
<source>Invert Up/Down</source>
<translation type="unfinished">Invert Up/Down</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="388"/>
<source>Invert Left/Right + Up/Down</source>
<translation type="unfinished">Invert Left/Right + Up/Down</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="392"/>
<source>Invert Left Stick</source>
<translation type="unfinished">Invert Left Stick</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="393"/>
<source>Inverts the direction of the left analog stick.</source>
<translation type="unfinished">Inverts the direction of the left analog stick.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="395"/>
<source>Invert Right Stick</source>
<translation type="unfinished">Invert Right Stick</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="396"/>
<source>Inverts the direction of the right analog stick.</source>
<translation type="unfinished">Inverts the direction of the right analog stick.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="398"/>
<source>Analog Deadzone</source>
<translation type="unfinished">Analog Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="399"/>
<source>Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored.</source>
<translation type="unfinished">Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="402"/>
<source>Analog Sensitivity</source>
<translation type="unfinished">Analog Sensitivity</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="403"/>
<source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation type="unfinished">Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="407"/>
<source>Trigger Deadzone</source>
<translation type="unfinished">Trigger Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="408"/>
<source>Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored.</source>
<translation type="unfinished">Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="411"/>
<source>Trigger Sensitivity</source>
<translation type="unfinished">Trigger Sensitivity</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="412"/>
<source>Sets the trigger scaling factor.</source>
<translation type="unfinished">Sets the trigger scaling factor.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="414"/>
<source>Large Motor Vibration Scale</source>
<translation type="unfinished">Large Motor Vibration Scale</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="415"/>
<source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
<translation type="unfinished">Increases or decreases the intensity of low frequency vibration sent by the game.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="417"/>
<source>Small Motor Vibration Scale</source>
<translation type="unfinished">Small Motor Vibration Scale</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="418"/>
<source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
<translation type="unfinished">Increases or decreases the intensity of high frequency vibration sent by the game.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="420"/>
<source>Button Deadzone</source>
<translation type="unfinished">Button Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="421"/>
<source>Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored.</source>
<translation type="unfinished">Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="424"/>
<source>Modifier Pressure</source>
<translation type="unfinished">Modifier Pressure</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="425"/>
<source>Sets the pressure when the modifier button is held.</source>
<translation type="unfinished">Sets the pressure when the modifier button is held.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="430"/>
<source>Not Connected</source>
<translation>Nicht verbunden</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="432"/>
<source>DualShock 2</source>
<translation>DualShock 2</translation>
</message>
</context>
<context>
<name>Patch</name>
<message>
<location filename="../../pcsx2/Patch.cpp" line="300"/>
<source>Failed to open {}. Built-in game patches are not available.</source>
<translation type="unfinished">Failed to open {}. Built-in game patches are not available.</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="583"/>
<source>{} GameDB patches</source>
<translation type="unfinished">{} GameDB patches</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="589"/>
<source>{}{} game patches</source>
<translation type="unfinished">{}{} game patches</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="596"/>
<source>{}{} cheat patches</source>
<translation type="unfinished">{}{} cheat patches</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="608"/>
<source>{} are active.</source>
<translation>{} sind aktiv.</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="613"/>
<source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
<translation>Keine Cheats oder Patches (Breitbild, Kompatibilität oder andere) wurden gefunden / aktiviert.</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../QtUtils.cpp" line="150"/>
<source>Failed to open URL</source>
<translation>Fehler beim Öffnen der URL</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="151"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>Fehler beim Öffnen der URL.
Die URL war: %1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="814"/>
<location filename="../Settings/HddCreateQt.cpp" line="47"/>
<source>HDD Creator</source>
<translation>Festplatten-Ersteller</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="815"/>
<location filename="../Settings/HddCreateQt.cpp" line="48"/>
<source>Failed to create HDD image</source>
<translation>Fehler beim Erstellen des HDD-Abbildes</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<location filename="../Settings/HddCreateQt.cpp" line="39"/>
<source>Creating HDD file
%1 / %2 MiB</source>
<translation>HDD-Datei wird erstellt
%1 / %2 MiB</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<source>Cancel</source>
<translation>Abbrechen</translation>
</message>
</context>
<context>
<name>QtAsyncProgressThread</name>
<message>
<location filename="../QtProgressCallback.cpp" line="205"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="210"/>
<source>Question</source>
<translation type="unfinished">Question</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="216"/>
<source>Information</source>
<translation>Information</translation>
</message>
</context>
<context>
<name>QtModalProgressCallback</name>
<message>
<location filename="../QtProgressCallback.cpp" line="32"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="53"/>
<source>Cancel</source>
<translation>Abbrechen</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="112"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="117"/>
<source>Question</source>
<translation>Frage</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="123"/>
<source>Information</source>
<translation>Information</translation>
</message>
</context>
<context>
<name>RegisterWidget</name>
<message>
<location filename="../Debugger/RegisterWidget.ui" line="26"/>
<source>Register View</source>
<translation type="unfinished">Register View</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="241"/>
<location filename="../Debugger/RegisterWidget.cpp" line="248"/>
<source>View as hex</source>
<translation type="unfinished">View as hex</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="241"/>
<location filename="../Debugger/RegisterWidget.cpp" line="248"/>
<source>View as float</source>
<translation type="unfinished">View as float</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="255"/>
<source>Copy Top Half</source>
<translation type="unfinished">Copy Top Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="257"/>
<source>Copy Bottom Half</source>
<translation type="unfinished">Copy Bottom Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="259"/>
<source>Copy Segment</source>
<translation>Segment kopieren</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="264"/>
<source>Copy Value</source>
<translation>Wert kopieren</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="272"/>
<source>Change Top Half</source>
<translation type="unfinished">Change Top Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="274"/>
<source>Change Bottom Half</source>
<translation type="unfinished">Change Bottom Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="276"/>
<source>Change Segment</source>
<translation type="unfinished">Change Segment</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="281"/>
<source>Change Value</source>
<translation type="unfinished">Change Value</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="287"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="290"/>
<source>Go to in Memory</source>
<translation type="unfinished">Go to in Memory</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="346"/>
<source>Change %1</source>
<extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
<translation type="unfinished">Change %1</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="357"/>
<location filename="../Debugger/RegisterWidget.cpp" line="366"/>
<source>Invalid register value</source>
<translation type="unfinished">Invalid register value</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="357"/>
<source>Invalid hexadecimal register value.</source>
<translation type="unfinished">Invalid hexadecimal register value.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="366"/>
<source>Invalid floating-point register value.</source>
<translation type="unfinished">Invalid floating-point register value.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="435"/>
<source>Invalid target address</source>
<translation type="unfinished">Invalid target address</translation>
</message>
</context>
<context>
<name>SPU2</name>
<message>
<location filename="../../pcsx2/SPU2/SndOut_Cubeb.cpp" line="296"/>
<source>Requested audio output device &apos;{}&apos; not found, using default.</source>
<translation type="unfinished">Requested audio output device &apos;{}&apos; not found, using default.</translation>
</message>
</context>
<context>
<name>SettingWidgetBinder</name>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="284"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="770"/>
<location filename="../SettingWidgetBinder.h" line="410"/>
<location filename="../SettingWidgetBinder.h" line="538"/>
<location filename="../SettingWidgetBinder.h" line="1098"/>
<source>Reset</source>
<translation>Zurücksetzen</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="311"/>
<location filename="../SettingWidgetBinder.h" line="439"/>
<source>Default: </source>
<translation>Standard: </translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1051"/>
<source>Select folder for %1</source>
<translation>Ordner für %1 auswählen</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../Settings/SettingsDialog.ui" line="23"/>
<source>PCSX2 Settings</source>
<translation>PCSX2-Einstellungen</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="88"/>
<source>Restore Defaults</source>
<translation>Standardeinstellungen wiederherstellen</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="108"/>
<source>Close</source>
<translation>Schließen</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="82"/>
<source>Summary</source>
<translation>Zusammenfassung</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="83"/>
<source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;Eventually this will be where we can see patches and compute hashes/verify dumps/etc.</source>
<translation type="unfinished">&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;Eventually this will be where we can see patches and compute hashes/verify dumps/etc.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="89"/>
<source>Interface</source>
<translation>Benutzeroberfläche</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="91"/>
<source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="97"/>
<source>Game List</source>
<translation>Spieleliste</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="99"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation type="unfinished">&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="101"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="102"/>
<source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="106"/>
<source>Emulation</source>
<translation>Emulation</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="108"/>
<source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="114"/>
<source>Patches</source>
<translation>Patches</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="115"/>
<source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
<translation type="unfinished">&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="118"/>
<source>Cheats</source>
<translation>Cheats</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="119"/>
<source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
<translation type="unfinished">&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="127"/>
<source>Game Fixes</source>
<translation type="unfinished">Game Fixes</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="129"/>
<source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
<translation type="unfinished">&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="133"/>
<source>Graphics</source>
<translation>Grafik</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="134"/>
<source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="136"/>
<source>Audio</source>
<translation>Audio</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="137"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="140"/>
<source>Memory Cards</source>
<translation>Memory Cards</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="142"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="145"/>
<source>Network &amp; HDD</source>
<translation>Netzwerk &amp; HDD</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="146"/>
<source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="151"/>
<source>Folders</source>
<translation type="unfinished">Folders</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="153"/>
<source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
<translation type="unfinished">&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="157"/>
<source>Achievements</source>
<translation>Trophäen</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="160"/>
<source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
<translation type="unfinished">&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="166"/>
<source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
<translation type="unfinished">RAIntegration is being used, built-in RetroAchievements support is disabled.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="177"/>
<source>This PCSX2 build was not compiled with RetroAchievements support.</source>
<translation>Diese PCSX2-Version wurde nicht mit RetroAchievements Unterstützung kompiliert.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="185"/>
<source>Advanced</source>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="187"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="189"/>
<source>Debug</source>
<translation type="unfinished">Debug</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="191"/>
<source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
<translation type="unfinished">&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="249"/>
<source>Confirm Restore Defaults</source>
<translation type="unfinished">Confirm Restore Defaults</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="250"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation type="unfinished">Are you sure you want to restore the default settings? Any preferences will be lost.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="252"/>
<source>Reset UI Settings</source>
<translation type="unfinished">Reset UI Settings</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="287"/>
<source>Recommended Value</source>
<translation>Empfohlener Wert</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="538"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="128"/>
<source>Use Global Setting [Enabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
<translation>Globale Einstellung verwenden [Aktiviert]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="130"/>
<source>Use Global Setting [Disabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
<translation>Globale Einstellung verwenden [Deaktiviert]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="138"/>
<location filename="../SettingWidgetBinder.h" line="154"/>
<source>Use Global Setting [%1]</source>
<translation>Globale Einstellung verwenden [%1]</translation>
</message>
</context>
<context>
<name>StackModel</name>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="91"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">ENTRY</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="94"/>
<source>LABEL</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">LABEL</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="97"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation type="unfinished">PC</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="100"/>
<source>INSTRUCTION</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">INSTRUCTION</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="103"/>
<source>STACK POINTER</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">STACK POINTER</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="106"/>
<source>SIZE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">SIZE</translation>
</message>
</context>
<context>
<name>ThreadModel</name>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="66"/>
<location filename="../Debugger/Models/ThreadModel.cpp" line="74"/>
<source>INVALID</source>
<translation type="unfinished">INVALID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="114"/>
<source>ID</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>ID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="117"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation type="unfinished">PC</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="120"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">ENTRY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="123"/>
<source>PRIORITY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">PRIORITY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="126"/>
<source>STATE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">STATE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="129"/>
<source>WAIT TYPE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">WAIT TYPE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="54"/>
<source>BAD</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">BAD</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="56"/>
<source>RUN</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">RUN</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="58"/>
<source>READY</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">READY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="60"/>
<source>WAIT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">WAIT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="62"/>
<source>SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">SUSPEND</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="64"/>
<source>WAIT SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">WAIT SUSPEND</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="66"/>
<source>DORMANT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">DORMANT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="72"/>
<source>NONE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">NONE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="74"/>
<source>WAKEUP REQUEST</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">WAKEUP REQUEST</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="76"/>
<source>SEMAPHORE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">SEMAPHORE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="78"/>
<source>SLEEP</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">SLEEP</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="80"/>
<source>DELAY</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">DELAY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="82"/>
<source>EVENTFLAG</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">EVENTFLAG</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="84"/>
<source>MBOX</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">MBOX</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="86"/>
<source>VPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">VPOOL</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="88"/>
<source>FIXPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">FIXPOOL</translation>
</message>
</context>
<context>
<name>USB</name>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="489"/>
<source>Webcam (EyeToy)</source>
<translation type="unfinished">Webcam (EyeToy)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Sony EyeToy</source>
<translation type="unfinished">Sony EyeToy</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Konami Capture Eye</source>
<translation type="unfinished">Konami Capture Eye</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="527"/>
<source>Device Name</source>
<translation>Gerätename</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="528"/>
<source>Selects the device to capture images from.</source>
<translation type="unfinished">Selects the device to capture images from.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="943"/>
<source>HID Keyboard</source>
<translation>HID-Tastatur</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="954"/>
<source>Keyboard</source>
<translation>Tastatur</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1017"/>
<source>HID Mouse</source>
<translation>HID-Maus</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1047"/>
<source>Pointer</source>
<translation>Zeiger</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1048"/>
<source>Left Button</source>
<translation>Linke Maustaste</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1049"/>
<source>Right Button</source>
<translation>Rechte Maustaste</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1050"/>
<source>Middle Button</source>
<translation>Mittlere Maustaste</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1128"/>
<source>BeatMania Da Da Da!! Keyboard</source>
<translation type="unfinished">BeatMania Da Da Da!! Keyboard</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="408"/>
<source>GunCon 2</source>
<translation type="unfinished">GunCon 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="485"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="96"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="124"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
<source>D-Pad Up</source>
<translation>Steuerkreuz hoch</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="486"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="97"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="125"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
<source>D-Pad Down</source>
<translation>Steuerkreuz runter</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="487"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="98"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="126"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="381"/>
<source>D-Pad Left</source>
<translation>Steuerkreuz links</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="488"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="99"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="127"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
<source>D-Pad Right</source>
<translation>Steuerkreuz rechts</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="490"/>
<source>Trigger</source>
<translation type="unfinished">Trigger</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="491"/>
<source>Shoot Offscreen</source>
<translation type="unfinished">Shoot Offscreen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="493"/>
<source>Calibration Shot</source>
<translation type="unfinished">Calibration Shot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="495"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="157"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
<source>A</source>
<translation type="unfinished">A</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="496"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
<source>B</source>
<translation type="unfinished">B</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="497"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
<source>C</source>
<translation type="unfinished">C</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="498"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="955"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1087"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="377"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="499"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="956"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1086"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="378"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="508"/>
<source>Manual Screen Configuration</source>
<translation type="unfinished">Manual Screen Configuration</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="509"/>
<source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
<translation type="unfinished">Forces the use of the screen parameters below, instead of automatic parameters if available.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="512"/>
<source>X Scale (Sensitivity)</source>
<translation type="unfinished">X Scale (Sensitivity)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="515"/>
<source>Y Scale (Sensitivity)</source>
<translation type="unfinished">Y Scale (Sensitivity)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="518"/>
<source>Center X</source>
<translation type="unfinished">Center X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="519"/>
<source>Sets the horizontal center position of the simulated screen.</source>
<translation type="unfinished">Sets the horizontal center position of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="521"/>
<source>Center Y</source>
<translation type="unfinished">Center Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="522"/>
<source>Sets the vertical center position of the simulated screen.</source>
<translation type="unfinished">Sets the vertical center position of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="524"/>
<source>Screen Width</source>
<translation>Bildschirmbreite</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="525"/>
<source>Sets the width of the simulated screen.</source>
<translation type="unfinished">Sets the width of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="527"/>
<source>Screen Height</source>
<translation>Bildschirmhöhe</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="528"/>
<source>Sets the height of the simulated screen.</source>
<translation type="unfinished">Sets the height of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="961"/>
<source>Logitech USB Headset</source>
<translation>Logitech USB-Kopfhörer</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1000"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="878"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="391"/>
<source>Input Device</source>
<translation>Eingabegerät</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="879"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="392"/>
<source>Selects the device to read audio from.</source>
<translation type="unfinished">Selects the device to read audio from.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1003"/>
<source>Output Device</source>
<translation>Ausgabegerät</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
<source>Selects the device to output audio to.</source>
<translation type="unfinished">Selects the device to output audio to.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1006"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="858"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="881"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="394"/>
<source>Input Latency</source>
<translation type="unfinished">Input Latency</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="859"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="882"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="395"/>
<source>Specifies the latency to the host input device.</source>
<translation type="unfinished">Specifies the latency to the host input device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
<source>Output Latency</source>
<translation type="unfinished">Output Latency</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
<source>Specifies the latency to the host output device.</source>
<translation type="unfinished">Specifies the latency to the host output device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="751"/>
<source>USB-Mic: Neither player 1 nor 2 is connected.</source>
<translation type="unfinished">USB-Mic: Neither player 1 nor 2 is connected.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="768"/>
<source>USB-Mic: Failed to start player {} audio stream.</source>
<translation type="unfinished">USB-Mic: Failed to start player {} audio stream.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="811"/>
<source>Singstar</source>
<translation type="unfinished">Singstar</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="852"/>
<source>Player 1 Device</source>
<translation type="unfinished">Player 1 Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="853"/>
<source>Selects the input for the first player.</source>
<translation type="unfinished">Selects the input for the first player.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="855"/>
<source>Player 2 Device</source>
<translation type="unfinished">Player 2 Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="856"/>
<source>Selects the input for the second player.</source>
<translation type="unfinished">Selects the input for the second player.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="872"/>
<source>Logitech USB Mic</source>
<translation type="unfinished">Logitech USB Mic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="974"/>
<source>usb-msd: Could not open image file &apos;{}&apos;</source>
<translation type="unfinished">usb-msd: Could not open image file &apos;{}&apos;</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1022"/>
<source>Mass Storage Device</source>
<translation type="unfinished">Mass Storage Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1043"/>
<source>Modification time to USB mass storage image changed, reattaching.</source>
<translation type="unfinished">Modification time to USB mass storage image changed, reattaching.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1059"/>
<source>Image Path</source>
<translation type="unfinished">Image Path</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1060"/>
<source>Sets the path to image which will back the virtual mass storage device.</source>
<translation type="unfinished">Sets the path to image which will back the virtual mass storage device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="149"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="93"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="150"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="94"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="122"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="151"/>
<source>Throttle</source>
<translation type="unfinished">Throttle</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="95"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="123"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="152"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="128"/>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
<source>Square</source>
<translation>Quadrat</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
<source>Circle</source>
<translation>Kreis</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
<source>Triangle</source>
<translation>Dreieck</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="159"/>
<source>Force Feedback</source>
<translation>Force Feedback</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
<source>Shift Up / R1</source>
<translation>Hochschalten / R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
<source>Shift Down / L1</source>
<translation>Runterschalten / L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="153"/>
<source>Menu Up</source>
<translation>Menü nach Oben</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="154"/>
<source>Menu Down</source>
<translation>Menü nach unten</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="155"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="372"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="373"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="178"/>
<source>Steering Smoothing</source>
<translation type="unfinished">Steering Smoothing</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="179"/>
<source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
<translation type="unfinished">Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="181"/>
<source>Steering Deadzone</source>
<translation type="unfinished">Steering Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="182"/>
<source>Steering axis deadzone for pads or non self centering wheels.</source>
<translation type="unfinished">Steering axis deadzone for pads or non self centering wheels.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="184"/>
<source>Steering Damping</source>
<translation type="unfinished">Steering Damping</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="185"/>
<source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
<translation type="unfinished">Applies power curve filter to steering axis values. Dampens small inputs.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="840"/>
<source>Wheel Device</source>
<translation type="unfinished">Wheel Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="879"/>
<source>Driving Force</source>
<translation type="unfinished">Driving Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="880"/>
<source>Driving Force Pro</source>
<translation type="unfinished">Driving Force Pro</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="880"/>
<source>Driving Force Pro (rev11.02)</source>
<translation type="unfinished">Driving Force Pro (rev11.02)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="881"/>
<source>GT Force</source>
<translation type="unfinished">GT Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="913"/>
<source>Rock Band Drum Kit</source>
<translation type="unfinished">Rock Band Drum Kit</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="950"/>
<source>Blue</source>
<translation>Blau</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="951"/>
<source>Green</source>
<translation>Grün</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="952"/>
<source>Red</source>
<translation>Rot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="953"/>
<source>Yellow</source>
<translation>Gelb</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="954"/>
<source>Orange</source>
<translation>Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="971"/>
<source>Buzz Controller</source>
<translation>Buzz Controller</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
<source>Player 1 Red</source>
<translation>Spieler 1 Rot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
<source>Player 1 Blue</source>
<translation>Spieler 1 Blau</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
<source>Player 1 Orange</source>
<translation>Spieler 1 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
<source>Player 1 Green</source>
<translation>Spieler 1 Grün</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
<source>Player 1 Yellow</source>
<translation>Spieler 1 Gelb</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
<source>Player 2 Red</source>
<translation>Spieler 2 Rot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
<source>Player 2 Blue</source>
<translation>Spieler 2 Blau</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
<source>Player 2 Orange</source>
<translation>Spieler 2 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
<source>Player 2 Green</source>
<translation>Spieler 2 Grün</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
<source>Player 2 Yellow</source>
<translation>Spieler 2 Gelb</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
<source>Player 3 Red</source>
<translation>Spieler 3 Rot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
<source>Player 3 Blue</source>
<translation>Spieler 3 Blau</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1001"/>
<source>Player 3 Orange</source>
<translation>Spieler 3 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1002"/>
<source>Player 3 Green</source>
<translation>Spieler 3 Grün</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1003"/>
<source>Player 3 Yellow</source>
<translation>Spieler 3 Gelb</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1005"/>
<source>Player 4 Red</source>
<translation>Spieler 4 Rot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1006"/>
<source>Player 4 Blue</source>
<translation>Spieler 4 Blau</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1007"/>
<source>Player 4 Orange</source>
<translation>Spieler 4 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1008"/>
<source>Player 4 Green</source>
<translation>Spieler 4 Grün</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1009"/>
<source>Player 4 Yellow</source>
<translation>Spieler 4 Gelb</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1045"/>
<source>Keyboardmania</source>
<translation type="unfinished">Keyboardmania</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1061"/>
<source>C 1</source>
<translation type="unfinished">C 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1062"/>
<source>C# 1</source>
<translation type="unfinished">C# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1063"/>
<source>D 1</source>
<translation type="unfinished">D 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1064"/>
<source>D# 1</source>
<translation type="unfinished">D# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1065"/>
<source>E 1</source>
<translation type="unfinished">E 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1066"/>
<source>F 1</source>
<translation type="unfinished">F 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1067"/>
<source>F# 1</source>
<translation type="unfinished">F# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1068"/>
<source>G 1</source>
<translation type="unfinished">G 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1069"/>
<source>G# 1</source>
<translation type="unfinished">G# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1070"/>
<source>A 1</source>
<translation type="unfinished">A 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1071"/>
<source>A# 1</source>
<translation type="unfinished">A# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1072"/>
<source>B 1</source>
<translation type="unfinished">B 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1073"/>
<source>C 2</source>
<translation type="unfinished">C 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1074"/>
<source>C# 2</source>
<translation type="unfinished">C# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1075"/>
<source>D 2</source>
<translation type="unfinished">D 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1076"/>
<source>D# 2</source>
<translation type="unfinished">D# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1077"/>
<source>E 2</source>
<translation type="unfinished">E 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1078"/>
<source>F 2</source>
<translation type="unfinished">F 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1079"/>
<source>F# 2</source>
<translation type="unfinished">F# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1080"/>
<source>G 2</source>
<translation type="unfinished">G 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1081"/>
<source>G# 2</source>
<translation type="unfinished">G# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1082"/>
<source>A 2</source>
<translation type="unfinished">A 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1083"/>
<source>A# 2</source>
<translation type="unfinished">A# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1084"/>
<source>B 2</source>
<translation type="unfinished">B 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1088"/>
<source>Wheel Up</source>
<translation type="unfinished">Wheel Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1089"/>
<source>Wheel Down</source>
<translation type="unfinished">Wheel Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="348"/>
<source>Sega Seamic</source>
<translation type="unfinished">Sega Seamic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
<source>Stick Left</source>
<translation type="unfinished">Stick Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
<source>Stick Right</source>
<translation type="unfinished">Stick Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
<source>Stick Up</source>
<translation type="unfinished">Stick Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
<source>Stick Down</source>
<translation type="unfinished">Stick Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="374"/>
<source>Z</source>
<translation type="unfinished">Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="375"/>
<source>L</source>
<translation type="unfinished">L</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="376"/>
<source>R</source>
<translation type="unfinished">R</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="100"/>
<source>Failed to open &apos;{}&apos; for printing.</source>
<translation type="unfinished">Failed to open &apos;{}&apos; for printing.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="106"/>
<source>Printer saving to &apos;{}&apos;...</source>
<translation type="unfinished">Printer saving to &apos;{}&apos;...</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="334"/>
<source>Printer</source>
<translation>Drucker</translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="553"/>
<source>None</source>
<translation>Keine</translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="561"/>
<location filename="../../pcsx2/USB/USB.cpp" line="570"/>
<source>Not Connected</source>
<translation>Nicht verbunden</translation>
</message>
</context>
<context>
<name>USBBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1139"/>
<source>Axes</source>
<translation type="unfinished">Axes</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1167"/>
<source>Buttons</source>
<translation type="unfinished">Buttons</translation>
</message>
</context>
<context>
<name>USBBindingWidget_DrivingForce</name>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="40"/>
<source>Hints</source>
<translation type="unfinished">Hints</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="46"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="59"/>
<source>Force Feedback</source>
<translation type="unfinished">Force Feedback</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="103"/>
<source>D-Pad</source>
<translation>Steuerkreuz</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="109"/>
<source>Down</source>
<translation>Runter</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="149"/>
<source>Left</source>
<translation>Links</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="189"/>
<source>Up</source>
<translation>Hoch</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="229"/>
<source>Right</source>
<translation>Rechts</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="272"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="312"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="365"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="424"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="464"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="572"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="606"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="665"/>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="671"/>
<source>Circle</source>
<translation>Kreis</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="711"/>
<source>Cross</source>
<translation>Kreuz</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="751"/>
<source>Triangle</source>
<translation>Dreieck</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="791"/>
<source>Square</source>
<translation>Quadrat</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="834"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="874"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="927"/>
<source>Accelerator</source>
<translation type="unfinished">Accelerator</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GTForce</name>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="46"/>
<source>Hints</source>
<translation>Hinweise</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="52"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="65"/>
<source>Force Feedback</source>
<translation>Force Feedback</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="122"/>
<source>X</source>
<translation type="unfinished">X</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="162"/>
<source>A</source>
<translation type="unfinished">A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="215"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="274"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="314"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="413"/>
<source>Left Paddle</source>
<translation type="unfinished">Left Paddle</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="453"/>
<source>Right Paddle</source>
<translation type="unfinished">Right Paddle</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="525"/>
<source>Y</source>
<translation type="unfinished">Y</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="565"/>
<source>B</source>
<translation type="unfinished">B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="618"/>
<source>Accelerator</source>
<translation type="unfinished">Accelerator</translation>
</message>
</context>
<context>
<name>USBDeviceWidget</name>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="32"/>
<source>Device Type</source>
<translation>Geräte-Typ</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="46"/>
<source>Bindings</source>
<translation>Belegung</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="66"/>
<source>Settings</source>
<translation>Einstellungen</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="103"/>
<source>Automatic Mapping</source>
<translation>Automatisches Zuordnen</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="117"/>
<source>Clear Mapping</source>
<translation>Zuordnung löschen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="879"/>
<source>USB Port %1</source>
<translation>USB-Port %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1020"/>
<source>No devices available</source>
<translation>Keine Geräte verfügbar</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1029"/>
<source>Clear Bindings</source>
<translation>Belegung verwerfen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1030"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<translation type="unfinished">Are you sure you want to clear all bindings for this controller? This action cannot be undone.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1059"/>
<source>Automatic Binding</source>
<translation>Automatisches Zuordnen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1060"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
</message>
</context>
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1549"/>
<source>Failed to back up old save state {}.</source>
<translation type="unfinished">Failed to back up old save state {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1572"/>
<source>Failed to save save state: {}.</source>
<translation type="unfinished">Failed to save save state: {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1589"/>
<source>State saved to slot {}.</source>
<translation>Status in Slot {} gespeichert.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1596"/>
<source>Failed to save save state to slot {}.</source>
<translation>Fehler beim Speichern des Status in Slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1683"/>
<source>There is no save state in slot {}.</source>
<translation>Es gibt keinen Speicherstatus in Slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1696"/>
<source>Loading state from slot {}...</source>
<translation type="unfinished">Loading state from slot {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1713"/>
<source>Saving state to slot {}...</source>
<translation>Speichere Status in Slot {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1775"/>
<source>Disc removed.</source>
<translation>Disc entfernt.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1781"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation>Disc geändert zu &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1788"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.</source>
<translation type="unfinished">Failed to open new disc image &apos;{}&apos;. Reverting to old image.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1796"/>
<source>Failed to switch back to old disc image. Removing disc.</source>
<translation type="unfinished">Failed to switch back to old disc image. Removing disc.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2228"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation>Cheats wurden aufgrund des Hardcore-Modus deaktiviert.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2282"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation type="unfinished">Fast CDVD is enabled, this may break games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2286"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation type="unfinished">Cycle rate/skip is not at default, this may crash or make games run too slow.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2291"/>
<source>Audio is using async mix, expect desynchronization in FMVs.</source>
<translation type="unfinished">Audio is using async mix, expect desynchronization in FMVs.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2294"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation type="unfinished">Upscale multiplier is below native, this will break rendering.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2298"/>
<source>Mipmapping is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished">Mipmapping is not set to automatic. This may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2303"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation type="unfinished">Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2309"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished">Trilinear filtering is not set to automatic. This may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2315"/>
<source>Blending is below basic, this may break effects in some games.</source>
<translation type="unfinished">Blending is below basic, this may break effects in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2320"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation type="unfinished">Hardware Download Mode is not set to Accurate, this may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2326"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished">EE FPU Round Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2332"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished">EE FPU Clamp Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2338"/>
<source>VU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished">VU Round Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2345"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished">VU Clamp Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2350"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished">Game Fixes are not enabled. Compatibility with some games may be affected.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2355"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished">Compatibility Patches are not enabled. Compatibility with some games may be affected.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2359"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation type="unfinished">Frame rate for NTSC is not default. This may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2361"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation type="unfinished">Frame rate for PAL is not default. This may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2380"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished">EE Recompiler is not enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2385"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished">VU0 Recompiler is not enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2390"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished">VU1 Recompiler is not enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2395"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished">IOP Recompiler is not enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2400"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation type="unfinished">EE Cache is enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2405"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished">EE Wait Loop Detection is not enabled, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2410"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished">INTC Spin Detection is not enabled, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2415"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation type="unfinished">Instant VU1 is disabled, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2420"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation>mVU Flag-Hack ist nicht aktiviert, dies kann die Leistung mindern.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2425"/>
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation>GPU Palette Konvertierung ist aktiviert, dies kann die Leistung mindern.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2430"/>
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation>Texturvorladung ist nicht voll, dies kann die Leistung verringern.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2435"/>
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation>Geschätzte Textur-Region ist aktiviert, dies kann die Leistung verringern.</translation>
</message>
</context>
</TS>