mirror of https://github.com/PCSX2/pcsx2.git
71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Let's enable this to free the IOP event handler of some considerable load.
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// Games are highly unlikely to need timed IRQ's for PAD and MemoryCard handling anyway (rama).
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#define SIO_INLINE_IRQS
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struct _sio
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{
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u16 StatReg;
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u16 ModeReg;
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u16 CtrlReg;
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u16 BaudReg;
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u8 buf[256];
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u32 bufcount;
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u32 parp;
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u32 mcdst,rdwr;
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u8 adrH,adrL;
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u32 padst;
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u32 mtapst;
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u32 packetsize;
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u8 terminator;
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u8 mode;
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u8 mc_command;
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u32 lastsector;
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u32 sector;
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u32 k;
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u32 count;
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// Active pad slot for each port. Not sure if these automatically reset after each read or not.
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u8 activePadSlot[2];
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// Active memcard slot for each port. Not sure if these automatically reset after each read or not.
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u8 activeMemcardSlot[2];
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int GetMemcardIndex() const
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{
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return (CtrlReg&0x2000) >> 13;
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}
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int GetMultitapPort() const
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{
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return (CtrlReg&0x2000) >> 13;
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}
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};
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extern _sio sio;
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extern void sioInit();
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extern u8 sioRead8();
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extern void sioWrite8(u8 value);
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extern void sioWriteCtrl16(u16 value);
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extern void sioInterrupt();
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extern void InitializeSIO(u8 value);
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extern void SetForceMcdEjectTimeoutNow();
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