mirror of https://github.com/PCSX2/pcsx2.git
286 lines
8.7 KiB
C++
286 lines
8.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// Classes for easy reading & writing of WAV sound files.
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///
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/// For big-endian CPU, define BIG_ENDIAN during compile-time to correctly
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/// parse the WAV files with such processors.
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///
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/// Admittingly, more complete WAV reader routines may exist in public domain, but
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/// the reason for 'yet another' one is that those generic WAV reader libraries are
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/// exhaustingly large and cumbersome! Wanted to have something simpler here, i.e.
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/// something that's not already larger than rest of the SoundTouch/SoundStretch program...
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2014-10-05 19:20:24 +0300 (Sun, 05 Oct 2014) $
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// File revision : $Revision: 4 $
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//
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// $Id: WavFile.h 200 2014-10-05 16:20:24Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef WAVFILE_H
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#define WAVFILE_H
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#include <stdio.h>
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#ifndef uint
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typedef unsigned int uint;
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#endif
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/// WAV audio file 'riff' section header
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typedef struct
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{
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char riff_char[4];
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int package_len;
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char wave[4];
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} WavRiff;
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/// WAV audio file 'format' section header
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typedef struct
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{
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char fmt[4];
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int format_len;
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short fixed;
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short channel_number;
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int sample_rate;
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int byte_rate;
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short byte_per_sample;
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short bits_per_sample;
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} WavFormat;
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/// WAV audio file 'fact' section header
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typedef struct
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{
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char fact_field[4];
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int fact_len;
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uint fact_sample_len;
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} WavFact;
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/// WAV audio file 'data' section header
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typedef struct
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{
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char data_field[4];
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uint data_len;
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} WavData;
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/// WAV audio file header
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typedef struct
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{
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WavRiff riff;
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WavFormat format;
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WavFact fact;
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WavData data;
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} WavHeader;
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/// Base class for processing WAV audio files.
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class WavFileBase
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{
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private:
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/// Conversion working buffer;
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char *convBuff;
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int convBuffSize;
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protected:
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WavFileBase();
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virtual ~WavFileBase();
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/// Get pointer to conversion buffer of at min. given size
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void *getConvBuffer(int sizeByte);
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};
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/// Class for reading WAV audio files.
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class WavInFile : protected WavFileBase
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{
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private:
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/// File pointer.
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FILE *fptr;
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/// Position within the audio stream
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long position;
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/// Counter of how many bytes of sample data have been read from the file.
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long dataRead;
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/// WAV header information
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WavHeader header;
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/// Init the WAV file stream
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void init();
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/// Read WAV file headers.
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/// \return zero if all ok, nonzero if file format is invalid.
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int readWavHeaders();
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/// Checks WAV file header tags.
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/// \return zero if all ok, nonzero if file format is invalid.
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int checkCharTags() const;
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/// Reads a single WAV file header block.
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/// \return zero if all ok, nonzero if file format is invalid.
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int readHeaderBlock();
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/// Reads WAV file 'riff' block
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int readRIFFBlock();
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public:
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/// Constructor: Opens the given WAV file. If the file can't be opened,
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/// throws 'runtime_error' exception.
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WavInFile(const char *filename);
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WavInFile(FILE *file);
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/// Destructor: Closes the file.
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~WavInFile();
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/// Rewind to beginning of the file
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void rewind();
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/// Get sample rate.
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uint getSampleRate() const;
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/// Get number of bits per sample, i.e. 8 or 16.
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uint getNumBits() const;
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/// Get sample data size in bytes. Ahem, this should return same information as
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/// 'getBytesPerSample'...
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uint getDataSizeInBytes() const;
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/// Get total number of samples in file.
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uint getNumSamples() const;
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/// Get number of bytes per audio sample (e.g. 16bit stereo = 4 bytes/sample)
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uint getBytesPerSample() const;
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/// Get number of audio channels in the file (1=mono, 2=stereo)
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uint getNumChannels() const;
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/// Get the audio file length in milliseconds
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uint getLengthMS() const;
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/// Returns how many milliseconds of audio have so far been read from the file
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///
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/// \return elapsed duration in milliseconds
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uint getElapsedMS() const;
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/// Reads audio samples from the WAV file. This routine works only for 8 bit samples.
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/// Reads given number of elements from the file or if end-of-file reached, as many
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/// elements as are left in the file.
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///
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/// \return Number of 8-bit integers read from the file.
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int read(unsigned char *buffer, int maxElems);
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/// Reads audio samples from the WAV file to 16 bit integer format. Reads given number
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/// of elements from the file or if end-of-file reached, as many elements as are
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/// left in the file.
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///
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/// \return Number of 16-bit integers read from the file.
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int read(short *buffer, ///< Pointer to buffer where to read data.
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int maxElems ///< Size of 'buffer' array (number of array elements).
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);
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/// Reads audio samples from the WAV file to floating point format, converting
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/// sample values to range [-1,1[. Reads given number of elements from the file
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/// or if end-of-file reached, as many elements as are left in the file.
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/// Notice that reading in float format supports 8/16/24/32bit sample formats.
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///
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/// \return Number of elements read from the file.
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int read(float *buffer, ///< Pointer to buffer where to read data.
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int maxElems ///< Size of 'buffer' array (number of array elements).
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);
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/// Check end-of-file.
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///
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/// \return Nonzero if end-of-file reached.
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int eof() const;
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};
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/// Class for writing WAV audio files.
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class WavOutFile : protected WavFileBase
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{
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private:
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/// Pointer to the WAV file
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FILE *fptr;
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/// WAV file header data.
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WavHeader header;
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/// Counter of how many bytes have been written to the file so far.
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int bytesWritten;
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/// Fills in WAV file header information.
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void fillInHeader(const uint sampleRate, const uint bits, const uint channels);
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/// Finishes the WAV file header by supplementing information of amount of
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/// data written to file etc
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void finishHeader();
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/// Writes the WAV file header.
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void writeHeader();
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public:
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/// Constructor: Creates a new WAV file. Throws a 'runtime_error' exception
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/// if file creation fails.
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WavOutFile(const char *fileName, ///< Filename
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int sampleRate, ///< Sample rate (e.g. 44100 etc)
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int bits, ///< Bits per sample (8 or 16 bits)
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int channels ///< Number of channels (1=mono, 2=stereo)
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);
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WavOutFile(FILE *file, int sampleRate, int bits, int channels);
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/// Destructor: Finalizes & closes the WAV file.
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~WavOutFile();
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/// Write data to WAV file. This function works only with 8bit samples.
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/// Throws a 'runtime_error' exception if writing to file fails.
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void write(const unsigned char *buffer, ///< Pointer to sample data buffer.
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int numElems ///< How many array items are to be written to file.
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);
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/// Write data to WAV file. Throws a 'runtime_error' exception if writing to
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/// file fails.
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void write(const short *buffer, ///< Pointer to sample data buffer.
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int numElems ///< How many array items are to be written to file.
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);
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/// Write data to WAV file in floating point format, saturating sample values to range
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/// [-1..+1[. Throws a 'runtime_error' exception if writing to file fails.
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void write(const float *buffer, ///< Pointer to sample data buffer.
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int numElems ///< How many array items are to be written to file.
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);
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};
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#endif
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