pcsx2/3rdparty/wxwidgets3.0-3.0.1/include/wx/motif/font.h

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5.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/motif/font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
#if __WXMOTIF20__ && !__WXLESSTIF__
#define wxMOTIF_USE_RENDER_TABLE 1
#else
#define wxMOTIF_USE_RENDER_TABLE 0
#endif
#define wxMOTIF_NEW_FONT_HANDLING wxMOTIF_USE_RENDER_TABLE
class wxXFont;
// Font
class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
public:
// ctors and such
wxFont() { }
wxFont(const wxFontInfo& info)
{
Create(info.GetPointSize(),
info.GetFamily(),
info.GetStyle(),
info.GetWeight(),
info.IsUnderlined(),
info.GetFaceName(),
info.GetEncoding());
if ( info.IsUsingSizeInPixels() )
SetPixelSize(info.GetPixelSize());
}
wxFont(const wxNativeFontInfo& info);
#if FUTURE_WXWIN_COMPATIBILITY_3_0
wxFont(int size,
int family,
int style,
int weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
}
#endif
wxFont(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(size, family, style, weight, underlined, face, encoding);
}
wxFont(const wxSize& pixelSize,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(10, family, style, weight, underlined, face, encoding);
SetPixelSize(pixelSize);
}
bool Create(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
// wxMOTIF-specific
bool Create(const wxString& fontname,
wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& fontinfo);
virtual ~wxFont();
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual wxFontStyle GetStyle() const;
virtual wxFontWeight GetWeight() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(wxFontFamily family);
virtual void SetStyle(wxFontStyle style);
virtual void SetWeight(wxFontWeight weight);
virtual bool SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
wxDECLARE_COMMON_FONT_METHODS();
// Implementation
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
// Return font struct, and optionally the Motif font list
wxXFont *GetInternalFont(double scale = 1.0,
WXDisplay* display = NULL) const;
// These two are helper functions for convenient access of the above.
#if wxMOTIF_USE_RENDER_TABLE
WXFontSet GetFontSet(double scale, WXDisplay* display = NULL) const;
WXRenderTable GetRenderTable(WXDisplay* display) const;
#else // if !wxMOTIF_USE_RENDER_TABLE
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
WXFontList GetFontList(double scale = 1.0,
WXDisplay* display = NULL) const;
#endif // !wxMOTIF_USE_RENDER_TABLE
// returns either a XmFontList or XmRenderTable, depending
// on Motif version
WXFontType GetFontType(WXDisplay* display) const;
// like the function above but does a copy for XmFontList
WXFontType GetFontTypeC(WXDisplay* display) const;
static WXString GetFontTag();
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
virtual wxFontFamily DoGetFamily() const;
void Unshare();
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif // _WX_FONT_H_