PCSX2 - The Playstation 2 Emulator
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Jake.Stine 90263a17d6 More work on the PERF counters. Counters now selectively count or don't count depending on mode (which should keep some games happier which might try and use them, if still not being totally accurate or correct).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@746 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 14:09:43 +00:00
3rdparty Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common nneeve improves the software-emulated FPU accuracy ("Full" mode in Advanced Dialog). 2009-03-09 23:54:38 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 More work on the PERF counters. Counters now selectively count or don't count depending on mode (which should keep some games happier which might try and use them, if still not being totally accurate or correct). 2009-03-11 14:09:43 +00:00
plugins Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
build.sh Fix the yuv2rgb.cpp issues, per Zeydlitz's patch in issue 100. fast_memcpy works in Linux now as of r727, so I'll leave it enabled for a while, and if it seems stable, I'll remove the switch for it, and have it permanently enabled. 2009-03-10 12:25:45 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00