mirror of https://github.com/PCSX2/pcsx2.git
256 lines
7.6 KiB
C++
256 lines
7.6 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/pxRadioPanel.h"
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#include "common/pxStaticText.h"
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#include "common/SafeArray.inl"
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template class SafeArray<RadioPanelObjects>;
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// ===========================================================================================
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// pxRadioPanel Implementations
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// ===========================================================================================
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#define VerifyRealizedState() \
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pxAssertDev(m_IsRealized, "Invalid object state: RadioButtonGroup as not been realized.")
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void pxRadioPanel::Init(const RadioPanelItem *srcArray, int arrsize)
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{
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m_DefaultIdx = -1;
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m_IsRealized = false;
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// FIXME: This probably needs to be platform-dependent, and/or based on font size.
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m_Indentation = 23;
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for (int i = 0; i < arrsize; ++i)
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Append(srcArray[i]);
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}
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pxRadioPanel &pxRadioPanel::Append(const RadioPanelItem &entry)
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{
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m_buttonStrings.push_back(entry);
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return *this;
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}
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void pxRadioPanel::Reset()
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{
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m_IsRealized = false;
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const int numbuttons = m_buttonStrings.size();
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if (numbuttons == 0)
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return;
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for (int i = 0; i < numbuttons; ++i) {
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safe_delete(m_objects[i].LabelObj);
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safe_delete(m_objects[i].SubTextObj);
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}
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m_buttonStrings.clear();
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}
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void pxRadioPanel::Realize()
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{
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const int numbuttons = m_buttonStrings.size();
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if (numbuttons == 0)
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return;
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if (m_IsRealized)
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return;
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m_IsRealized = true;
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m_objects.MakeRoomFor(numbuttons);
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// Add all RadioButtons in one pass, and then go back and create all the subtext
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// objects. This ensures the radio buttons have consecutive tab order IDs, which
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// is the "preferred" method when using grouping features of the native window
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// managers (GTK tends to not care either way, but Win32 definitely prefers a
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// linear tab order).
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// first object has the group flag set to ensure it's the start of a radio group.
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m_objects[0].LabelObj = new wxRadioButton(this, wxID_ANY, m_buttonStrings[0].Label, wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
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for (int i = 1; i < numbuttons; ++i)
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m_objects[i].LabelObj = new wxRadioButton(this, wxID_ANY, m_buttonStrings[i].Label);
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for (int i = 0; i < numbuttons; ++i) {
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m_objects[i].SubTextObj = NULL;
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if (m_buttonStrings[i].SubText.IsEmpty())
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continue;
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m_objects[i].SubTextObj = new pxStaticText(this, m_buttonStrings[i].SubText, wxALIGN_LEFT);
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}
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pxAssert(GetSizer() != NULL);
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for (int i = 0; i < numbuttons; ++i) {
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*this += m_objects[i].LabelObj | pxSizerFlags::StdExpand();
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if (pxStaticText *subobj = m_objects[i].SubTextObj) {
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*this += subobj | pxBorder(wxLEFT, m_Indentation).Expand();
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*this += 9 + m_padding.GetHeight();
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}
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if (!m_buttonStrings[i].ToolTip.IsEmpty())
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_setToolTipImmediate(i, m_buttonStrings[i].ToolTip);
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}
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_RealizeDefaultOption();
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}
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void pxRadioPanel::_setToolTipImmediate(int idx, const wxString &tip)
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{
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if (wxRadioButton *woot = m_objects[idx].LabelObj)
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woot->SetToolTip(tip);
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if (pxStaticText *woot = m_objects[idx].SubTextObj)
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woot->SetToolTip(tip);
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}
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// The SetToolTip API provided by this function applies the tooltip to both the radio
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// button and it's static subtext (if present), and performs word wrapping on platforms
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// that need it (eg mswindows).
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pxRadioPanel &pxRadioPanel::SetToolTip(int idx, const wxString &tip)
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{
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m_buttonStrings[idx].SetToolTip(tip);
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if (m_IsRealized)
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_setToolTipImmediate(idx, tip);
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return *this;
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}
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pxRadioPanel &pxRadioPanel::SetSelection(int idx)
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{
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if (!VerifyRealizedState())
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return *this;
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pxAssert(m_objects[idx].LabelObj != NULL);
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m_objects[idx].LabelObj->SetValue(true);
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return *this;
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}
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void pxRadioPanel::_RealizeDefaultOption()
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{
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if (m_IsRealized && m_DefaultIdx != -1) {
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wxFont def(GetFont());
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def.SetWeight(wxFONTWEIGHT_BOLD);
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//def.SetStyle( wxFONTSTYLE_ITALIC );
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m_objects[m_DefaultIdx].LabelObj->SetFont(def);
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m_objects[m_DefaultIdx].LabelObj->SetForegroundColour(wxColour(20, 128, 40));
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}
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}
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// Highlights (bold) the text of the default radio.
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// Not intended for restoring default value at later time.
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pxRadioPanel &pxRadioPanel::SetDefaultItem(int idx)
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{
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if (idx == m_DefaultIdx)
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return *this;
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if (m_IsRealized && m_DefaultIdx != -1) {
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wxFont def(GetFont());
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m_objects[m_DefaultIdx].LabelObj->SetFont(def);
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m_objects[m_DefaultIdx].LabelObj->SetForegroundColour(GetForegroundColour());
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}
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m_DefaultIdx = idx;
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_RealizeDefaultOption();
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return *this;
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}
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pxRadioPanel &pxRadioPanel::EnableItem(int idx, bool enable)
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{
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pxAssertDev(m_IsRealized, "RadioPanel must be realized first, prior to enabling or disabling individual items.");
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if (m_objects[idx].LabelObj)
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m_objects[idx].LabelObj->Enable(enable);
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if (m_objects[idx].SubTextObj)
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m_objects[idx].SubTextObj->Enable(enable);
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return *this;
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}
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const RadioPanelItem &pxRadioPanel::Item(int idx) const
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{
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return m_buttonStrings[idx];
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}
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RadioPanelItem &pxRadioPanel::Item(int idx)
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{
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return m_buttonStrings[idx];
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}
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int pxRadioPanel::GetSelection() const
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{
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if (!VerifyRealizedState())
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return 0;
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for (uint i = 0; i < m_buttonStrings.size(); ++i) {
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if (wxRadioButton *woot = m_objects[i].LabelObj)
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if (woot->GetValue())
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return i;
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}
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// Technically radio buttons should never allow for a case where none are selected.
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// However it *can* happen on some platforms if the program code doesn't explicitly
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// select one of the members of the group (which is, as far as I'm concerned, a
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// programmer error!). so Assert here in such cases, and return 0 as the assumed
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// default, so that calling code has a "valid" return code in release builds.
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pxFailDev("No valid selection was found in this group!");
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return 0;
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}
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// Returns the wxWindowID for the currently selected radio button.
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wxWindowID pxRadioPanel::GetSelectionId() const
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{
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if (!VerifyRealizedState())
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return 0;
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return m_objects[GetSelection()].LabelObj->GetId();
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}
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bool pxRadioPanel::IsSelected(int idx) const
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{
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if (!VerifyRealizedState())
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return false;
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pxAssert(m_objects[idx].LabelObj != NULL);
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return m_objects[idx].LabelObj->GetValue();
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}
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pxStaticText *pxRadioPanel::GetSubText(int idx)
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{
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if (!VerifyRealizedState())
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return NULL;
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return m_objects[idx].SubTextObj;
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}
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const pxStaticText *pxRadioPanel::GetSubText(int idx) const
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{
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if (!VerifyRealizedState())
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return NULL;
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return m_objects[idx].SubTextObj;
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}
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wxRadioButton *pxRadioPanel::GetButton(int idx)
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{
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if (!VerifyRealizedState())
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return NULL;
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return m_objects[idx].LabelObj;
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}
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const wxRadioButton *pxRadioPanel::GetButton(int idx) const
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{
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if (!VerifyRealizedState())
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return NULL;
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return m_objects[idx].LabelObj;
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}
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