PCSX2 - The Playstation 2 Emulator
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arcum42 8de443878a Don't believe we really need an xml parser in pcsx2. I've moved it to 3rd party, in case we want it at some point. Removed the xml loader code as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1971 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 10:22:52 +00:00
3rdparty Don't believe we really need an xml parser in pcsx2. I've moved it to 3rd party, in case we want it at some point. Removed the xml loader code as well. 2009-10-06 10:22:52 +00:00
bin Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
common More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it. 2009-10-06 01:52:22 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 Don't believe we really need an xml parser in pcsx2. I've moved it to 3rd party, in case we want it at some point. Removed the xml loader code as well. 2009-10-06 10:22:52 +00:00
plugins More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it. 2009-10-06 01:52:22 +00:00
tools Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented) 2009-09-13 20:56:22 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Win32: Improved batch files for clean_msvc and preBuild, using %~dp0 to fetch the folder/location of the command script. 2009-10-05 20:20:54 +00:00
pcsx2-codeblocks.workspace A few dmacReg & gifReg changes. 2009-09-19 05:03:54 +00:00
pcsx2_suite_2008.sln More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it. 2009-10-06 01:52:22 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00