pcsx2/pcsx2-qt/GameList/GameListRefreshThread.h

64 lines
1.5 KiB
C++

// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include <QtCore/QThread>
#include <QtCore/QSemaphore>
#include "common/ProgressCallback.h"
#include "common/Timer.h"
class GameListRefreshThread;
class AsyncRefreshProgressCallback : public BaseProgressCallback
{
public:
AsyncRefreshProgressCallback(GameListRefreshThread* parent);
void Cancel();
void SetStatusText(const char* text) override;
void SetProgressRange(u32 range) override;
void SetProgressValue(u32 value) override;
void SetTitle(const char* title) override;
void DisplayError(const char* message) override;
void DisplayWarning(const char* message) override;
void DisplayInformation(const char* message) override;
void DisplayDebugMessage(const char* message) override;
void ModalError(const char* message) override;
bool ModalConfirmation(const char* message) override;
void ModalInformation(const char* message) override;
private:
void fireUpdate();
GameListRefreshThread* m_parent;
Common::Timer m_last_update_time;
QString m_status_text;
int m_last_range = 1;
int m_last_value = 0;
};
class GameListRefreshThread final : public QThread
{
Q_OBJECT
public:
GameListRefreshThread(bool invalidate_cache);
~GameListRefreshThread();
void cancel();
Q_SIGNALS:
void refreshProgress(const QString& status, int current, int total);
void refreshComplete();
protected:
void run();
private:
AsyncRefreshProgressCallback m_progress;
bool m_invalidate_cache;
};