mirror of https://github.com/PCSX2/pcsx2.git
67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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#pragma once
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#include "common/ProgressCallback.h"
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#ifdef _WIN32
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#include "common/RedtapeWindows.h"
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#include "7z.h"
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#include "7zFile.h"
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#endif
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#include <string>
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#include <vector>
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class Updater
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{
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public:
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Updater(ProgressCallback* progress);
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~Updater();
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static void SetupLogging(ProgressCallback* progress, const std::string& destination_directory);
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bool Initialize(std::string destination_directory);
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bool OpenUpdateZip(const char* path);
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bool PrepareStagingDirectory();
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bool StageUpdate();
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bool CommitUpdate();
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void CleanupStagingDirectory();
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void RemoveUpdateZip();
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std::string FindPCSX2Exe() const;
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private:
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bool RecursiveDeleteDirectory(const char* path);
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void CloseUpdateZip();
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struct FileToUpdate
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{
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u32 file_index;
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std::string destination_filename;
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};
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bool ParseZip();
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std::string m_zip_path;
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std::string m_destination_directory;
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std::string m_staging_directory;
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std::vector<FileToUpdate> m_update_paths;
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std::vector<std::string> m_update_directories;
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ProgressCallback* m_progress;
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#ifdef _WIN32
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CFileInStream m_archive_stream = {};
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CLookToRead2 m_look_stream = {};
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CSzArEx m_archive = {};
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bool m_file_opened = false;
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bool m_archive_opened = false;
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#endif
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};
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