..
glsl
gsdx ogl: use load resource to load shader
2017-04-12 18:09:06 +02:00
convert.fx
GSdx: Newest scanlines shader looks much nicer this way :)
2014-01-13 18:23:53 +00:00
cs.fx
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
fxaa.fx
gsdx: Add color component to OGL shaders
2016-10-14 18:13:20 +02:00
gsdx-res.xml
gsdx ogl: use load resource to load shader
2017-04-12 18:09:06 +02:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo-null.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo-ogl.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo9.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo10.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo11.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
merge.fx
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
psx-logo-null.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
psx-logo9.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
psx-logo11.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
shadeboost.fx
sed -i -e 's/seperately/separately/'
2014-12-07 12:46:16 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
GSdx: Unscale Point and Line Direct3D11 port
2017-04-01 11:16:25 +02:00