mirror of https://github.com/PCSX2/pcsx2.git
176 lines
4.2 KiB
C++
176 lines
4.2 KiB
C++
/* ZeroPAD - author: zerofrog(@gmail.com)
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __PAD_H__
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#define __PAD_H__
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#include <stdio.h>
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#include <assert.h>
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#else
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#endif
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#include <vector>
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#include <map>
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#include <string>
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using namespace std;
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#define PADdefs
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extern "C"
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{
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#include "PS2Edefs.h"
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}
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extern char libraryName[256];
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#define FORIT(it, v) for(it = (v).begin(); it != (v).end(); (it)++)
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#define IS_KEYBOARD(key) (key < 0x10000)
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#define IS_JOYBUTTONS(key) (key >= 0x10000 && key < 0x20000) // buttons
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#define IS_JOYSTICK(key) (key >= 0x20000 && key < 0x30000) // analog
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#define IS_POV(key) (key >= 0x30000 && key < 0x40000) // uses analog as buttons (cares about sign)
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#define IS_MOUSE(key) (key >= 0x40000 && key < 0x50000) // mouse
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#define PAD_GETKEY(key) ((key) & 0xffff)
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#define PAD_GETJOYID(key) (((key) & 0xf000) >> 12)
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#define PAD_GETJOYBUTTON(key) ((key) & 0xff)
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#define PAD_GETJOYSTICK_AXIS(key) ((key) & 0xff)
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#define PAD_JOYBUTTON(joyid, buttonid) (0x10000 | ((joyid) << 12) | (buttonid))
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#define PAD_JOYSTICK(joyid, axisid) (0x20000 | ((joyid) << 12) | (axisid))
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#define PAD_POV(joyid, sign, axisid) (0x30000 | ((joyid) << 12) | ((sign) << 8) | (axisid))
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#define PAD_GETPOVSIGN(key) (((key) & 0x100) >> 8)
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#define PADKEYS 20
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#define PADOPTION_FORCEFEEDBACK 1
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#define PADOPTION_REVERTLX 0x2
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#define PADOPTION_REVERTLY 0x4
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#define PADOPTION_REVERTRX 0x8
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#define PADOPTION_REVERTRY 0x10
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#ifdef _WIN32
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#define PADSUBKEYS 1
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#else
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#define PADSUBKEYS 2
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#endif
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extern int PadEnum[2][2];
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typedef struct
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{
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unsigned long keys[2 * PADSUBKEYS][PADKEYS];
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int log;
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int options; // upper 16 bits are for pad2
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} PADconf;
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typedef struct
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{
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u8 x, y;
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} PADAnalog;
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extern PADconf conf;
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extern PADAnalog g_lanalog[2], g_ranalog[2];
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extern FILE *padLog;
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#define PAD_LOG __Log
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enum gamePadValues
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{
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PAD_RY = 19,
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PAD_LY = 18,
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PAD_RX = 17,
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PAD_LX = 16,
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PAD_LEFT = 15,
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PAD_DOWN = 14,
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PAD_RIGHT = 13,
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PAD_UP = 12,
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PAD_START = 11,
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PAD_R3 = 10,
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PAD_L3 = 9,
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PAD_SELECT = 8,
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PAD_SQUARE = 7,
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PAD_CROSS = 6,
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PAD_CIRCLE = 5,
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PAD_TRIANGLE = 4,
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PAD_R1 = 3,
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PAD_L1 = 2,
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PAD_R2 = 1,
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PAD_L2 = 0
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};
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// Put in the code for bolche's analog contols hack, ifdeffed out, so I don't forget to
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// add a gui some day and activate it.
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//#define ANALOG_CONTROLS_HACK
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// The various KEY_PAD_xxx definitions are defined as the value of whatever key is pressed.
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// DEF_VALUE is the strength you press the control.
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// Code taken from http://forums.pcsx2.net/thread-4699.html
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#ifdef ANALOG_CONTROLS_HACK
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#define KEY_PAD_RY_UP 0xff50
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#define KEY_PAD_RY_DOWN 0xff57
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#define KEY_PAD_LY_UP 0xff52
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#define KEY_PAD_LY_DOWN 0xff54
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#define KEY_PAD_RX_LEFT 0xffff
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#define KEY_PAD_RX_RIGHT 0xff56
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#define KEY_PAD_LX_LEFT 0xff51
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#define KEY_PAD_LX_RIGHT 0xff53
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#define DEF_VALUE 32766
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#endif
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/* end of pad.h */
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extern keyEvent event;
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extern u16 status[2];
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extern u32 pads;
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int POV(u32 direction, u32 angle);
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s32 _PADopen(void *pDsp);
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void _PADclose();
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void _KeyPress(int pad, u32 key);
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void _KeyRelease(int pad, u32 key);
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void PADsetMode(int pad, int mode);
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void _PADupdate(int pad);
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void __Log(char *fmt, ...);
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void LoadConfig();
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void SaveConfig();
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void SysMessage(char *fmt, ...);
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inline int FindKey(int key, int pad)
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{
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for (int p = 0; p < PADSUBKEYS; p++)
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for (int i = 0; i < PADKEYS; i++)
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if (key == conf.keys[(PadEnum[pad][p])][i]) return i;
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return -1;
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}
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#endif
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