pcsx2/plugins/GSdx/Renderers/OpenGL
Gregory Hainaut 8a723b3be8 gsdx-ogl: clean partially the GL1 mess
Remaining will require a move to glcorearb.h
2019-02-07 12:34:02 +01:00
..
GLLoader.cpp gsdx-ogl: clean partially the GL1 mess 2019-02-07 12:34:02 +01:00
GLLoader.h gsdx-ogl: clean partially the GL1 mess 2019-02-07 12:34:02 +01:00
GLState.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GLState.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDeviceOGL.cpp gsdx-ogl: clean partially the GL1 mess 2019-02-07 12:34:02 +01:00
GSDeviceOGL.h gsdx hw: use non virtual Create Texture function. 2019-02-02 22:54:30 +01:00
GSRendererOGL.cpp gsdx-ogl: Enable anisotropic filtering only for triangles. 2019-01-26 14:52:30 +01:00
GSRendererOGL.h gsdx-hw: Adjust/cleanup hw hacks variable calls. 2019-01-23 12:24:12 +01:00
GSShaderOGL.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSShaderOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureCacheOGL.cpp GSdx-TCOGL: Adjust depth format cases in Texture Cache GL. 2018-12-10 03:11:34 +01:00
GSTextureCacheOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureOGL.cpp gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTextureOGL.h gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSUniformBufferOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexArrayOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
PFN_GLLOADER_CPP.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00
PFN_GLLOADER_HPP.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00