pcsx2/pcsx2/PrecompiledHeader.h

92 lines
2.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PCSX2_PRECOMPILED_HEADER
#define PCSX2_PRECOMPILED_HEADER
// Disable some pointless warnings...
#ifdef _MSC_VER
# pragma warning(disable:4250) //'class' inherits 'method' via dominance
# pragma warning(disable:4996) //ignore the stricmp deprecated warning
#endif
#include "common/Pcsx2Defs.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Include the STL that's actually handy.
#include <algorithm>
#include <cassert>
#include <cinttypes> // Printf format
#include <condition_variable>
#include <climits>
#include <cstring> // string.h under c++
#include <cstdio> // stdio.h under c++
#include <cstdlib>
#include <cmath>
#include <list>
#include <memory>
#include <mutex>
#include <functional>
#include <optional>
#include <stack>
#include <stdexcept>
#include <string>
#include <string_view>
#include <thread>
#include <vector>
// ... and include some ANSI/POSIX C libs that are useful too, just for good measure.
// (these compile lightning fast with or without PCH, but they never change so
// might as well add them here)
#include <stddef.h>
#include <sys/stat.h>
// We use fmt a fair bit now.
#include "fmt/core.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Begin Pcsx2 Includes: Add items here that are local to Pcsx2 but stay relatively
// unchanged for long periods of time, or happen to be used by almost everything, so they
// need a full recompile anyway, when modified (etc)
#include "PCSX2Base.h"
#include "common/Console.h"
#include "common/MemcpyFast.h"
#include "common/General.h"
#include "common/emitter/tools.h"
typedef void FnType_Void();
typedef FnType_Void* Fnptr_Void;
// --------------------------------------------------------------------------------------
// Compiler/OS specific macros and defines
// --------------------------------------------------------------------------------------
#if defined(_MSC_VER)
# define strnicmp _strnicmp
# define stricmp _stricmp
#else // must be GCC or Clang
#include <sys/types.h>
#endif
#endif