pcsx2/common/include
Gregory Hainaut 89fad4d3ad common: port ScopedPtrMT to std::atomic
v2: s/NULL/nullptr/
v3: tentative fix for MSVC
// ScopedPtrMT.h(91, 0): error C2593: 'operator ==' is ambiguous
2016-02-28 15:29:00 +01:00
..
Utilities common: port ScopedPtrMT to std::atomic 2016-02-28 15:29:00 +01:00
api Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
wx User Interface: 2009-10-16 03:58:29 +00:00
x86emitter PCSX2: remove reporting of mmx/3dnow 2016-02-08 09:16:52 +01:00
PS2Edefs.h pcsx2|common: Use _WIN32 for Windows preprocessor macro 2016-01-27 22:41:45 +00:00
PS2Eext.h Typo correction #2 2016-02-18 13:49:56 +01:00
PS2Etypes.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Pcsx2Api.h Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x: 2010-08-06 11:43:21 +00:00
Pcsx2Defs.h Merge pull request #978 from juhalaukkanen/apple_osx_master_merge 2016-01-08 20:09:37 +01:00
Pcsx2Types.h pcsx2|common: Use _WIN32 for Windows preprocessor macro 2016-01-27 22:41:45 +00:00
PluginCallbacks.h FolderMemoryCard: Only load data relevant to game. Please read commit description! 2015-07-12 14:37:51 +02:00
afxresmw.h Fix for the v110_xp toolset in vs2012. Removed winuser.h from afxresmw.h, nothing seems to be using it, but it breaks something in string.h. I did not change the projects to use v110_xp by default, to get an xp compatible binary, you have to call it from command line like this: msbuild pcsx2_suite_2012.sln /t:Build "/p:Configuration=Release AVX2" /p:PlatformToolset=v110_xp /m. Change Configuration=... as needed. 2013-07-02 16:01:06 +00:00
intrin_x86.h x86emitter: Fix Windows AVX2 detection 2015-11-29 10:57:51 +00:00