mirror of https://github.com/PCSX2/pcsx2.git
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "PrecompiledHeader.h"
|
|
#include "GameDatabase.h"
|
|
|
|
BaseGameDatabaseImpl::BaseGameDatabaseImpl()
|
|
: gHash( 9900 )
|
|
, m_baseKey( L"Serial" )
|
|
{
|
|
}
|
|
|
|
// Sets the current game to the one matching the serial id given
|
|
// Returns true if game found, false if not found...
|
|
bool BaseGameDatabaseImpl::findGame(Game_Data& dest, const wxString& id) {
|
|
|
|
GameDataHash::const_iterator iter( gHash.find(id) );
|
|
if( iter == gHash.end() ) {
|
|
dest.clear();
|
|
return false;
|
|
}
|
|
dest = iter->second;
|
|
return true;
|
|
}
|
|
|
|
Game_Data* BaseGameDatabaseImpl::createNewGame( const wxString& id )
|
|
{
|
|
return &gHash.emplace(id, Game_Data{id}).first->second;
|
|
}
|
|
|
|
// Searches the current game's data to see if the given key exists
|
|
bool Game_Data::keyExists(const wxString& key) const {
|
|
for (auto it = kList.begin(); it != kList.end(); ++it) {
|
|
if (it->CompareKey(key)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Gets a string representation of the 'value' for the given key
|
|
wxString Game_Data::getString(const wxString& key) const {
|
|
for (auto it = kList.begin(); it != kList.end(); ++it) {
|
|
if (it->CompareKey(key)) {
|
|
return it->value;
|
|
}
|
|
}
|
|
return wxString();
|
|
}
|
|
|
|
void Game_Data::writeString(const wxString& key, const wxString& value) {
|
|
for (auto it = kList.begin(); it != kList.end(); ++it) {
|
|
if (it->CompareKey(key)) {
|
|
if( value.IsEmpty() )
|
|
kList.erase(it);
|
|
else
|
|
it->value = value;
|
|
return;
|
|
}
|
|
}
|
|
if( !value.IsEmpty() ) {
|
|
kList.push_back(key_pair(key, value));
|
|
}
|
|
}
|