pcsx2/pcsx2/SaveState.cpp

362 lines
9.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "IopCommon.h"
#include "SaveState.h"
#include "ps2/BiosTools.h"
#include "COP0.h"
#include "VUmicro.h"
#include "MTVU.h"
#include "Cache.h"
#include "AppConfig.h"
#include "Elfheader.h"
#include "Counters.h"
#include "Utilities/SafeArray.inl"
using namespace R5900;
static void PreLoadPrep()
{
SysClearExecutionCache();
}
static void PostLoadPrep()
{
memzero(pCache);
// WriteCP0Status(cpuRegs.CP0.n.Status.val);
for(int i=0; i<48; i++) MapTLB(i);
if (EmuConfig.Gamefixes.GoemonTlbHack) GoemonPreloadTlb();
UpdateVSyncRate();
}
// --------------------------------------------------------------------------------------
// SaveStateBase (implementations)
// --------------------------------------------------------------------------------------
wxString SaveStateBase::GetFilename( int slot )
{
wxString serialName( DiscSerial );
if (serialName.IsEmpty()) serialName = L"BIOS";
return (g_Conf->Folders.Savestates +
pxsFmt( L"%s (%08X).%02d.p2s", WX_STR(serialName), ElfCRC, slot )).GetFullPath();
//return (g_Conf->Folders.Savestates +
// pxsFmt( L"%08X.%03d", ElfCRC, slot )).GetFullPath();
}
SaveStateBase::SaveStateBase( SafeArray<u8>& memblock )
{
Init( &memblock );
}
SaveStateBase::SaveStateBase( SafeArray<u8>* memblock )
{
Init( memblock );
}
void SaveStateBase::Init( SafeArray<u8>* memblock )
{
m_memory = memblock;
m_version = g_SaveVersion;
m_idx = 0;
m_DidBios = false;
}
void SaveStateBase::PrepBlock( int size )
{
pxAssertDev( m_memory, "Savestate memory/buffer pointer is null!" );
const int end = m_idx+size;
if( IsSaving() )
m_memory->MakeRoomFor( end );
else
{
if( m_memory->GetSizeInBytes() < end )
throw Exception::SaveStateLoadError();
}
}
void SaveStateBase::FreezeTag( const char* src )
{
const uint allowedlen = sizeof( m_tagspace )-1;
pxAssertDev( strlen(src) < allowedlen, pxsFmt( L"Tag name exceeds the allowed length of %d chars.", allowedlen) );
memzero( m_tagspace );
strcpy( m_tagspace, src );
Freeze( m_tagspace );
if( strcmp( m_tagspace, src ) != 0 )
{
wxString msg( L"Savestate data corruption detected while reading tag: " + fromUTF8(src) );
pxFail( msg );
throw Exception::SaveStateLoadError().SetDiagMsg(msg);
}
}
SaveStateBase& SaveStateBase::FreezeBios()
{
FreezeTag( "BIOS" );
// Check the BIOS, and issue a warning if the bios for this state
// doesn't match the bios currently being used (chances are it'll still
// work fine, but some games are very picky).
u32 bioscheck = BiosChecksum;
char biosdesc[256];
pxToUTF8 utf8(BiosDescription);
memzero( biosdesc );
memcpy( biosdesc, utf8, std::min( sizeof(biosdesc), utf8.Length() ) );
Freeze( bioscheck );
Freeze( biosdesc );
if (bioscheck != BiosChecksum)
{
Console.Newline();
Console.Indent(1).Error( "Warning: BIOS Version Mismatch, savestate may be unstable!" );
Console.Indent(2).Error(
"Current BIOS: %ls (crc=0x%08x)\n"
"Savestate BIOS: %s (crc=0x%08x)\n",
BiosDescription.wx_str(), BiosChecksum,
biosdesc, bioscheck
);
}
return *this;
}
static const uint MainMemorySizeInBytes =
Ps2MemSize::MainRam + Ps2MemSize::Scratch + Ps2MemSize::Hardware +
Ps2MemSize::IopRam + Ps2MemSize::IopHardware;
SaveStateBase& SaveStateBase::FreezeMainMemory()
{
vu1Thread.WaitVU(); // Finish VU1 just in-case...
if (IsLoading()) PreLoadPrep();
else m_memory->MakeRoomFor( m_idx + MainMemorySizeInBytes );
// First Block - Memory Dumps
// ---------------------------
FreezeMem(eeMem->Main, Ps2MemSize::MainRam); // 32 MB main memory
FreezeMem(eeMem->Scratch, Ps2MemSize::Scratch); // scratch pad
FreezeMem(eeHw, Ps2MemSize::Hardware); // hardware memory
FreezeMem(iopMem->Main, Ps2MemSize::IopRam); // 2 MB main memory
FreezeMem(iopHw, Ps2MemSize::IopHardware); // hardware memory
FreezeMem(vuRegs[0].Micro, VU0_PROGSIZE);
FreezeMem(vuRegs[0].Mem, VU0_MEMSIZE);
FreezeMem(vuRegs[1].Micro, VU1_PROGSIZE);
FreezeMem(vuRegs[1].Mem, VU1_MEMSIZE);
return *this;
}
SaveStateBase& SaveStateBase::FreezeInternals()
{
vu1Thread.WaitVU(); // Finish VU1 just in-case...
// Print this until the MTVU problem in gifPathFreeze is taken care of (rama)
if (THREAD_VU1) Console.Warning("MTVU speedhack is enabled, saved states may not be stable");
if (IsLoading()) PreLoadPrep();
// Second Block - Various CPU Registers and States
// -----------------------------------------------
FreezeTag( "cpuRegs" );
Freeze(cpuRegs); // cpu regs + COP0
Freeze(psxRegs); // iop regs
Freeze(fpuRegs);
Freeze(tlb); // tlbs
// Third Block - Cycle Timers and Events
// -------------------------------------
FreezeTag( "Cycles" );
Freeze(EEsCycle);
Freeze(EEoCycle);
Freeze(g_nextEventCycle);
Freeze(g_iopNextEventCycle);
Freeze(s_iLastCOP0Cycle);
Freeze(s_iLastPERFCycle);
// Fourth Block - EE-related systems
// ---------------------------------
FreezeTag( "EE-Subsystems" );
rcntFreeze();
gsFreeze();
vuMicroFreeze();
vif0Freeze();
vif1Freeze();
sifFreeze();
ipuFreeze();
ipuDmaFreeze();
gifFreeze();
gifDmaFreeze();
sprFreeze();
// Fifth Block - iop-related systems
// ---------------------------------
FreezeTag( "IOP-Subsystems" );
FreezeMem(iopMem->Sif, sizeof(iopMem->Sif)); // iop's sif memory (not really needed, but oh well)
psxRcntFreeze();
sioFreeze();
sio2Freeze();
cdrFreeze();
cdvdFreeze();
// technically this is HLE BIOS territory, but we don't have enough such stuff
// to merit an HLE Bios sub-section... yet.
deci2Freeze();
InputRecordingFreeze();
if( IsLoading() )
PostLoadPrep();
return *this;
}
SaveStateBase& SaveStateBase::FreezePlugins()
{
for (uint i=0; i<PluginId_Count; ++i)
{
FreezeTag( FastFormatAscii().Write("Plugin:%s", tbl_PluginInfo[i].shortname) );
GetCorePlugins().Freeze( (PluginsEnum_t)i, *this );
}
return *this;
}
SaveStateBase& SaveStateBase::FreezeAll()
{
FreezeMainMemory();
FreezeBios();
FreezeInternals();
FreezePlugins();
return *this;
}
// --------------------------------------------------------------------------------------
// memSavingState (implementations)
// --------------------------------------------------------------------------------------
// uncompressed to/from memory state saves implementation
memSavingState::memSavingState( SafeArray<u8>& save_to )
: SaveStateBase( save_to )
{
}
memSavingState::memSavingState( SafeArray<u8>* save_to )
: SaveStateBase( save_to )
{
}
// Saving of state data
void memSavingState::FreezeMem( void* data, int size )
{
if (!size) return;
m_memory->MakeRoomFor( m_idx + size );
memcpy( m_memory->GetPtr(m_idx), data, size );
m_idx += size;
}
void memSavingState::MakeRoomForData()
{
pxAssertDev( m_memory, "Savestate memory/buffer pointer is null!" );
m_memory->ChunkSize = ReallocThreshold;
m_memory->MakeRoomFor( m_idx + MemoryBaseAllocSize );
}
// Saving of state data to a memory buffer
memSavingState& memSavingState::FreezeAll()
{
MakeRoomForData();
_parent::FreezeAll();
return *this;
}
// --------------------------------------------------------------------------------------
// memLoadingState (implementations)
// --------------------------------------------------------------------------------------
memLoadingState::memLoadingState( const SafeArray<u8>& load_from )
: SaveStateBase( const_cast<SafeArray<u8>&>(load_from) )
{
}
memLoadingState::memLoadingState( const SafeArray<u8>* load_from )
: SaveStateBase( const_cast<SafeArray<u8>*>(load_from) )
{
}
// Loading of state data from a memory buffer...
void memLoadingState::FreezeMem( void* data, int size )
{
const u8* const src = m_memory->GetPtr(m_idx);
m_idx += size;
memcpy( data, src, size );
}
// --------------------------------------------------------------------------------------
// SaveState Exception Messages
// --------------------------------------------------------------------------------------
wxString Exception::UnsupportedStateVersion::FormatDiagnosticMessage() const
{
// Note: no stacktrace needed for this one...
return pxsFmt( L"Unknown or unsupported savestate version: 0x%x", Version );
}
wxString Exception::UnsupportedStateVersion::FormatDisplayMessage() const
{
// m_message_user contains a recoverable savestate error which is helpful to the user.
return
m_message_user + L"\n\n" +
pxsFmt( _("Cannot load savestate. It is of an unknown or unsupported version."), Version );
}
wxString Exception::StateCrcMismatch::FormatDiagnosticMessage() const
{
// Note: no stacktrace needed for this one...
return pxsFmt(
L"Game/CDVD does not match the savestate CRC.\n"
L"\tCdvd CRC: 0x%X\n\tGame CRC: 0x%X\n",
Crc_Savestate, Crc_Cdvd
);
}
wxString Exception::StateCrcMismatch::FormatDisplayMessage() const
{
return
m_message_user + L"\n\n" +
pxsFmt(
L"Savestate game/crc mismatch. Cdvd CRC: 0x%X Game CRC: 0x%X\n",
Crc_Savestate, Crc_Cdvd
);
}