mirror of https://github.com/PCSX2/pcsx2.git
362 lines
9.4 KiB
C++
362 lines
9.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "IopCommon.h"
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#include "SaveState.h"
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#include "ps2/BiosTools.h"
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#include "COP0.h"
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#include "VUmicro.h"
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#include "MTVU.h"
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#include "Cache.h"
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#include "AppConfig.h"
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#include "Elfheader.h"
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#include "Counters.h"
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#include "Utilities/SafeArray.inl"
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using namespace R5900;
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static void PreLoadPrep()
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{
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SysClearExecutionCache();
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}
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static void PostLoadPrep()
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{
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memzero(pCache);
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// WriteCP0Status(cpuRegs.CP0.n.Status.val);
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for(int i=0; i<48; i++) MapTLB(i);
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if (EmuConfig.Gamefixes.GoemonTlbHack) GoemonPreloadTlb();
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UpdateVSyncRate();
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}
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// --------------------------------------------------------------------------------------
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// SaveStateBase (implementations)
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// --------------------------------------------------------------------------------------
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wxString SaveStateBase::GetFilename( int slot )
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{
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wxString serialName( DiscSerial );
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if (serialName.IsEmpty()) serialName = L"BIOS";
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return (g_Conf->Folders.Savestates +
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pxsFmt( L"%s (%08X).%02d.p2s", WX_STR(serialName), ElfCRC, slot )).GetFullPath();
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//return (g_Conf->Folders.Savestates +
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// pxsFmt( L"%08X.%03d", ElfCRC, slot )).GetFullPath();
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}
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SaveStateBase::SaveStateBase( SafeArray<u8>& memblock )
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{
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Init( &memblock );
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}
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SaveStateBase::SaveStateBase( SafeArray<u8>* memblock )
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{
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Init( memblock );
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}
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void SaveStateBase::Init( SafeArray<u8>* memblock )
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{
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m_memory = memblock;
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m_version = g_SaveVersion;
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m_idx = 0;
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m_DidBios = false;
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}
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void SaveStateBase::PrepBlock( int size )
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{
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pxAssertDev( m_memory, "Savestate memory/buffer pointer is null!" );
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const int end = m_idx+size;
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if( IsSaving() )
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m_memory->MakeRoomFor( end );
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else
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{
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if( m_memory->GetSizeInBytes() < end )
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throw Exception::SaveStateLoadError();
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}
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}
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void SaveStateBase::FreezeTag( const char* src )
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{
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const uint allowedlen = sizeof( m_tagspace )-1;
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pxAssertDev( strlen(src) < allowedlen, pxsFmt( L"Tag name exceeds the allowed length of %d chars.", allowedlen) );
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memzero( m_tagspace );
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strcpy( m_tagspace, src );
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Freeze( m_tagspace );
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if( strcmp( m_tagspace, src ) != 0 )
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{
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wxString msg( L"Savestate data corruption detected while reading tag: " + fromUTF8(src) );
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pxFail( msg );
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throw Exception::SaveStateLoadError().SetDiagMsg(msg);
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}
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}
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SaveStateBase& SaveStateBase::FreezeBios()
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{
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FreezeTag( "BIOS" );
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// Check the BIOS, and issue a warning if the bios for this state
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// doesn't match the bios currently being used (chances are it'll still
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// work fine, but some games are very picky).
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u32 bioscheck = BiosChecksum;
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char biosdesc[256];
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pxToUTF8 utf8(BiosDescription);
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memzero( biosdesc );
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memcpy( biosdesc, utf8, std::min( sizeof(biosdesc), utf8.Length() ) );
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Freeze( bioscheck );
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Freeze( biosdesc );
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if (bioscheck != BiosChecksum)
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{
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Console.Newline();
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Console.Indent(1).Error( "Warning: BIOS Version Mismatch, savestate may be unstable!" );
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Console.Indent(2).Error(
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"Current BIOS: %ls (crc=0x%08x)\n"
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"Savestate BIOS: %s (crc=0x%08x)\n",
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BiosDescription.wx_str(), BiosChecksum,
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biosdesc, bioscheck
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);
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}
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return *this;
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}
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static const uint MainMemorySizeInBytes =
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Ps2MemSize::MainRam + Ps2MemSize::Scratch + Ps2MemSize::Hardware +
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Ps2MemSize::IopRam + Ps2MemSize::IopHardware;
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SaveStateBase& SaveStateBase::FreezeMainMemory()
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{
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vu1Thread.WaitVU(); // Finish VU1 just in-case...
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if (IsLoading()) PreLoadPrep();
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else m_memory->MakeRoomFor( m_idx + MainMemorySizeInBytes );
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// First Block - Memory Dumps
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// ---------------------------
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FreezeMem(eeMem->Main, Ps2MemSize::MainRam); // 32 MB main memory
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FreezeMem(eeMem->Scratch, Ps2MemSize::Scratch); // scratch pad
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FreezeMem(eeHw, Ps2MemSize::Hardware); // hardware memory
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FreezeMem(iopMem->Main, Ps2MemSize::IopRam); // 2 MB main memory
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FreezeMem(iopHw, Ps2MemSize::IopHardware); // hardware memory
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FreezeMem(vuRegs[0].Micro, VU0_PROGSIZE);
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FreezeMem(vuRegs[0].Mem, VU0_MEMSIZE);
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FreezeMem(vuRegs[1].Micro, VU1_PROGSIZE);
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FreezeMem(vuRegs[1].Mem, VU1_MEMSIZE);
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return *this;
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}
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SaveStateBase& SaveStateBase::FreezeInternals()
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{
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vu1Thread.WaitVU(); // Finish VU1 just in-case...
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// Print this until the MTVU problem in gifPathFreeze is taken care of (rama)
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if (THREAD_VU1) Console.Warning("MTVU speedhack is enabled, saved states may not be stable");
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if (IsLoading()) PreLoadPrep();
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// Second Block - Various CPU Registers and States
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// -----------------------------------------------
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FreezeTag( "cpuRegs" );
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Freeze(cpuRegs); // cpu regs + COP0
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Freeze(psxRegs); // iop regs
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Freeze(fpuRegs);
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Freeze(tlb); // tlbs
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// Third Block - Cycle Timers and Events
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// -------------------------------------
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FreezeTag( "Cycles" );
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Freeze(EEsCycle);
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Freeze(EEoCycle);
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Freeze(g_nextEventCycle);
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Freeze(g_iopNextEventCycle);
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Freeze(s_iLastCOP0Cycle);
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Freeze(s_iLastPERFCycle);
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// Fourth Block - EE-related systems
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// ---------------------------------
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FreezeTag( "EE-Subsystems" );
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rcntFreeze();
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gsFreeze();
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vuMicroFreeze();
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vif0Freeze();
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vif1Freeze();
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sifFreeze();
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ipuFreeze();
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ipuDmaFreeze();
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gifFreeze();
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gifDmaFreeze();
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sprFreeze();
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// Fifth Block - iop-related systems
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// ---------------------------------
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FreezeTag( "IOP-Subsystems" );
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FreezeMem(iopMem->Sif, sizeof(iopMem->Sif)); // iop's sif memory (not really needed, but oh well)
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psxRcntFreeze();
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sioFreeze();
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sio2Freeze();
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cdrFreeze();
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cdvdFreeze();
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// technically this is HLE BIOS territory, but we don't have enough such stuff
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// to merit an HLE Bios sub-section... yet.
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deci2Freeze();
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InputRecordingFreeze();
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if( IsLoading() )
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PostLoadPrep();
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return *this;
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}
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SaveStateBase& SaveStateBase::FreezePlugins()
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{
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for (uint i=0; i<PluginId_Count; ++i)
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{
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FreezeTag( FastFormatAscii().Write("Plugin:%s", tbl_PluginInfo[i].shortname) );
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GetCorePlugins().Freeze( (PluginsEnum_t)i, *this );
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}
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return *this;
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}
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SaveStateBase& SaveStateBase::FreezeAll()
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{
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FreezeMainMemory();
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FreezeBios();
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FreezeInternals();
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FreezePlugins();
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return *this;
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}
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// --------------------------------------------------------------------------------------
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// memSavingState (implementations)
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// --------------------------------------------------------------------------------------
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// uncompressed to/from memory state saves implementation
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memSavingState::memSavingState( SafeArray<u8>& save_to )
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: SaveStateBase( save_to )
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{
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}
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memSavingState::memSavingState( SafeArray<u8>* save_to )
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: SaveStateBase( save_to )
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{
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}
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// Saving of state data
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void memSavingState::FreezeMem( void* data, int size )
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{
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if (!size) return;
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m_memory->MakeRoomFor( m_idx + size );
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memcpy( m_memory->GetPtr(m_idx), data, size );
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m_idx += size;
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}
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void memSavingState::MakeRoomForData()
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{
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pxAssertDev( m_memory, "Savestate memory/buffer pointer is null!" );
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m_memory->ChunkSize = ReallocThreshold;
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m_memory->MakeRoomFor( m_idx + MemoryBaseAllocSize );
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}
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// Saving of state data to a memory buffer
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memSavingState& memSavingState::FreezeAll()
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{
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MakeRoomForData();
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_parent::FreezeAll();
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return *this;
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}
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// --------------------------------------------------------------------------------------
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// memLoadingState (implementations)
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// --------------------------------------------------------------------------------------
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memLoadingState::memLoadingState( const SafeArray<u8>& load_from )
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: SaveStateBase( const_cast<SafeArray<u8>&>(load_from) )
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{
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}
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memLoadingState::memLoadingState( const SafeArray<u8>* load_from )
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: SaveStateBase( const_cast<SafeArray<u8>*>(load_from) )
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{
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}
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// Loading of state data from a memory buffer...
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void memLoadingState::FreezeMem( void* data, int size )
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{
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const u8* const src = m_memory->GetPtr(m_idx);
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m_idx += size;
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memcpy( data, src, size );
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}
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// --------------------------------------------------------------------------------------
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// SaveState Exception Messages
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// --------------------------------------------------------------------------------------
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wxString Exception::UnsupportedStateVersion::FormatDiagnosticMessage() const
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{
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// Note: no stacktrace needed for this one...
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return pxsFmt( L"Unknown or unsupported savestate version: 0x%x", Version );
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}
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wxString Exception::UnsupportedStateVersion::FormatDisplayMessage() const
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{
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// m_message_user contains a recoverable savestate error which is helpful to the user.
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return
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m_message_user + L"\n\n" +
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pxsFmt( _("Cannot load savestate. It is of an unknown or unsupported version."), Version );
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}
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wxString Exception::StateCrcMismatch::FormatDiagnosticMessage() const
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{
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// Note: no stacktrace needed for this one...
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return pxsFmt(
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L"Game/CDVD does not match the savestate CRC.\n"
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L"\tCdvd CRC: 0x%X\n\tGame CRC: 0x%X\n",
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Crc_Savestate, Crc_Cdvd
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);
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}
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wxString Exception::StateCrcMismatch::FormatDisplayMessage() const
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{
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return
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m_message_user + L"\n\n" +
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pxsFmt(
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L"Savestate game/crc mismatch. Cdvd CRC: 0x%X Game CRC: 0x%X\n",
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Crc_Savestate, Crc_Cdvd
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);
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}
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