mirror of https://github.com/PCSX2/pcsx2.git
1154 lines
30 KiB
C++
1154 lines
30 KiB
C++
#include "Global.h"
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#include <math.h>
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#include <Dbt.h>
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#include <stdio.h>
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#define PADdefs
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#include "PS2Etypes.h"
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#include "PS2Edefs.h"
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#include "Config.h"
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#include "InputManager.h"
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#include "DeviceEnumerator.h"
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#include "WndProcEater.h"
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#include "KeyboardQueue.h"
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#include "resource.h"
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// Used to prevent reading input and cleaning up input devices at the same time.
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// Only an issue when not reading input in GS thread and disabling devices due to
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// lost focus.
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CRITICAL_SECTION readInputCriticalSection;
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HINSTANCE hInst;
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HWND hWnd;
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// Used to toggle mouse binding.
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u8 miceEnabled;
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// 2 when both pads are initialized, 1 for one pad, etc.
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int openCount = 0;
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int activeWindow = 0;
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int bufSize = 0;
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static unsigned char outBuf[50];
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static unsigned char inBuf[50];
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#define MODE_DIGITAL 0x41
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#define MODE_ANALOG 0x73
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#define MODE_DS2_NATIVE 0x79
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int IsWindowMaximized (HWND hWnd) {
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RECT rect;
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if (GetWindowRect(hWnd, &rect)) {
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POINT p;
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p.x = rect.left;
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p.y = rect.top;
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MONITORINFO info;
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memset(&info, 0, sizeof(info));
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info.cbSize = sizeof(info);
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HMONITOR hMonitor;
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if ((hMonitor = MonitorFromPoint(p, MONITOR_DEFAULTTOPRIMARY)) &&
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GetMonitorInfo(hMonitor, &info) &&
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memcmp(&info.rcMonitor, &rect, sizeof(rect)) == 0) {
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return 1;
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}
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}
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return 0;
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}
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void DEBUG_NEW_SET() {
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if (config.debug) {
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HANDLE hFile = CreateFileA("logs\\padLog.txt", GENERIC_WRITE, FILE_SHARE_READ, 0, OPEN_ALWAYS, 0, 0);
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if (hFile != INVALID_HANDLE_VALUE) {
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int i;
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char temp[1500];
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char *end = temp;
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for (i=0; i<bufSize; i++) {
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sprintf(end, "%02X ", inBuf[i]);
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end = strchr(end, 0);
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}
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end++[0] = '\n';
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for (i=0; i<bufSize; i++) {
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sprintf(end, "%02X ", outBuf[i]);
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end = strchr(end, 0);
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}
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end++[0] = '\n';
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end++[0] = '\n';
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DWORD junk;
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WriteFile(hFile, temp, end-temp, &junk, 0);
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bufSize = 0;
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CloseHandle(hFile);;
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}
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}
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}
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inline void DEBUG_IN(unsigned char c) {
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if (bufSize < sizeof(inBuf)-1) inBuf[bufSize] = c;
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}
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inline void DEBUG_OUT(unsigned char c) {
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if (bufSize < sizeof(outBuf)-1) outBuf[bufSize++] = c;
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}
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struct Stick {
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int horiz;
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int vert;
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};
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struct ButtonSum {
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int buttons[12];
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Stick sticks[3];
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};
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class Pad {
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public:
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ButtonSum sum, lockedSum;
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Stick rStick, lStick;
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int lockedState;
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u8 vibrate[8];
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u8 umask[2];
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u8 vibrateI[2];
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u8 vibrateVal[2];
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// Digital / Analog / Full Analog (aka DS2 Native)
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u8 mode;
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u8 modeLock;
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// In config mode
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u8 config;
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// Used to keep track of which pads I'm running.
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// Note that initialized pads *can* be disabled.
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// I keep track of state of non-disabled non-initialized
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// pads, but should never be asked for their state.
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u8 initialized;
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} pads[2];
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u8 Cap (int i) {
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// If negative, zero out i.
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i &= ~(i>>(sizeof(i)*8-1));
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// if i-255 is negative, return i. Else return 255. Slight overkill.
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return (u8) (255 + ((i-255) & ((i-255) >> (sizeof(int)*8-1))));
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}
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// Just like RefreshEnabledDevices(), but takes into account
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// mouse and focus state and which devices have bindings for
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// enabled pads. Also releases keyboards if window is not focused.
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// And releases games if not focused and config.background is not set.
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void UpdateEnabledDevices(int updateList = 0) {
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// Enable all devices I might want. Can ignore the rest.
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RefreshEnabledDevices(updateList);
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// Figure out which pads I'm getting input for.
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int padsEnabled[2] = {
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pads[0].initialized && !config.disablePad[0],
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pads[1].initialized && !config.disablePad[1]
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};
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for (int i=0; i<dm->numDevices; i++) {
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Device *dev = dm->devices[i];
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if (!dev->enabled) continue;
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if (!dev->attached) {
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dm->DisableDevice(i);
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continue;
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}
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// Disable ignore keyboard if don't have focus or there are no keys to ignore.
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if (dev->api == IGNORE_KEYBOARD) {
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if (config.keyboardApi == NO_API || !activeWindow || !dev->pads[0].numBindings) {
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dm->DisableDevice(i);
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}
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continue;
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}
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// Keep for PCSX2 keyboard shotcuts, unless unfocused.
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if (dev->type == KEYBOARD) {
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if (!activeWindow) dm->DisableDevice(i);
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}
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// Keep for cursor hiding consistency, unless unfocused.
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// miceEnabled tracks state of mouse enable/disable button, not if mouse API is set to disabled.
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else if (dev->type == MOUSE) {
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if (!miceEnabled || !activeWindow) dm->DisableDevice(i);
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}
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else if (!activeWindow && !config.background) dm->DisableDevice(i);
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else {
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int numActiveBindings = 0;
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for (int pad=0; pad<2; pad++) {
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if (padsEnabled[pad]) {
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numActiveBindings += dev->pads[pad].numBindings + dev->pads[pad].numFFBindings;
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}
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}
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if (!numActiveBindings)
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dm->DisableDevice(i);
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}
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD fdwReason, void* lpvReserved) {
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hInst = hInstance;
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if (fdwReason == DLL_PROCESS_ATTACH) {
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InitializeCriticalSection(&readInputCriticalSection);
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DisableThreadLibraryCalls(hInstance);
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}
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else if (fdwReason == DLL_PROCESS_DETACH) {
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DeleteCriticalSection(&readInputCriticalSection);
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while (openCount)
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PADclose();
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PADshutdown();
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}
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return 1;
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}
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BOOL WINAPI MyDllMainCRTStartup(HANDLE hDllHandle, DWORD dwReason, LPVOID lpReserved) {
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return DllMain((HINSTANCE) hDllHandle, dwReason, lpReserved);
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}
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void AddForce(ButtonSum *sum, u8 cmd, int delta = 255) {
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if (!delta) return;
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if (cmd<0x14) {
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sum->buttons[cmd-0x10] += delta;
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}
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else if (cmd < 0x18) {
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if (cmd == 0x14) {
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sum->sticks[0].vert -= delta;
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}
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else if (cmd == 0x15) {
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sum->sticks[0].horiz += delta;
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}
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else if (cmd == 0x16) {
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sum->sticks[0].vert += delta;
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}
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else if (cmd == 0x17) {
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sum->sticks[0].horiz -= delta;
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}
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}
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else if (cmd < 0x20) {
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sum->buttons[cmd-0x10-4] += delta;
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}
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else if (cmd < 0x28) {
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if (cmd == 32) {
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sum->sticks[2].vert -= delta;
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}
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else if (cmd == 33) {
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sum->sticks[2].horiz += delta;
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}
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else if (cmd == 34) {
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sum->sticks[2].vert += delta;
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}
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else if (cmd == 35) {
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sum->sticks[2].horiz -= delta;
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}
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}
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else if (cmd < 0x28) {
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if (cmd == 36) {
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sum->sticks[1].vert -= delta;
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}
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else if (cmd == 37) {
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sum->sticks[1].horiz += delta;
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}
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else if (cmd == 38) {
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sum->sticks[1].vert += delta;
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}
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else if (cmd == 39) {
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sum->sticks[1].horiz -= delta;
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}
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}
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}
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void ProcessButtonBinding(Binding *b, ButtonSum *sum, int value) {
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int sensitivity = b->sensitivity;
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if (sensitivity < 0) {
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sensitivity = -sensitivity;
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value = (1<<16)-value;
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}
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if (value > 0) {
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AddForce(sum, b->command, (int)((((sensitivity*(255*(__int64)value)) + BASE_SENSITIVITY/2)/BASE_SENSITIVITY + FULLY_DOWN/2)/FULLY_DOWN));
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}
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}
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void CapSum(ButtonSum *sum) {
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int i;
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for (i=0; i<3; i++) {
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int a1 = abs(sum->sticks[i].horiz);
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int a2 = abs(sum->sticks[i].vert);
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if (a1 < a2) a1 = a2;
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if (a1 > 255) {
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sum->sticks[i].horiz = sum->sticks[i].horiz * 255 / a1;
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sum->sticks[i].vert = sum->sticks[i].vert * 255 / a1;
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}
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}
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for (i=0; i<12; i++) {
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sum->buttons[i] = Cap(sum->buttons[i]);
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}
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}
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// Counters for when to next update pad state.
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// Read all devices at once, so don't need to read them again
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// for pad 2 immediately after pad 1. 3rd counter is for
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// when neither pad is being read, so still respond to
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// key press info requests.
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int summed[3] = {0, 0, 0};
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int lockStateChanged[2] = {0,0};
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#define LOCK_DIRECTION 2
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#define LOCK_BUTTONS 4
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#define LOCK_BOTH 1
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extern HWND hWndStealing;
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void Update(int pad);
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void CALLBACK PADupdate(int pad) {
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if (config.GSThreadUpdates) Update(pad);
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}
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void Update(int pad) {
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if ((unsigned int)pad > 2) return;
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if (summed[pad] > 0) {
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summed[pad]--;
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return;
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}
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int i;
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ButtonSum s[2];
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s[0] = pads[0].lockedSum;
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s[1] = pads[1].lockedSum;
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InitInfo info = {
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0, hWnd, hWnd, 0
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};
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if (!config.GSThreadUpdates) {
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EnterCriticalSection(&readInputCriticalSection);
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}
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dm->Update(&info);
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static int turbo = 0;
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turbo++;
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for (i=0; i<dm->numDevices; i++) {
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Device *dev = dm->devices[i];
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// Skip both disabled devices and inactive enabled devices.
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// Shouldn't be any of the latter, in general, but just in case...
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if (!dev->virtualControlState) continue;
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for (int pad=0; pad<2; pad++) {
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if (config.disablePad[pad]) continue;
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for (int j=0; j<dev->pads[pad].numBindings; j++) {
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Binding *b = dev->pads[pad].bindings+j;
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int cmd = b->command;
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int state = dev->virtualControlState[b->controlIndex];
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if (!(turbo & b->turbo)) {
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if (cmd > 0x0F && cmd != 0x28) {
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ProcessButtonBinding(b, s+pad, state);
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}
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else if ((state>>15) && !(dev->oldVirtualControlState[b->controlIndex]>>15)) {
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if (cmd == 0x0F) {
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miceEnabled = !miceEnabled;
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UpdateEnabledDevices();
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}
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else if (cmd == 0x0C) {
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lockStateChanged[pad] |= LOCK_BUTTONS;
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}
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else if (cmd == 0x0E) {
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lockStateChanged[pad] |= LOCK_DIRECTION;
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}
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else if (cmd == 0x0D) {
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lockStateChanged[pad] |= LOCK_BOTH;
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}
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else if (cmd == 0x28) {
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if (!pads[pad].modeLock) {
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if (pads[pad].mode != MODE_DIGITAL)
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pads[pad].mode = MODE_DIGITAL;
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else
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pads[pad].mode = MODE_ANALOG;
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}
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}
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}
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}
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}
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}
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}
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dm->PostRead();
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if (!config.GSThreadUpdates) {
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LeaveCriticalSection(&readInputCriticalSection);
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}
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for (int currentPad = 0; currentPad<2; currentPad++) {
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if (config.guitar[currentPad]) {
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if (!config.GH2) {
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s[currentPad].sticks[1].vert = -s[currentPad].sticks[1].vert;
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}
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// GH2 hack.
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else if (config.GH2) {
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const unsigned int oldIdList[5] = {ID_R2, ID_CIRCLE, ID_TRIANGLE, ID_CROSS, ID_SQUARE};
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const unsigned int idList[5] = {ID_L2, ID_L1, ID_R1, ID_R2, ID_CROSS};
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int values[5];
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int i;
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for (i=0; i<5; i++) {
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int id = oldIdList[i] - 0x1104;
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values[i] = s[currentPad].buttons[id];
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s[currentPad].buttons[id] = 0;
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}
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s[currentPad].buttons[ID_TRIANGLE-0x1104] = values[1];
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for (i=0; i<5; i++) {
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int id = idList[i] - 0x1104;
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s[currentPad].buttons[id] = values[i];
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}
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if (abs(s[currentPad].sticks[0].vert) <= 48) {
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for (int i=0; i<5; i++) {
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unsigned int id = idList[i] - 0x1104;
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if (pads[currentPad].sum.buttons[id] < s[currentPad].buttons[id]) {
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s[currentPad].buttons[id] = pads[currentPad].sum.buttons[id];
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}
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}
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}
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else if (abs(pads[currentPad].sum.sticks[0].vert) <= 48) {
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for (int i=0; i<5; i++) {
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unsigned int id = idList[i] - 0x1104;
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if (pads[currentPad].sum.buttons[id]) {
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s[currentPad].buttons[id] = 0;
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}
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}
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}
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}
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}
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if (pads[currentPad].mode == 0x41) {
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s[currentPad].sticks[0].horiz +=
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s[currentPad].sticks[1].horiz +
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s[currentPad].sticks[2].horiz;
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s[currentPad].sticks[0].vert +=
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s[currentPad].sticks[1].vert +
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s[currentPad].sticks[2].vert;
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}
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CapSum(&s[currentPad]);
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if (lockStateChanged[currentPad]) {
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if (lockStateChanged[currentPad] & LOCK_BOTH) {
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if (pads[currentPad].lockedState != (LOCK_DIRECTION | LOCK_BUTTONS)) {
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// Enable the one that's not enabled.
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lockStateChanged[currentPad] ^= pads[currentPad].lockedState^(LOCK_DIRECTION | LOCK_BUTTONS);
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}
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else {
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// Disable both
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lockStateChanged[currentPad] ^= LOCK_DIRECTION | LOCK_BUTTONS;
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}
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}
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if (lockStateChanged[currentPad] & LOCK_DIRECTION) {
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if (pads[currentPad].lockedState & LOCK_DIRECTION) {
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memset(pads[currentPad].lockedSum.sticks, 0, sizeof(pads[currentPad].lockedSum.sticks));
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}
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else {
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memcpy(pads[currentPad].lockedSum.sticks, s[currentPad].sticks, sizeof(pads[currentPad].lockedSum.sticks));
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}
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pads[currentPad].lockedState ^= LOCK_DIRECTION;
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}
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if (lockStateChanged[currentPad] & LOCK_BUTTONS) {
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if (pads[currentPad].lockedState & LOCK_BUTTONS) {
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memset(pads[currentPad].lockedSum.buttons, 0, sizeof(pads[currentPad].lockedSum.buttons));
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}
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else {
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memcpy(pads[currentPad].lockedSum.buttons, s[currentPad].buttons, sizeof(pads[currentPad].lockedSum.buttons));
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}
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pads[currentPad].lockedState ^= LOCK_BUTTONS;
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}
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for (i=0; i<sizeof(pads[0].lockedSum)/4; i++) {
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if (((int*)&pads[0].lockedSum)[i]) break;
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}
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if (i==sizeof(pads[0].lockedSum)/4) {
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pads[currentPad].lockedState = 0;
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}
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}
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lockStateChanged[currentPad] = 0;
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}
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pads[0].sum = s[0];
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pads[1].sum = s[1];
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if (config.disablePad[0]) {
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memset(&pads[0].sum, 0, sizeof(pads[0].sum));
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}
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if (config.disablePad[1]) {
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memset(&pads[1].sum, 0, sizeof(pads[1].sum));
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}
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summed[0] = 1;
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summed[1] = 1;
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summed[2] = 2;
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summed[pad]--;
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}
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inline void SetVibrate(Pad *pad, int motor, u8 val) {
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if (val | pad->vibrateVal[motor]) {
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dm->SetEffect(pad - pads, motor, val);
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pad->vibrateVal[motor] = val;
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}
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}
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u32 CALLBACK PS2EgetLibType(void) {
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return PS2E_LT_PAD;
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}
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#define VERSION ((0<<8) | 9 | (9<<24))
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u32 CALLBACK PS2EgetLibVersion2(u32 type) {
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if (type == PS2E_LT_PAD)
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return (PS2E_PAD_VERSION<<16) | VERSION;
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return 0;
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}
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char* CALLBACK PS2EgetLibName(void) {
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#ifdef _DEBUG
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return "LilyPad Debug";
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#else
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return "LilyPad";
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#endif
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}
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|
|
//void CALLBACK PADgsDriverInfo(GSdriverInfo *info) {
|
|
// info=info;
|
|
//}
|
|
|
|
void CALLBACK PADshutdown() {
|
|
pads[0].initialized = 0;
|
|
pads[1].initialized = 0;
|
|
UnloadConfigs();
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
#include "crtdbg.h"
|
|
#endif
|
|
|
|
|
|
inline void StopVibrate() {
|
|
for (int i=0; i<4; i++) {
|
|
SetVibrate(&pads[i/2], i&1, 0);
|
|
}
|
|
}
|
|
|
|
inline void ResetVibrate(Pad *pad) {
|
|
SetVibrate(pad, 0, 0);
|
|
SetVibrate(pad, 1, 0);
|
|
((int*)(pad->vibrate))[0] = 0xFFFFFF5A;
|
|
((int*)(pad->vibrate))[1] = 0xFFFFFFFF;
|
|
}
|
|
|
|
|
|
|
|
s32 CALLBACK PADinit(u32 flags) {
|
|
// Note: Won't load settings if already loaded.
|
|
if (LoadSettings() < 0) {
|
|
return -1;
|
|
}
|
|
int pad = (flags & 3);
|
|
if (pad == 3) {
|
|
if (PADinit(1)) return -1;
|
|
return PADinit(2);
|
|
}
|
|
#ifdef _DEBUG
|
|
int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
|
|
tmpFlag |= _CRTDBG_LEAK_CHECK_DF;
|
|
_CrtSetDbgFlag( tmpFlag );
|
|
#endif
|
|
pad --;
|
|
|
|
memset(&pads[pad], 0, sizeof(pads[0]));
|
|
pads[pad].mode = MODE_DIGITAL;
|
|
pads[pad].umask[0] = pads[pad].umask[1] = 0xFF;
|
|
ResetVibrate(pads+pad);
|
|
if (config.AutoAnalog[pad]) {
|
|
pads[pad].mode = MODE_ANALOG;
|
|
}
|
|
|
|
pads[pad].initialized = 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// Note to self: Has to be a define for the sizeof() to work right.
|
|
// Note to self 2: All are the same size, anyways, except for longer full DS2 response
|
|
// and shorter digital mode response.
|
|
#define SET_RESULT(a) { \
|
|
memcpy(query.response+2, a, sizeof(a)); \
|
|
query.numBytes = 2+sizeof(a); \
|
|
}
|
|
|
|
#define SET_FINAL_RESULT(a) { \
|
|
memcpy(query.response+2, a, sizeof(a));\
|
|
query.numBytes = 2+sizeof(a); \
|
|
query.queryDone = 1; \
|
|
}
|
|
|
|
static const u8 ConfigExit[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
|
//static const u8 ConfigExit[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
|
|
|
|
static const u8 noclue[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x00, 0x5A};
|
|
static u8 queryMaskMode[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x5A};
|
|
//static const u8 DSNonNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
|
static const u8 setMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
|
|
|
// DS2
|
|
static const u8 queryModelDS2[7] = {0x5A, 0x03, 0x02, 0x00, 0x02, 0x01, 0x00};
|
|
// DS1
|
|
static const u8 queryModelDS1[7] = {0x5A, 0x01, 0x02, 0x00, 0x02, 0x01, 0x00};
|
|
|
|
static const u8 queryAct[2][7] = {{0x5A, 0x00, 0x00, 0x01, 0x02, 0x00, 0x0A},
|
|
{0x5A, 0x00, 0x00, 0x01, 0x01, 0x01, 0x14}};
|
|
|
|
static const u8 queryComb[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00};
|
|
|
|
static const u8 queryMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
|
|
|
|
|
static const u8 setNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5A};
|
|
|
|
struct QueryInfo {
|
|
u8 pad;
|
|
u8 lastByte;
|
|
u8 currentCommand;
|
|
u8 numBytes;
|
|
u8 queryDone;
|
|
u8 response[22];
|
|
} query = {0,0,0,0, 0,0xFF, 0xF3};
|
|
|
|
int saveStateIndex = 0;
|
|
|
|
ExtraWndProcResult HackWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
|
|
switch (uMsg) {
|
|
case WM_SETTEXT:
|
|
if (config.saveStateTitle) {
|
|
wchar_t text[200];
|
|
int len;
|
|
if (IsWindowUnicode(hWnd)) {
|
|
len = wcslen((wchar_t*) lParam);
|
|
if (len < sizeof(text)/sizeof(wchar_t)) wcscpy(text, (wchar_t*) lParam);
|
|
}
|
|
else {
|
|
len = MultiByteToWideChar(CP_ACP, 0, (char*) lParam, -1, text, sizeof(text)/sizeof(wchar_t));
|
|
}
|
|
if (len > 0 && len < 150 && !wcsstr(text, L" | State ")) {
|
|
wsprintfW(text+len, L" | State %i", saveStateIndex);
|
|
SetWindowText(hWnd, text);
|
|
return NO_WND_PROC;
|
|
}
|
|
}
|
|
break;
|
|
case WM_DEVICECHANGE:
|
|
if (wParam == DBT_DEVNODES_CHANGED) {
|
|
// Need to do this when not reading input from gs thread.
|
|
// Checking for that case not worth the effort.
|
|
EnterCriticalSection(&readInputCriticalSection);
|
|
RefreshEnabledDevices(1);
|
|
LeaveCriticalSection(&readInputCriticalSection);
|
|
}
|
|
break;
|
|
case WM_ACTIVATEAPP:
|
|
// Need to do this when not reading input from gs thread.
|
|
// Checking for that case not worth the effort.
|
|
EnterCriticalSection(&readInputCriticalSection);
|
|
if (!wParam) {
|
|
activeWindow = 0;
|
|
UpdateEnabledDevices();
|
|
}
|
|
else {
|
|
activeWindow = 1;
|
|
UpdateEnabledDevices();
|
|
}
|
|
LeaveCriticalSection(&readInputCriticalSection);
|
|
break;
|
|
case WM_CLOSE:
|
|
if (config.closeHacks & 1) {
|
|
QueueKeyEvent(VK_ESCAPE, KEYPRESS);
|
|
return NO_WND_PROC;
|
|
}
|
|
else if (config.closeHacks & 2) {
|
|
ExitProcess(0);
|
|
return NO_WND_PROC;
|
|
}
|
|
break;
|
|
case WM_SYSCOMMAND:
|
|
if ((wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER) && config.disableScreenSaver)
|
|
return NO_WND_PROC;
|
|
break;
|
|
case WM_DESTROY:
|
|
QueueKeyEvent(VK_ESCAPE, KEYPRESS);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return CONTINUE_BLISSFULLY;
|
|
}
|
|
|
|
// All that's needed to force hiding the cursor in the proper thread.
|
|
// Could have a special case elsewhere, but this make sure it's called
|
|
// only once, rather than repeatedly.
|
|
ExtraWndProcResult HideCursorProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
|
|
ShowCursor(0);
|
|
return CONTINUE_BLISSFULLY_AND_RELEASE_PROC;
|
|
}
|
|
|
|
s32 CALLBACK PADopen(void *pDsp) {
|
|
if (openCount++) return 0;
|
|
|
|
// Not really needed, shouldn't do anything.
|
|
if (LoadSettings()) return -1;
|
|
miceEnabled = !config.mouseUnfocus;
|
|
if (!hWnd) {
|
|
if (IsWindow((HWND)pDsp)) {
|
|
hWnd = (HWND) pDsp;
|
|
}
|
|
else if (pDsp && !IsBadReadPtr(pDsp, 4) && IsWindow(*(HWND*) pDsp)) {
|
|
hWnd = *(HWND*) pDsp;
|
|
}
|
|
else {
|
|
openCount = 0;
|
|
return -1;
|
|
}
|
|
while (GetWindowLong (hWnd, GWL_STYLE) & WS_CHILD)
|
|
hWnd = GetParent (hWnd);
|
|
// Implements most hacks, as well as enabling/disabling mouse
|
|
// capture when focus changes.
|
|
if (!EatWndProc(hWnd, HackWndProc)) {
|
|
openCount = 0;
|
|
return -1;
|
|
}
|
|
if (config.forceHide) {
|
|
EatWndProc(hWnd, HideCursorProc);
|
|
}
|
|
}
|
|
|
|
memset(&pads[0].sum, 0, sizeof(pads[0].sum));
|
|
memset(&pads[0].lockedSum, 0, sizeof(pads[0].lockedSum));
|
|
pads[0].lockedState = 0;
|
|
memset(&pads[1].sum, 0, sizeof(pads[0].sum));
|
|
memset(&pads[1].lockedSum, 0, sizeof(pads[0].lockedSum));
|
|
pads[1].lockedState = 0;
|
|
|
|
query.lastByte = 1;
|
|
query.numBytes = 0;
|
|
// I'd really rather use this line, but GetActiveWindow() does not have complete specs.
|
|
// It *seems* to return null when no window from this thread has focus, but the
|
|
// Microsoft specs seem to imply it returns the window from this thread that would have focus,
|
|
// if any window did (topmost in this thread?). Which isn't what I want, and doesn't seem
|
|
// to be what it actually does.
|
|
// activeWindow = GetActiveWindow() == hWnd;
|
|
|
|
activeWindow = (GetAncestor(hWnd, GA_ROOT) == GetAncestor(GetForegroundWindow(), GA_ROOT));
|
|
UpdateEnabledDevices();
|
|
return 0;
|
|
}
|
|
|
|
void CALLBACK PADclose() {
|
|
if (openCount && !--openCount) {
|
|
dm->ReleaseInput();
|
|
ReleaseEatenProc();
|
|
hWnd = 0;
|
|
ClearKeyQueue();
|
|
}
|
|
}
|
|
|
|
u8 CALLBACK PADstartPoll(int pad) {
|
|
DEBUG_NEW_SET();
|
|
pad--;
|
|
if ((unsigned int)pad <= 1) {
|
|
query.queryDone = 0;
|
|
query.pad = pad;
|
|
query.numBytes = 2;
|
|
query.lastByte = 0;
|
|
DEBUG_IN(pad);
|
|
DEBUG_OUT(0xFF);
|
|
return 0xFF;
|
|
}
|
|
else {
|
|
query.queryDone = 1;
|
|
query.numBytes = 0;
|
|
query.lastByte = 1;
|
|
DEBUG_IN(pad);
|
|
DEBUG_OUT(0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
u8 CALLBACK PADpoll(u8 value) {
|
|
DEBUG_IN(value);
|
|
if (query.lastByte+1 >= query.numBytes) {
|
|
DEBUG_OUT(0);
|
|
return 0;
|
|
}
|
|
if (query.lastByte && query.queryDone) {
|
|
DEBUG_OUT(query.response[1+query.lastByte]);
|
|
return query.response[++query.lastByte];
|
|
}
|
|
int i;
|
|
Pad *pad = &pads[query.pad];
|
|
if (query.lastByte == 0) {
|
|
query.lastByte++;
|
|
query.currentCommand = value;
|
|
switch(value) {
|
|
// CONFIG_MODE
|
|
case 0x43:
|
|
if (pad->config) {
|
|
// In config mode. Might not actually be leaving it.
|
|
SET_RESULT(ConfigExit);
|
|
DEBUG_OUT(0xF3);
|
|
return 0xF3;
|
|
}
|
|
// READ_DATA_AND_VIBRATE
|
|
case 0x42:
|
|
query.response[2] = 0x5A;
|
|
{
|
|
if (!config.GSThreadUpdates) {
|
|
Update(pad != pads);
|
|
}
|
|
ButtonSum *sum = &pad->sum;
|
|
|
|
u8 b1 = 0xFF, b2 = 0xFF;
|
|
for (i = 0; i<4; i++) {
|
|
b1 -= (sum->buttons[i]>=128) << i;
|
|
}
|
|
for (i = 0; i<8; i++) {
|
|
b2 -= (sum->buttons[i+4]>=128) << i;
|
|
}
|
|
if (config.guitar[query.pad] && !config.GH2) {
|
|
sum->sticks[0].horiz = -256;
|
|
// Not sure about this. Forces wammy to be from 0 to 0x7F.
|
|
// if (sum->sticks[2].vert > 0) sum->sticks[2].vert = 0;
|
|
}
|
|
b1 -= ((sum->sticks[0].vert<=-128) << 4);
|
|
b1 -= ((sum->sticks[0].horiz>=128) << 5);
|
|
b1 -= ((sum->sticks[0].vert>=128) << 6);
|
|
b1 -= ((sum->sticks[0].horiz<=-128) << 7);
|
|
query.response[3] = b1;
|
|
query.response[4] = b2;
|
|
|
|
query.numBytes = 5;
|
|
if (pad->mode != MODE_DIGITAL) {
|
|
query.response[5] = Cap((sum->sticks[1].horiz+255)/2);
|
|
query.response[6] = Cap((sum->sticks[1].vert+255)/2);
|
|
query.response[7] = Cap((sum->sticks[2].horiz+255)/2);
|
|
query.response[8] = Cap((sum->sticks[2].vert+255)/2);
|
|
|
|
query.numBytes = 9;
|
|
if (pad->mode != MODE_ANALOG) {
|
|
// Good idea? No clue.
|
|
//query.response[3] &= pad->mask[0];
|
|
//query.response[4] &= pad->mask[1];
|
|
query.response[9] = Cap(sum->sticks[0].horiz);
|
|
query.response[10] = Cap(-sum->sticks[0].horiz);
|
|
query.response[11] = Cap(-sum->sticks[0].vert);
|
|
query.response[12] = Cap(sum->sticks[0].vert);
|
|
|
|
// No need to cap these.
|
|
query.response[13] = (unsigned char) sum->buttons[8];
|
|
query.response[14] = (unsigned char) sum->buttons[9];
|
|
query.response[15] = (unsigned char) sum->buttons[10];
|
|
query.response[16] = (unsigned char) sum->buttons[11];
|
|
query.response[17] = (unsigned char) sum->buttons[6];
|
|
query.response[18] = (unsigned char) sum->buttons[7];
|
|
query.response[19] = (unsigned char) sum->buttons[4];
|
|
query.response[20] = (unsigned char) sum->buttons[5];
|
|
query.numBytes = 21;
|
|
}
|
|
}
|
|
}
|
|
|
|
query.lastByte=1;
|
|
DEBUG_OUT(pad->mode);
|
|
return pad->mode;
|
|
// SET_VREF_PARAM
|
|
case 0x40:
|
|
SET_FINAL_RESULT(noclue);
|
|
break;
|
|
// QUERY_DS2_ANALOG_MODE
|
|
case 0x41:
|
|
if (pad->mode == MODE_DIGITAL) {
|
|
queryMaskMode[1] = queryMaskMode[2] = queryMaskMode[3] = 0;
|
|
queryMaskMode[6] = 0x00;
|
|
}
|
|
else {
|
|
queryMaskMode[1] = pad->umask[0];
|
|
queryMaskMode[2] = pad->umask[1];
|
|
queryMaskMode[3] = 0x03;
|
|
// Not entirely sure about this.
|
|
//queryMaskMode[3] = 0x01 | (pad->mode == MODE_DS2_NATIVE)*2;
|
|
queryMaskMode[6] = 0x5A;
|
|
}
|
|
SET_FINAL_RESULT(queryMaskMode);
|
|
break;
|
|
// SET_MODE_AND_LOCK
|
|
case 0x44:
|
|
SET_RESULT(setMode);
|
|
ResetVibrate(pad);
|
|
break;
|
|
// QUERY_MODEL_AND_MODE
|
|
case 0x45:
|
|
if (!config.guitar[query.pad] || config.GH2) SET_FINAL_RESULT(queryModelDS2)
|
|
else SET_FINAL_RESULT(queryModelDS1);
|
|
query.response[5] = pad->mode != MODE_DIGITAL;
|
|
break;
|
|
// QUERY_ACT
|
|
case 0x46:
|
|
SET_RESULT(queryAct[0]);
|
|
break;
|
|
// QUERY_COMB
|
|
case 0x47:
|
|
SET_FINAL_RESULT(queryComb);
|
|
break;
|
|
// QUERY_MODE
|
|
case 0x4C:
|
|
SET_RESULT(queryMode);
|
|
break;
|
|
// VIBRATION_TOGGLE
|
|
case 0x4D:
|
|
memcpy(query.response+2, pad->vibrate, 7);
|
|
query.numBytes = 9;
|
|
ResetVibrate(pad);
|
|
break;
|
|
// SET_DS2_NATIVE_MODE
|
|
case 0x4F:
|
|
SET_RESULT(setNativeMode);
|
|
break;
|
|
default:
|
|
query.numBytes = 0;
|
|
query.queryDone = 1;
|
|
break;
|
|
}
|
|
DEBUG_OUT(0xF3);
|
|
return 0xF3;
|
|
}
|
|
else {
|
|
query.lastByte++;
|
|
switch (query.currentCommand) {
|
|
// READ_DATA_AND_VIBRATE
|
|
case 0x42:
|
|
if (query.lastByte == pad->vibrateI[0]) {
|
|
SetVibrate(pad, 1, 255*(0!=value));
|
|
}
|
|
else if (query.lastByte == pad->vibrateI[1]) {
|
|
SetVibrate(pad, 0, value);
|
|
}
|
|
break;
|
|
// CONFIG_MODE
|
|
case 0x43:
|
|
if (query.lastByte == 3) {
|
|
query.queryDone = 1;
|
|
pad->config = value;
|
|
}
|
|
break;
|
|
// SET_MODE_AND_LOCK
|
|
case 0x44:
|
|
if (query.lastByte == 3 && value < 2) {
|
|
static const u8 modes[2] = {MODE_DIGITAL, MODE_ANALOG};
|
|
pad->mode = modes[value];
|
|
}
|
|
else if (query.lastByte == 4) {
|
|
if (value == 3) {
|
|
pad->modeLock = 3;
|
|
}
|
|
else {
|
|
pad->modeLock = 0;
|
|
if (pad->mode == MODE_DIGITAL && config.AutoAnalog[query.pad]) {
|
|
pad->mode = MODE_ANALOG;
|
|
}
|
|
}
|
|
query.queryDone = 1;
|
|
}
|
|
break;
|
|
// QUERY_ACT
|
|
case 0x46:
|
|
if (query.lastByte == 3) {
|
|
if (value<2) SET_RESULT(queryAct[value])
|
|
// bunch of 0's
|
|
// else SET_RESULT(setMode);
|
|
query.queryDone = 1;
|
|
}
|
|
break;
|
|
// QUERY_MODE
|
|
case 0x4C:
|
|
if (query.lastByte == 3 && value<2) {
|
|
query.response[6] = 4+value*3;
|
|
query.queryDone = 1;
|
|
}
|
|
// bunch of 0's
|
|
//else data = setMode;
|
|
break;
|
|
// VIBRATION_TOGGLE
|
|
case 0x4D:
|
|
if (query.lastByte>=3) {
|
|
if (value == 0) {
|
|
pad->vibrateI[0] = (u8)query.lastByte;
|
|
}
|
|
else if (value == 1) {
|
|
pad->vibrateI[1] = (u8)query.lastByte;
|
|
}
|
|
pad->vibrate[query.lastByte-2] = value;
|
|
}
|
|
break;
|
|
case 0x4F:
|
|
if (query.lastByte == 3 || query.lastByte == 4) {
|
|
pad->umask[query.lastByte-3] = value;
|
|
}
|
|
else if (query.lastByte == 5) {
|
|
if (!(value & 1)) {
|
|
pad->mode = MODE_DIGITAL;
|
|
}
|
|
else if (!(value & 2)) {
|
|
pad->mode = MODE_ANALOG;
|
|
}
|
|
else {
|
|
pad->mode = MODE_DS2_NATIVE;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
DEBUG_OUT(0);
|
|
return 0;
|
|
}
|
|
DEBUG_OUT(query.response[query.lastByte]);
|
|
return query.response[query.lastByte];
|
|
}
|
|
}
|
|
|
|
// returns: 1 if supports pad1
|
|
// 2 if supports pad2
|
|
// 3 if both are supported
|
|
u32 CALLBACK PADquery() {
|
|
return 3;
|
|
}
|
|
|
|
//void CALLBACK PADgsDriverInfo(GSdriverInfo *info) {
|
|
//}
|
|
|
|
INT_PTR CALLBACK AboutDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) {
|
|
if (uMsg == WM_COMMAND && LOWORD(wParam) == IDOK) {
|
|
EndDialog(hwndDlg, 0);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
void CALLBACK PADabout() {
|
|
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUT), 0, AboutDialogProc);
|
|
}
|
|
|
|
s32 CALLBACK PADtest() {
|
|
return 0;
|
|
}
|
|
|
|
// For escape fullscreen hack. This doesn't work when called from another thread, for some reason.
|
|
// That includes a new thread, independent of GS and PCSX2 thread, so use this to make sure it's
|
|
// called from the right spot.
|
|
ExtraWndProcResult KillFullScreenProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
|
|
// Prevent infinite recursion. Could also just remove this function from the list,
|
|
// but CONTINUE_BLISSFULLY_AND_RELEASE_PROC is a safer way to do that.
|
|
static int inFunction = 0;
|
|
if (!inFunction) {
|
|
inFunction = 1;
|
|
ShowWindow(hWnd, 0);
|
|
inFunction = 0;
|
|
}
|
|
return CONTINUE_BLISSFULLY_AND_RELEASE_PROC;
|
|
}
|
|
|
|
DWORD WINAPI RenameWindowThreadProc(void *lpParameter) {
|
|
wchar_t newTitle[200];
|
|
if (hWnd) {
|
|
int len = GetWindowTextW(hWnd, newTitle, 200);
|
|
if (len > 0 && len < 199) {
|
|
wchar_t *end;
|
|
if (end = wcsstr(newTitle, L" | State ")) *end = 0;
|
|
SetWindowTextW(hWnd, newTitle);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
keyEvent* CALLBACK PADkeyEvent() {
|
|
if (!config.GSThreadUpdates) {
|
|
Update(2);
|
|
}
|
|
static int shiftDown = 0;
|
|
static keyEvent ev;
|
|
if (!GetQueuedKeyEvent(&ev)) return 0;
|
|
if (ev.key == VK_ESCAPE && ev.event == KEYPRESS && config.escapeFullscreenHack) {
|
|
if (IsWindowMaximized(hWnd)) {
|
|
EatWndProc(hWnd, KillFullScreenProc);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (ev.key == VK_F2 && ev.event == KEYPRESS) {
|
|
saveStateIndex += 1 - 2*shiftDown;
|
|
saveStateIndex = (saveStateIndex+10)%10;
|
|
if (config.saveStateTitle) {
|
|
// GSDX only checks its window's message queue at certain points or something, so
|
|
// have to do this in another thread to prevent lockup.
|
|
HANDLE hThread = CreateThread(0, 0, RenameWindowThreadProc, 0, 0, 0);
|
|
if (hThread) CloseHandle(hThread);
|
|
}
|
|
}
|
|
|
|
if (ev.key == VK_LSHIFT || ev.key == VK_RSHIFT || ev.key == VK_SHIFT) {
|
|
ev.key = VK_SHIFT;
|
|
if (ev.event == KEYPRESS)
|
|
shiftDown = 1;
|
|
else
|
|
shiftDown = 0;
|
|
}
|
|
else if (ev.key == VK_LCONTROL || ev.key == VK_RCONTROL) {
|
|
ev.key = VK_CONTROL;
|
|
}
|
|
else if (ev.key == VK_LMENU || ev.key == VK_RMENU) {
|
|
ev.key = VK_MENU;
|
|
}
|
|
return &ev;
|
|
}
|
|
|
|
typedef struct {
|
|
unsigned char controllerType;
|
|
unsigned short buttonStatus;
|
|
unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
|
|
unsigned char moveX, moveY;
|
|
unsigned char reserved[91];
|
|
} PadDataS;
|
|
|
|
u32 CALLBACK PADreadPort1 (PadDataS* pads) {
|
|
PADstartPoll(1);
|
|
PADpoll(0x42);
|
|
memcpy(pads, query.response+1, 7);
|
|
pads->controllerType = pads[0].controllerType>>4;
|
|
memset (pads+7, 0, sizeof(PadDataS)-7);
|
|
return 0;
|
|
}
|
|
|
|
u32 CALLBACK PADreadPort2 (PadDataS* pads) {
|
|
PADstartPoll(2);
|
|
PADpoll(0x42);
|
|
memcpy(pads, query.response+1, 7);
|
|
pads->controllerType = pads->controllerType>>4;
|
|
memset (pads+7, 0, sizeof(PadDataS)-7);
|
|
return 0;
|
|
}
|
|
|
|
u32 CALLBACK PSEgetLibType() {
|
|
return 8;
|
|
}
|
|
|
|
u32 CALLBACK PSEgetLibVersion() {
|
|
return (VERSION & 0xFFFFFF);
|
|
}
|
|
|
|
char* CALLBACK PSEgetLibName() {
|
|
return PS2EgetLibName();
|
|
}
|
|
|
|
// Little funkiness to handle rounding floating points to ints without the C runtime.
|
|
// Unfortunately, means I can't use /GL optimization option.
|
|
#ifdef NO_CRT
|
|
extern "C" long _cdecl _ftol();
|
|
extern "C" long _cdecl _ftol2_sse() {
|
|
return _ftol();
|
|
}
|
|
extern "C" long _cdecl _ftol2() {
|
|
return _ftol();
|
|
}
|
|
#endif
|