mirror of https://github.com/PCSX2/pcsx2.git
277 lines
13 KiB
C++
277 lines
13 KiB
C++
// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMessageBox>
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#include <limits>
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#include "pcsx2/Host.h"
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#include "EmulationSettingsWidget.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsWindow.h"
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static constexpr int MINIMUM_EE_CYCLE_RATE = -3;
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static constexpr int MAXIMUM_EE_CYCLE_RATE = 3;
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static constexpr int DEFAULT_EE_CYCLE_RATE = 0;
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static constexpr int DEFAULT_EE_CYCLE_SKIP = 0;
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static constexpr u32 DEFAULT_FRAME_LATENCY = 2;
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EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget* parent)
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: QWidget(parent)
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, m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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initializeSpeedCombo(m_ui.normalSpeed, "Framerate", "NominalScalar", 1.0f);
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initializeSpeedCombo(m_ui.fastForwardSpeed, "Framerate", "TurboScalar", 2.0f);
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initializeSpeedCombo(m_ui.slowMotionSpeed, "Framerate", "SlomoScalar", 0.5f);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.maxFrameLatency, "EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "EmuCore/GS", "SyncToHostRefreshRate", false);
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connect(m_ui.optimalFramePacing, &QCheckBox::stateChanged, this, &EmulationSettingsWidget::onOptimalFramePacingChanged);
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m_ui.optimalFramePacing->setTristate(dialog->isPerGameSettings());
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.eeCycleSkipping, "EmuCore/Speedhacks", "EECycleSkip", DEFAULT_EE_CYCLE_SKIP);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.affinityControl, "EmuCore/CPU", "AffinityControlMode", 0);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.MTVU, "EmuCore/Speedhacks", "vuThread", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.instantVU1, "EmuCore/Speedhacks", "vu1Instant", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.fastCDVD, "EmuCore/Speedhacks", "fastCDVD", false);
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if (m_dialog->isPerGameSettings())
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{
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m_ui.eeCycleRate->insertItem(
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0, tr("Use Global Setting [%1]")
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.arg(m_ui.eeCycleRate->itemText(
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std::clamp(Host::GetBaseIntSettingValue("EmuCore/Speedhacks", "EECycleRate", DEFAULT_EE_CYCLE_RATE) - MINIMUM_EE_CYCLE_RATE,
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0, MAXIMUM_EE_CYCLE_RATE - MINIMUM_EE_CYCLE_RATE))));
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// Disable cheats, use the cheats panel instead (move fastcvd up in its spot).
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const int count = m_ui.systemSettingsLayout->count();
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for (int i = 0; i < count; i++)
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{
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QLayoutItem* item = m_ui.systemSettingsLayout->itemAt(i);
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if (item && item->widget() == m_ui.cheats)
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{
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int row, col, rowSpan, colSpan;
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m_ui.systemSettingsLayout->getItemPosition(i, &row, &col, &rowSpan, &colSpan);
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delete m_ui.systemSettingsLayout->takeAt(i);
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m_ui.systemSettingsLayout->removeWidget(m_ui.fastCDVD);
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m_ui.systemSettingsLayout->addWidget(m_ui.fastCDVD, row, col);
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delete m_ui.cheats;
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m_ui.cheats = nullptr;
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break;
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}
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}
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}
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else
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{
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.cheats, "EmuCore", "EnableCheats", false);
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// Allow for FastCDVD for per-game settings only
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m_ui.systemSettingsLayout->removeWidget(m_ui.fastCDVD);
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m_ui.fastCDVD->deleteLater();
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}
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const std::optional<int> cycle_rate =
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m_dialog->getIntValue("EmuCore/Speedhacks", "EECycleRate", sif ? std::nullopt : std::optional<int>(DEFAULT_EE_CYCLE_RATE));
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m_ui.eeCycleRate->setCurrentIndex(cycle_rate.has_value() ? (std::clamp(cycle_rate.value(), MINIMUM_EE_CYCLE_RATE, MAXIMUM_EE_CYCLE_RATE) +
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(0 - MINIMUM_EE_CYCLE_RATE) + static_cast<int>(m_dialog->isPerGameSettings())) :
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0);
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connect(m_ui.eeCycleRate, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [this](int index) {
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std::optional<int> value;
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if (!m_dialog->isPerGameSettings() || index > 0)
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value = MINIMUM_EE_CYCLE_RATE + index - static_cast<int>(m_dialog->isPerGameSettings());
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m_dialog->setIntSettingValue("EmuCore/Speedhacks", "EECycleRate", value);
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});
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hostFilesystem, "EmuCore", "HostFs", false);
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dialog->registerWidgetHelp(m_ui.normalSpeed, tr("Normal Speed"), tr("100%"),
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tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
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"and if not, the emulator will run as fast as it can manage."));
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//: The "User Preference" string will appear after the text "Recommended Value:"
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dialog->registerWidgetHelp(m_ui.fastForwardSpeed, tr("Fast-Forward Speed"), tr("User Preference"),
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tr("Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled."));
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//: The "User Preference" string will appear after the text "Recommended Value:"
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dialog->registerWidgetHelp(m_ui.slowMotionSpeed, tr("Slow-Motion Speed"), tr("User Preference"),
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tr("Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled."));
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dialog->registerWidgetHelp(m_ui.eeCycleRate, tr("EE Cycle Rate"), tr("100% (Normal Speed)"),
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tr("Higher values may increase internal framerate in games, but will increase CPU requirements substantially. "
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"Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs."));
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dialog->registerWidgetHelp(m_ui.eeCycleSkipping, tr("EE Cycle Skip"), tr("Disabled"),
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tr("Makes the emulated Emotion Engine skip cycles. "
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//: SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.
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"Helps a small subset of games like SOTC. Most of the time it's harmful to performance."));
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dialog->registerWidgetHelp(m_ui.affinityControl, tr("Affinity Control"), tr("Disabled"),
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tr("Sets the priority for specific threads in a specific order ignoring the system scheduler. "
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//: P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.
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"May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD)."));
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dialog->registerWidgetHelp(m_ui.MTVU, tr("Enable Multithreaded VU1 (MTVU1)"), tr("Checked"),
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tr("Generally a speedup on CPUs with 4 or more cores. "
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"Safe for most games, but a few are incompatible and may hang."));
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dialog->registerWidgetHelp(m_ui.instantVU1, tr("Enable Instant VU1"), tr("Checked"),
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tr("Runs VU1 instantly. Provides a modest speed improvement in most games. "
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"Safe for most games, but a few games may exhibit graphical errors."));
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dialog->registerWidgetHelp(m_ui.fastCDVD, tr("Enable Fast CDVD"), tr("Unchecked"),
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tr("Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this."));
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dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"),
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tr("Automatically loads and applies cheats on game start."));
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dialog->registerWidgetHelp(m_ui.hostFilesystem, tr("Enable Host Filesystem"), tr("Unchecked"),
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tr("Allows games and homebrew to access files / folders directly on the host computer."));
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dialog->registerWidgetHelp(m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
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tr("Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. "
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"Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements."));
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dialog->registerWidgetHelp(m_ui.maxFrameLatency, tr("Maximum Frame Latency"), tr("2 Frames"),
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tr("Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. "
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"Higher values can assist with smoothing out irregular frame times, but add additional input lag."));
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dialog->registerWidgetHelp(m_ui.syncToHostRefreshRate, tr("Scale To Host Refresh Rate"), tr("Unchecked"),
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tr("Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of "
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"potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if "
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"should disable this option."));
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updateOptimalFramePacing();
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}
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EmulationSettingsWidget::~EmulationSettingsWidget() = default;
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void EmulationSettingsWidget::initializeSpeedCombo(QComboBox* cb, const char* section, const char* key, float default_value)
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{
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float value = Host::GetBaseFloatSettingValue(section, key, default_value);
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if (m_dialog->isPerGameSettings())
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{
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cb->addItem(tr("Use Global Setting [%1%]").arg(value * 100.0f, 0, 'f', 0));
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if (!m_dialog->getSettingsInterface()->GetFloatValue(section, key, &value))
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{
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// set to something without data
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value = -1.0f;
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cb->setCurrentIndex(0);
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}
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}
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static const int speeds[] = {2, 10, 25, 50, 75, 90, 100, 110, 120, 150, 175, 200, 300, 400, 500, 1000};
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for (const int speed : speeds)
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{
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cb->addItem(tr("%1% [%2 FPS (NTSC) / %3 FPS (PAL)]")
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.arg(speed)
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.arg((60 * speed) / 100)
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.arg((50 * speed) / 100),
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QVariant(static_cast<float>(speed) / 100.0f));
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}
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//: Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
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cb->addItem(tr("Unlimited"), QVariant(0.0f));
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const int custom_index = cb->count();
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//: Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
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cb->addItem(tr("Custom"));
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if (const int index = cb->findData(QVariant(value)); index >= 0)
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{
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cb->setCurrentIndex(index);
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}
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else if (value > 0.0f)
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{
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cb->setItemText(custom_index, tr("Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]")
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.arg(value * 100)
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.arg(60 * value)
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.arg(50 * value));
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cb->setCurrentIndex(custom_index);
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}
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connect(cb, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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[this, cb, section, key](int index) { handleSpeedComboChange(cb, section, key); });
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}
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void EmulationSettingsWidget::handleSpeedComboChange(QComboBox* cb, const char* section, const char* key)
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{
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const int custom_index = cb->count() - 1;
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const int current_index = cb->currentIndex();
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std::optional<float> new_value;
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if (current_index == custom_index)
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{
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bool ok = false;
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const double custom_value = QInputDialog::getDouble(
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QtUtils::GetRootWidget(this), tr("Custom Speed"), tr("Enter Custom Speed"), cb->currentData().toFloat(), 0.0f, 5000.0f, 1, &ok);
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if (!ok)
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{
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// we need to set back to the old value
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float value = m_dialog->getEffectiveFloatValue(section, key, 1.0f);
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QSignalBlocker sb(cb);
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if (m_dialog->isPerGameSettings() && !m_dialog->getSettingsInterface()->GetFloatValue(section, key, &value))
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cb->setCurrentIndex(0);
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else if (const int index = cb->findData(QVariant(value)); index >= 0)
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cb->setCurrentIndex(index);
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return;
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}
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cb->setItemText(custom_index, tr("Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]")
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.arg(custom_value)
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.arg((60 * custom_value) / 100)
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.arg((50 * custom_value) / 100));
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new_value = static_cast<float>(custom_value / 100.0);
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}
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else if (current_index > 0 || !m_dialog->isPerGameSettings())
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{
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new_value = cb->currentData().toFloat();
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}
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m_dialog->setFloatSettingValue(section, key, new_value);
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}
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void EmulationSettingsWidget::onOptimalFramePacingChanged()
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{
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const QSignalBlocker sb(m_ui.maxFrameLatency);
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std::optional<int> value;
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bool optimal = false;
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if (m_ui.optimalFramePacing->checkState() != Qt::PartiallyChecked)
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{
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optimal = m_ui.optimalFramePacing->isChecked();
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value = optimal ? 0 : DEFAULT_FRAME_LATENCY;
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}
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else
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{
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value = m_dialog->getEffectiveIntValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
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optimal = (value == 0);
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}
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m_ui.maxFrameLatency->setMinimum(optimal ? 0 : 1);
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m_ui.maxFrameLatency->setValue(optimal ? 0 : DEFAULT_FRAME_LATENCY);
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m_ui.maxFrameLatency->setEnabled(!m_dialog->isPerGameSettings() && !m_ui.optimalFramePacing->isChecked());
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m_dialog->setIntSettingValue("EmuCore/GS", "VsyncQueueSize", value);
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}
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void EmulationSettingsWidget::updateOptimalFramePacing()
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{
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const QSignalBlocker sb(m_ui.optimalFramePacing);
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const QSignalBlocker sb2(m_ui.maxFrameLatency);
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int value = m_dialog->getEffectiveIntValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
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bool optimal = (value == 0);
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if (m_dialog->isPerGameSettings() && !m_dialog->getSettingsInterface()->GetIntValue("EmuCore/GS", "VsyncQueueSize", &value))
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{
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m_ui.optimalFramePacing->setCheckState(Qt::PartiallyChecked);
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m_ui.maxFrameLatency->setEnabled(false);
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}
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else
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{
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m_ui.optimalFramePacing->setChecked(optimal);
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m_ui.maxFrameLatency->setEnabled(!optimal);
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}
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m_ui.maxFrameLatency->setMinimum(optimal ? 0 : 1);
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m_ui.maxFrameLatency->setValue(optimal ? 0 : value);
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}
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