pcsx2/pcsx2/System.cpp

631 lines
19 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "IopCommon.h"
#include "VUmicro.h"
#include "newVif.h"
#include "SamplProf.h"
#include "Elfheader.h"
#include "System/RecTypes.h"
#include "Utilities/MemsetFast.inl"
// --------------------------------------------------------------------------------------
// RecompiledCodeReserve (implementations)
// --------------------------------------------------------------------------------------
// Constructor!
// Parameters:
// name - a nice long name that accurately describes the contents of this reserve.
RecompiledCodeReserve::RecompiledCodeReserve( const wxString& name, uint defCommit )
: BaseVmReserveListener( name )
{
m_blocksize = (1024 * 128) / __pagesize;
m_prot_mode = PageAccess_Any();
m_def_commit = defCommit / __pagesize;
m_profiler_registered = false;
}
RecompiledCodeReserve::~RecompiledCodeReserve() throw()
{
_termProfiler();
}
void RecompiledCodeReserve::_registerProfiler()
{
if (m_profiler_name.IsEmpty() || !IsOk()) return;
ProfilerRegisterSource( m_profiler_name, m_baseptr, GetReserveSizeInBytes() );
m_profiler_registered = true;
}
void RecompiledCodeReserve::_termProfiler()
{
if (m_profiler_registered)
ProfilerTerminateSource( m_profiler_name );
}
uint RecompiledCodeReserve::_calcDefaultCommitInBlocks() const
{
return (m_def_commit + m_blocksize - 1) / m_blocksize;
}
void* RecompiledCodeReserve::Reserve( size_t size, uptr base, uptr upper_bounds )
{
if (!_parent::Reserve(size, base, upper_bounds)) return NULL;
_registerProfiler();
return m_baseptr;
}
// Sets the abbreviated name used by the profiler. Name should be under 10 characters long.
// After a name has been set, a profiler source will be automatically registered and cleared
// in accordance with changes in the reserve area.
RecompiledCodeReserve& RecompiledCodeReserve::SetProfilerName( const wxString& shortname )
{
m_profiler_name = shortname;
_registerProfiler();
return *this;
}
void RecompiledCodeReserve::DoCommitAndProtect( uptr page )
{
CommitBlocks(page, (m_pages_commited || !m_def_commit) ? 1 : _calcDefaultCommitInBlocks() );
}
void RecompiledCodeReserve::OnCommittedBlock( void* block )
{
if (IsDevBuild)
{
// Clear the recompiled code block to 0xcc (INT3) -- this helps disasm tools show
// the assembly dump more cleanly. We don't clear the block on Release builds since
// it can add a noticeable amount of overhead to large block recompilations.
memset_sse_a<0xcc>( block, m_blocksize * __pagesize );
}
}
// This error message is shared by R5900, R3000, and microVU recompilers. It is not used by the
// SuperVU recompiler, since it has its own customized message.
void RecompiledCodeReserve::ThrowIfNotOk() const
{
if (IsOk()) return;
throw Exception::OutOfMemory(m_name)
.SetDiagMsg(pxsFmt( L"Recompiled code cache could not be mapped." ))
.SetUserMsg( pxE( "!Notice:Recompiler:VirtualMemoryAlloc",
L"This recompiler was unable to reserve contiguous memory required for internal caches. "
L"This error can be caused by low virtual memory resources, such as a small or disabled swapfile, "
L"or by another program that is hogging a lot of memory. You can also try reducing the default "
L"cache sizes for all PCSX2 recompilers, found under Host Settings."
));
}
void SysOutOfMemory_EmergencyResponse(uptr blocksize)
{
// An out of memory error occurred. All we can try to do in response is reset the various
// recompiler caches (which can sometimes total over 120megs, so it can be quite helpful).
// If the user is using interpreters, or if the memory allocation failure was on a very small
// allocation, then this code could fail; but that's fine. We're already trying harder than
// 99.995% of all programs ever written. -- air
if (Cpu)
{
Cpu->SetCacheReserve( (Cpu->GetCacheReserve() * 2) / 3 );
Cpu->Reset();
}
if (CpuVU0)
{
CpuVU0->SetCacheReserve( (CpuVU0->GetCacheReserve() * 2) / 3 );
CpuVU0->Reset();
}
if (CpuVU1)
{
CpuVU1->SetCacheReserve( (CpuVU1->GetCacheReserve() * 2) / 3 );
CpuVU1->Reset();
}
if (psxCpu)
{
psxCpu->SetCacheReserve( (psxCpu->GetCacheReserve() * 2) / 3 );
psxCpu->Reset();
}
}
#if _MSC_VER || defined(LINUX_PRINT_SVN_NUMBER)
# include "svnrev.h"
#endif
const Pcsx2Config EmuConfig;
// Provides an accessor for quick modification of GS options. All GS options are allowed to be
// changed "on the fly" by the *main/gui thread only*.
Pcsx2Config::GSOptions& SetGSConfig()
{
//DbgCon.WriteLn( "Direct modification of EmuConfig.GS detected" );
AffinityAssert_AllowFrom_MainUI();
return const_cast<Pcsx2Config::GSOptions&>(EmuConfig.GS);
}
// Provides an accessor for quick modification of Recompiler options.
// Used by loadGameSettings() to set clamp modes via database at game startup.
Pcsx2Config::RecompilerOptions& SetRecompilerConfig()
{
//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
AffinityAssert_AllowFrom_MainUI();
return const_cast<Pcsx2Config::RecompilerOptions&>(EmuConfig.Cpu.Recompiler);
}
// Provides an accessor for quick modification of Gamefix options.
// Used by loadGameSettings() to set gamefixes via database at game startup.
Pcsx2Config::GamefixOptions& SetGameFixConfig()
{
//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
AffinityAssert_AllowFrom_MainUI();
return const_cast<Pcsx2Config::GamefixOptions&>(EmuConfig.Gamefixes);
}
TraceLogFilters& SetTraceConfig()
{
//DbgCon.WriteLn( "Direct modification of EmuConfig.TraceLog detected" );
AffinityAssert_AllowFrom_MainUI();
return const_cast<TraceLogFilters&>(EmuConfig.Trace);
}
// This function should be called once during program execution.
void SysLogMachineCaps()
{
Console.WriteLn( Color_StrongGreen, "PCSX2 %u.%u.%u.r%d %s - compiled on " __DATE__,
PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo,
SVN_REV, SVN_MODS ? "(modded)" : ""
);
Console.WriteLn( "Savestate version: 0x%x", g_SaveVersion);
Console.Newline();
Console.WriteLn( Color_StrongBlack, "Host Machine Init:" );
Console.Indent().WriteLn(
L"Operating System = %s\n"
L"Physical RAM = %u MB",
GetOSVersionString().c_str(),
(u32)(GetPhysicalMemory() / _1mb)
);
u32 speed = x86caps.CalculateMHz();
Console.Indent().WriteLn(
L"CPU name = %s\n"
L"Vendor/Model = %s (stepping %02X)\n"
L"CPU speed = %u.%03u ghz (%u logical thread%s)\n"
L"x86PType = %s\n"
L"x86Flags = %08x %08x\n"
L"x86EFlags = %08x",
fromUTF8( x86caps.FamilyName ).Trim().Trim(false).c_str(),
fromUTF8( x86caps.VendorName ).c_str(), x86caps.StepID,
speed / 1000, speed % 1000,
x86caps.LogicalCores, (x86caps.LogicalCores==1) ? L"" : L"s",
x86caps.GetTypeName().c_str(),
x86caps.Flags, x86caps.Flags2,
x86caps.EFlags
);
Console.Newline();
wxArrayString features[2]; // 2 lines, for readability!
if( x86caps.hasMultimediaExtensions ) features[0].Add( L"MMX" );
if( x86caps.hasStreamingSIMDExtensions ) features[0].Add( L"SSE" );
if( x86caps.hasStreamingSIMD2Extensions ) features[0].Add( L"SSE2" );
if( x86caps.hasStreamingSIMD3Extensions ) features[0].Add( L"SSE3" );
if( x86caps.hasSupplementalStreamingSIMD3Extensions ) features[0].Add( L"SSSE3" );
if( x86caps.hasStreamingSIMD4Extensions ) features[0].Add( L"SSE4.1" );
if( x86caps.hasStreamingSIMD4Extensions2 ) features[0].Add( L"SSE4.2" );
if( x86caps.hasAVX ) features[0].Add( L"AVX" );
if( x86caps.hasFMA) features[0].Add( L"FMA" );
if( x86caps.hasMultimediaExtensionsExt ) features[1].Add( L"MMX2 " );
if( x86caps.has3DNOWInstructionExtensions ) features[1].Add( L"3DNOW " );
if( x86caps.has3DNOWInstructionExtensionsExt ) features[1].Add( L"3DNOW2" );
if( x86caps.hasStreamingSIMD4ExtensionsA ) features[1].Add( L"SSE4a " );
const wxString result[2] =
{
JoinString( features[0], L".. " ),
JoinString( features[1], L".. " )
};
Console.WriteLn( Color_StrongBlack, L"x86 Features Detected:" );
Console.Indent().WriteLn( result[0] + (result[1].IsEmpty() ? L"" : (L"\n" + result[1])) );
Console.Newline();
}
template< typename CpuType >
class CpuInitializer
{
public:
ScopedPtr<CpuType> MyCpu;
ScopedExcept ExThrown;
CpuInitializer();
virtual ~CpuInitializer() throw();
bool IsAvailable() const
{
return !!MyCpu;
}
CpuType* GetPtr() { return MyCpu.GetPtr(); }
const CpuType* GetPtr() const { return MyCpu.GetPtr(); }
operator CpuType*() { return GetPtr(); }
operator const CpuType*() const { return GetPtr(); }
};
// --------------------------------------------------------------------------------------
// CpuInitializer Template
// --------------------------------------------------------------------------------------
// Helper for initializing various PCSX2 CPU providers, and handing errors and cleanup.
//
template< typename CpuType >
CpuInitializer< CpuType >::CpuInitializer()
{
try {
MyCpu = new CpuType();
MyCpu->Reserve();
}
catch( Exception::RuntimeError& ex )
{
Console.Error( L"CPU provider error:\n\t" + ex.FormatDiagnosticMessage() );
MyCpu = NULL;
ExThrown = ex.Clone();
}
catch( std::runtime_error& ex )
{
Console.Error( L"CPU provider error (STL Exception)\n\tDetails:" + fromUTF8( ex.what() ) );
MyCpu = NULL;
ExThrown = new Exception::RuntimeError(ex);
}
}
template< typename CpuType >
CpuInitializer< CpuType >::~CpuInitializer() throw()
{
if (MyCpu)
MyCpu->Shutdown();
}
// --------------------------------------------------------------------------------------
// CpuInitializerSet
// --------------------------------------------------------------------------------------
class CpuInitializerSet
{
public:
// Note: Allocate sVU first -- it's the most picky.
CpuInitializer<recSuperVU0> superVU0;
CpuInitializer<recSuperVU1> superVU1;
CpuInitializer<recMicroVU0> microVU0;
CpuInitializer<recMicroVU1> microVU1;
CpuInitializer<InterpVU0> interpVU0;
CpuInitializer<InterpVU1> interpVU1;
public:
CpuInitializerSet() {}
virtual ~CpuInitializerSet() throw() {}
};
// returns the translated error message for the Virtual Machine failing to allocate!
static wxString GetMemoryErrorVM()
{
return pxE( "!Notice:EmuCore::MemoryForVM",
L"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. "
L"Close out some memory hogging background tasks and try again."
);
}
// --------------------------------------------------------------------------------------
// SysReserveVM (implementations)
// --------------------------------------------------------------------------------------
SysMainMemory::SysMainMemory()
{
}
SysMainMemory::~SysMainMemory() throw()
{
ReleaseAll();
}
void SysMainMemory::ReserveAll()
{
pxInstallSignalHandler();
DevCon.WriteLn( Color_StrongBlue, "Mapping host memory for virtual systems..." );
ConsoleIndentScope indent(1);
m_ee.Reserve();
m_iop.Reserve();
m_vu.Reserve();
reserveNewVif(0);
reserveNewVif(1);
}
void SysMainMemory::CommitAll()
{
vtlb_Core_Alloc();
if (m_ee.IsCommitted() && m_iop.IsCommitted() && m_vu.IsCommitted()) return;
DevCon.WriteLn( Color_StrongBlue, "Allocating host memory for virtual systems..." );
ConsoleIndentScope indent(1);
m_ee.Commit();
m_iop.Commit();
m_vu.Commit();
}
void SysMainMemory::ResetAll()
{
CommitAll();
DevCon.WriteLn( Color_StrongBlue, "Resetting host memory for virtual systems..." );
ConsoleIndentScope indent(1);
m_ee.Reset();
m_iop.Reset();
m_vu.Reset();
// Note: newVif is reset as part of other VIF structures.
}
void SysMainMemory::DecommitAll()
{
if (!m_ee.IsCommitted() && !m_iop.IsCommitted() && !m_vu.IsCommitted()) return;
Console.WriteLn( Color_Blue, "Decommitting host memory for virtual systems..." );
ConsoleIndentScope indent(1);
m_ee.Decommit();
m_iop.Decommit();
m_vu.Decommit();
closeNewVif(0);
closeNewVif(1);
vtlb_Core_Free();
}
void SysMainMemory::ReleaseAll()
{
DecommitAll();
Console.WriteLn( Color_Blue, "Releasing host memory maps for virtual systems..." );
ConsoleIndentScope indent(1);
vtlb_Core_Free(); // Just to be sure... (calling order could result in it getting missed during Decommit).
releaseNewVif(0);
releaseNewVif(1);
m_ee.Decommit();
m_iop.Decommit();
m_vu.Decommit();
safe_delete(Source_PageFault);
}
// --------------------------------------------------------------------------------------
// SysCpuProviderPack (implementations)
// --------------------------------------------------------------------------------------
SysCpuProviderPack::SysCpuProviderPack()
{
Console.WriteLn( Color_StrongBlue, "Reserving memory for recompilers..." );
ConsoleIndentScope indent(1);
CpuProviders = new CpuInitializerSet();
try {
recCpu.Reserve();
}
catch( Exception::RuntimeError& ex )
{
m_RecExceptionEE = ex.Clone();
Console.Error( L"EE Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() );
recCpu.Shutdown();
}
try {
psxRec.Reserve();
}
catch( Exception::RuntimeError& ex )
{
m_RecExceptionIOP = ex.Clone();
Console.Error( L"IOP Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() );
psxRec.Shutdown();
}
// hmm! : VU0 and VU1 pre-allocations should do sVU and mVU separately? Sounds complicated. :(
if (newVifDynaRec)
{
dVifReserve(0);
dVifReserve(1);
}
}
bool SysCpuProviderPack::IsRecAvailable_MicroVU0() const { return CpuProviders->microVU0.IsAvailable(); }
bool SysCpuProviderPack::IsRecAvailable_MicroVU1() const { return CpuProviders->microVU1.IsAvailable(); }
BaseException* SysCpuProviderPack::GetException_MicroVU0() const { return CpuProviders->microVU0.ExThrown; }
BaseException* SysCpuProviderPack::GetException_MicroVU1() const { return CpuProviders->microVU1.ExThrown; }
bool SysCpuProviderPack::IsRecAvailable_SuperVU0() const { return CpuProviders->superVU0.IsAvailable(); }
bool SysCpuProviderPack::IsRecAvailable_SuperVU1() const { return CpuProviders->superVU1.IsAvailable(); }
BaseException* SysCpuProviderPack::GetException_SuperVU0() const { return CpuProviders->superVU0.ExThrown; }
BaseException* SysCpuProviderPack::GetException_SuperVU1() const { return CpuProviders->superVU1.ExThrown; }
void SysCpuProviderPack::CleanupMess() throw()
{
try
{
psxRec.Shutdown();
recCpu.Shutdown();
if (newVifDynaRec)
{
dVifRelease(0);
dVifRelease(1);
}
}
DESTRUCTOR_CATCHALL
}
SysCpuProviderPack::~SysCpuProviderPack() throw()
{
CleanupMess();
}
bool SysCpuProviderPack::HadSomeFailures( const Pcsx2Config::RecompilerOptions& recOpts ) const
{
return (recOpts.EnableEE && !IsRecAvailable_EE()) ||
(recOpts.EnableIOP && !IsRecAvailable_IOP()) ||
(recOpts.EnableVU0 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU0()) ||
(recOpts.EnableVU1 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU1()) ||
(recOpts.EnableVU0 && !recOpts.UseMicroVU0 && !IsRecAvailable_SuperVU0()) ||
(recOpts.EnableVU1 && !recOpts.UseMicroVU1 && !IsRecAvailable_SuperVU1());
}
BaseVUmicroCPU* CpuVU0 = NULL;
BaseVUmicroCPU* CpuVU1 = NULL;
void SysCpuProviderPack::ApplyConfig() const
{
Cpu = CHECK_EEREC ? &recCpu : &intCpu;
psxCpu = CHECK_IOPREC ? &psxRec : &psxInt;
CpuVU0 = CpuProviders->interpVU0;
CpuVU1 = CpuProviders->interpVU1;
if( EmuConfig.Cpu.Recompiler.EnableVU0 )
CpuVU0 = EmuConfig.Cpu.Recompiler.UseMicroVU0 ? (BaseVUmicroCPU*)CpuProviders->microVU0 : (BaseVUmicroCPU*)CpuProviders->superVU0;
if( EmuConfig.Cpu.Recompiler.EnableVU1 )
CpuVU1 = EmuConfig.Cpu.Recompiler.UseMicroVU1 ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->superVU1;
}
// This is a semi-hacky function for convenience
BaseVUmicroCPU* SysCpuProviderPack::getVUprovider(int whichProvider, int vuIndex) const {
switch (whichProvider) {
case 0: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->interpVU1 : (BaseVUmicroCPU*)CpuProviders->interpVU0;
case 1: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->superVU1 : (BaseVUmicroCPU*)CpuProviders->superVU0;
case 2: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->microVU0;
}
return NULL;
}
// Resets all PS2 cpu execution caches, which does not affect that actual PS2 state/condition.
// This can be called at any time outside the context of a Cpu->Execute() block without
// bad things happening (recompilers will slow down for a brief moment since rec code blocks
// are dumped).
// Use this method to reset the recs when important global pointers like the MTGS are re-assigned.
void SysClearExecutionCache()
{
GetCpuProviders().ApplyConfig();
Cpu->Reset();
psxCpu->Reset();
// mVU's VU0 needs to be properly initialized for macro mode even if it's not used for micro mode!
if (CHECK_EEREC)
((BaseVUmicroCPU*)GetCpuProviders().CpuProviders->microVU0)->Reset();
CpuVU0->Reset();
CpuVU1->Reset();
if (newVifDynaRec)
{
dVifReset(0);
dVifReset(1);
}
}
// Maps a block of memory for use as a recompiled code buffer, and ensures that the
// allocation is below a certain memory address (specified in "bounds" parameter).
// The allocated block has code execution privileges.
// Returns NULL on allocation failure.
u8* SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller)
{
u8* Mem = (u8*)HostSys::Mmap( base, size );
if( (Mem == NULL) || (bounds != 0 && (((uptr)Mem + size) > bounds)) )
{
if( base )
{
DbgCon.Warning( "First try failed allocating %s at address 0x%x", caller, base );
// Let's try again at an OS-picked memory area, and then hope it meets needed
// boundschecking criteria below.
SafeSysMunmap( Mem, size );
Mem = (u8*)HostSys::Mmap( 0, size );
}
if( (bounds != 0) && (((uptr)Mem + size) > bounds) )
{
DevCon.Warning( "Second try failed allocating %s, block ptr 0x%x does not meet required criteria.", caller, Mem );
SafeSysMunmap( Mem, size );
// returns NULL, caller should throw an exception.
}
}
return Mem;
}
// This function always returns a valid DiscID -- using the Sony serial when possible, and
// falling back on the CRC checksum of the ELF binary if the PS2 software being run is
// homebrew or some other serial-less item.
wxString SysGetDiscID()
{
if( !DiscSerial.IsEmpty() ) return DiscSerial;
if( !ElfCRC )
{
// FIXME: system is currently running the BIOS, so it should return a serial based on
// the BIOS being run (either a checksum of the BIOS roms, and/or a string based on BIOS
// region and revision).
return wxEmptyString;
}
return pxsFmt( L"%08x", ElfCRC );
}