mirror of https://github.com/PCSX2/pcsx2.git
229 lines
6.6 KiB
C++
229 lines
6.6 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2020 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* A reference client implementation for interfacing with PINE is available
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* here: https://code.govanify.com/govanify/pine/ */
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#pragma once
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#ifndef PCSX2_CORE
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// PINE uses a concept of "slot" to be able to communicate with multiple
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// emulators at the same time, each slot should be unique to each emulator to
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// allow PnP and configurable by the end user so that several runs don't
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// conflict with each others
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#define PINE_DEFAULT_SLOT 28011
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#define PINE_EMULATOR_NAME "pcsx2"
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#include "common/PersistentThread.h"
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#include "System/SysThreads.h"
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#include <string>
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#ifdef _WIN32
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#include <WinSock2.h>
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#include <windows.h>
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#endif
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using namespace Threading;
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class PINEServer : public pxThread
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{
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// parent thread
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typedef pxThread _parent;
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protected:
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#ifdef _WIN32
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// windows claim to have support for AF_UNIX sockets but that is a blatant lie,
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// their SDK won't even run their own examples, so we go on TCP sockets.
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SOCKET m_sock = INVALID_SOCKET;
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// the message socket used in thread's accept().
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SOCKET m_msgsock = INVALID_SOCKET;
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#else
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// absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp
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std::string m_socket_name;
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int m_sock = 0;
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// the message socket used in thread's accept().
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int m_msgsock = 0;
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#endif
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/**
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* Maximum memory used by an IPC message request.
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* Equivalent to 50,000 Write64 requests.
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*/
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#define MAX_IPC_SIZE 650000
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/**
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* Maximum memory used by an IPC message reply.
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* Equivalent to 50,000 Read64 replies.
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*/
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#define MAX_IPC_RETURN_SIZE 450000
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/**
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* IPC return buffer.
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* A preallocated buffer used to store all IPC replies.
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* to the size of 50.000 MsgWrite64 IPC calls.
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*/
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char* m_ret_buffer;
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/**
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* IPC messages buffer.
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* A preallocated buffer used to store all IPC messages.
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*/
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char* m_ipc_buffer;
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/**
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* IPC Command messages opcodes.
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* A list of possible operations possible by the IPC.
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* Each one of them is what we call an "opcode" and is the first
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* byte sent by the IPC to differentiate between commands.
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*/
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enum IPCCommand : unsigned char
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{
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MsgRead8 = 0, /**< Read 8 bit value to memory. */
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MsgRead16 = 1, /**< Read 16 bit value to memory. */
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MsgRead32 = 2, /**< Read 32 bit value to memory. */
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MsgRead64 = 3, /**< Read 64 bit value to memory. */
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MsgWrite8 = 4, /**< Write 8 bit value to memory. */
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MsgWrite16 = 5, /**< Write 16 bit value to memory. */
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MsgWrite32 = 6, /**< Write 32 bit value to memory. */
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MsgWrite64 = 7, /**< Write 64 bit value to memory. */
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MsgVersion = 8, /**< Returns PCSX2 version. */
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MsgSaveState = 9, /**< Saves a savestate. */
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MsgLoadState = 0xA, /**< Loads a savestate. */
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MsgTitle = 0xB, /**< Returns the game title. */
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MsgID = 0xC, /**< Returns the game ID. */
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MsgUUID = 0xD, /**< Returns the game UUID. */
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MsgGameVersion = 0xE, /**< Returns the game verion. */
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MsgStatus = 0xF, /**< Returns the emulator status. */
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MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
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};
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/**
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* Emulator status enum.
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* A list of possible emulator statuses.
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*/
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enum EmuStatus : uint32_t
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{
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Running = 0, /**< Game is running */
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Paused = 1, /**< Game is paused */
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Shutdown = 2 /**< Game is shutdown */
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};
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/**
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* IPC message buffer.
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* A list of all needed fields to store an IPC message.
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*/
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struct IPCBuffer
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{
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int size; /**< Size of the buffer. */
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char* buffer; /**< Buffer. */
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};
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/**
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* IPC result codes.
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* A list of possible result codes the IPC can send back.
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* Each one of them is what we call an "opcode" or "tag" and is the
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* first byte sent by the IPC to differentiate between results.
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*/
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enum IPCResult : unsigned char
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{
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IPC_OK = 0, /**< IPC command successfully completed. */
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IPC_FAIL = 0xFF /**< IPC command failed to complete. */
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};
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// handle to the main vm thread
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SysCoreThread* m_vm;
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// Thread used to relay IPC commands.
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void ExecuteTaskInThread();
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/**
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* Internal function, Parses an IPC command.
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* buf: buffer containing the IPC command.
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* buf_size: size of the buffer announced.
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* ret_buffer: buffer that will be used to send the reply.
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* return value: IPCBuffer containing a buffer with the result
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* of the command and its size.
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*/
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IPCBuffer ParseCommand(char* buf, char* ret_buffer, u32 buf_size);
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/**
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* Formats an IPC buffer
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* ret_buffer: return buffer to use.
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* size: size of the IPC buffer.
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* return value: buffer containing the status code allocated of size
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*/
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static inline char* MakeOkIPC(char* ret_buffer, uint32_t size);
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static inline char* MakeFailIPC(char* ret_buffer, uint32_t size);
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/**
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* Initializes an open socket for IPC communication.
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* return value: -1 if a fatal failure happened, 0 otherwise.
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*/
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int StartSocket();
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/**
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* Converts an uint to an char* in little endian
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* res_array: the array to modify
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* res: the value to convert
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* i: when to insert it into the array
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* return value: res_array
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* NB: implicitely inlined
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*/
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template <typename T>
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static char* ToArray(char* res_array, T res, int i)
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{
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memcpy((res_array + i), (char*)&res, sizeof(T));
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return res_array;
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}
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/**
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* Converts a char* to an uint in little endian
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* arr: the array to convert
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* i: when to load it from the array
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* return value: the converted value
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* NB: implicitely inlined
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*/
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template <typename T>
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static T FromArray(char* arr, int i)
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{
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return *(T*)(arr + i);
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}
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/**
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* Ensures an IPC message isn't too big.
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* return value: false if checks failed, true otherwise.
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*/
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static inline bool SafetyChecks(u32 command_len, int command_size, u32 reply_len, int reply_size = 0, u32 buf_size = MAX_IPC_SIZE - 1)
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{
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bool res = ((command_len + command_size) > buf_size ||
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(reply_len + reply_size) >= MAX_IPC_RETURN_SIZE);
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if (unlikely(res))
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return false;
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return true;
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}
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public:
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// Whether the socket processing thread should stop executing/is stopped.
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bool m_end = true;
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/* Initializers */
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PINEServer(SysCoreThread* vm, unsigned int slot = PINE_DEFAULT_SLOT);
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virtual ~PINEServer();
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}; // class SocketIPC
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#endif
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