mirror of https://github.com/PCSX2/pcsx2.git
103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include "pcsx2/Frontend/InputManager.h"
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#include <QtWidgets/QPushButton>
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#include <optional>
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class QTimer;
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class ControllerSettingsDialog;
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class InputBindingWidget : public QPushButton
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{
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Q_OBJECT
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public:
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InputBindingWidget(QWidget* parent);
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InputBindingWidget(QWidget* parent, std::string section_name, std::string key_name);
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~InputBindingWidget();
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void setKey(std::string section_name, std::string key_name);
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public Q_SLOTS:
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void clearBinding();
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void reloadBinding();
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protected Q_SLOTS:
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void onClicked();
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void onInputListenTimerTimeout();
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void inputManagerHookCallback(InputBindingKey key, float value);
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protected:
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enum : u32
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{
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TIMEOUT_FOR_SINGLE_BINDING = 5,
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TIMEOUT_FOR_ALL_BINDING = 10
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};
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virtual bool eventFilter(QObject* watched, QEvent* event) override;
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virtual bool event(QEvent* event) override;
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virtual void mouseReleaseEvent(QMouseEvent* e) override;
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virtual void startListeningForInput(u32 timeout_in_seconds);
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virtual void stopListeningForInput();
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virtual void openDialog();
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bool isListeningForInput() const { return m_input_listen_timer != nullptr; }
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void setNewBinding();
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void updateText();
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void hookInputManager();
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void unhookInputManager();
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std::string m_section_name;
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std::string m_key_name;
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std::vector<std::string> m_bindings;
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std::vector<InputBindingKey> m_new_bindings;
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QTimer* m_input_listen_timer = nullptr;
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u32 m_input_listen_remaining_seconds = 0;
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};
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class InputVibrationBindingWidget : public QPushButton
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{
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Q_OBJECT
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public:
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InputVibrationBindingWidget(QWidget* parent);
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InputVibrationBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, std::string section_name, std::string key_name);
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~InputVibrationBindingWidget();
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void setKey(ControllerSettingsDialog* dialog, std::string section_name, std::string key_name);
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public Q_SLOTS:
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void clearBinding();
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protected Q_SLOTS:
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void onClicked();
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protected:
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virtual void mouseReleaseEvent(QMouseEvent* e) override;
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private:
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std::string m_section_name;
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std::string m_key_name;
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std::string m_binding;
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ControllerSettingsDialog* m_dialog;
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};
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