mirror of https://github.com/PCSX2/pcsx2.git
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2014 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/apptrait.h>
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// --------------------------------------------------------------------------------------
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// Pcsx2AppTraits
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// --------------------------------------------------------------------------------------
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// Overrides and customizes some default wxWidgets behaviors. This class is instanized by
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// calls to Pcsx2App::CreateTraits(), which is called from wxWidgets as-needed. wxWidgets
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// does cache an instance of the traits, so the object construction need not be trivial
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// (translation: it can be complicated-ish -- it won't affect performance).
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//
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class Pcsx2AppTraits : public wxGUIAppTraits
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{
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typedef wxGUIAppTraits _parent;
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public:
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virtual ~Pcsx2AppTraits() {}
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wxMessageOutput* CreateMessageOutput();
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#ifdef wxUSE_STDPATHS
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wxStandardPaths& GetStandardPaths();
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#endif
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};
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