mirror of https://github.com/PCSX2/pcsx2.git
142 lines
3.5 KiB
C++
142 lines
3.5 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GPU.h"
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#include "GPUDrawingEnvironment.h"
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#include "GPULocalMemory.h"
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#include "GPUVertex.h"
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#include "GSAlignedClass.h"
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#include "GSUtil.h"
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#include "GSPerfMon.h"
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class GPUState : public GSAlignedClass<32>
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{
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typedef void (GPUState::*GPUStatusCommandHandler)(GPUReg* r);
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GPUStatusCommandHandler m_fpGPUStatusCommandHandlers[256];
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void SCH_Null(GPUReg* r);
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void SCH_ResetGPU(GPUReg* r);
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void SCH_ResetCommandBuffer(GPUReg* r);
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void SCH_ResetIRQ(GPUReg* r);
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void SCH_DisplayEnable(GPUReg* r);
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void SCH_DMASetup(GPUReg* r);
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void SCH_StartOfDisplayArea(GPUReg* r);
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void SCH_HorizontalDisplayRange(GPUReg* r);
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void SCH_VerticalDisplayRange(GPUReg* r);
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void SCH_DisplayMode(GPUReg* r);
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void SCH_GPUInfo(GPUReg* r);
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typedef int (GPUState::*GPUPacketHandler)(GPUReg* r, int size);
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GPUPacketHandler m_fpGPUPacketHandler[8];
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int PH_Command(GPUReg* r, int size);
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int PH_Polygon(GPUReg* r, int size);
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int PH_Line(GPUReg* r, int size);
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int PH_Sprite(GPUReg* r, int size);
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int PH_Move(GPUReg* r, int size);
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int PH_Write(GPUReg* r, int size);
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int PH_Read(GPUReg* r, int size);
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int PH_Environment(GPUReg* r, int size);
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class Buffer
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{
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public:
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int bytes;
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int maxbytes;
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uint8* buff;
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int cur;
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public:
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Buffer();
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~Buffer();
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void Reserve(int size);
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void Append(const uint8* src, int size);
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void Remove(int size);
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void RemoveAll();
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};
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Buffer m_write;
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Buffer m_read;
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void SetPrim(GPUReg* r);
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void SetCLUT(GPUReg* r);
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void SetTPAGE(GPUReg* r);
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protected:
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int s_n;
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void Dump(const string& s, uint32 TP, const GSVector4i& r, int inc = true)
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{
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//if(m_perfmon.GetFrame() < 1000)
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//if((m_env.TWIN.u32 & 0xfffff) == 0)
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//if(!m_env.STATUS.ME && !m_env.STATUS.MD)
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return;
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if(inc) s_n++;
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//if(s_n < 86) return;
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int dir = 1;
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#ifdef DEBUG
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dir = 2;
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#endif
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m_mem.SaveBMP(format("c:\\temp%d\\%04d_%s.bmp", dir, s_n, s), r, TP, m_env.CLUT.X, m_env.CLUT.Y);
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}
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void Dump(const string& s, int inc = true)
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{
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Dump(s, 2, GSVector4i(0, 0, 1024, 512), inc);
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}
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public:
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GPUDrawingEnvironment m_env;
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GPULocalMemory m_mem;
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GPUVertex m_v;
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GSPerfMon m_perfmon;
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uint32 m_status[256];
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public:
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GPUState();
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virtual ~GPUState();
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virtual void Reset();
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virtual void Flush();
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virtual void FlushPrim() = 0;
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virtual void ResetPrim() = 0;
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virtual void VertexKick() = 0;
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virtual void Invalidate(const GSVector4i& r);
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void WriteData(const uint8* mem, uint32 size);
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void ReadData(uint8* mem, uint32 size);
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void WriteStatus(uint32 status);
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uint32 ReadStatus();
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void Freeze(GPUFreezeData* data);
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void Defrost(const GPUFreezeData* data);
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};
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