pcsx2/plugins/GSdx/res
lightningterror 33678441dc gsdx-hw: Clamp zbuffer to depthmask instead of wrapping.
The behavior was verified on Dobie to be correct.
The code needs to be ported to SW renderer too to
improve rendering on SW side.

Current PR will fix plenty of games on HW renderer
that had/have zbuffer issues before.

v2. Set DepthMask to the maximum the current depth format allows.
Will properly clamp for 16bit and 24bit formats.

v3. gl: Fix uniform buffer upload/cache for VSConstantBuffer.
2020-06-06 23:56:41 +02:00
..
glsl gsdx-hw: Clamp zbuffer to depthmask instead of wrapping. 2020-06-06 23:56:41 +02:00
convert.fx convert.fx: Update main4 shader to better support hdr colclip. 2019-01-12 09:53:51 +01:00
fxaa.fx fxaa.fx: Purge d3d9 shader code. 2019-02-19 15:36:15 +01:00
gsdx-res.xml gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
interlace.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
logo-null.bmp gsdx-gui: Update logos to match current changes. 2020-05-07 14:28:31 +02:00
logo-ogl.bmp gsdx-gui: Update logos to match current changes. 2020-05-07 14:28:31 +02:00
logo11.bmp gsdx-gui: Update logos to match current changes. 2020-05-07 14:28:31 +02:00
merge.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
shadeboost.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
tfx.cl GSdx: Enable OpenCL on Linux (#3099) 2019-09-11 17:59:33 -07:00
tfx.fx gsdx-hw: Clamp zbuffer to depthmask instead of wrapping. 2020-06-06 23:56:41 +02:00