mirror of https://github.com/PCSX2/pcsx2.git
291 lines
5.4 KiB
C++
291 lines
5.4 KiB
C++
/* GSnull
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include <string>
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#include <stdio.h>
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#include <assert.h>
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using namespace std;
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#include "GS.h"
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#include "GifTransfer.h"
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#include "null/GSnull.h"
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#ifdef _MSC_VER
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#include "svnrev.h"
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#endif
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const unsigned char version = PS2E_GS_VERSION;
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const unsigned char revision = 0;
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const unsigned char build = 1; // increase that with each version
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Config conf;
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u32 GSKeyEvent = 0;
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bool GSShift = false, GSAlt = false;
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string s_strIniPath = "inis";
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extern std::string s_strLogPath;
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const char *s_iniFilename = "GSnull.ini";
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GSVars gs;
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// Because I haven't bothered to get GSOpen2 working in Windows yet in GSNull.
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#ifdef __linux__
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#define USE_GSOPEN2
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#endif
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void (*GSirq)();
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extern void ResetRegs();
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extern void SetMultithreaded();
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extern void SetFrameSkip(bool skip);
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extern void InitPath();
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EXPORT_C_(u32)
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PS2EgetLibType()
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{
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return PS2E_LT_GS;
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}
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#ifdef _MSC_VER
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static char libraryName[256];
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#endif
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EXPORT_C_(const char *)
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PS2EgetLibName()
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{
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#ifdef _MSC_VER
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sprintf_s(libraryName, "GSnull Driver %lld%s", SVN_REV, SVN_MODS ? "m" : "");
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return libraryName;
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#else
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return "GSnull Driver";
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#endif
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}
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EXPORT_C_(u32)
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PS2EgetLibVersion2(u32 type)
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{
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return (version << 16) | (revision << 8) | build;
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}
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// basic funcs
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EXPORT_C_(void)
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GSsetSettingsDir(const char *dir)
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{
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s_strIniPath = (dir == NULL) ? "inis" : dir;
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}
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EXPORT_C_(void)
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GSsetLogDir(const char *dir)
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{
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// Get the path to the log directory.
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s_strLogPath = (dir == NULL) ? "logs" : dir;
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// Reload the log file after updated the path
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GSLog::Close();
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GSLog::Open();
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}
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EXPORT_C_(s32)
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GSinit()
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{
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LoadConfig();
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GSLog::Open();
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GSLog::WriteLn("Initializing GSnull.");
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return 0;
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}
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EXPORT_C_(void)
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GSshutdown()
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{
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GSLog::WriteLn("Shutting down GSnull.");
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GSCloseWindow();
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GSLog::Close();
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}
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EXPORT_C_(s32)
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GSopen(void *pDsp, const char *Title, int multithread)
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{
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int err = 0;
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GSLog::WriteLn("GS open.");
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//assert( GSirq != NULL );
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err = GSOpenWindow(pDsp, Title);
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gs.MultiThreaded = multithread;
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ResetRegs();
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SetMultithreaded();
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InitPath();
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GSLog::WriteLn("Opening GSnull.");
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return err;
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}
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#ifdef USE_GSOPEN2
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EXPORT_C_(s32)
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GSopen2(void *pDsp, u32 flags)
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{
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GSLog::WriteLn("GS open2.");
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GSOpenWindow2(pDsp, flags);
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gs.MultiThreaded = true;
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ResetRegs();
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SetMultithreaded();
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InitPath();
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GSLog::WriteLn("Opening GSnull (2).");
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return 0;
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}
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#endif
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EXPORT_C_(void)
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GSclose()
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{
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GSLog::WriteLn("Closing GSnull.");
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// Better to only close the window on Shutdown. All the other plugins
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// pretty much worked that way, and all old PCSX2 versions expect it as well.
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//GSCloseWindow();
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}
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EXPORT_C_(void)
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GSirqCallback(void (*callback)())
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{
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GSirq = callback;
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}
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EXPORT_C_(s32)
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GSfreeze(int mode, freezeData *data)
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{
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return 0;
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}
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EXPORT_C_(s32)
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GStest()
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{
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GSLog::WriteLn("Testing GSnull.");
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return 0;
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}
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EXPORT_C_(void)
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GSvsync(int field)
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{
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GSProcessMessages();
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}
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// returns the last tag processed (64 bits)
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EXPORT_C_(void)
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GSgetLastTag(u64 *ptag)
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{
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*(u32 *)ptag = gs.nPath3Hack;
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gs.nPath3Hack = 0;
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}
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EXPORT_C_(void)
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GSgifSoftReset(u32 mask)
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{
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GSLog::WriteLn("Doing a soft reset of the GS plugin.");
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}
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EXPORT_C_(void)
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GSreadFIFO(u64 *mem)
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{
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}
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EXPORT_C_(void)
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GSreadFIFO2(u64 *mem, int qwc)
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{
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}
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// extended funcs
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// GSkeyEvent gets called when there is a keyEvent from the PAD plugin
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EXPORT_C_(void)
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GSkeyEvent(keyEvent *ev)
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{
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HandleKeyEvent(ev);
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}
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EXPORT_C_(void)
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GSchangeSaveState(int, const char *filename)
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{
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}
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EXPORT_C_(void)
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GSmakeSnapshot(char *path)
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{
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GSLog::WriteLn("Taking a snapshot.");
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}
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EXPORT_C_(void)
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GSmakeSnapshot2(char *pathname, int *snapdone, int savejpg)
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{
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GSLog::WriteLn("Taking a snapshot to %s.", pathname);
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}
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EXPORT_C_(void)
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GSsetBaseMem(void *)
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{
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}
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EXPORT_C_(void)
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GSsetGameCRC(int crc, int gameoptions)
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{
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GSLog::WriteLn("Setting the crc to '%x' with 0x%x for options.", crc, gameoptions);
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}
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// controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done
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EXPORT_C_(void)
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GSsetFrameSkip(int frameskip)
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{
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SetFrameSkip(frameskip != 0);
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GSLog::WriteLn("Frameskip set to %d.", frameskip);
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}
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// if start is 1, starts recording spu2 data, else stops
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// returns a non zero value if successful
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// for now, pData is not used
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EXPORT_C_(int)
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GSsetupRecording(int start, void *pData)
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{
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if (start)
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GSLog::WriteLn("Pretending to record.");
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else
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GSLog::WriteLn("Pretending to stop recording.");
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return 1;
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}
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EXPORT_C_(void)
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GSreset()
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{
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GSLog::WriteLn("Doing a reset of the GS plugin.");
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}
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EXPORT_C_(void)
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GSwriteCSR(u32 value)
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{
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}
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EXPORT_C_(void)
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GSgetDriverInfo(GSdriverInfo *info)
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{
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}
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