mirror of https://github.com/PCSX2/pcsx2.git
8396c49eb5
* add some code to support OGL4 debugging. Not enable on CmakeList.txt by default * LOAD_PS/LOAD_VS were using a "std" argument instead of a reference. * reuse the opengl context creation developed for GSdx. For the moment only enable OGL2 * Add some documentation for the zzShader API git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5188 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
zlib | ||
CMakeLists.txt | ||
ZeroGSShaders.vcproj | ||
ZeroGSShaders_2005.sln | ||
ZeroGSShaders_2005.vcproj | ||
copytozerogs.bat | ||
zerogsshaders.cpp | ||
zerogsshaders.h | ||
zpipe.cpp | ||
zpipe.h |