mirror of https://github.com/PCSX2/pcsx2.git
345 lines
8.4 KiB
C++
345 lines
8.4 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GSRendererHW.h"
|
|
#include "GSTextureFX.h"
|
|
|
|
template<class Vertex>
|
|
class GSRendererDX : public GSRendererHW<Vertex>
|
|
{
|
|
GSTextureFX* m_tfx;
|
|
GSVector2 m_pixelcenter;
|
|
bool m_logz;
|
|
bool m_fba;
|
|
|
|
protected:
|
|
int m_topology;
|
|
|
|
virtual void SetupDATE(GSTexture* rt, GSTexture* ds) {}
|
|
virtual void UpdateFBA(GSTexture* rt) {}
|
|
|
|
public:
|
|
GSRendererDX(uint8* base, bool mt, void (*irq)(), GSDevice* dev, GSTextureCache* tc, GSTextureFX* tfx, const GSVector2& pixelcenter = GSVector2(0, 0))
|
|
: GSRendererHW<Vertex>(base, mt, irq, dev, tc)
|
|
, m_tfx(tfx)
|
|
, m_pixelcenter(pixelcenter)
|
|
, m_topology(-1)
|
|
{
|
|
m_logz = !!theApp.GetConfig("logz", 0);
|
|
m_fba = !!theApp.GetConfig("fba", 1);
|
|
}
|
|
|
|
virtual ~GSRendererDX()
|
|
{
|
|
delete m_tfx;
|
|
}
|
|
|
|
bool Create(const string& title, int w, int h)
|
|
{
|
|
if(!__super::Create(title, w, h))
|
|
return false;
|
|
|
|
if(!m_tfx->Create(m_dev))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Draw(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex)
|
|
{
|
|
GSDrawingEnvironment& env = m_env;
|
|
GSDrawingContext* context = m_context;
|
|
|
|
//
|
|
|
|
SetupDATE(rt, ds);
|
|
|
|
//
|
|
|
|
m_dev->BeginScene();
|
|
|
|
// om
|
|
|
|
GSTextureFX::OMDepthStencilSelector om_dssel;
|
|
|
|
if(context->TEST.ZTE)
|
|
{
|
|
om_dssel.ztst = context->TEST.ZTST;
|
|
om_dssel.zwe = !context->ZBUF.ZMSK;
|
|
}
|
|
else
|
|
{
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
om_dssel.zwe = 0;
|
|
}
|
|
/*
|
|
om_dssel.zte = context->TEST.ZTE;
|
|
om_dssel.ztst = context->TEST.ZTST;
|
|
om_dssel.zwe = !context->ZBUF.ZMSK;
|
|
*/
|
|
om_dssel.date = context->FRAME.PSM != PSM_PSMCT24 ? context->TEST.DATE : 0;
|
|
om_dssel.fba = m_fba ? context->FBA.FBA : 0;
|
|
|
|
GSTextureFX::OMBlendSelector om_bsel;
|
|
|
|
om_bsel.abe = !IsOpaque();
|
|
|
|
if(om_bsel.abe)
|
|
{
|
|
om_bsel.a = context->ALPHA.A;
|
|
om_bsel.b = context->ALPHA.B;
|
|
om_bsel.c = context->ALPHA.C;
|
|
om_bsel.d = context->ALPHA.D;
|
|
|
|
if(env.PABE.PABE)
|
|
{
|
|
if(om_bsel.a == 0 && om_bsel.b == 1 && om_bsel.c == 0 && om_bsel.d == 1)
|
|
{
|
|
// this works because with PABE alpha blending is on when alpha >= 0x80, but since the pixel shader
|
|
// cannot output anything over 0x80 (== 1.0) blending with 0x80 or turning it off gives the same result
|
|
|
|
om_bsel.abe = 0;
|
|
}
|
|
else
|
|
{
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
om_bsel.wrgba = ~GSVector4i::load((int)context->FRAME.FBMSK).eq8(GSVector4i::xffffffff()).mask();
|
|
|
|
// vs
|
|
|
|
GSTextureFX::VSSelector vs_sel;
|
|
|
|
vs_sel.tme = PRIM->TME;
|
|
vs_sel.fst = PRIM->FST;
|
|
vs_sel.logz = m_logz ? 1 : 0;
|
|
|
|
if(om_dssel.ztst >= ZTST_ALWAYS && om_dssel.zwe)
|
|
{
|
|
if(context->ZBUF.PSM == PSM_PSMZ24)
|
|
{
|
|
if(m_vt.m_max.p.z > 0xffffff)
|
|
{
|
|
ASSERT(m_vt.m_min.p.z > 0xffffff);
|
|
|
|
vs_sel.bppz = 1;
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
}
|
|
}
|
|
else if(context->ZBUF.PSM == PSM_PSMZ16 || context->ZBUF.PSM == PSM_PSMZ16S)
|
|
{
|
|
if(m_vt.m_max.p.z > 0xffff)
|
|
{
|
|
ASSERT(m_vt.m_min.p.z > 0xffff); // sfex capcom logo
|
|
|
|
vs_sel.bppz = 2;
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
}
|
|
}
|
|
}
|
|
|
|
GSTextureFX::VSConstantBuffer vs_cb;
|
|
|
|
float sx = 2.0f * rt->m_scale.x / (rt->m_size.x << 4);
|
|
float sy = 2.0f * rt->m_scale.y / (rt->m_size.y << 4);
|
|
float ox = (float)(int)context->XYOFFSET.OFX;
|
|
float oy = (float)(int)context->XYOFFSET.OFY;
|
|
float ox2 = 2.0f * m_pixelcenter.x / rt->m_size.x;
|
|
float oy2 = 2.0f * m_pixelcenter.y / rt->m_size.y;
|
|
|
|
vs_cb.VertexScale = GSVector4(sx, -sy, 1.0f / UINT_MAX, 0.0f);
|
|
vs_cb.VertexOffset = GSVector4(ox * sx + ox2 + 1, -(oy * sy + oy2 + 1), 0.0f, -1.0f);
|
|
|
|
// gs
|
|
|
|
GSTextureFX::GSSelector gs_sel;
|
|
|
|
gs_sel.iip = PRIM->IIP;
|
|
gs_sel.prim = m_vt.m_primclass;
|
|
|
|
// ps
|
|
|
|
GSTextureFX::PSSelector ps_sel;
|
|
GSTextureFX::PSSamplerSelector ps_ssel;
|
|
GSTextureFX::PSConstantBuffer ps_cb;
|
|
|
|
ps_sel.clr1 = om_bsel.IsCLR1();
|
|
ps_sel.fba = context->FBA.FBA;
|
|
ps_sel.aout = context->FRAME.PSM == PSM_PSMCT16 || context->FRAME.PSM == PSM_PSMCT16S || (context->FRAME.FBMSK & 0xff000000) == 0x7f000000 ? 1 : 0;
|
|
|
|
if(PRIM->FGE)
|
|
{
|
|
ps_sel.fog = 1;
|
|
|
|
ps_cb.FogColor_AREF = GSVector4(env.FOGCOL.u32[0]) / 255;
|
|
}
|
|
|
|
if(context->TEST.ATE)
|
|
{
|
|
ps_sel.atst = context->TEST.ATST;
|
|
|
|
switch(ps_sel.atst)
|
|
{
|
|
case ATST_LESS:
|
|
ps_cb.FogColor_AREF.a = (float)((int)context->TEST.AREF - 1);
|
|
break;
|
|
case ATST_GREATER:
|
|
ps_cb.FogColor_AREF.a = (float)((int)context->TEST.AREF + 1);
|
|
break;
|
|
default:
|
|
ps_cb.FogColor_AREF.a = (float)(int)context->TEST.AREF;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ps_sel.atst = ATST_ALWAYS;
|
|
}
|
|
|
|
if(tex)
|
|
{
|
|
ps_sel.wms = context->CLAMP.WMS;
|
|
ps_sel.wmt = context->CLAMP.WMT;
|
|
ps_sel.fmt = tex->m_fmt;
|
|
ps_sel.aem = env.TEXA.AEM;
|
|
ps_sel.tfx = context->TEX0.TFX;
|
|
ps_sel.tcc = context->TEX0.TCC;
|
|
ps_sel.ltf = m_filter == 2 ? IsLinear() : m_filter;
|
|
ps_sel.rt = tex->m_target;
|
|
|
|
int w = tex->m_texture->m_size.x;
|
|
int h = tex->m_texture->m_size.y;
|
|
|
|
int tw = (int)(1 << context->TEX0.TW);
|
|
int th = (int)(1 << context->TEX0.TH);
|
|
|
|
GSVector4 WH(tw, th, w, h);
|
|
|
|
if(PRIM->FST)
|
|
{
|
|
vs_cb.TextureScale = GSVector4(1.0f / 16) / WH.xyxy();
|
|
|
|
ps_sel.fst = 1;
|
|
}
|
|
|
|
ps_cb.WH = WH;
|
|
ps_cb.HalfTexel = GSVector4(-0.5f, 0.5f).xxyy() / WH.zwzw();
|
|
ps_cb.MskFix = GSVector4i(context->CLAMP.MINU, context->CLAMP.MINV, context->CLAMP.MAXU, context->CLAMP.MAXV);
|
|
|
|
GSVector4 clamp(ps_cb.MskFix);
|
|
GSVector4 ta(env.TEXA & GSVector4i::x000000ff());
|
|
|
|
ps_cb.MinMax = clamp / WH.xyxy();
|
|
ps_cb.MinF_TA = (clamp + 0.5f).xyxy(ta) / WH.xyxy(GSVector4(255, 255));
|
|
|
|
ps_ssel.tau = (context->CLAMP.WMS + 3) >> 1;
|
|
ps_ssel.tav = (context->CLAMP.WMT + 3) >> 1;
|
|
ps_ssel.ltf = ps_sel.ltf;
|
|
}
|
|
else
|
|
{
|
|
ps_sel.tfx = 4;
|
|
}
|
|
|
|
// rs
|
|
|
|
GSVector4i scissor = GSVector4i(GSVector4(rt->m_scale).xyxy() * context->scissor.in).rintersect(GSVector4i(rt->GetSize()).zwxy());
|
|
|
|
m_dev->OMSetRenderTargets(rt, ds, &scissor);
|
|
m_dev->PSSetShaderResources(tex ? tex->m_texture : NULL, tex ? tex->m_palette : NULL);
|
|
|
|
uint8 afix = context->ALPHA.FIX;
|
|
|
|
m_tfx->SetupOM(om_dssel, om_bsel, afix);
|
|
m_tfx->SetupIA(m_vertices, m_count, m_topology);
|
|
m_tfx->SetupVS(vs_sel, &vs_cb);
|
|
m_tfx->SetupGS(gs_sel);
|
|
m_tfx->SetupPS(ps_sel, &ps_cb, ps_ssel);
|
|
|
|
// draw
|
|
|
|
if(context->TEST.DoFirstPass())
|
|
{
|
|
m_dev->DrawPrimitive();
|
|
}
|
|
|
|
if(context->TEST.DoSecondPass())
|
|
{
|
|
ASSERT(!env.PABE.PABE);
|
|
|
|
static const uint32 iatst[] = {1, 0, 5, 6, 7, 2, 3, 4};
|
|
|
|
ps_sel.atst = iatst[ps_sel.atst];
|
|
|
|
switch(ps_sel.atst)
|
|
{
|
|
case ATST_LESS:
|
|
ps_cb.FogColor_AREF.a = (float)((int)context->TEST.AREF - 1);
|
|
break;
|
|
case ATST_GREATER:
|
|
ps_cb.FogColor_AREF.a = (float)((int)context->TEST.AREF + 1);
|
|
break;
|
|
default:
|
|
ps_cb.FogColor_AREF.a = (float)(int)context->TEST.AREF;
|
|
break;
|
|
}
|
|
|
|
m_tfx->SetupPS(ps_sel, &ps_cb, ps_ssel);
|
|
|
|
bool z = om_dssel.zwe;
|
|
bool r = om_bsel.wr;
|
|
bool g = om_bsel.wg;
|
|
bool b = om_bsel.wb;
|
|
bool a = om_bsel.wa;
|
|
|
|
switch(context->TEST.AFAIL)
|
|
{
|
|
case 0: z = r = g = b = a = false; break; // none
|
|
case 1: z = false; break; // rgba
|
|
case 2: r = g = b = a = false; break; // z
|
|
case 3: z = a = false; break; // rgb
|
|
default: __assume(0);
|
|
}
|
|
|
|
if(z || r || g || b || a)
|
|
{
|
|
om_dssel.zwe = z;
|
|
om_bsel.wr = r;
|
|
om_bsel.wg = g;
|
|
om_bsel.wb = b;
|
|
om_bsel.wa = a;
|
|
|
|
m_tfx->SetupOM(om_dssel, om_bsel, afix);
|
|
|
|
m_dev->DrawPrimitive();
|
|
}
|
|
}
|
|
|
|
m_dev->EndScene();
|
|
|
|
if(om_dssel.fba) UpdateFBA(rt);
|
|
}
|
|
}; |