mirror of https://github.com/PCSX2/pcsx2.git
104 lines
5.5 KiB
C++
104 lines
5.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "InterfaceSettingsWidget.h"
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#include "MainWindow.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsDialog.h"
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static const char* THEME_NAMES[] = {QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Native"),
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QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Fusion"),
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QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Dark Fusion (Gray)"),
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QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Dark Fusion (Blue)"), nullptr};
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static const char* THEME_VALUES[] = {"", "fusion", "darkfusion", "darkfusionblue", nullptr};
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InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "UI", "InhibitScreensaver", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "UI", "DiscordPresence", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "UI", "ConfirmPowerOff", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "EmuCore", "AutoStateLoadSave", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "UI", "StartPaused", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "UI", "PauseOnFocusLoss", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "UI", "StartFullscreen", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "UI", "DoubleClickTogglesFullscreen",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "UI", "HideMouseCursor", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToMainWindow, "UI", "RenderToMainWindow", true);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES,
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MainWindow::DEFAULT_THEME_NAME);
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connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); });
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dialog->registerWidgetHelp(
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m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
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tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
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dialog->registerWidgetHelp(m_ui.discordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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tr("Shows the game you are currently playing as part of your profile in Discord."));
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if (true)
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{
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
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dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
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tr("Automatically checks for updates to the program on startup. Updates can be deferred "
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"until later or skipped entirely."));
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// m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList());
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// SettingWidgetBinder::BindWidgetToStringSetting(m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
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// AutoUpdaterDialog::getDefaultTag());
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// m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str));
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// connect(m_ui.checkForUpdates, &QPushButton::clicked, [this]() {
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// m_host_interface->getMainWindow()->checkForUpdates(true); });
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}
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else
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{
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m_ui.verticalLayout->removeWidget(m_ui.automaticUpdaterGroup);
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m_ui.automaticUpdaterGroup->hide();
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}
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dialog->registerWidgetHelp(
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m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
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tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
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"when the hotkey is pressed."));
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dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Exit"), tr("Checked"),
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tr("Automatically saves the emulator state when powering down or exiting. You can then "
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"resume directly from where you left off next time."));
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dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
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tr("Pauses the emulator when a game is started."));
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dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
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tr("Pauses the emulator when you minimize the window or switch to another application, "
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"and unpauses when you switch back."));
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dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
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tr("Automatically switches to fullscreen mode when a game is started."));
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dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"),
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tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
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dialog->registerWidgetHelp(
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m_ui.renderToMainWindow, tr("Render To Main Window"), tr("Checked"),
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tr("Renders the display of the simulated console to the main window of the application, over "
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"the game list. If unchecked, the display will render in a separate window."));
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}
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InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
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